![Daniel Stone](/assets/img/avatar_default.png)
For Wayland, this is mostly the input protocol having changed, although there's also the SHM pool API, the cursor API, as well as fullscreen and ping. Also port to the new (months-old) xkbcommon API, as used by Weston 0.95. This involves having xkbcommon manage the state for us, where appropriate. Fans of multi-layout keyboards (or just caps lock) will no doubt appreciate these changes. Signed-off-by: Daniel Stone <daniel@fooishbar.org>
269 lines
8.3 KiB
C
269 lines
8.3 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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* Authors:
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* Matthew Allum
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* Robert Bragg
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* Kristian Høgsberg
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib.h>
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#include "clutter-wayland.h"
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#include "clutter-stage-wayland.h"
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#include "clutter-backend-wayland.h"
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#include "clutter-stage-window.h"
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#include "clutter-stage-private.h"
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#include "clutter-event-private.h"
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#include "clutter-wayland.h"
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#include <cogl/cogl.h>
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#include <cogl/cogl-wayland-client.h>
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static ClutterStageWindowIface *clutter_stage_window_parent_iface = NULL;
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterStageWayland,
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clutter_stage_wayland,
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CLUTTER_TYPE_STAGE_COGL,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init));
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static void
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handle_ping (void *data,
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struct wl_shell_surface *shell_surface,
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uint32_t serial)
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{
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wl_shell_surface_pong(shell_surface, serial);
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}
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static void
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handle_configure (void *data,
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struct wl_shell_surface *shell_surface,
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uint32_t edges,
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int32_t width,
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int32_t height)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL(data);
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CoglFramebuffer *fb = COGL_FRAMEBUFFER (stage_cogl->onscreen);
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if (cogl_framebuffer_get_width (fb) != width ||
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cogl_framebuffer_get_height (fb) != height)
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clutter_actor_queue_relayout (CLUTTER_ACTOR (stage_cogl->wrapper));
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clutter_actor_set_size (CLUTTER_ACTOR (stage_cogl->wrapper),
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width, height);
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/* the resize process is complete, so we can ask the stage
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* to set up the GL viewport with the new size
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*/
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clutter_stage_ensure_viewport (stage_cogl->wrapper);
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}
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static void
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handle_popup_done (void *data,
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struct wl_shell_surface *shell_surface)
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{
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/* XXX: Fill me in. */
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}
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static const struct wl_shell_surface_listener shell_surface_listener = {
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handle_ping,
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handle_configure,
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handle_popup_done,
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};
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static void
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clutter_stage_wayland_set_fullscreen (ClutterStageWindow *stage_window,
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gboolean fullscreen);
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static gboolean
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clutter_stage_wayland_realize (ClutterStageWindow *stage_window)
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{
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ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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struct wl_surface *wl_surface;
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struct wl_shell_surface *wl_shell_surface;
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clutter_stage_window_parent_iface->realize (stage_window);
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wl_surface = cogl_wayland_onscreen_get_surface (stage_cogl->onscreen);
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wl_surface_set_user_data (wl_surface, stage_wayland);
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wl_shell_surface =
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cogl_wayland_onscreen_get_shell_surface (stage_cogl->onscreen);
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wl_shell_surface_add_listener (wl_shell_surface,
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&shell_surface_listener,
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stage_wayland);
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stage_wayland->wayland_surface = wl_surface;
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stage_wayland->wayland_shell_surface = wl_shell_surface;
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if (stage_wayland->fullscreen)
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clutter_stage_wayland_set_fullscreen (stage_window, TRUE);
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return TRUE;
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}
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static void
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clutter_stage_wayland_set_fullscreen (ClutterStageWindow *stage_window,
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gboolean fullscreen)
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{
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ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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ClutterBackend *backend = CLUTTER_BACKEND (stage_cogl->backend);
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ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
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ClutterActor *stage = _clutter_stage_window_get_wrapper (stage_window);
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stage_wayland->fullscreen = fullscreen;
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if (!stage_wayland->wayland_shell_surface) /* Not realized yet */
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return;
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if (fullscreen)
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{
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_clutter_stage_update_state (stage_cogl->wrapper,
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0,
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CLUTTER_STAGE_STATE_FULLSCREEN);
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/* FIXME: In future versions of the Wayland protocol we'll get a
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* configure with the dimensions we can use - but for now we have to
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* use the dimensions from the output's mode
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*/
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clutter_actor_set_size (stage,
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backend_wayland->output_width,
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backend_wayland->output_height);
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/* FIXME: And we must force a redraw so that new sized buffer gets
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* attached
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*/
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_clutter_stage_window_redraw (stage_window);
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wl_shell_surface_set_fullscreen (stage_wayland->wayland_shell_surface,
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WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
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0,
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NULL);
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}
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else
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{
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_clutter_stage_update_state (stage_cogl->wrapper,
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CLUTTER_STAGE_STATE_FULLSCREEN,
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0);
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wl_shell_surface_set_toplevel (stage_wayland->wayland_shell_surface);
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}
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}
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static void
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clutter_stage_wayland_resize (ClutterStageWindow *stage_window,
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gint width,
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gint height)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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/* Resize preserving top left */
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if (stage_cogl->onscreen)
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{
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cogl_wayland_onscreen_resize (stage_cogl->onscreen, width, height, 0, 0);
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_clutter_stage_window_redraw (stage_window);
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}
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}
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static void
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clutter_stage_wayland_init (ClutterStageWayland *stage_wayland)
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{
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}
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static void
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clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
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{
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clutter_stage_window_parent_iface = g_type_interface_peek_parent (iface);
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iface->realize = clutter_stage_wayland_realize;
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iface->set_fullscreen = clutter_stage_wayland_set_fullscreen;
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iface->resize = clutter_stage_wayland_resize;
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}
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static void
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clutter_stage_wayland_class_init (ClutterStageWaylandClass *klass)
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{
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}
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/**
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* clutter_wayland_stage_get_wl_shell_surface: (skip)
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*
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* @stage: a #ClutterStage
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*
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* Access the underlying data structure representing the shell surface that is
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* backing the #ClutterStage
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*
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* Note: this function can only be called when running on the Wayland
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* platform. Calling this function at any other time will return %NULL.
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*
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* Returns: (transfer non): the Wayland shell surface associated with
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* @stage
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*
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* Since: 1.10
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*/
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struct wl_shell_surface *
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clutter_wayland_stage_get_wl_shell_surface (ClutterStage *stage)
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{
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ClutterStageWindow *stage_window = _clutter_stage_get_window (stage);
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ClutterStageWayland *stage_wayland;
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if (!CLUTTER_IS_STAGE_WAYLAND (stage_window))
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return NULL;
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stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
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return stage_wayland->wayland_shell_surface;
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}
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/**
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* clutter_wayland_stage_get_wl_surface: (skip)
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*
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* @stage: a #ClutterStage
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*
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* Access the underlying data structure representing the surface that is
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* backing the #ClutterStage
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*
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* Note: this function can only be called when running on the Wayland
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* platform. Calling this function at any other time will return %NULL.
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*
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* Returns: (transfer none): the Wayland surface associated with @stage
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*/
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struct wl_surface *
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clutter_wayland_stage_get_wl_surface (ClutterStage *stage)
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{
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ClutterStageWindow *stage_window = _clutter_stage_get_window (stage);
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ClutterStageWayland *stage_wayland;
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if (!CLUTTER_IS_STAGE_WAYLAND (stage_window))
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return NULL;
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stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
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return stage_wayland->wayland_surface;
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}
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