mutter/cogl/cogl/cogl-texture-2d.c
Bilal Elmoussaoui f5dac3a5d9 build: One config file to rule them all
Group all the three config files from clutter/cogl/meta into one
and also remove unnused configurations and replace duplicated ones

This also fixes Cogl usage of HAS_X11/HAS_XLIB to match the expected
build options

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3368>
2023-11-15 12:00:19 +00:00

506 lines
16 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2009 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#include "config.h"
#include "cogl/cogl-private.h"
#include "cogl/cogl-util.h"
#include "cogl/cogl-texture-private.h"
#include "cogl/cogl-texture-2d-private.h"
#include "cogl/cogl-texture-driver.h"
#include "cogl/cogl-context-private.h"
#include "cogl/cogl-journal-private.h"
#include "cogl/cogl-framebuffer-private.h"
#include "cogl/driver/gl/cogl-texture-2d-gl-private.h"
#ifdef HAVE_EGL
#include "cogl/winsys/cogl-winsys-egl-private.h"
#endif
#include <string.h>
#include <math.h>
G_DEFINE_FINAL_TYPE (CoglTexture2D, cogl_texture_2d, COGL_TYPE_TEXTURE)
static void
cogl_texture_2d_dispose (GObject *object)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (object);
CoglContext *ctx = cogl_texture_get_context (COGL_TEXTURE (tex_2d));
ctx->driver_vtable->texture_2d_free (tex_2d);
G_OBJECT_CLASS (cogl_texture_2d_parent_class)->dispose (object);
}
void
_cogl_texture_2d_set_auto_mipmap (CoglTexture *tex,
gboolean value)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
tex_2d->auto_mipmap = value;
}
CoglTexture *
_cogl_texture_2d_create_base (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format,
CoglTextureLoader *loader)
{
CoglTexture2D *tex_2d = g_object_new (COGL_TYPE_TEXTURE_2D,
"context", ctx,
"width", width,
"height", height,
"loader", loader,
"format", internal_format,
NULL);
tex_2d->mipmaps_dirty = TRUE;
tex_2d->auto_mipmap = TRUE;
tex_2d->is_get_data_supported = TRUE;
tex_2d->gl_target = GL_TEXTURE_2D;
ctx->driver_vtable->texture_2d_init (tex_2d);
return COGL_TEXTURE (tex_2d);
}
static gboolean
_cogl_texture_2d_allocate (CoglTexture *tex,
GError **error)
{
CoglContext *ctx = cogl_texture_get_context (tex);
return ctx->driver_vtable->texture_2d_allocate (tex, error);
}
void
_cogl_texture_2d_copy_from_framebuffer (CoglTexture2D *tex_2d,
int src_x,
int src_y,
int width,
int height,
CoglFramebuffer *src_fb,
int dst_x,
int dst_y,
int level)
{
CoglTexture *tex = COGL_TEXTURE (tex_2d);
CoglContext *ctx = cogl_texture_get_context (tex);
/* Assert that the storage for this texture has been allocated */
cogl_texture_allocate (tex, NULL); /* (abort on error) */
ctx->driver_vtable->texture_2d_copy_from_framebuffer (tex_2d,
src_x,
src_y,
width,
height,
src_fb,
dst_x,
dst_y,
level);
tex_2d->mipmaps_dirty = TRUE;
}
static int
_cogl_texture_2d_get_max_waste (CoglTexture *tex)
{
return -1;
}
static gboolean
_cogl_texture_2d_is_sliced (CoglTexture *tex)
{
return FALSE;
}
static gboolean
_cogl_texture_2d_can_hardware_repeat (CoglTexture *tex)
{
return TRUE;
}
static void
_cogl_texture_2d_transform_coords_to_gl (CoglTexture *tex,
float *s,
float *t)
{
/* The texture coordinates map directly so we don't need to do
anything */
}
static CoglTransformResult
_cogl_texture_2d_transform_quad_coords_to_gl (CoglTexture *tex,
float *coords)
{
/* The texture coordinates map directly so we don't need to do
anything other than check for repeats */
int i;
for (i = 0; i < 4; i++)
if (coords[i] < 0.0f || coords[i] > 1.0f)
{
/* Repeat is needed */
return (_cogl_texture_2d_can_hardware_repeat (tex) ?
