![Neil Roberts](/assets/img/avatar_default.png)
This adds a publicly exposed experimental API for a 3D texture backend. There is a feature flag which can be checked for whether 3D textures are supported. Although we require OpenGL 1.2 which has 3D textures in core, GLES only provides them through an extension so the feature can be used to detect that. The textures can be created with one of two new API functions :- cogl_texture_3d_new_with_size and cogl_texture_3d_new_from_data There is also internally a new_from_bitmap function. new_from_data is implemented in terms of this function. The two constructors are effectively the only way to upload data to a 3D texture. It does not work to call glTexImage2D with the GL_TEXTURE_3D target so the virtual for cogl_texture_set_region does nothing. It would be possible to make cogl_texture_get_data do something sensible like returning all of the images as a single long image but this is not currently implemented and instead the virtual just always fails. We may want to add API specific to the 3D texture backend to get and set a sub region of the texture. All of those three functions can throw a GError. This will happen if the GPU does not support 3D textures or it does not support NPOTs and an NPOT size is requested. It will also fail if the FBO extension is not supported and the COGL_TEXTURE_NO_AUTO_MIPMAP flag is not given. This could be avoided by copying the code for the GL_GENERATE_MIPMAP TexParameter fallback, but in the interests of keeping the code simple this is not yet done. This adds a couple of functions to cogl-texture-driver for uploading 3D data and querying the 3D proxy texture. prep_gl_for_pixels_upload_full now also takes sets the GL_UNPACK_IMAGE_HEIGHT parameter so that 3D textures can have padding between the images. Whenever 3D texture is uploading, both the height of the images and the height of all of the data is specified (either explicitly or implicilty from the CoglBitmap) so that the image height can be deduced by dividing by the depth.
505 lines
16 KiB
C
505 lines
16 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Matthew Allum <mallum@openedhand.com>
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-bitmap.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-material.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-primitives.h"
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#include "cogl-material-private.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#define glGenerateMipmap ctx->drv.pf_glGenerateMipmap
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#define glTexImage3D ctx->drv.pf_glTexImage3D
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void
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_cogl_texture_driver_gen (GLenum gl_target,
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GLsizei n,
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GLuint *textures)
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{
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unsigned int i;
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GE (glGenTextures (n, textures));
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for (i = 0; i < n; i++)
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{
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_cogl_bind_gl_texture_transient (gl_target,
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textures[i],
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FALSE);
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switch (gl_target)
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{
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case GL_TEXTURE_2D:
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case GL_TEXTURE_3D:
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/* GL_TEXTURE_MAG_FILTER defaults to GL_LINEAR, no need to set it */
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GE( glTexParameteri (gl_target,
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GL_TEXTURE_MIN_FILTER,
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GL_LINEAR) );
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break;
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case GL_TEXTURE_RECTANGLE_ARB:
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/* Texture rectangles already default to GL_LINEAR so nothing
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needs to be done */
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break;
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default:
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g_assert_not_reached();
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}
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}
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}
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/* OpenGL - unlike GLES - can upload a sub region of pixel data from a larger
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* source buffer */
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static void
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prep_gl_for_pixels_upload_full (int pixels_rowstride,
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int image_height,
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int pixels_src_x,
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int pixels_src_y,
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int pixels_bpp)
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{
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GE( glPixelStorei (GL_UNPACK_ROW_LENGTH, pixels_rowstride / pixels_bpp) );
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GE( glPixelStorei (GL_UNPACK_SKIP_PIXELS, pixels_src_x) );
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GE( glPixelStorei (GL_UNPACK_SKIP_ROWS, pixels_src_y) );
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if (cogl_features_available (COGL_FEATURE_TEXTURE_3D))
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GE( glPixelStorei (GL_UNPACK_IMAGE_HEIGHT, image_height) );
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_cogl_texture_prep_gl_alignment_for_pixels_upload (pixels_rowstride);
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}
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void
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_cogl_texture_driver_prep_gl_for_pixels_upload (int pixels_rowstride,
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int pixels_bpp)
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{
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prep_gl_for_pixels_upload_full (pixels_rowstride, 0, 0, 0, pixels_bpp);
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}
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/* OpenGL - unlike GLES - can download pixel data into a sub region of
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* a larger destination buffer */
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static void
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prep_gl_for_pixels_download_full (int pixels_rowstride,
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int image_height,
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int pixels_src_x,
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int pixels_src_y,
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int pixels_bpp)
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{
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GE( glPixelStorei (GL_PACK_ROW_LENGTH, pixels_rowstride / pixels_bpp) );
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GE( glPixelStorei (GL_PACK_SKIP_PIXELS, pixels_src_x) );
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GE( glPixelStorei (GL_PACK_SKIP_ROWS, pixels_src_y) );
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if (cogl_features_available (COGL_FEATURE_TEXTURE_3D))
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GE( glPixelStorei (GL_PACK_IMAGE_HEIGHT, image_height) );
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_cogl_texture_prep_gl_alignment_for_pixels_download (pixels_rowstride);
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}
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void
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_cogl_texture_driver_prep_gl_for_pixels_download (int pixels_rowstride,
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int pixels_bpp)
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{
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prep_gl_for_pixels_download_full (pixels_rowstride, 0, 0, 0, pixels_bpp);
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}
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void
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_cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
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GLuint gl_handle,
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gboolean is_foreign,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height,
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CoglBitmap *source_bmp,
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GLuint source_gl_format,
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GLuint source_gl_type)
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{
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int bpp = _cogl_get_format_bpp (source_bmp->format);
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/* Setup gl alignment to match rowstride and top-left corner */
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prep_gl_for_pixels_upload_full (source_bmp->rowstride,
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0,
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src_x,
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src_y,
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bpp);
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_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
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GE( glTexSubImage2D (gl_target, 0,
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dst_x, dst_y,
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width, height,
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source_gl_format,
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source_gl_type,
