mutter/clutter/clutter-video-texture.h
Emmanuele Bassi 212c4a0ee8 2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
Big rework of the actor management semantics: now ClutterActor
	objects behave like GtkObjects - that is they have an initial
	"floating" reference that gets "sunk" when they are added to
	a ClutterGroup.  This makes a group responsible of de-allocating
	each actor inside it, so you just have to destroy the group to
	get every child actor destroyed.  Also, now you can do:

	  clutter_group_add (group, clutter_video_texture_new ());
	
	without having to care about reference counting and explicit
	unreffing.

	* clutter/clutter-private.h: Add private flags setter and
	getter macros.

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
	add a "visible" property; add the "destroy", "show" and "hide"
	signals to ClutterActorClass.

	(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
	the "show" and "hide" signals.

	(clutter_actor_set_property), (clutter_actor_get_property),
	(clutter_actor_class_init): Implement the "visible" property; add
	signals.

	(clutter_actor_finalize): Do not leak the actor's name, if it is
	set.
	
	(clutter_actor_dispose): Emit the "destroy" signal here.

	(clutter_actor_init): Sink the initial floating flag if needed.

	(clutter_actor_destroy): Add a function to explicitely destroy
	a ClutterActor.

	(clutter_actor_set_parent), (clutter_actor_get_parent),
	(clutter_actor_unparent): Make set_parent require a valid parent;
	add unparent; check on get_parent; ref_sink the actor when
	setting its parent and unref it when unsetting it.  Probably we'll
	need a function that does reparenting as unparent+set_parent in
	a single shot.

	* clutter/clutter-group.h:
	* clutter/clutter-group.c (clutter_group_dispose),
	(clutter_group_finalize), (clutter_group_add),
	(clutter_group_remove): Make the group destroy its children when
	disposing it; clean up, and use the newly-available
	clutter_actor_unparent().

	* clutter/clutter-stage.h:
	* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
	a top-level actor; clean up.

	* clutter/clutter-video-texture.h:
	* clutter/clutter-video-texture.c: Clean up.

	* examples/super-oh.c:
	* examples/test.c:
	* examples/video-player.c:
	* examples/test-text.c:
	* examples/video-cube.c: Remove the g_object_unref() call, as the
	ClutterStage object is destroyed on clutter_main_quit().
2006-07-06 17:52:57 +00:00

97 lines
3.0 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_VIDEO_TEXTURE_H
#define _HAVE_CLUTTER_VIDEO_TEXTURE_H
#include <glib-object.h>
#include <clutter/clutter-actor.h>
#include <clutter/clutter-texture.h>
#include <clutter/clutter-media.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_VIDEO_TEXTURE clutter_video_texture_get_type()
#define CLUTTER_VIDEO_TEXTURE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_VIDEO_TEXTURE, ClutterVideoTexture))
#define CLUTTER_VIDEO_TEXTURE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_VIDEO_TEXTURE, ClutterVideoTextureClass))
#define CLUTTER_IS_VIDEO_TEXTURE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_VIDEO_TEXTURE))
#define CLUTTER_IS_VIDEO_TEXTURE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_VIDEO_TEXTURE))
#define CLUTTER_VIDEO_TEXTURE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_VIDEO_TEXTURE, ClutterVideoTextureClass))
typedef struct _ClutterVideoTexture ClutterVideoTexture;
typedef struct _ClutterVideoTextureClass ClutterVideoTextureClass;
typedef struct _ClutterVideoTexturePrivate ClutterVideoTexturePrivate;
/* #define CLUTTER_VIDEO_TEXTURE_ERROR clutter_video_texture_error_quark() */
struct _ClutterVideoTexture
{
ClutterTexture parent;
ClutterVideoTexturePrivate *priv;
};
struct _ClutterVideoTextureClass
{
ClutterTextureClass parent_class;
/* Signals */
void (* tag_list_available) (ClutterVideoTexture *video_texture,
GstTagList *tag_list);
void (* eos) (ClutterVideoTexture *video_texture);
void (* error) (ClutterVideoTexture *video_texture,
GError *error);
/* Future padding */
void (* _clutter_reserved1) (void);
void (* _clutter_reserved2) (void);
void (* _clutter_reserved3) (void);
void (* _clutter_reserved4) (void);
void (* _clutter_reserved5) (void);
void (* _clutter_reserved6) (void);
};
GType clutter_video_texture_get_type (void) G_GNUC_CONST;
ClutterActor *clutter_video_texture_new (void);
G_END_DECLS
#endif