COGL_TRANSFORM_HARDWARE_REPEAT :
COGL_TRANSFORM_SOFTWARE_REPEAT);
}
/* No repeat is needed */
return COGL_TRANSFORM_NO_REPEAT;
}
static gboolean
_cogl_texture_2d_get_gl_texture (CoglTexture *tex,
GLuint *out_gl_handle,
GLenum *out_gl_target)
{
CoglContext *ctx = cogl_texture_get_context (tex);
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
if (ctx->driver_vtable->texture_2d_get_gl_handle)
{
GLuint handle;
if (out_gl_target)
*out_gl_target = tex_2d->gl_target;
handle = ctx->driver_vtable->texture_2d_get_gl_handle (tex_2d);
if (out_gl_handle)
*out_gl_handle = handle;
return handle ? TRUE : FALSE;
}
else
return FALSE;
}
static void
_cogl_texture_2d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
/* Only update if the mipmaps are dirty */
if ((flags & COGL_TEXTURE_NEEDS_MIPMAP) &&
tex_2d->auto_mipmap && tex_2d->mipmaps_dirty)
{
CoglContext *ctx = cogl_texture_get_context (tex);
/* Since we are about to ask the GPU to generate mipmaps of tex, we
* better make sure tex is up-to-date.
*/
_cogl_texture_flush_journal_rendering (tex);
if (_cogl_has_private_feature (ctx, COGL_PRIVATE_QUIRK_GENERATE_MIPMAP_NEEDS_FLUSH) &&
_cogl_texture_get_associated_framebuffers (tex))
ctx->glFlush ();
ctx->driver_vtable->texture_2d_generate_mipmap (tex_2d);
tex_2d->mipmaps_dirty = FALSE;
}
}
static void
_cogl_texture_2d_ensure_non_quad_rendering (CoglTexture *tex)
{
/* Nothing needs to be done */
}
static gboolean
_cogl_texture_2d_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
int level,
CoglBitmap *bmp,
GError **error)
{
CoglContext *ctx = cogl_texture_get_context (tex);
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
if (!ctx->driver_vtable->texture_2d_copy_from_bitmap (tex_2d,
src_x,
src_y,
width,
height,
bmp,
dst_x,
dst_y,
level,
error))
{
return FALSE;
}
tex_2d->mipmaps_dirty = TRUE;
return TRUE;
}
static gboolean
_cogl_texture_2d_is_get_data_supported (CoglTexture *tex)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglContext *ctx = cogl_texture_get_context (tex);
return ctx->driver_vtable->texture_2d_is_get_data_supported (tex_2d);
}
static gboolean
_cogl_texture_2d_get_data (CoglTexture *tex,
CoglPixelFormat format,
int rowstride,
uint8_t *data)
{
CoglContext *ctx = cogl_texture_get_context (tex);
if (ctx->driver_vtable->texture_2d_get_data)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
ctx->driver_vtable->texture_2d_get_data (tex_2d, format, rowstride, data);
return TRUE;
}
else
return FALSE;
}
static CoglPixelFormat
_cogl_texture_2d_get_format (CoglTexture *tex)
{
return COGL_TEXTURE_2D (tex)->internal_format;
}
static GLenum
_cogl_texture_2d_get_gl_format (CoglTexture *tex)
{
return COGL_TEXTURE_2D (tex)->gl_internal_format;
}
static void
cogl_texture_2d_class_init (CoglTexture2DClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
CoglTextureClass *texture_class = COGL_TEXTURE_CLASS (klass);
gobject_class->dispose = cogl_texture_2d_dispose;
texture_class->allocate = _cogl_texture_2d_allocate;
texture_class->set_region = _cogl_texture_2d_set_region;
texture_class->is_get_data_supported = _cogl_texture_2d_is_get_data_supported;
texture_class->get_data = _cogl_texture_2d_get_data;
texture_class->get_max_waste = _cogl_texture_2d_get_max_waste;
texture_class->is_sliced = _cogl_texture_2d_is_sliced;
texture_class->can_hardware_repeat = _cogl_texture_2d_can_hardware_repeat;
texture_class->transform_coords_to_gl = _cogl_texture_2d_transform_coords_to_gl;
texture_class->transform_quad_coords_to_gl = _cogl_texture_2d_transform_quad_coords_to_gl;
texture_class->get_gl_texture = _cogl_texture_2d_get_gl_texture;
texture_class->gl_flush_legacy_texobj_filters = _cogl_texture_2d_gl_flush_legacy_texobj_filters;
texture_class->pre_paint = _cogl_texture_2d_pre_paint;
texture_class->ensure_non_quad_rendering = _cogl_texture_2d_ensure_non_quad_rendering;
