mutter/tests/test-events.c
Øyvind Kolås 99c97b3337 2007-09-28 Øyvind Kolås <pippin@openedhand.com>
* clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_realize):
	removed unused variable perspective.
	* tests/test-events.c: (main): added CLUTTER_STAGE() cast.
	* tests/test-threads.c: include unistd.h for sleep().
2007-09-28 11:03:21 +00:00

204 lines
5.5 KiB
C

#include <clutter/clutter.h>
gboolean IsFullScreen = FALSE;
static void
stage_state_cb (ClutterStage *stage,
gpointer data)
{
gchar *detail = (gchar*)data;
printf("[stage signal] %s\n", detail);
}
static void
blue_button_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
ClutterActor *stage;
stage = clutter_stage_get_default ();
if (IsFullScreen)
IsFullScreen = FALSE;
else
IsFullScreen = TRUE;
g_object_set (stage, "fullscreen", IsFullScreen, NULL);
}
void
key_focus_in_cb (ClutterActor *actor,
gpointer data)
{
ClutterActor *focus_box = CLUTTER_ACTOR(data);
if (actor == clutter_stage_get_default ())
{
clutter_actor_hide (focus_box);
}
else
{
clutter_actor_show (focus_box);
clutter_actor_set_position (focus_box,
clutter_actor_get_x (actor) - 5,
clutter_actor_get_y (actor) - 5);
clutter_actor_set_size (focus_box,
clutter_actor_get_width (actor) + 10,
clutter_actor_get_height (actor) + 10);
}
}
static void
input_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
gchar keybuf[9], *source = (gchar*)data;
int len = 0;
switch (event->type)
{
case CLUTTER_KEY_PRESS:
len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->key.keyval),
keybuf);
keybuf[len] = '\0';
printf ("[%s] KEY PRESS '%s'", source, keybuf);
break;
case CLUTTER_KEY_RELEASE:
len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->key.keyval),
keybuf);
keybuf[len] = '\0';
printf ("[%s] KEY RELEASE '%s'", source, keybuf);
break;
case CLUTTER_MOTION:
printf("[%s] MOTION", source);
break;
case CLUTTER_BUTTON_PRESS:
printf("[%s] BUTTON PRESS", source);
break;
case CLUTTER_2BUTTON_PRESS:
printf("[%s] BUTTON 2 PRESS", source);
break;
case CLUTTER_3BUTTON_PRESS:
printf("[%s] BUTTON 3 PRESS", source);
break;
case CLUTTER_BUTTON_RELEASE:
printf("[%s] BUTTON RELEASE", source);
if (clutter_event_get_source (event) == actor)
clutter_stage_set_key_focus
(CLUTTER_STAGE(clutter_stage_get_default ()), actor);
break;
case CLUTTER_SCROLL:
printf("[%s] BUTTON SCROLL", source);
break;
case CLUTTER_STAGE_STATE:
printf("[%s] STAGE STATE", source);
break;
case CLUTTER_DESTROY_NOTIFY:
printf("[%s] DESTROY NOTIFY", source);
break;
case CLUTTER_CLIENT_MESSAGE:
printf("[%s] CLIENT MESSAGE\n", source);
break;
case CLUTTER_DELETE:
printf("[%s] DELETE", source);
break;
case CLUTTER_NOTHING:
return;
}
if (clutter_event_get_source (event) == actor)
printf(" *source*");
printf("\n");
}
int
main (int argc, char *argv[])
{
ClutterActor *stage, *actor, *focus_box;
ClutterColor rcol = { 0xff, 0, 0, 0xff},
bcol = { 0, 0, 0xff, 0xff },
gcol = { 0, 0xff, 0, 0xff },
ncol = { 0, 0, 0, 0xff };
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
g_signal_connect (stage, "event", G_CALLBACK (input_cb), "stage");
g_signal_connect (stage, "fullscreen",
G_CALLBACK (stage_state_cb), "fullscreen");
g_signal_connect (stage, "unfullscreen",
G_CALLBACK (stage_state_cb), "unfullscreen");
g_signal_connect (stage, "activate",
G_CALLBACK (stage_state_cb), "activate");
g_signal_connect (stage, "deactivate",
G_CALLBACK (stage_state_cb), "deactivate");
focus_box = clutter_rectangle_new_with_color (&ncol);
clutter_container_add (CLUTTER_CONTAINER(stage), focus_box, NULL);
actor = clutter_rectangle_new_with_color (&rcol);
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 100, 100);
clutter_actor_set_reactive (actor);
clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "red box");
g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
clutter_stage_set_key_focus (CLUTTER_STAGE (stage), actor);
actor = clutter_rectangle_new_with_color (&gcol);
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 250, 100);
clutter_actor_set_reactive (actor);
clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "green box");
g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
actor = clutter_rectangle_new_with_color (&bcol);
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 400, 100);
clutter_actor_set_reactive (actor);
clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
g_signal_connect (actor, "button-press-event", G_CALLBACK (blue_button_cb), NULL);
actor = clutter_rectangle_new_with_color (&ncol);
clutter_actor_set_size (actor, 400, 50);
clutter_actor_set_position (actor, 100, 250);
clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
g_signal_connect (stage, "focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
clutter_actor_show_all (CLUTTER_ACTOR (stage));
clutter_main();
return 0;
}