181 lines
3.8 KiB
C
181 lines
3.8 KiB
C
#include <X11/keysym.h>
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#include "cltr-events.h"
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#include "cltr-private.h"
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typedef void (*CltrXEventFunc) (XEvent *xev, gpointer user_data);
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typedef struct
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{
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GSource source;
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Display *display;
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GPollFD event_poll_fd;
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}
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CltrXEventSource;
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static gboolean
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x_event_prepare (GSource *source,
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gint *timeout)
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{
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Display *display = ((CltrXEventSource*)source)->display;
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*timeout = -1;
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return XPending (display);
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}
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static gboolean
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x_event_check (GSource *source)
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{
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CltrXEventSource *display_source = (CltrXEventSource*)source;
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gboolean retval;
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if (display_source->event_poll_fd.revents & G_IO_IN)
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retval = XPending (display_source->display);
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else
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retval = FALSE;
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return retval;
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}
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static gboolean
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x_event_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data)
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{
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Display *display = ((CltrXEventSource*)source)->display;
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CltrXEventFunc event_func = (CltrXEventFunc) callback;
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XEvent xev;
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if (XPending (display))
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{
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XNextEvent (display, &xev);
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if (event_func)
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(*event_func) (&xev, user_data);
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}
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return TRUE;
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}
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static const GSourceFuncs x_event_funcs = {
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x_event_prepare,
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x_event_check,
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x_event_dispatch,
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NULL
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};
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void
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cltr_dispatch_expose(XExposeEvent *xexpev)
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{
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// cltr_photo_grid_redraw(Grid);
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}
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void
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cltr_dispatch_x_event (XEvent *xevent,
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gpointer data)
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{
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/* Should actually forward on to focussed widget */
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ClutterMainContext *ctx = CLTR_CONTEXT();
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cltr_widget_handle_xevent(ctx->window, xevent);
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#if 0
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switch (xevent->type)
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{
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case MapNotify:
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CLTR_DBG("Map Notify Event");
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break;
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case Expose:
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CLTR_DBG("Expose"); /* TODO COMPRESS */
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cltr_dispatch_expose(&xevent->xexpose);
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break;
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case KeyPress:
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CLTR_DBG("KeyPress");
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cltr_dispatch_keypress(&xevent->xkey);
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break;
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}
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#endif
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}
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void
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cltr_events_init()
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{
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GMainContext *gmain_context;
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int connection_number;
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GSource *source;
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CltrXEventSource *display_source;
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ClutterMainContext *ctx = CLTR_CONTEXT();
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/* g_main loop stuff */
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gmain_context = g_main_context_default ();
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g_main_context_ref (gmain_context);
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connection_number = ConnectionNumber (CltrCntx.xdpy);
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source = g_source_new ((GSourceFuncs *)&x_event_funcs,
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sizeof (CltrXEventSource));
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display_source = (CltrXEventSource *)source;
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display_source->event_poll_fd.fd = connection_number;
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display_source->event_poll_fd.events = G_IO_IN;
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display_source->display = CltrCntx.xdpy;
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g_source_add_poll (source, &display_source->event_poll_fd);
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g_source_set_can_recurse (source, TRUE);
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g_source_set_callback (source,
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(GSourceFunc) cltr_dispatch_x_event,
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NULL /* no userdata */, NULL);
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g_source_attach (source, gmain_context);
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g_source_unref (source);
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ctx->internal_event_q = g_async_queue_new();
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}
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void
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cltr_main_loop()
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{
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ClutterMainContext *ctx = CLTR_CONTEXT();
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/*
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GMainLoop *loop;
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loop = g_main_loop_new (g_main_context_default (), FALSE);
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g_main_loop_run (loop);
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*/
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while (TRUE)
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{
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if (g_async_queue_length (ctx->internal_event_q))
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{
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CltrWindow *win = CLTR_WINDOW(ctx->window);
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/* Empty the queue */
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while (g_async_queue_try_pop(ctx->internal_event_q) != NULL) ;
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/* Repaint everything visible from window down - URG.
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* GL workings make it difficult to paint single part with
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* layering etc..
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* Is this really bad ? time will tell...
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*/
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cltr_widget_paint(CLTR_WIDGET(win));
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/* Swap Buffers */
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glXSwapBuffers(ctx->xdpy, cltr_window_xwin(win));
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}
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/* while (g_main_context_pending(g_main_context_default ())) */
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g_main_context_iteration (g_main_context_default (), TRUE);
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}
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}
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