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source_bmp->data) );
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}
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void
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_cogl_texture_driver_upload_to_gl (GLenum gl_target,
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GLuint gl_handle,
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gboolean is_foreign,
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CoglBitmap *source_bmp,
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GLint internal_gl_format,
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GLuint source_gl_format,
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GLuint source_gl_type)
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{
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int bpp = _cogl_get_format_bpp (source_bmp->format);
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/* Setup gl alignment to match rowstride and top-left corner */
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prep_gl_for_pixels_upload_full (source_bmp->rowstride, 0, 0, 0, bpp);
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_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
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GE( glTexImage2D (gl_target, 0,
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internal_gl_format,
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source_bmp->width, source_bmp->height,
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0,
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source_gl_format,
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source_gl_type,
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source_bmp->data) );
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}
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void
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_cogl_texture_driver_upload_to_gl_3d (GLenum gl_target,
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GLuint gl_handle,
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gboolean is_foreign,
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GLint height,
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GLint depth,
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CoglBitmap *source_bmp,
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GLint internal_gl_format,
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GLuint source_gl_format,
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GLuint source_gl_type)
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{
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int bpp = _cogl_get_format_bpp (source_bmp->format);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Setup gl alignment to match rowstride and top-left corner */
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prep_gl_for_pixels_upload_full (source_bmp->rowstride,
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source_bmp->height / depth,
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0, 0, bpp);
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_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
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GE( glTexImage3D (gl_target,
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0, /* level */
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internal_gl_format,
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source_bmp->width,
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height,
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depth,
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0,
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source_gl_format,
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source_gl_type,
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source_bmp->data) );
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}
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gboolean
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_cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
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GLenum dest_gl_format,
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GLenum dest_gl_type,
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guint8 *dest)
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{
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GE (glGetTexImage (gl_target,
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0, /* level */
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dest_gl_format,
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dest_gl_type,
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(GLvoid *)dest));
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return TRUE;
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}
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gboolean
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_cogl_texture_driver_size_supported_3d (GLenum gl_target,
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GLenum gl_format,
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GLenum gl_type,
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int width,
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int height,
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int depth)
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{
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GLenum proxy_target;
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GLint new_width = 0;
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_COGL_GET_CONTEXT (ctx, FALSE);
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if (gl_target == GL_TEXTURE_3D)
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proxy_target = GL_PROXY_TEXTURE_3D;
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else
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/* Unknown target, assume it's not supported */
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return FALSE;
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/* Proxy texture allows for a quick check for supported size */
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GE( glTexImage3D (proxy_target, 0, GL_RGBA,
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width, height, depth, 0 /* border */,
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gl_format, gl_type, NULL) );
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GE( glGetTexLevelParameteriv (proxy_target, 0,
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GL_TEXTURE_WIDTH, &new_width) );
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return new_width != 0;
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}
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gboolean
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_cogl_texture_driver_size_supported (GLenum gl_target,
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GLenum gl_format,
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GLenum gl_type,
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int width,
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int height)
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{
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GLenum proxy_target;
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GLint new_width = 0;
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if (gl_target == GL_TEXTURE_2D)
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proxy_target = GL_PROXY_TEXTURE_2D;
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#if HAVE_COGL_GL
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else if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
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proxy_target = GL_PROXY_TEXTURE_RECTANGLE_ARB;
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#endif
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else
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/* Unknown target, assume it's not supported */
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return FALSE;
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/* Proxy texture allows for a quick check for supported size */
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GE( glTexImage2D (proxy_target, 0, GL_RGBA,
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width, height, 0 /* border */,
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gl_format, gl_type, NULL) );
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GE( glGetTexLevelParameteriv (proxy_target, 0,
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GL_TEXTURE_WIDTH, &new_width) );
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return new_width != 0;
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}
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void
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_cogl_texture_driver_try_setting_gl_border_color (
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GLuint gl_target,
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const GLfloat *transparent_color)
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{
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/* Use a transparent border color so that we can leave the
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color buffer alone when using texture co-ordinates
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outside of the texture */
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GE( glTexParameterfv (gl_target, GL_TEXTURE_BORDER_COLOR,
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transparent_color) );
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}
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gboolean
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_cogl_pixel_format_from_gl_internal (GLenum gl_int_format,
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CoglPixelFormat *out_format)
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{
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/* It doesn't really matter we convert to exact same
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format (some have no cogl match anyway) since format
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is re-matched against cogl when getting or setting
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texture image data.
