0e0890a2e9
wrapped in reference-counted CoglHandles instead. * clutter/cogl/gl/cogl-shader.c: * clutter/cogl/gl/cogl-shader.h: * clutter/cogl/gl/cogl-program.c: * clutter/cogl/gl/cogl-program.h: New files to hold the shader and program functions. * clutter/cogl/gl/cogl.c: Removed shader and program functions. * clutter/cogl/common/cogl-handle.h: New header to define COGL_HANDLE_DEFINE which helps build functions to create reference-counted handles. This reduces the amount of duplicated code. * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE from cogl-handle.h to avoid duplicating some of the common code. * clutter/cogl/gles/cogl-defines.h.in: * clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle * clutter/cogl/gl/cogl-context.h: Added handle arrays for programs and shaders. * clutter/cogl/gl/cogl-context.c (cogl_create_context): Added initialisers for shader_handles and program_handles. (cogl_destroy_context): Added calls to g_array_free for all handle arrays. * clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added cogl-{program,shader}.{c,h} * clutter/cogl/common/Makefile.am (libclutter_cogl_common_la_SOURCES): Added cogl-handle.h * clutter/cogl/gles/cogl.c: * clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in CoglHandles instead of COGLhandles. cogl_program_destroy and cogl_shader_destroy is now replaced with cogl_program_unref and cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also added. * clutter/clutter-shader.c: Converted to use CoglHandles for the programs and shaders instead of COGLhandles. * cogl/cogl-sections.txt: Added cogl_shader_ref, cogl_shader_unref, cogl_is_shader, cogl_program_ref, cogl_program_unref, cogl_is_program and cogl_is_offscreen.
311 lines
9.3 KiB
C
311 lines
9.3 KiB
C
/*
|
|
* Clutter COGL
|
|
*
|
|
* A basic GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2007 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "cogl.h"
|
|
#include "cogl-internal.h"
|
|
#include "cogl-util.h"
|
|
#include "cogl-texture.h"
|
|
#include "cogl-fbo.h"
|
|
#include "cogl-context.h"
|
|
#include "cogl-handle.h"
|
|
|
|
/* Expecting EXT functions not to be defined - redirect to pointers in context */
|
|
#define glGenRenderbuffersEXT ctx->pf_glGenRenderbuffersEXT
|
|
#define glBindRenderbufferEXT ctx->pf_glBindRenderbufferEXT
|
|
#define glRenderbufferStorageEXT ctx->pf_glRenderbufferStorageEXT
|
|
#define glGenFramebuffersEXT ctx->pf_glGenFramebuffersEXT
|
|
#define glBindFramebufferEXT ctx->pf_glBindFramebufferEXT
|
|
#define glFramebufferTexture2DEXT ctx->pf_glFramebufferTexture2DEXT
|
|
#define glFramebufferRenderbufferEXT ctx->pf_glFramebufferRenderbufferEXT
|
|
#define glCheckFramebufferStatusEXT ctx->pf_glCheckFramebufferStatusEXT
|
|
#define glDeleteFramebuffersEXT ctx->pf_glDeleteFramebuffersEXT
|
|
#define glBlitFramebufferEXT ctx->pf_glBlitFramebufferEXT
|
|
#define glRenderbufferStorageMultisampleEXT ctx->pf_glRenderbufferStorageMultisampleEXT
|
|
|
|
static void _cogl_offscreen_free (CoglFbo *fbo);
|
|
|
|
COGL_HANDLE_DEFINE (Fbo, offscreen, fbo_handles);
|
|
|
|
CoglHandle
|
|
cogl_offscreen_new_to_texture (CoglHandle texhandle)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
|
|
|
|
if (!cogl_features_available (COGL_FEATURE_OFFSCREEN))
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
CoglTexture *tex;
|
|
CoglFbo *fbo;
|
|
CoglTexSliceSpan *x_span;
|
|
CoglTexSliceSpan *y_span;
|
|
GLuint tex_gl_handle;
|
|
GLuint fbo_gl_handle;
|
|
GLenum status;
|
|
|
|
/* Make texhandle is a valid texture object */
|
|
