mutter/cogl/cogl/driver/nop/cogl-texture-2d-nop.c
Niels De Graef 70bacb9402 cogl: Remove CoglError wrapper
CoglError was added at a certain point to remove the hard dependency on
GLib, but since this can't be avoided inside mutter, let's remove this
whole abstraction.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/631
2019-06-20 18:25:04 +02:00

130 lines
3.8 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2009,2010,2011,2012 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
#include "cogl-config.h"
#include <string.h>
#include "cogl-private.h"
#include "cogl-texture-2d-nop-private.h"
#include "cogl-texture-2d-private.h"
void
_cogl_texture_2d_nop_free (CoglTexture2D *tex_2d)
{
}
gboolean
_cogl_texture_2d_nop_can_create (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format)
{
return TRUE;
}
void
_cogl_texture_2d_nop_init (CoglTexture2D *tex_2d)
{
}
gboolean
_cogl_texture_2d_nop_allocate (CoglTexture *tex,
GError **error)
{
return TRUE;
}
void
_cogl_texture_2d_nop_flush_legacy_texobj_filters (CoglTexture *tex,
GLenum min_filter,
GLenum mag_filter)
{
}
void
_cogl_texture_2d_nop_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
GLenum wrap_mode_s,
GLenum wrap_mode_t,
GLenum wrap_mode_p)
{
}
void
_cogl_texture_2d_nop_copy_from_framebuffer (CoglTexture2D *tex_2d,
int src_x,
int src_y,
int width,
int height,
CoglFramebuffer *src_fb,
int dst_x,
int dst_y,
int level)
{
}
unsigned int
_cogl_texture_2d_nop_get_gl_handle (CoglTexture2D *tex_2d)
{
return 0;
}
void
_cogl_texture_2d_nop_generate_mipmap (CoglTexture2D *tex_2d)
{
}
gboolean
_cogl_texture_2d_nop_copy_from_bitmap (CoglTexture2D *tex_2d,
int src_x,
int src_y,
int width,
int height,
CoglBitmap *bitmap,
int dst_x,
int dst_y,
int level,
GError **error)
{
return TRUE;
}
void
_cogl_texture_2d_nop_get_data (CoglTexture2D *tex_2d,
CoglPixelFormat format,
size_t rowstride,
uint8_t *data)
{
}