9d45e9641c
We were checking the number of texture units against the GL enum that is used in glGetInteger() to query that number. Let's abstract this in a little function. Took the opportunity to dig a bit on the usage of GL limits for the number of texture (image) units and document our use of them. We'll need something finer grained if we want to fully exploit texture image units with a programmable pipeline.
973 lines
24 KiB
C
973 lines
24 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include <string.h>
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#include <math.h>
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#include <stdlib.h>
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#include <gmodule.h>
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#include "cogl-debug.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-context.h"
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#include "cogl-material-private.h"
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#include "cogl-winsys.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-matrix-private.h"
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#if defined (HAVE_COGL_GLES2) || defined (HAVE_COGL_GLES)
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#include "cogl-gles2-wrapper.h"
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#endif
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#ifdef HAVE_COGL_GL
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#define glClientActiveTexture ctx->drv.pf_glClientActiveTexture
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#endif
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#ifdef COGL_GL_DEBUG
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/* GL error to string conversion */
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static const struct {
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GLuint error_code;
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const gchar *error_string;
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} gl_errors[] = {
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{ GL_NO_ERROR, "No error" },
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{ GL_INVALID_ENUM, "Invalid enumeration value" },
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{ GL_INVALID_VALUE, "Invalid value" },
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{ GL_INVALID_OPERATION, "Invalid operation" },
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{ GL_STACK_OVERFLOW, "Stack overflow" },
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{ GL_STACK_UNDERFLOW, "Stack underflow" },
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{ GL_OUT_OF_MEMORY, "Out of memory" },
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#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
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{ GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "Invalid framebuffer operation" }
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#endif
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};
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static const guint n_gl_errors = G_N_ELEMENTS (gl_errors);
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const gchar *
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cogl_gl_error_to_string (GLenum error_code)
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{
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gint i;
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for (i = 0; i < n_gl_errors; i++)
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{
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if (gl_errors[i].error_code == error_code)
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return gl_errors[i].error_string;
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}
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return "Unknown GL error";
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}
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#endif /* COGL_GL_DEBUG */
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CoglFuncPtr
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cogl_get_proc_address (const gchar* name)
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{
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void *address;
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static GModule *module = NULL;
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address = _cogl_winsys_get_proc_address (name);
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if (address)
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return address;
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/* this should find the right function if the program is linked against a
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* library providing it */
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if (G_UNLIKELY (module == NULL))
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module = g_module_open (NULL, 0);
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if (module)
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{
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gpointer symbol;
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if (g_module_symbol (module, name, &symbol))
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return symbol;
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}
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return NULL;
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}
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void
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cogl_clear (const CoglColor *color, gulong buffers)
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{
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GLbitfield gl_buffers = 0;
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COGL_NOTE (DRAW, "Clear begin");
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_cogl_journal_flush ();
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/* NB: _cogl_framebuffer_flush_state may disrupt various state (such
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* as the material state) when flushing the clip stack, so should
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* always be done first when preparing to draw. */
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_cogl_framebuffer_flush_state (_cogl_get_framebuffer (), 0);
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if (buffers & COGL_BUFFER_BIT_COLOR)
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{
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GE( glClearColor (cogl_color_get_red_float (color),
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cogl_color_get_green_float (color),
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cogl_color_get_blue_float (color),
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cogl_color_get_alpha_float (color)) );
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gl_buffers |= GL_COLOR_BUFFER_BIT;
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}
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if (buffers & COGL_BUFFER_BIT_DEPTH)
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gl_buffers |= GL_DEPTH_BUFFER_BIT;
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if (buffers & COGL_BUFFER_BIT_STENCIL)
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gl_buffers |= GL_STENCIL_BUFFER_BIT;
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if (!gl_buffers)
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{
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static gboolean shown = FALSE;
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if (!shown)
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{
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g_warning ("You should specify at least one auxiliary buffer "
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"when calling cogl_clear");
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}
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return;
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}
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glClear (gl_buffers);
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COGL_NOTE (DRAW, "Clear end");
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}
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static inline gboolean
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cogl_toggle_flag (CoglContext *ctx,
