a945890de6
This detects when we are running on any of Mesa's software rasterizer backends and disables use of glBlitFramebuffer and glXCopySubBuffer. Both of these currently result in full-screen copies so there's little point in using these to optimize how much of the screen we present. To help ensure we re-evaluate this workaround periodically we have added a comment marker of "ONGOING BUG" above the workaround and added a note to our RELEASING document that says we should grep for this marker and write a NEWS section about ongoing bug workarounds. https://bugzilla.gnome.org/show_bug.cgi?id=674208 Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 11f2f6ebb42398978ec8dd92b3c332ae8140a728)
475 lines
14 KiB
C
475 lines
14 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include "cogl-private.h"
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#include "cogl-internal.h"
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#include "cogl-context-private.h"
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#include "cogl-feature-private.h"
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#include "cogl-renderer-private.h"
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static CoglBool
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_cogl_driver_pixel_format_from_gl_internal (CoglContext *context,
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GLenum gl_int_format,
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CoglPixelFormat *out_format)
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{
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/* It doesn't really matter we convert to exact same
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format (some have no cogl match anyway) since format
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is re-matched against cogl when getting or setting
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texture image data.
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*/
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switch (gl_int_format)
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{
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case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8:
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case GL_ALPHA12: case GL_ALPHA16:
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*out_format = COGL_PIXEL_FORMAT_A_8;
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return TRUE;
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case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8:
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case GL_LUMINANCE12: case GL_LUMINANCE16:
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*out_format = COGL_PIXEL_FORMAT_G_8;
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return TRUE;
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case GL_RGB: case GL_RGB4: case GL_RGB5: case GL_RGB8:
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case GL_RGB10: case GL_RGB12: case GL_RGB16: case GL_R3_G3_B2:
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*out_format = COGL_PIXEL_FORMAT_RGB_888;
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return TRUE;
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case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1:
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case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16:
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*out_format = COGL_PIXEL_FORMAT_RGBA_8888;
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return TRUE;
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}
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return FALSE;
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}
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static CoglPixelFormat
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_cogl_driver_pixel_format_to_gl (CoglContext *context,
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CoglPixelFormat format,
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GLenum *out_glintformat,
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GLenum *out_glformat,
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GLenum *out_gltype)
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{
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CoglPixelFormat required_format;
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GLenum glintformat;
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GLenum glformat = 0;
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GLenum gltype;
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required_format = format;
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/* Find GL equivalents */
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switch (format)
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{
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case COGL_PIXEL_FORMAT_A_8:
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glintformat = GL_ALPHA;
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glformat = GL_ALPHA;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_G_8:
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glintformat = GL_LUMINANCE;
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glformat = GL_LUMINANCE;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_RGB_888:
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glintformat = GL_RGB;
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glformat = GL_RGB;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_BGR_888:
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glintformat = GL_RGB;
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glformat = GL_BGR;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_RGBA_8888:
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case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_BGRA_8888:
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case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
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glintformat = GL_RGBA;
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glformat = GL_BGRA;
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gltype = GL_UNSIGNED_BYTE;
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break;
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/* The following two types of channel ordering
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* have no GL equivalent unless defined using
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* system word byte ordering */
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case COGL_PIXEL_FORMAT_ARGB_8888:
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case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
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glintformat = GL_RGBA;
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glformat = GL_BGRA;
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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gltype = GL_UNSIGNED_INT_8_8_8_8;
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#else
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gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
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#endif
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break;
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case COGL_PIXEL_FORMAT_ABGR_8888:
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case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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gltype = GL_UNSIGNED_INT_8_8_8_8;
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#else
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gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
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#endif
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break;
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case COGL_PIXEL_FORMAT_RGBA_1010102:
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case COGL_PIXEL_FORMAT_RGBA_1010102_PRE:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_INT_10_10_10_2;
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break;
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case COGL_PIXEL_FORMAT_BGRA_1010102:
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case COGL_PIXEL_FORMAT_BGRA_1010102_PRE:
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glintformat = GL_RGBA;
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glformat = GL_BGRA;
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gltype = GL_UNSIGNED_INT_10_10_10_2;
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break;
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case COGL_PIXEL_FORMAT_ABGR_2101010:
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case COGL_PIXEL_FORMAT_ABGR_2101010_PRE:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_INT_2_10_10_10_REV;
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break;
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case COGL_PIXEL_FORMAT_ARGB_2101010:
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case COGL_PIXEL_FORMAT_ARGB_2101010_PRE:
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glintformat = GL_RGBA;
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glformat = GL_BGRA;
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gltype = GL_UNSIGNED_INT_2_10_10_10_REV;
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break;
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/* The following three types of channel ordering
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* are always defined using system word byte
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* ordering (even according to GLES spec) */