if (!cogl_is_texture (texhandle))
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
tex = _cogl_texture_pointer_from_handle (texhandle);
|
|
|
|
/* The texture must not be sliced */
|
|
if (tex->slice_gl_handles == NULL)
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
if (tex->slice_gl_handles->len != 1)
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
/* Pick the single texture slice width, height and GL id */
|
|
x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, 0);
|
|
y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, 0);
|
|
tex_gl_handle = g_array_index (tex->slice_gl_handles, GLuint, 0);
|
|
|
|
/* Generate framebuffer */
|
|
glGenFramebuffersEXT (1, &fbo_gl_handle);
|
|
GE( glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo_gl_handle) );
|
|
GE( glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|
tex->gl_target, tex_gl_handle, 0) );
|
|
|
|
/* Make sure it's complete */
|
|
status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
|
|
|
|
if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
|
|
{
|
|
GE( glDeleteFramebuffersEXT (1, &fbo_gl_handle) );
|
|
GE( glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0) );
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
GE( glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0) );
|
|
|
|
/* Allocate and init a CoglFbo object (store non-wasted size
|
|
for subsequent blits and viewport setup) */
|
|
fbo = (CoglFbo*) g_malloc (sizeof (CoglFbo));
|
|
fbo->ref_count = 1;
|
|
fbo->width = x_span->size - x_span->waste;
|
|
fbo->height = y_span->size - y_span->waste;
|
|
fbo->gl_handle = fbo_gl_handle;
|
|
|
|
COGL_HANDLE_DEBUG_NEW (offscreen, fbo);
|
|
|
|
return _cogl_offscreen_handle_new (fbo);
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_offscreen_new_multisample ()
|
|
{
|
|
if (!cogl_features_available (COGL_FEATURE_OFFSCREEN_MULTISAMPLE))
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
static void
|
|
_cogl_offscreen_free (CoglFbo *fbo)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* Frees FBO resources but its handle is not
|
|
released! Do that separately before this! */
|
|
|
|
GE( glDeleteFramebuffersEXT (1, &fbo->gl_handle) );
|
|
g_free (fbo);
|
|
}
|
|
|
|
void
|
|
cogl_offscreen_blit_region (CoglHandle src_buffer,
|
|
CoglHandle dst_buffer,
|
|
int src_x,
|
|
int src_y,
|
|
int src_w,
|
|
int src_h,
|
|
int dst_x,
|
|
int dst_y,
|
|
int dst_w,
|
|
int dst_h)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (!cogl_features_available (COGL_FEATURE_OFFSCREEN_BLIT))
|
|
return;
|
|
|
|
CoglFbo *src_fbo;
|
|
CoglFbo *dst_fbo;
|
|
|
|
/* Make sure these are valid fbo handles */
|
|
if (!cogl_is_offscreen (src_buffer))
|
|
return;
|
|
|
|
if (!cogl_is_offscreen (dst_buffer))
|
|
return;
|
|
|
|
src_fbo = _cogl_offscreen_pointer_from_handle (src_buffer);
|
|
dst_fbo = _cogl_offscreen_pointer_from_handle (dst_buffer);
|
|
|
|
/* Copy (and scale) a region from one to another framebuffer */
|
|
GE( glBindFramebufferEXT (GL_READ_FRAMEBUFFER_EXT, src_fbo->gl_handle) );
|
|
GE( glBindFramebufferEXT (GL_DRAW_FRAMEBUFFER_EXT, dst_fbo->gl_handle) );
|
|
GE( glBlitFramebufferEXT (src_x, src_y, src_x + src_w, src_y + src_h,
|
|
dst_x, dst_y, dst_x + dst_w, dst_y + dst_h,
|
|
GL_COLOR_BUFFER_BIT, GL_LINEAR) );
|
|
}
|
|
|
|
void
|
|
cogl_offscreen_blit (CoglHandle src_buffer,
|
|
CoglHandle dst_buffer)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (!cogl_features_available (COGL_FEATURE_OFFSCREEN_BLIT))
|
|
return;
|
|
|
|
CoglFbo *src_fbo;
|
|
CoglFbo *dst_fbo;
|
|
|
|