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gulong new_flags,
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gulong flag,
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GLenum gl_flag)
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{
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/* Toggles and caches a single enable flag on or off
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* by comparing to current state
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*/
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if (new_flags & flag)
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{
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if (!(ctx->enable_flags & flag))
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{
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GE( glEnable (gl_flag) );
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ctx->enable_flags |= flag;
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return TRUE;
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}
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}
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else if (ctx->enable_flags & flag)
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{
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GE( glDisable (gl_flag) );
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ctx->enable_flags &= ~flag;
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}
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return FALSE;
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}
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static inline gboolean
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cogl_toggle_client_flag (CoglContext *ctx,
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gulong new_flags,
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gulong flag,
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GLenum gl_flag)
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{
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/* Toggles and caches a single client-side enable flag
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* on or off by comparing to current state
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*/
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if (new_flags & flag)
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{
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if (!(ctx->enable_flags & flag))
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{
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GE( glEnableClientState (gl_flag) );
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ctx->enable_flags |= flag;
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return TRUE;
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}
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}
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else if (ctx->enable_flags & flag)
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{
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GE( glDisableClientState (gl_flag) );
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ctx->enable_flags &= ~flag;
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}
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return FALSE;
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}
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void
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cogl_enable (gulong flags)
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{
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/* This function essentially caches glEnable state() in the
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* hope of lessening number GL traffic.
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*/
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_toggle_flag (ctx, flags,
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COGL_ENABLE_BLEND,
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GL_BLEND);
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cogl_toggle_flag (ctx, flags,
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COGL_ENABLE_BACKFACE_CULLING,
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GL_CULL_FACE);
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cogl_toggle_client_flag (ctx, flags,
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COGL_ENABLE_VERTEX_ARRAY,
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GL_VERTEX_ARRAY);
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cogl_toggle_client_flag (ctx, flags,
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COGL_ENABLE_COLOR_ARRAY,
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GL_COLOR_ARRAY);
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}
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gulong
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cogl_get_enable ()
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{
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_COGL_GET_CONTEXT (ctx, 0);
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return ctx->enable_flags;
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}
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void
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cogl_set_depth_test_enabled (gboolean setting)
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{
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/* Currently the journal can't track changes to depth state... */
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_cogl_journal_flush ();
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if (setting)
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{
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glEnable (GL_DEPTH_TEST);
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glDepthFunc (GL_LEQUAL);
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}
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else
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glDisable (GL_DEPTH_TEST);
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}
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gboolean
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cogl_get_depth_test_enabled (void)
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{
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return glIsEnabled (GL_DEPTH_TEST) == GL_TRUE ? TRUE : FALSE;
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}
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void
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cogl_set_backface_culling_enabled (gboolean setting)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->enable_backface_culling == setting)
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return;
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/* Currently the journal can't track changes to backface culling state... */
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_cogl_journal_flush ();
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ctx->enable_backface_culling = setting;
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}
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gboolean
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cogl_get_backface_culling_enabled (void)
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{
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_COGL_GET_CONTEXT (ctx, FALSE);
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return ctx->enable_backface_culling;
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}
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void
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_cogl_flush_face_winding (void)
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{
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CoglFrontWinding winding;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* The front face winding doesn't matter if we aren't performing any
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* backface culling... */
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if (!ctx->enable_backface_culling)
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return;
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/* NB: We use a clockwise face winding order when drawing offscreen because
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* all offscreen rendering is done upside down resulting in reversed winding
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* for all triangles.
