mutter/clutter/cogl/clutter-stage-cogl.h
Giovanni Campagna 9c102b7c51 Rework the interaction between the Cogl and GDK / X11 backends.
Previously, the Cogl backend was at times a subclass of the X11
backend, and at times a standalone one. Now it is the other way
round, with GDK and X11 backends providing the concrete classes,
layered on top of the generic Cogl backend. A new EglNative backend
was introduced for direct to framebuffer rendering. This greatly
simplifies the API design (at the expense of some casts needed)
and reduces the amount of #ifdefs, without duplicating code.

https://bugzilla.gnome.org/show_bug.cgi?id=657434
2011-11-03 13:45:17 +00:00

71 lines
2.0 KiB
C

#ifndef __CLUTTER_STAGE_COGL_H__
#define __CLUTTER_STAGE_COGL_H__
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <glib-object.h>
#include <cairo.h>
#include <clutter/clutter-stage.h>
#ifdef COGL_HAS_X11_SUPPORT
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/Xutil.h>
#endif
#include "clutter-backend-cogl.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_STAGE_COGL (_clutter_stage_cogl_get_type ())
#define CLUTTER_STAGE_COGL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_COGL, ClutterStageCogl))
#define CLUTTER_IS_STAGE_COGL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_COGL))
#define CLUTTER_STAGE_COGL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE_COGL, ClutterStageCoglClass))
#define CLUTTER_IS_STAGE_COGL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE_COGL))
#define CLUTTER_STAGE_COGL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE_COGL, ClutterStageCoglClass))
typedef struct _ClutterStageCogl ClutterStageCogl;
typedef struct _ClutterStageCoglClass ClutterStageCoglClass;
struct _ClutterStageCogl
{
GObject parent_instance;
/* the stage wrapper */
ClutterStage *wrapper;
/* back pointer to the backend */
ClutterBackendCogl *backend;
CoglOnscreen *onscreen;
gint pending_swaps;
unsigned int swap_callback_id;
/* We only enable clipped redraws after 2 frames, since we've seen
* a lot of drivers can struggle to get going and may output some
* junk frames to start with. */
unsigned long frame_count;
cairo_rectangle_int_t bounding_redraw_clip;
guint initialized_redraw_clip : 1;
/* TRUE if the current paint cycle has a clipped redraw. In that
case bounding_redraw_clip specifies the the bounds. */
guint using_clipped_redraw : 1;
};
struct _ClutterStageCoglClass
{
GObjectClass parent_class;
};
GType _clutter_stage_cogl_get_type (void) G_GNUC_CONST;
G_END_DECLS
#endif /* __CLUTTER_STAGE_COGL_H__ */