mutter/tests/conform/test-timeline-interpolate.c
Neil Roberts 9c5663d671 [timeline] Don't clamp the elapsed time when a looping tl reaches the end
The new-frame signal of a timeline was previously guaranteed to be
emitted with the elapsed_time set to the end before it emits the
completed signal. This doesn't necessarily make sense for looping
timelines because it would cause the elapsed time to be clamped to a
slightly off value whenever the timeline restarts. This patch makes it
perform the wrap around before emitting the new-frame signal so that
the elapsed time always corresponds to the time elapsed since the
timeline was started.

Additionally it no longer fudges the msecs_delta property to make the
marker check work so clutter_timeline_get_delta will always return the
wall clock time since the last frame.
2009-06-10 17:47:33 +01:00

162 lines
4.0 KiB
C

#include <stdlib.h>
#include <glib.h>
#include <clutter/clutter.h>
#include "test-conform-common.h"
/* We ask for 1 frame per millisecond.
* Whenever this rate can't be achieved then the timeline
* will interpolate the number frames that should have
* passed between timeouts. */
#define TEST_TIMELINE_FPS 1000
#define TEST_TIMELINE_DURATION 5000
/* We are at the mercy of the system scheduler so this
* may not be a very reliable tolerance. */
#define TEST_ERROR_TOLERANCE 20
typedef struct _TestState
{
ClutterTimeline *timeline;
GTimeVal start_time;
guint new_frame_counter;
gint expected_frame;
gint completion_count;
gboolean passed;
} TestState;
static void
new_frame_cb (ClutterTimeline *timeline,
gint frame_num,
TestState *state)
{
GTimeVal current_time;
gint current_frame;
glong msec_diff;
gint loop_overflow = 0;
static gint step = 1;
g_get_current_time (&current_time);
current_frame = clutter_timeline_get_elapsed_time (state->timeline);
msec_diff = (current_time.tv_sec - state->start_time.tv_sec) * 1000;
msec_diff += (current_time.tv_usec - state->start_time.tv_usec)/1000;
/* If we expect to have interpolated past the end of the timeline
* we keep track of the overflow so we can determine when
* the next timeout will happen. We then wrap expected_frames
* around TEST_TIMELINE_DURATION */
if (state->expected_frame > TEST_TIMELINE_DURATION)
{
loop_overflow = state->expected_frame - TEST_TIMELINE_DURATION;
state->expected_frame %= TEST_TIMELINE_DURATION;
}
if (current_frame >= (state->expected_frame-TEST_ERROR_TOLERANCE)
&& current_frame <= (state->expected_frame+TEST_ERROR_TOLERANCE))
{
g_test_message ("\nelapsed milliseconds=%-5li "
"expected frame=%-4i actual frame=%-4i (OK)\n",
msec_diff,
state->expected_frame,
current_frame);
}
else
{
g_test_message ("\nelapsed milliseconds=%-5li "
"expected frame=%-4i actual frame=%-4i (FAILED)\n",
msec_diff,
state->expected_frame,
current_frame);
state->passed = FALSE;
}
if (step>0)
{
state->expected_frame = current_frame + (TEST_TIMELINE_FPS / 4);
g_test_message ("Sleeping for 250ms "
"so next frame should be (%i + %i) = %i\n",
current_frame,
(TEST_TIMELINE_FPS / 4),
state->expected_frame);
g_usleep (250000);
}
else
{
state->expected_frame = current_frame + TEST_TIMELINE_FPS;
g_test_message ("Sleeping for 1sec "
"so next frame should be (%i + %i) = %i\n",
current_frame,
TEST_TIMELINE_FPS,
state->expected_frame);
g_usleep (1000000);
}
if (current_frame >= TEST_TIMELINE_DURATION)
{
state->expected_frame += loop_overflow;
state->expected_frame -= TEST_TIMELINE_DURATION;
g_test_message ("End of timeline reached: "
"Wrapping expected frame too %i\n",
state->expected_frame);
}
state->new_frame_counter++;
step = -step;
}
static void
completed_cb (ClutterTimeline *timeline,
TestState *state)
{
state->completion_count++;
if (state->completion_count == 2)
{
if (state->passed)
{
g_test_message ("Passed\n");
clutter_main_quit ();
}
else
{
g_test_message ("Failed\n");
exit (EXIT_FAILURE);
}
}
}
void
test_timeline_interpolate (TestConformSimpleFixture *fixture,
gconstpointer data)
{
TestState state;
state.timeline =
clutter_timeline_new (TEST_TIMELINE_DURATION);
clutter_timeline_set_loop (state.timeline, TRUE);
g_signal_connect (G_OBJECT(state.timeline),
"new-frame",
G_CALLBACK(new_frame_cb),
&state);
g_signal_connect (G_OBJECT(state.timeline),
"completed",
G_CALLBACK(completed_cb),
&state);
state.completion_count = 0;
state.new_frame_counter = 0;
state.passed = TRUE;
state.expected_frame = 0;
g_get_current_time (&state.start_time);
clutter_timeline_start (state.timeline);
clutter_main();
g_object_unref (state.timeline);
}