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*/
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if (cogl_is_offscreen (_cogl_get_framebuffer ()))
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winding = COGL_FRONT_WINDING_CLOCKWISE;
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else
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winding = COGL_FRONT_WINDING_COUNTER_CLOCKWISE;
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if (winding != ctx->flushed_front_winding)
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{
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if (winding == COGL_FRONT_WINDING_CLOCKWISE)
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GE (glFrontFace (GL_CW));
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else
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GE (glFrontFace (GL_CCW));
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ctx->flushed_front_winding = winding;
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}
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}
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void
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cogl_set_source_color (const CoglColor *color)
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{
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CoglColor premultiplied;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* In case cogl_set_source_texture was previously used... */
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cogl_material_remove_layer (ctx->simple_material, 0);
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premultiplied = *color;
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cogl_color_premultiply (&premultiplied);
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cogl_material_set_color (ctx->simple_material, &premultiplied);
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cogl_set_source (ctx->simple_material);
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}
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void
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cogl_set_viewport (int x,
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int y,
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int width,
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int height)
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{
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CoglHandle framebuffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = _cogl_get_framebuffer ();
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_cogl_framebuffer_set_viewport (framebuffer,
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x,
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y,
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width,
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height);
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}
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/* XXX: This should be deprecated, and we should expose a way to also
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* specify an x and y viewport offset */
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void
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cogl_viewport (guint width,
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guint height)
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{
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cogl_set_viewport (0, 0, width, height);
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}
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void
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_cogl_setup_viewport (guint width,
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guint height,
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float fovy,
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float aspect,
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float z_near,
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float z_far)
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{
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float z_camera;
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CoglMatrix projection_matrix;
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CoglMatrixStack *modelview_stack;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_set_viewport (0, 0, width, height);
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/* For Ortho projection.
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* _cogl_matrix_stack_ortho (projection_stack, 0, width, 0, height, -1, 1);
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*/
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cogl_perspective (fovy, aspect, z_near, z_far);
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/*
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* In theory, we can compute the camera distance from screen as:
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*
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* 0.5 * tan (FOV)
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*
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* However, it's better to compute the z_camera from our projection
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* matrix so that we get a 1:1 mapping at the screen distance. Consider
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* the upper-left corner of the screen. It has object coordinates
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* (0,0,0), so by the transform below, ends up with eye coordinate
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*
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* x_eye = x_object / width - 0.5 = - 0.5
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* y_eye = (height - y_object) / width - 0.5 = 0.5
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* z_eye = z_object / width - z_camera = - z_camera
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*
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* From cogl_perspective(), we know that the projection matrix has
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* the form:
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*
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* (x, 0, 0, 0)
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* (0, y, 0, 0)
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* (0, 0, c, d)
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* (0, 0, -1, 0)
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*
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* Applied to the above, we get clip coordinates of
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*
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* x_clip = x * (- 0.5)
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* y_clip = y * 0.5
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* w_clip = - 1 * (- z_camera) = z_camera
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*
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* Dividing through by w to get normalized device coordinates, we
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* have, x_nd = x * 0.5 / z_camera, y_nd = - y * 0.5 / z_camera.
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* The upper left corner of the screen has normalized device coordinates,
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* (-1, 1), so to have the correct 1:1 mapping, we have to have:
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*
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* z_camera = 0.5 * x = 0.5 * y
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*
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* If x != y, then we have a non-uniform aspect ration, and a 1:1 mapping
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* doesn't make sense.
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*/
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cogl_get_projection_matrix (&projection_matrix);
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z_camera = 0.5 * projection_matrix.xx;
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modelview_stack =
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_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
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_cogl_matrix_stack_load_identity (modelview_stack);
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_cogl_matrix_stack_translate (modelview_stack, -0.5f, -0.5f, -z_camera);
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_cogl_matrix_stack_scale (modelview_stack,
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1.0f / width, -1.0f / height, 1.0f / width);
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_cogl_matrix_stack_translate (modelview_stack,
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0.0f, -1.0 * height, 0.0f);
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}
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CoglFeatureFlags
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cogl_get_features (void)
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{
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_COGL_GET_CONTEXT (ctx, 0);
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if (cogl_debug_flags & COGL_DEBUG_DISABLE_VBOS)
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ctx->feature_flags &= ~COGL_FEATURE_VBOS;
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return ctx->feature_flags;
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}
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gboolean
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cogl_features_available (CoglFeatureFlags features)
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{
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_COGL_GET_CONTEXT (ctx, 0);
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if (!ctx->features_cached)
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_cogl_features_init ();
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return (ctx->feature_flags & features) == features;
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}
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/* XXX: This function should either be replaced with one returning
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* integers, or removed/deprecated and make the
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* _cogl_framebuffer_get_viewport* functions public.
