0b4899ef23
The build for interactive tests creates symbolic links for the data under tests/data; it also uses symbolic links for creating "binaries" for each interactive test. This is less than ideal, though. Instead, the tests should build a path to the data files by using a pre-processor define like TESTS_DATADIR; both g_build_filename() and pre-processor string concatenation can be used to generate a valid file name with the full path to the files. The build system should also create wrapper scripts, just like we do inside the conformance test suite, to be able to launch single tests.
97 lines
2.4 KiB
C
97 lines
2.4 KiB
C
#include <stdlib.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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#include <clutter/x11/clutter-x11.h>
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typedef struct {
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GHashTable *devices;
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} TestDevicesApp;
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static gboolean
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stage_motion_event_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer userdata)
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{
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TestDevicesApp *app = (TestDevicesApp *)userdata;
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ClutterInputDevice *device;
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ClutterActor *hand = NULL;
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device = clutter_event_get_device (event);
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hand = g_hash_table_lookup (app->devices, device);
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if (hand != NULL)
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{
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gfloat event_x, event_y;
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clutter_event_get_coords (event, &event_x, &event_y);
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clutter_actor_set_position (hand, event_x, event_y);
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return TRUE;
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}
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return FALSE;
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}
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G_MODULE_EXPORT int
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test_devices_main (int argc, char **argv)
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{
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ClutterActor *stage;
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TestDevicesApp *app;
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ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
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const GSList *stage_devices, *l;
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/* force enabling X11 support */
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clutter_x11_enable_xinput ();
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clutter_init (&argc, &argv);
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app = g_new0 (TestDevicesApp, 1);
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app->devices = g_hash_table_new (g_direct_hash, g_direct_equal) ;
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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//clutter_stage_fullscreen (CLUTTER_STAGE (stage));
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g_signal_connect (stage,
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"motion-event", G_CALLBACK(stage_motion_event_cb),
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app);
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clutter_actor_show_all (stage);
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stage_devices = clutter_x11_get_input_devices ();
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if (stage_devices == NULL)
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g_error ("No extended input devices found.");
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for (l = stage_devices; l != NULL; l = l->next)
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{
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ClutterInputDevice *device = l->data;
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ClutterInputDeviceType device_type;
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ClutterActor *hand = NULL;
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device_type = clutter_input_device_get_device_type (device);
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if (device_type == CLUTTER_POINTER_DEVICE)
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{
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g_print ("got a pointer device with id %d...\n",
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clutter_input_device_get_device_id (device));
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hand = clutter_texture_new_from_file (TESTS_DATADIR
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G_DIR_SEPARATOR_S
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"redhand.png",
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NULL);
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g_hash_table_insert (app->devices, device, hand);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), hand);
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}
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}
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clutter_main ();
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return EXIT_SUCCESS;
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}
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