mutter/cogl/cogl/cogl-atlas-texture-private.h
Bilal Elmoussaoui b035350ffd cogl: Replace RectangleMapEntry with MtkRectangle
Avoids exposing the former in the next commit even if MtkRectangle
uses signed integers compared to RectangleMapEntry. But as
those rectangles are defined inside of Cogl, it should be okay
I guess?

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3909>
2024-07-30 20:20:45 +00:00

66 lines
2.3 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2009 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#pragma once
#include "cogl/cogl-texture-private.h"
#include "cogl/cogl-rectangle-map.h"
#include "cogl/cogl-atlas.h"
#include "cogl/cogl-atlas-texture.h"
struct _CoglAtlasTexture
{
CoglTexture parent_instance;
/* The format that the texture is in. This isn't necessarily the
same format as the atlas texture because we can store
pre-multiplied and non-pre-multiplied textures together */
CoglPixelFormat internal_format;
/* The rectangle that was used to add this texture to the
atlas. This includes the 1-pixel border */
MtkRectangle rectangle;
/* The atlas that this texture is in. If the texture is no longer in
an atlas then this will be NULL. A reference is taken on the
atlas by the texture (but not vice versa so there is no cycle) */
CoglAtlas *atlas;
/* Either a CoglSubTexture representing the atlas region for easy
* rendering or if the texture has been migrated out of the atlas it
* may be some other texture type such as CoglTexture2D */
CoglTexture *sub_texture;
};
struct _CoglAtlasTextureClass
{
CoglTextureClass parent_class;
};