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*/
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void
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cogl_get_viewport (float v[4])
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{
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CoglHandle framebuffer;
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int viewport[4];
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int i;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = _cogl_get_framebuffer ();
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_cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
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for (i = 0; i < 4; i++)
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v[i] = viewport[i];
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}
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void
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cogl_get_bitmasks (gint *red,
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gint *green,
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gint *blue,
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gint *alpha)
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{
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GLint value;
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if (red)
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{
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GE( glGetIntegerv(GL_RED_BITS, &value) );
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*red = value;
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}
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if (green)
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{
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GE( glGetIntegerv(GL_GREEN_BITS, &value) );
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*green = value;
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}
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if (blue)
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{
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GE( glGetIntegerv(GL_BLUE_BITS, &value) );
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*blue = value;
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}
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if (alpha)
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{
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GE( glGetIntegerv(GL_ALPHA_BITS, &value ) );
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*alpha = value;
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}
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}
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|
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void
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cogl_set_fog (const CoglColor *fog_color,
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CoglFogMode mode,
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float density,
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float z_near,
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float z_far)
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{
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GLfloat fogColor[4];
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GLenum gl_mode = GL_LINEAR;
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/* The cogl journal doesn't currently track fog state changes */
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_cogl_journal_flush ();
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fogColor[0] = cogl_color_get_red_float (fog_color);
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fogColor[1] = cogl_color_get_green_float (fog_color);
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fogColor[2] = cogl_color_get_blue_float (fog_color);
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fogColor[3] = cogl_color_get_alpha_float (fog_color);
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glEnable (GL_FOG);
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glFogfv (GL_FOG_COLOR, fogColor);
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#if HAVE_COGL_GLES
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switch (mode)
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{
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case COGL_FOG_MODE_LINEAR:
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gl_mode = GL_LINEAR;
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break;
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case COGL_FOG_MODE_EXPONENTIAL:
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gl_mode = GL_EXP;
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break;
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case COGL_FOG_MODE_EXPONENTIAL_SQUARED:
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gl_mode = GL_EXP2;
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break;
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}
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#endif
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/* TODO: support other modes for GLES2 */
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|
|
/* NB: GLES doesn't have glFogi */
|
|
glFogf (GL_FOG_MODE, gl_mode);
|
|
glHint (GL_FOG_HINT, GL_NICEST);
|
|
|
|
glFogf (GL_FOG_DENSITY, (GLfloat) density);
|
|
glFogf (GL_FOG_START, (GLfloat) z_near);
|
|
glFogf (GL_FOG_END, (GLfloat) z_far);
|
|
}
|
|
|
|
void
|
|
cogl_disable_fog (void)
|
|
{
|
|
/* Currently the journal can't track changes to fog state... */
|
|
_cogl_journal_flush ();
|
|
|
|
glDisable (GL_FOG);
|
|
}
|
|
|
|
void
|
|
cogl_flush (void)
|
|
{
|
|
_cogl_journal_flush ();
|
|
}
|
|
|
|
void
|
|
cogl_read_pixels (int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
CoglReadPixelsFlags source,
|
|
CoglPixelFormat format,
|
|
guint8 *pixels)
|
|
{
|
|
CoglHandle framebuffer;
|
|
int framebuffer_height;
|
|
int rowstride = width * 4;
|
|
guint8 *temprow;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
g_return_if_fail (format == COGL_PIXEL_FORMAT_RGBA_8888);
|
|
g_return_if_fail (source == COGL_READ_PIXELS_COLOR_BUFFER);
|
|
|
|
/* make sure any batched primitives get emitted to the GL driver before
|
|
* issuing our read pixels... */
|
|
cogl_flush ();
|
|
|
|
temprow = g_alloca (rowstride * sizeof (guint8));
|
|
|
|
framebuffer = _cogl_get_framebuffer ();
|
|
|
|
_cogl_framebuffer_flush_state (framebuffer, 0);
|
|
|
|
framebuffer_height = _cogl_framebuffer_get_height (framebuffer);
|
|
|
|
/* The y co-ordinate should be given in OpenGL's coordinate system
|
|
* so 0 is the bottom row
|
|
*
|
|
* NB: all offscreen rendering is done upside down so no conversion
|
|
* is necissary in this case.
