mutter/clutter/clutter-id-pool.c
Emmanuele Bassi 79acb088e7 Remove mentions of the FSF address
Since using addresses that might change is something that finally
the FSF acknowledge as a plausible scenario (after changing address
twice), the license blurb in the source files should use the URI
for getting the license in case the library did not come with it.

Not that URIs cannot possibly change, but at least it's easier to
set up a redirection at the same place.

As a side note: this commit closes the oldes bug in Clutter's bug
report tool.

http://bugzilla.openedhand.com/show_bug.cgi?id=521
2010-03-01 12:56:10 +00:00

131 lines
3.4 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006-2008 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* ClutterIDPool: pool of reusable integer ids associated with pointers.
*
* Author: Øyvind Kolås <pippin@o-hand-com>
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-debug.h"
#include "clutter-id-pool.h"
struct _ClutterIDPool
{
GArray *array; /* Array of pointers */
GSList *free_ids; /* A stack of freed ids */
};
ClutterIDPool *
clutter_id_pool_new (guint initial_size)
{
ClutterIDPool *self;
self = g_slice_new (ClutterIDPool);
self->array = g_array_sized_new (FALSE, FALSE,
sizeof (gpointer), initial_size);
self->free_ids = NULL;
return self;
}
void
clutter_id_pool_free (ClutterIDPool *id_pool)
{
g_return_if_fail (id_pool != NULL);
g_array_free (id_pool->array, TRUE);
g_slist_free (id_pool->free_ids);
g_slice_free (ClutterIDPool, id_pool);
}
guint32
clutter_id_pool_add (ClutterIDPool *id_pool,
gpointer ptr)
{
gpointer *array;
guint32 id;
g_return_val_if_fail (id_pool != NULL, 0);
if (id_pool->free_ids) /* There are items on our freelist, reuse one */
{
array = (void*) id_pool->array->data;
id = GPOINTER_TO_UINT (id_pool->free_ids->data);
id_pool->free_ids = g_slist_remove (id_pool->free_ids,
id_pool->free_ids->data);
array[id] = ptr;
return id;
}
/* Allocate new id */
id = id_pool->array->len;
g_array_append_val (id_pool->array, ptr);
return id;
}
void
clutter_id_pool_remove (ClutterIDPool *id_pool,
guint32 id)
{
gpointer *array;
g_return_if_fail (id_pool != NULL);
array = (void*) id_pool->array->data;
array[id] = (void*)0xdecafbad; /* set pointer to a recognizably voided
value */
id_pool->free_ids = g_slist_prepend (id_pool->free_ids,
GUINT_TO_POINTER (id));
}
gpointer
clutter_id_pool_lookup (ClutterIDPool *id_pool,
guint32 id)
{
gpointer *array;
g_return_val_if_fail (id_pool != NULL, NULL);
g_return_val_if_fail (id_pool->array != NULL, NULL);
array = (void*) id_pool->array->data;
if (id >= id_pool->array->len || array[id] == NULL)
{
g_warning ("The required ID of %u does not refer to an existing actor; "
"this usually implies that the pick() of an actor is not "
"correctly implemented or that there is an error in the "
"glReadPixels() implementation of the GL driver.", id);
return NULL;
}
return array[id];
}