mutter/cogl/cogl-material-compat.c
Robert Bragg 54735dec84 Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.

Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.

Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.

So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.

Instead of gsize we now use size_t

For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-08-06 14:27:39 +01:00

455 lines
13 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <cogl-material-compat.h>
#include <cogl-pipeline.h>
#include <cogl-pipeline-private.h>
#include <cogl-types.h>
#include <cogl-matrix.h>
#include <cogl-context-private.h>
CoglMaterial *
cogl_material_new (void)
{
_COGL_GET_CONTEXT(ctx, NULL);
return COGL_MATERIAL (cogl_pipeline_new (ctx));
}
CoglMaterial *
cogl_material_copy (CoglMaterial *source)
{
return COGL_MATERIAL (cogl_pipeline_copy (COGL_PIPELINE (source)));
}
CoglHandle
cogl_material_ref (CoglHandle handle)
{
return cogl_object_ref (handle);
}
void
cogl_material_unref (CoglHandle handle)
{
cogl_object_unref (handle);
}
CoglBool
cogl_is_material (CoglHandle handle)
{
return cogl_is_pipeline (handle);
}
void
cogl_material_set_color (CoglMaterial *material,
const CoglColor *color)
{
cogl_pipeline_set_color (COGL_PIPELINE (material), color);
}
void
cogl_material_set_color4ub (CoglMaterial *material,
uint8_t red,
uint8_t green,
uint8_t blue,
uint8_t alpha)
{
cogl_pipeline_set_color4ub (COGL_PIPELINE (material),
red, green, blue, alpha);
}
void
cogl_material_set_color4f (CoglMaterial *material,
float red,
float green,
float blue,
float alpha)
{
cogl_pipeline_set_color4f (COGL_PIPELINE (material),
red, green, blue, alpha);
}
void
cogl_material_get_color (CoglMaterial *material,
CoglColor *color)
{
cogl_pipeline_get_color (COGL_PIPELINE (material), color);
}
void
cogl_material_set_ambient (CoglMaterial *material,
const CoglColor *ambient)
{
cogl_pipeline_set_ambient (COGL_PIPELINE (material), ambient);
}
void
cogl_material_get_ambient (CoglMaterial *material,
CoglColor *ambient)
{
cogl_pipeline_get_ambient (COGL_PIPELINE (material), ambient);
}
void
cogl_material_set_diffuse (CoglMaterial *material,
const CoglColor *diffuse)
{
cogl_pipeline_set_diffuse (COGL_PIPELINE (material), diffuse);
}
void
cogl_material_get_diffuse (CoglMaterial *material,
CoglColor *diffuse)
{
cogl_pipeline_get_diffuse (COGL_PIPELINE (material), diffuse);
}
void
cogl_material_set_ambient_and_diffuse (CoglMaterial *material,
const CoglColor *color)
{
cogl_pipeline_set_ambient_and_diffuse (COGL_PIPELINE (material), color);
}
void
cogl_material_set_specular (CoglMaterial *material,
const CoglColor *specular)
{
cogl_pipeline_set_specular (COGL_PIPELINE (material), specular);
}
void
cogl_material_get_specular (CoglMaterial *material,
CoglColor *specular)
{
cogl_pipeline_get_specular (COGL_PIPELINE (material), specular);
}
void
cogl_material_set_shininess (CoglMaterial *material,
float shininess)
{
cogl_pipeline_set_shininess (COGL_PIPELINE (material), shininess);
}
float
cogl_material_get_shininess (CoglMaterial *material)
{
return cogl_pipeline_get_shininess (COGL_PIPELINE (material));
}
void
cogl_material_set_emission (CoglMaterial *material,