|
|
*/
|
|
if (!cogl_is_offscreen (framebuffer))
|
|
y = framebuffer_height - y - height;
|
|
|
|
/* Setup the pixel store parameters that may have been changed by
|
|
Cogl */
|
|
GE (glPixelStorei (GL_PACK_ALIGNMENT, 1));
|
|
#ifdef HAVE_COGL_GL
|
|
GE (glPixelStorei (GL_PACK_ROW_LENGTH, 0));
|
|
GE (glPixelStorei (GL_PACK_SKIP_PIXELS, 0));
|
|
GE (glPixelStorei (GL_PACK_SKIP_ROWS, 0));
|
|
#endif /* HAVE_COGL_GL */
|
|
|
|
GE (glReadPixels (x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
|
|
|
|
/* NB: All offscreen rendering is done upside down so there is no need
|
|
* to flip in this case... */
|
|
if (cogl_is_offscreen (framebuffer))
|
|
return;
|
|
|
|
/* TODO: consider using the GL_MESA_pack_invert extension in the future
|
|
* to avoid this flip... */
|
|
|
|
/* vertically flip the buffer in-place */
|
|
for (y = 0; y < height / 2; y++)
|
|
{
|
|
if (y != height - y - 1) /* skip center row */
|
|
{
|
|
memcpy (temprow,
|
|
pixels + y * rowstride, rowstride);
|
|
memcpy (pixels + y * rowstride,
|
|
pixels + (height - y - 1) * rowstride, rowstride);
|
|
memcpy (pixels + (height - y - 1) * rowstride,
|
|
temprow,
|
|
rowstride);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_begin_gl (void)
|
|
{
|
|
CoglMaterialFlushOptions options;
|
|
gulong enable_flags = 0;
|
|
int i;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (ctx->in_begin_gl_block)
|
|
{
|
|
static gboolean shown = FALSE;
|
|
if (!shown)
|
|
g_warning ("You should not nest cogl_begin_gl/cogl_end_gl blocks");
|
|
shown = TRUE;
|
|
return;
|
|
}
|
|
ctx->in_begin_gl_block = TRUE;
|
|
|
|
/* Flush all batched primitives */
|
|
cogl_flush ();
|
|
|
|
/* Flush framebuffer state, including clip state, modelview and
|
|
* projection matrix state
|
|
*
|
|
* NB: _cogl_framebuffer_flush_state may disrupt various state (such
|
|
* as the material state) when flushing the clip stack, so should
|
|
* always be done first when preparing to draw. */
|
|
_cogl_framebuffer_flush_state (_cogl_get_framebuffer (), 0);
|
|
|
|
/* Setup the state for the current material */
|
|
|
|
/* We considered flushing a specific, minimal material here to try and
|
|
* simplify the GL state, but decided to avoid special cases and second
|
|
* guessing what would be actually helpful.
|
|
*
|
|
* A user should instead call cogl_set_source_color4ub() before
|
|
* cogl_begin_gl() to simplify the state flushed.