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*/
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switch (gl_int_format)
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{
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case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8:
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case GL_ALPHA12: case GL_ALPHA16:
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*out_format = COGL_PIXEL_FORMAT_A_8;
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return TRUE;
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case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8:
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case GL_LUMINANCE12: case GL_LUMINANCE16:
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*out_format = COGL_PIXEL_FORMAT_G_8;
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return TRUE;
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case GL_RGB: case GL_RGB4: case GL_RGB5: case GL_RGB8:
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case GL_RGB10: case GL_RGB12: case GL_RGB16: case GL_R3_G3_B2:
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*out_format = COGL_PIXEL_FORMAT_RGB_888;
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return TRUE;
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case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1:
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case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16:
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*out_format = COGL_PIXEL_FORMAT_RGBA_8888;
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return TRUE;
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}
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return FALSE;
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}
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CoglPixelFormat
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_cogl_pixel_format_to_gl (CoglPixelFormat format,
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GLenum *out_glintformat,
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GLenum *out_glformat,
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GLenum *out_gltype)
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{
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CoglPixelFormat required_format;
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GLenum glintformat = 0;
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GLenum glformat = 0;
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GLenum gltype = 0;
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/* FIXME: check YUV support */
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required_format = format;
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/* Find GL equivalents */
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switch (format & COGL_UNPREMULT_MASK)
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{
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case COGL_PIXEL_FORMAT_A_8:
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glintformat = GL_ALPHA;
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glformat = GL_ALPHA;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_G_8:
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glintformat = GL_LUMINANCE;
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glformat = GL_LUMINANCE;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_RGB_888:
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glintformat = GL_RGB;
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glformat = GL_RGB;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_BGR_888:
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glintformat = GL_RGB;
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glformat = GL_BGR;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_RGBA_8888:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_BGRA_8888:
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glintformat = GL_RGBA;
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glformat = GL_BGRA;
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gltype = GL_UNSIGNED_BYTE;
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break;
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/* The following two types of channel ordering
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* have no GL equivalent unless defined using
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* system word byte ordering */
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case COGL_PIXEL_FORMAT_ARGB_8888:
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glintformat = GL_RGBA;
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glformat = GL_BGRA;
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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gltype = GL_UNSIGNED_INT_8_8_8_8;
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#else
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gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
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#endif
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break;
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case COGL_PIXEL_FORMAT_ABGR_8888:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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gltype = GL_UNSIGNED_INT_8_8_8_8;
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#else
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gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
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#endif
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break;
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/* The following three types of channel ordering
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* are always defined using system word byte
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* ordering (even according to GLES spec) */
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case COGL_PIXEL_FORMAT_RGB_565:
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glintformat = GL_RGB;
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glformat = GL_RGB;
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gltype = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case COGL_PIXEL_FORMAT_RGBA_4444:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_SHORT_4_4_4_4;
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break;
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case COGL_PIXEL_FORMAT_RGBA_5551:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_SHORT_5_5_5_1;
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break;
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/* FIXME: check extensions for YUV support */
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default:
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break;
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}
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if (out_glintformat != NULL)
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*out_glintformat = glintformat;
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if (out_glformat != NULL)
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*out_glformat = glformat;
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if (out_gltype != NULL)
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*out_gltype = gltype;
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return required_format;
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}
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gboolean
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_cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target)
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{
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/* GL_ARB_texture_rectangle textures are supported if they are
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created from foreign because some chipsets have trouble with
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GL_ARB_texture_non_power_of_two. There is no Cogl call to create
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them directly to emphasize the fact that they don't work fully
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(for example, no mipmapping and complicated shader support) */
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/* Allow 2-dimensional or rectangle textures only */
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if (gl_target != GL_TEXTURE_2D && gl_target != GL_TEXTURE_RECTANGLE_ARB)
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return FALSE;
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return TRUE;
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}
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void
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_cogl_texture_driver_gl_generate_mipmaps (GLenum gl_target)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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GE( glGenerateMipmap (gl_target) );
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}
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CoglPixelFormat
|
|
_cogl_texture_driver_find_best_gl_get_data_format (
|
|
CoglPixelFormat format,
|
|
GLenum *closest_gl_format,
|
|
GLenum *closest_gl_type)
|
|
{
|
|
/* Find closest format that's supported by GL */
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|
return _cogl_pixel_format_to_gl (format,
|
|
NULL, /* don't need */
|
|
closest_gl_format,
|
|
closest_gl_type);
|
|
}
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|
|