texture_class->gl_flush_legacy_texobj_wrap_modes = _cogl_texture_2d_gl_flush_legacy_texobj_wrap_modes;
texture_class->get_format = _cogl_texture_2d_get_format;
texture_class->get_gl_format = _cogl_texture_2d_get_gl_format;
texture_class->set_auto_mipmap = _cogl_texture_2d_set_auto_mipmap;
}
static void
cogl_texture_2d_init (CoglTexture2D *self)
{
CoglTexture *texture = COGL_TEXTURE (self);
texture->is_primitive = TRUE;
}
CoglTexture *
cogl_texture_2d_new_with_format (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format)
{
CoglTextureLoader *loader;
g_return_val_if_fail (width >= 1, NULL);
g_return_val_if_fail (height >= 1, NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZE;
loader->src.sized.width = width;
loader->src.sized.height = height;
loader->src.sized.format = format;
return _cogl_texture_2d_create_base (ctx, width, height, format, loader);
}
CoglTexture *
cogl_texture_2d_new_with_size (CoglContext *ctx,
int width,
int height)
{
CoglTextureLoader *loader;
g_return_val_if_fail (width >= 1, NULL);
g_return_val_if_fail (height >= 1, NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZE;
loader->src.sized.width = width;
loader->src.sized.height = height;
loader->src.sized.format = COGL_PIXEL_FORMAT_ANY;
return _cogl_texture_2d_create_base (ctx, width, height,
COGL_PIXEL_FORMAT_RGBA_8888_PRE, loader);
}
CoglTexture *
cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp)
{
CoglTextureLoader *loader;
g_return_val_if_fail (bmp != NULL, NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_BITMAP;
loader->src.bitmap.bitmap = g_object_ref (bmp);
return _cogl_texture_2d_create_base (_cogl_bitmap_get_context (bmp),
cogl_bitmap_get_width (bmp),
cogl_bitmap_get_height (bmp),
cogl_bitmap_get_format (bmp),
loader);
}
CoglTexture *
cogl_texture_2d_new_from_data (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format,
int rowstride,
const uint8_t *data,
GError **error)
{
CoglBitmap *bmp;
CoglTexture *tex_2d;
g_return_val_if_fail (format != COGL_PIXEL_FORMAT_ANY, NULL);
g_return_val_if_fail (cogl_pixel_format_get_n_planes (format) == 1, NULL);
g_return_val_if_fail (data != NULL, NULL);
/* Rowstride from width if not given */
if (rowstride == 0)
rowstride = width * cogl_pixel_format_get_bytes_per_pixel (format, 0);
/* Wrap the data into a bitmap */
bmp = cogl_bitmap_new_for_data (ctx,
width, height,
format,
rowstride,
(uint8_t *) data);
tex_2d = cogl_texture_2d_new_from_bitmap (bmp);
g_object_unref (bmp);
if (tex_2d &&
!cogl_texture_allocate (COGL_TEXTURE (tex_2d), error))
{
g_object_unref (tex_2d);
return NULL;
}
return tex_2d;
}
#if defined (HAVE_EGL) && defined (EGL_KHR_image_base)
/* NB: The reason we require the width, height and format to be passed
* even though they may seem redundant is because GLES 1/2 don't
* provide a way to query these properties. */
CoglTexture *
cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format,
EGLImageKHR image,
CoglEglImageFlags flags,
GError **error)
{
CoglTextureLoader *loader;
CoglTexture *tex;
g_return_val_if_fail (_cogl_context_get_winsys (ctx)->constraints &
COGL_RENDERER_CONSTRAINT_USES_EGL,
NULL);
g_return_val_if_fail (_cogl_has_private_feature
(ctx,
COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE),
NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE;
loader->src.egl_image.image = image;
loader->src.egl_image.width = width;
loader->src.egl_image.height = height;
loader->src.egl_image.format = format;
loader->src.egl_image.flags = flags;
tex = _cogl_texture_2d_create_base (ctx, width, height, format, loader);
if (!cogl_texture_allocate (COGL_TEXTURE (tex), error))
{
g_object_unref (tex);
return NULL;
}
return tex;
}
#endif /* defined (HAVE_EGL) && defined (EGL_KHR_image_base) */
void
_cogl_texture_2d_externally_modified (CoglTexture *texture)
{
if (!COGL_IS_TEXTURE_2D (texture))
return;
COGL_TEXTURE_2D (texture)->mipmaps_dirty = TRUE;
}