|
|
*/
|
|
options.flags = 0;
|
|
_cogl_material_flush_gl_state (ctx->source_material, &options);
|
|
|
|
/* FIXME: This api is a bit yukky, ideally it will be removed if we
|
|
* re-work the cogl_enable mechanism */
|
|
enable_flags |= _cogl_material_get_cogl_enable_flags (ctx->source_material);
|
|
|
|
if (ctx->enable_backface_culling)
|
|
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
|
|
|
|
cogl_enable (enable_flags);
|
|
_cogl_flush_face_winding ();
|
|
|
|
/* Disable all client texture coordinate arrays */
|
|
for (i = 0; i < ctx->n_texcoord_arrays_enabled; i++)
|
|
{
|
|
GE (glClientActiveTexture (GL_TEXTURE0 + i));
|
|
GE (glDisableClientState (GL_TEXTURE_COORD_ARRAY));
|
|
}
|
|
ctx->n_texcoord_arrays_enabled = 0;
|
|
}
|
|
|
|
void
|
|
cogl_end_gl (void)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (!ctx->in_begin_gl_block)
|
|
{
|
|
static gboolean shown = FALSE;
|
|
if (!shown)
|
|
g_warning ("cogl_end_gl is being called before cogl_begin_gl");
|
|
shown = TRUE;
|
|
return;
|
|
}
|
|
ctx->in_begin_gl_block = FALSE;
|
|
}
|
|
|
|
static CoglTextureUnit *
|
|
_cogl_texture_unit_new (int index_)
|
|
{
|
|
CoglTextureUnit *unit = g_new0 (CoglTextureUnit, 1);
|
|
unit->matrix_stack = _cogl_matrix_stack_new ();
|
|
unit->index = index_;
|
|
return unit;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_unit_free (CoglTextureUnit *unit)
|
|
{
|
|
_cogl_matrix_stack_destroy (unit->matrix_stack);
|
|
g_free (unit);
|
|
}
|
|
|
|
CoglTextureUnit *
|
|
_cogl_get_texture_unit (int index_)
|
|
{
|
|
GList *l;
|
|
CoglTextureUnit *unit;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
for (l = ctx->texture_units; l; l = l->next)
|
|
{
|
|
unit = l->data;
|
|
|
|
if (unit->index == index_)
|
|
return unit;
|
|
|
|
/* The units are always sorted, so at this point we know this unit
|
|
* doesn't exist */
|
|
if (unit->index > index_)
|
|
break;
|
|
}
|
|
/* NB: if we now insert a new layer before l, that will maintain order.
|
|
*/
|
|
|
|
unit = _cogl_texture_unit_new (index_);
|
|
|
|
/* Note: see comment after for() loop above */
|
|
ctx->texture_units =
|
|
g_list_insert_before (ctx->texture_units, l, unit);
|
|
|
|
return unit;
|
|
}
|
|
|
|
void
|
|
_cogl_destroy_texture_units (void)
|
|
{
|
|
GList *l;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
for (l = ctx->texture_units; l; l = l->next)
|
|
_cogl_texture_unit_free (l->data);
|
|
g_list_free (ctx->texture_units);
|
|
}
|
|
|
|
/*
|
|
* This is more complicated than that, another pass needs to be done when
|
|
* cogl have a neat way of saying if we are using the fixed function pipeline
|
|
* or not (for the GL case):
|
|
* MAX_TEXTURE_UNITS: fixed function pipeline, a texture unit has both a
|
|
* sampler and a set of texture coordinates
|
|
* MAX_TEXTURE_IMAGE_UNITS: number of samplers one can use from a fragment
|
|
* program/shader (ARBfp1.0 asm/GLSL)
|
|
* MAX_VERTEX_TEXTURE_UNITS: number of samplers one can use from a vertex
|
|
* program/shader (can be 0)
|
|
* MAX_COMBINED_TEXTURE_IMAGE_UNITS: Maximum samplers one can use, counting both
|
|
* the vertex and fragment shaders
|
|
*
|
|
* If both the vertex shader and the fragment processing stage access the same
|
|
* texture image unit, then that counts as using two texture image units
|
|
* against the latter limit: http://www.opengl.org/sdk/docs/man/xhtml/glGet.xml
|
|
*
|
|
* Note that, for now, we use GL_MAX_TEXTURE_UNITS as we are exposing the
|
|
* fixed function pipeline.