/* Make sure these are valid fbo handles */
|
|
if (!cogl_is_offscreen (src_buffer))
|
|
return;
|
|
|
|
if (!cogl_is_offscreen (dst_buffer))
|
|
return;
|
|
|
|
src_fbo = _cogl_offscreen_pointer_from_handle (src_buffer);
|
|
dst_fbo = _cogl_offscreen_pointer_from_handle (dst_buffer);
|
|
|
|
/* Copy (and scale) whole image from one to another framebuffer */
|
|
GE( glBindFramebufferEXT (GL_READ_FRAMEBUFFER_EXT, src_fbo->gl_handle) );
|
|
GE( glBindFramebufferEXT (GL_DRAW_FRAMEBUFFER_EXT, dst_fbo->gl_handle) );
|
|
GE( glBlitFramebufferEXT (0, 0, src_fbo->width, src_fbo->height,
|
|
0, 0, dst_fbo->width, dst_fbo->height,
|
|
GL_COLOR_BUFFER_BIT, GL_LINEAR) );
|
|
}
|
|
|
|
void
|
|
cogl_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
CoglFbo *fbo = NULL;
|
|
|
|
if (target == COGL_OFFSCREEN_BUFFER)
|
|
{
|
|
/* Make sure it is a valid fbo handle */
|
|
if (!cogl_is_offscreen (offscreen))
|
|
return;
|
|
|
|
fbo = _cogl_offscreen_pointer_from_handle (offscreen);
|
|
|
|
/* Check current draw buffer target */
|
|
if (ctx->draw_buffer != COGL_OFFSCREEN_BUFFER)
|
|
{
|
|
/* Push the viewport and matrix setup if redirecting
|
|
from a non-screen buffer */
|
|
GE( glPushAttrib (GL_VIEWPORT_BIT) );
|
|
|
|
GE( glMatrixMode (GL_PROJECTION) );
|
|
GE( glPushMatrix () );
|
|
GE( glLoadIdentity () );
|
|
|
|
GE( glMatrixMode (GL_MODELVIEW) );
|
|
GE( glPushMatrix () );
|
|
GE( glLoadIdentity () );
|
|
}
|
|
else
|
|
{
|
|
/* Override viewport and matrix setup if redirecting
|
|
from another offscreen buffer */
|
|
GE( glMatrixMode (GL_PROJECTION) );
|
|
GE( glLoadIdentity () );
|
|
|
|
GE( glMatrixMode (GL_MODELVIEW) );
|
|
GE( glLoadIdentity () );
|
|
}
|
|
|
|
/* Setup new viewport and matrices */
|
|
GE( glViewport (0, 0, fbo->width, fbo->height) );
|
|
GE( glTranslatef (-1.0f, -1.0f, 0.0f) );
|
|
GE( glScalef (2.0f / fbo->width, 2.0f / fbo->height, 1.0f) );
|
|
|
|
/* Bind offscreen framebuffer object */
|
|
GE( glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo->gl_handle) );
|
|
GE( glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
|
|
|
|
/* Some implementation require a clear before drawing
|
|
to an fbo. Luckily it is affected by scissor test. */
|
|
/* FIXME: test where exactly this is needed end whether
|
|
a glClear with 0 argument is enough */
|
|
GE( glPushAttrib (GL_SCISSOR_BIT) );
|
|
GE( glScissor (0,0,0,0) );
|
|
GE( glEnable (GL_SCISSOR_TEST) );
|
|
GE( glClear (GL_COLOR_BUFFER_BIT) );
|
|
GE( glPopAttrib () );
|
|
|
|
}
|
|
else if ((target & COGL_WINDOW_BUFFER) ||
|
|
(target & COGL_MASK_BUFFER))
|
|
{
|
|
/* Check current draw buffer target */
|
|
if (ctx->draw_buffer == COGL_OFFSCREEN_BUFFER)
|
|
{
|
|
/* Pop viewport and matrices if redirecting back
|
|
from an offscreen buffer */
|
|
GE( glPopAttrib () );
|
|
|
|
GE( glMatrixMode (GL_PROJECTION) );
|
|
GE( glPopMatrix () );
|
|
|
|
GE( glMatrixMode (GL_MODELVIEW) );
|
|
GE( glPopMatrix () );
|
|
}
|
|
|
|
/* Bind window framebuffer object */
|
|
GE( glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0) );
|
|
|
|
|
|
if (target == COGL_WINDOW_BUFFER)
|
|
{
|
|
/* Draw to RGB channels */
|
|
GE( glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE) );
|
|
}
|
|
else if (target == COGL_MASK_BUFFER)
|
|
{
|
|
/* Draw only to ALPHA channel */
|
|
GE( glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE) );
|
|
}
|
|
else
|
|
{
|
|
/* Draw to all channels */
|
|
GE( glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
|
|
}
|
|
}
|
|
|
|
/* Store new target */
|
|
ctx->draw_buffer = target;
|
|
}
|