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Neil Roberts 9b7f362ea4 cogl-shader-boilerplate: Specify default precision earlier
In 9ff04e8a99 the builtin uniforms were moved to the common shader
boilerplate. However the common boilerplate is positioned before the
default precision specifier on GLES2 so it would fail to compile
because the uniforms end up with no precision in the fragment
shader. This patch just moves the precision specifier to above the
common boilerplate.
2011-03-08 13:21:24 +00:00
cogl cogl-shader-boilerplate: Specify default precision earlier 2011-03-08 13:21:24 +00:00
doc docs: Adds bitmap section to cogl reference manual 2011-01-21 16:22:40 +00:00
pango cogl-atlas-texture: Don't let textures be destroyed during migration 2011-02-17 13:39:30 +00:00
Makefile.am [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00