const CoglColor *emission)
{
cogl_pipeline_set_emission (COGL_PIPELINE (material), emission);
}
void
cogl_material_get_emission (CoglMaterial *material,
CoglColor *emission)
{
cogl_pipeline_get_emission (COGL_PIPELINE (material), emission);
}
void
cogl_material_set_alpha_test_function (CoglMaterial *material,
CoglMaterialAlphaFunc alpha_func,
float alpha_reference)
{
cogl_pipeline_set_alpha_test_function (COGL_PIPELINE (material),
alpha_func,
alpha_reference);
}
CoglBool
cogl_material_set_blend (CoglMaterial *material,
const char *blend_string,
GError **error)
{
return cogl_pipeline_set_blend (COGL_PIPELINE (material),
blend_string,
error);
}
void
cogl_material_set_blend_constant (CoglMaterial *material,
const CoglColor *constant_color)
{
cogl_pipeline_set_blend_constant (COGL_PIPELINE (material), constant_color);
}
void
cogl_material_set_point_size (CoglMaterial *material,
float point_size)
{
cogl_pipeline_set_point_size (COGL_PIPELINE (material), point_size);
}
float
cogl_material_get_point_size (CoglMaterial *material)
{
return cogl_pipeline_get_point_size (COGL_PIPELINE (material));
}
CoglHandle
cogl_material_get_user_program (CoglMaterial *material)
{
return cogl_pipeline_get_user_program (COGL_PIPELINE (material));
}
void
cogl_material_set_user_program (CoglMaterial *material,
CoglHandle program)
{
cogl_pipeline_set_user_program (COGL_PIPELINE (material), program);
}
void
cogl_material_set_layer (CoglMaterial *material,
int layer_index,
CoglHandle texture)
{
cogl_pipeline_set_layer_texture (COGL_PIPELINE (material),
layer_index, texture);
}
void
cogl_material_remove_layer (CoglMaterial *material,
int layer_index)
{
cogl_pipeline_remove_layer (COGL_PIPELINE (material), layer_index);
}
CoglBool
cogl_material_set_layer_combine (CoglMaterial *material,
int layer_index,
const char *blend_string,
GError **error)
{
return cogl_pipeline_set_layer_combine (COGL_PIPELINE (material),
layer_index,
blend_string,
error);
}
void
cogl_material_set_layer_combine_constant (CoglMaterial *material,
int layer_index,
const CoglColor *constant)
{
cogl_pipeline_set_layer_combine_constant (COGL_PIPELINE (material),
layer_index,
constant);
}
void
cogl_material_set_layer_matrix (CoglMaterial *material,
int layer_index,
const CoglMatrix *matrix)
{
cogl_pipeline_set_layer_matrix (COGL_PIPELINE (material),
layer_index, matrix);
}
const GList *
cogl_material_get_layers (CoglMaterial *material)
{
return _cogl_pipeline_get_layers (COGL_PIPELINE (material));
}
int
cogl_material_get_n_layers (CoglMaterial *material)
{
return cogl_pipeline_get_n_layers (COGL_PIPELINE (material));
}
CoglMaterialLayerType
cogl_material_layer_get_type (CoglMaterialLayer *layer)
{
return COGL_MATERIAL_LAYER_TYPE_TEXTURE;
}
CoglHandle
cogl_material_layer_get_texture (CoglMaterialLayer *layer)
{
return _cogl_pipeline_layer_get_texture (COGL_PIPELINE_LAYER (layer));
}
CoglMaterialFilter
cogl_material_layer_get_min_filter (CoglMaterialLayer *layer)
{
return _cogl_pipeline_layer_get_min_filter (COGL_PIPELINE_LAYER (layer));
}
CoglMaterialFilter
cogl_material_layer_get_mag_filter (CoglMaterialLayer *layer)
{
return _cogl_pipeline_layer_get_mag_filter (COGL_PIPELINE_LAYER (layer));