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case COGL_PIXEL_FORMAT_RGB_565:
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glintformat = GL_RGB;
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glformat = GL_RGB;
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gltype = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case COGL_PIXEL_FORMAT_RGBA_4444:
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case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_SHORT_4_4_4_4;
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break;
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case COGL_PIXEL_FORMAT_RGBA_5551:
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case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_SHORT_5_5_5_1;
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break;
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case COGL_PIXEL_FORMAT_ANY:
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case COGL_PIXEL_FORMAT_YUV:
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g_assert_not_reached ();
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break;
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}
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/* All of the pixel formats are handled above so if this hits then
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we've been given an invalid pixel format */
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g_assert (glformat != 0);
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if (out_glintformat != NULL)
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*out_glintformat = glintformat;
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if (out_glformat != NULL)
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*out_glformat = glformat;
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if (out_gltype != NULL)
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*out_gltype = gltype;
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return required_format;
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}
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static CoglBool
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_cogl_get_gl_version (CoglContext *ctx,
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int *major_out,
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int *minor_out)
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{
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const char *version_string, *major_end, *minor_end;
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int major = 0, minor = 0;
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/* Get the OpenGL version number */
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if ((version_string = (const char *) ctx->glGetString (GL_VERSION)) == NULL)
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return FALSE;
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/* Extract the major number */
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for (major_end = version_string; *major_end >= '0'
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&& *major_end <= '9'; major_end++)
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major = (major * 10) + *major_end - '0';
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/* If there were no digits or the major number isn't followed by a
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dot then it is invalid */
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if (major_end == version_string || *major_end != '.')
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return FALSE;
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/* Extract the minor number */
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for (minor_end = major_end + 1; *minor_end >= '0'
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&& *minor_end <= '9'; minor_end++)
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minor = (minor * 10) + *minor_end - '0';
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/* If there were no digits or there is an unexpected character then
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it is invalid */
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if (minor_end == major_end + 1
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|| (*minor_end && *minor_end != ' ' && *minor_end != '.'))
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return FALSE;
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*major_out = major;
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*minor_out = minor;
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return TRUE;
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}
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static CoglBool
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check_gl_version (CoglContext *ctx,
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GError **error)
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{
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int major, minor;
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const char *gl_extensions;
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if (!_cogl_get_gl_version (ctx, &major, &minor))
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{
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g_set_error (error,
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COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_UNKNOWN_VERSION,
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"The OpenGL version could not be determined");
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return FALSE;
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}
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/* GL 1.3 supports all of the required functionality in core */
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if (COGL_CHECK_GL_VERSION (major, minor, 1, 3))
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return TRUE;
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gl_extensions = (const char*) ctx->glGetString (GL_EXTENSIONS);
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/* OpenGL 1.2 is only supported if we have the multitexturing
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extension */
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if (!_cogl_check_extension ("GL_ARB_multitexture", gl_extensions))
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{
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g_set_error (error,
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COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_INVALID_VERSION,
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"The OpenGL driver is missing "
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"the GL_ARB_multitexture extension");
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return FALSE;
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}
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/* OpenGL 1.2 is required */
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if (!COGL_CHECK_GL_VERSION (major, minor, 1, 2))
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{
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g_set_error (error,
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COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_INVALID_VERSION,
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"The OpenGL version of your driver (%i.%i) "
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"is not compatible with Cogl",
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major, minor);
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return FALSE;
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}
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return TRUE;
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}
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static CoglBool
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_cogl_driver_update_features (CoglContext *ctx,
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GError **error)
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{
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CoglPrivateFeatureFlags private_flags = 0;
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CoglFeatureFlags flags = 0;
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const char *gl_extensions;
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int max_clip_planes = 0;
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int num_stencil_bits = 0;
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int gl_major = 0, gl_minor = 0;
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/* We have to special case getting the pointer to the glGetString
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function because we need to use it to determine what functions we
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can expect */
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ctx->glGetString =
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(void *) _cogl_renderer_get_proc_address (ctx->display->renderer,
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"glGetString");
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if (!check_gl_version (ctx, error))
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return FALSE;
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COGL_NOTE (WINSYS,
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"Checking features\n"
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" GL_VENDOR: %s\n"
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" GL_RENDERER: %s\n"
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" GL_VERSION: %s\n"
