97004e6114
As with fixed pipelines, we require the use of the GLSL pipeline in mutter, and no point in supporting ARBfp anyway.
152 lines
3.0 KiB
Bash
Executable File
152 lines
3.0 KiB
Bash
Executable File
#!/bin/bash
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if test -z "$G_DEBUG"; then
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G_DEBUG=fatal-warnings
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else
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G_DEBUG="$G_DEBUG,fatal-warnings"
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fi
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export G_DEBUG
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ENVIRONMENT_CONFIG=$1
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shift
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TEST_BINARY=$1
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shift
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. $ENVIRONMENT_CONFIG
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set +m
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trap "" ERR
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trap "" SIGABRT
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trap "" SIGFPE
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trap "" SIGSEGV
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EXIT=0
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MISSING_FEATURE="WARNING: Missing required feature";
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KNOWN_FAILURE="WARNING: Test is known to fail";
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echo "Key:"
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echo "ok = Test passed"
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echo "n/a = Driver is missing a feature required for the test"
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echo "FAIL = Unexpected failure"
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echo "FIXME = Test failed, but it was an expected failure"
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echo "PASS! = Unexpected pass"
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echo ""
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get_status()
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{
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case $1 in
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# Special value we use to indicate that the test failed
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# but it was an expected failure so don't fail the
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# overall test run as a result...
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300)
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echo -n "FIXME";;
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# Special value we use to indicate that the test passed
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# but we weren't expecting it to pass‽
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400)
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echo -n 'PASS!';;
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# Special value to indicate the test is missing a required feature
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500)
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echo -n "n/a";;
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0)
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echo -n "ok";;
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*)
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echo -n "FAIL";;
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esac
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}
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run_test()
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{
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$($TEST_BINARY $1 &>.log)
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TMP=$?
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var_name=$2_result
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eval $var_name=$TMP
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if grep -q "$MISSING_FEATURE" .log; then
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if test $TMP -ne 0; then
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eval $var_name=500
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else
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eval $var_name=400
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fi
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elif grep -q "$KNOWN_FAILURE" .log; then
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if test $TMP -ne 0; then
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eval $var_name=300
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else
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eval $var_name=400
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fi
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else
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if test $TMP -ne 0; then EXIT=$TMP; fi
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fi
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}
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TITLE_FORMAT="%35s"
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printf $TITLE_FORMAT "Test"
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if test $HAVE_GL -eq 1; then
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GL_FORMAT=" %6s %8s %7s %6s %6s"
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printf "$GL_FORMAT" "GL+GLSL" "GL-NPT" "GL3"
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fi
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if test $HAVE_GLES2 -eq 1; then
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GLES2_FORMAT=" %6s %7s"
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printf "$GLES2_FORMAT" "ES2" "ES2-NPT"
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fi
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echo ""
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echo ""
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for test in `cat unit-tests`
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do
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export COGL_DEBUG=
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if test $HAVE_GL -eq 1; then
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export COGL_DRIVER=gl
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# NB: we can't explicitly disable fixed + glsl in this case since
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# the arbfp code only supports fragment processing so we need either
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# the fixed or glsl vertends
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export COGL_DEBUG=
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run_test $test gl_arbfp
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export COGL_DRIVER=gl
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export COGL_DEBUG=disable-fixed,disable-arbfp
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run_test $test gl_glsl
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export COGL_DRIVER=gl
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export COGL_DEBUG=disable-npot-textures
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run_test $test gl_npot
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export COGL_DRIVER=gl3
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export COGL_DEBUG=
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run_test $test gl3
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fi
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if test $HAVE_GLES2 -eq 1; then
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export COGL_DRIVER=gles2
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export COGL_DEBUG=
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run_test $test gles2
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export COGL_DRIVER=gles2
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export COGL_DEBUG=disable-npot-textures
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run_test $test gles2_npot
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fi
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printf $TITLE_FORMAT "$test:"
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if test $HAVE_GL -eq 1; then
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printf "$GL_FORMAT" \
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"`get_status $gl_glsl_result`" \
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"`get_status $gl_npot_result`" \
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"`get_status $gl3_result`"
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fi
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if test $HAVE_GLES2 -eq 1; then
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printf "$GLES2_FORMAT" \
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"`get_status $gles2_result`" \
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"`get_status $gles2_npot_result`"
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fi
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echo ""
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done
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exit $EXIT
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