}
void
cogl_material_set_layer_filters (CoglMaterial *material,
int layer_index,
CoglMaterialFilter min_filter,
CoglMaterialFilter mag_filter)
{
cogl_pipeline_set_layer_filters (COGL_PIPELINE (material),
layer_index,
min_filter,
mag_filter);
}
CoglBool
cogl_material_set_layer_point_sprite_coords_enabled (CoglMaterial *material,
int layer_index,
CoglBool enable,
GError **error)
{
CoglPipeline *pipeline = COGL_PIPELINE (material);
return cogl_pipeline_set_layer_point_sprite_coords_enabled (pipeline,
layer_index,
enable,
error);
}
CoglBool
cogl_material_get_layer_point_sprite_coords_enabled (CoglMaterial *material,
int layer_index)
{
CoglPipeline *pipeline = COGL_PIPELINE (material);
return cogl_pipeline_get_layer_point_sprite_coords_enabled (pipeline,
layer_index);
}
CoglMaterialWrapMode
cogl_material_get_layer_wrap_mode_s (CoglMaterial *material,
int layer_index)
{
return cogl_pipeline_get_layer_wrap_mode_s (COGL_PIPELINE (material),
layer_index);
}
void
cogl_material_set_layer_wrap_mode_s (CoglMaterial *material,
int layer_index,
CoglMaterialWrapMode mode)
{
cogl_pipeline_set_layer_wrap_mode_s (COGL_PIPELINE (material), layer_index,
mode);
}
CoglMaterialWrapMode
cogl_material_get_layer_wrap_mode_t (CoglMaterial *material,
int layer_index)
{
return cogl_pipeline_get_layer_wrap_mode_t (COGL_PIPELINE (material),
layer_index);
}
void
cogl_material_set_layer_wrap_mode_t (CoglMaterial *material,
int layer_index,
CoglMaterialWrapMode mode)
{
cogl_pipeline_set_layer_wrap_mode_t (COGL_PIPELINE (material), layer_index,
mode);
}
CoglMaterialWrapMode
cogl_material_get_layer_wrap_mode_p (CoglMaterial *material,
int layer_index)
{
return cogl_pipeline_get_layer_wrap_mode_p (COGL_PIPELINE (material),
layer_index);
}
void
cogl_material_set_layer_wrap_mode_p (CoglMaterial *material,
int layer_index,
CoglMaterialWrapMode mode)
{
cogl_pipeline_set_layer_wrap_mode_p (COGL_PIPELINE (material), layer_index,
mode);
}
void
cogl_material_set_layer_wrap_mode (CoglMaterial *material,
int layer_index,
CoglMaterialWrapMode mode)
{
cogl_pipeline_set_layer_wrap_mode (COGL_PIPELINE (material), layer_index,
mode);
}
CoglMaterialWrapMode
cogl_material_layer_get_wrap_mode_s (CoglMaterialLayer *layer)
{
return _cogl_pipeline_layer_get_wrap_mode_s (COGL_PIPELINE_LAYER (layer));
}
CoglMaterialWrapMode
cogl_material_layer_get_wrap_mode_t (CoglMaterialLayer *layer)
{
return _cogl_pipeline_layer_get_wrap_mode_t (COGL_PIPELINE_LAYER (layer));
}
CoglMaterialWrapMode
cogl_material_layer_get_wrap_mode_p (CoglMaterialLayer *layer)
{
return _cogl_pipeline_layer_get_wrap_mode_p (COGL_PIPELINE_LAYER (layer));
}
void
cogl_material_foreach_layer (CoglMaterial *material,
CoglMaterialLayerCallback callback,
void *user_data)
{
cogl_pipeline_foreach_layer (COGL_PIPELINE (material),
(CoglPipelineLayerCallback)callback, user_data);
}
CoglBool
cogl_material_set_depth_state (CoglMaterial *material,
const CoglDepthState *state,
GError **error)
{
return cogl_pipeline_set_depth_state (COGL_PIPELINE (material),
state, error);
}
void
cogl_material_get_depth_state (CoglMaterial *material,
CoglDepthState *state_out)
{
cogl_pipeline_get_depth_state (COGL_PIPELINE (material), state_out);
}