|
|
*/
|
|
guint
|
|
_cogl_get_max_texture_image_units (void)
|
|
{
|
|
GLint nb_texture_image_units;
|
|
|
|
GE( glGetIntegerv(GL_MAX_TEXTURE_UNITS, &nb_texture_image_units) );
|
|
|
|
return nb_texture_image_units;
|
|
}
|
|
|
|
void
|
|
cogl_push_matrix (void)
|
|
{
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
|
|
_cogl_matrix_stack_push (modelview_stack);
|
|
}
|
|
|
|
void
|
|
cogl_pop_matrix (void)
|
|
{
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
|
|
_cogl_matrix_stack_pop (modelview_stack);
|
|
}
|
|
|
|
void
|
|
cogl_scale (float x, float y, float z)
|
|
{
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
|
|
_cogl_matrix_stack_scale (modelview_stack, x, y, z);
|
|
}
|
|
|
|
void
|
|
cogl_translate (float x, float y, float z)
|
|
{
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
|
|
_cogl_matrix_stack_translate (modelview_stack, x, y, z);
|
|
}
|
|
|
|
void
|
|
cogl_rotate (float angle, float x, float y, float z)
|
|
{
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
|
|
_cogl_matrix_stack_rotate (modelview_stack, angle, x, y, z);
|
|
}
|
|
|
|
void
|
|
cogl_perspective (float fov_y,
|
|
float aspect,
|
|
float z_near,
|
|
float z_far)
|
|
{
|
|
float ymax = z_near * tanf (fov_y * G_PI / 360.0);
|
|
|
|
cogl_frustum (-ymax * aspect, /* left */
|
|
ymax * aspect, /* right */
|
|
-ymax, /* bottom */
|
|
ymax, /* top */
|
|
z_near,
|
|
z_far);
|
|
}
|
|
|
|
void
|
|
cogl_frustum (float left,
|
|
float right,
|
|
float bottom,
|
|
float top,
|
|
float z_near,
|
|
float z_far)
|
|
{
|
|
CoglMatrixStack *projection_stack =
|
|
_cogl_framebuffer_get_projection_stack (_cogl_get_framebuffer ());
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_cogl_matrix_stack_load_identity (projection_stack);
|
|
|
|
_cogl_matrix_stack_frustum (projection_stack,
|
|
left,
|
|
right,
|
|
bottom,
|
|
top,
|
|
z_near,
|
|
z_far);
|
|
}
|
|
|
|
void
|
|
cogl_ortho (float left,
|
|
float right,
|
|
float bottom,
|
|
float top,
|
|
float z_near,
|
|
float z_far)
|
|
{
|
|
CoglMatrix ortho;
|
|
CoglMatrixStack *projection_stack =
|
|
_cogl_framebuffer_get_projection_stack (_cogl_get_framebuffer ());
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
cogl_matrix_init_identity (&ortho);
|
|
cogl_matrix_ortho (&ortho, left, right, bottom, top, z_near, z_far);
|
|
_cogl_matrix_stack_set (projection_stack, &ortho);
|
|
}
|
|
|
|
void
|
|
cogl_get_modelview_matrix (CoglMatrix *matrix)
|
|
{
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
|
|
_cogl_matrix_stack_get (modelview_stack, matrix);
|
|
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
|
}
|
|
|
|
void
|
|
cogl_set_modelview_matrix (CoglMatrix *matrix)
|
|
{
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
|
|
_cogl_matrix_stack_set (modelview_stack, matrix);
|
|
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
|
}
|
|
|
|
void
|
|
cogl_get_projection_matrix (CoglMatrix *matrix)
|
|
{
|
|
CoglMatrixStack *projection_stack =
|
|
_cogl_framebuffer_get_projection_stack (_cogl_get_framebuffer ());
|
|
_cogl_matrix_stack_get (projection_stack, matrix);
|
|
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
|
}
|
|
|
|
void
|
|
cogl_set_projection_matrix (CoglMatrix *matrix)
|
|
{
|
|
CoglMatrixStack *projection_stack =
|
|
_cogl_framebuffer_get_projection_stack (_cogl_get_framebuffer ());
|
|
_cogl_matrix_stack_set (projection_stack, matrix);
|
|
|
|
/* FIXME: Update the inverse projection matrix!! Presumably use
|
|
* of clip planes must currently be broken if this API is used. */
|
|
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
|
}
|
|
|
|
CoglClipStackState *
|
|
_cogl_get_clip_state (void)
|
|
{
|
|
CoglHandle framebuffer;
|
|
|
|
framebuffer = _cogl_get_framebuffer ();
|
|
return _cogl_framebuffer_get_clip_state (framebuffer);
|
|
}
|
|
|
|
GQuark
|
|
_cogl_driver_error_quark (void)
|
|
{
|
|
return g_quark_from_static_string ("cogl-driver-error-quark");
|
|
}
|