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" GL_EXTENSIONS: %s",
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ctx->glGetString (GL_VENDOR),
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ctx->glGetString (GL_RENDERER),
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ctx->glGetString (GL_VERSION),
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ctx->glGetString (GL_EXTENSIONS));
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_cogl_get_gl_version (ctx, &gl_major, &gl_minor);
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_cogl_gpu_info_init (ctx, &ctx->gpu);
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flags = (COGL_FEATURE_TEXTURE_READ_PIXELS
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| COGL_FEATURE_UNSIGNED_INT_INDICES
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| COGL_FEATURE_DEPTH_RANGE);
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COGL_FLAGS_SET (ctx->features,
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COGL_FEATURE_ID_UNSIGNED_INT_INDICES, TRUE);
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_DEPTH_RANGE, TRUE);
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if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 1, 4))
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_MIRRORED_REPEAT, TRUE);
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gl_extensions = (const char *)ctx->glGetString (GL_EXTENSIONS);
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_cogl_feature_check_ext_functions (ctx,
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gl_major,
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gl_minor,
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gl_extensions);
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if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0) ||
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_cogl_check_extension ("GL_ARB_texture_non_power_of_two", gl_extensions))
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{
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flags |= COGL_FEATURE_TEXTURE_NPOT
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| COGL_FEATURE_TEXTURE_NPOT_BASIC
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| COGL_FEATURE_TEXTURE_NPOT_MIPMAP
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| COGL_FEATURE_TEXTURE_NPOT_REPEAT;
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_NPOT, TRUE);
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COGL_FLAGS_SET (ctx->features,
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COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE);
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COGL_FLAGS_SET (ctx->features,
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COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP, TRUE);
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COGL_FLAGS_SET (ctx->features,
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COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT, TRUE);
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}
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if (_cogl_check_extension ("GL_MESA_pack_invert", gl_extensions))
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private_flags |= COGL_PRIVATE_FEATURE_MESA_PACK_INVERT;
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GE( ctx, glGetIntegerv (GL_STENCIL_BITS, &num_stencil_bits) );
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/* We need at least three stencil bits to combine clips */
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if (num_stencil_bits > 2)
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private_flags |= COGL_PRIVATE_FEATURE_STENCIL_BUFFER;
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GE( ctx, glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
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if (max_clip_planes >= 4)
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private_flags |= COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES;
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if (ctx->glGenRenderbuffers)
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{
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flags |= COGL_FEATURE_OFFSCREEN;
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_OFFSCREEN, TRUE);
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}
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if (ctx->glBlitFramebuffer)
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private_flags |= COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT;
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if (ctx->glRenderbufferStorageMultisampleIMG)
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{
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flags |= COGL_FEATURE_OFFSCREEN_MULTISAMPLE;
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COGL_FLAGS_SET (ctx->features,
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COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE, TRUE);
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}
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if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 1) ||
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_cogl_check_extension ("GL_EXT_pixel_buffer_object", gl_extensions))
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private_flags |= COGL_PRIVATE_FEATURE_PBOS;
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if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0) ||
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_cogl_check_extension ("GL_ARB_point_sprite", gl_extensions))
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{
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flags |= COGL_FEATURE_POINT_SPRITE;
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_POINT_SPRITE, TRUE);
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}
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if (ctx->glGenPrograms)
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{
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flags |= COGL_FEATURE_SHADERS_ARBFP;
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_ARBFP, TRUE);
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}
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if (ctx->glCreateProgram)
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{
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flags |= COGL_FEATURE_SHADERS_GLSL;
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_GLSL, TRUE);
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}
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if (ctx->glGenBuffers)
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{
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private_flags |= COGL_PRIVATE_FEATURE_VBOS;
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flags |= (COGL_FEATURE_MAP_BUFFER_FOR_READ |
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COGL_FEATURE_MAP_BUFFER_FOR_WRITE);
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COGL_FLAGS_SET (ctx->features,
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COGL_FEATURE_ID_MAP_BUFFER_FOR_READ, TRUE);
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COGL_FLAGS_SET (ctx->features,
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COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE, TRUE);
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}
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if (_cogl_check_extension ("GL_ARB_texture_rectangle", gl_extensions))
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{
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flags |= COGL_FEATURE_TEXTURE_RECTANGLE;
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COGL_FLAGS_SET (ctx->features,
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COGL_FEATURE_ID_TEXTURE_RECTANGLE, TRUE);
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}
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if (ctx->glTexImage3D)
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{
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flags |= COGL_FEATURE_TEXTURE_3D;
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_3D, TRUE);
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}
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if (ctx->glEGLImageTargetTexture2D)
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private_flags |= COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE;
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if (_cogl_check_extension ("GL_EXT_packed_depth_stencil", gl_extensions))
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private_flags |= COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL;
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if (ctx->glGenSamplers)
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private_flags |= COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS;
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/* Cache features */
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ctx->private_feature_flags |= private_flags;
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ctx->feature_flags |= flags;
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return TRUE;
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}
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const CoglDriverVtable
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_cogl_driver_gl =
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{
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_cogl_driver_pixel_format_from_gl_internal,
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_cogl_driver_pixel_format_to_gl,
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_cogl_driver_update_features
|
|
};
|