92b712f6e4
When initially creating a texture it would start with a minimum size of 256x256. This increases the size so that it would try to match 1MB of memory.
657 lines
22 KiB
C
657 lines
22 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-atlas.h"
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#include "cogl-rectangle-map.h"
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#include "cogl-context.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-material-opengl-private.h"
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#include "cogl-debug.h"
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#include <stdlib.h>
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#ifdef HAVE_COGL_GLES2
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#include "../gles/cogl-gles2-wrapper.h"
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#else /* HAVE_COGL_GLES2 */
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#define glGenFramebuffers ctx->drv.pf_glGenFramebuffers
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#define glBindFramebuffer ctx->drv.pf_glBindFramebuffer
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#define glFramebufferTexture2D ctx->drv.pf_glFramebufferTexture2D
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#define glCheckFramebufferStatus ctx->drv.pf_glCheckFramebufferStatus
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#define glDeleteFramebuffers ctx->drv.pf_glDeleteFramebuffers
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#endif /* HAVE_COGL_GLES2 */
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#ifndef GL_FRAMEBUFFER
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#define GL_FRAMEBUFFER 0x8D40
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#endif
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#ifndef GL_FRAMEBUFFER_BINDING
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#define GL_FRAMEBUFFER_BINDING 0x8CA6
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#endif
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#ifndef GL_COLOR_ATTACHMENT0
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#endif
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#ifndef GL_FRAMEBUFFER_COMPLETE
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#endif
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/* If we want to do mulitple blits from a texture (such as when
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reorganizing the atlas) then it's quicker to download all of the
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data once and upload multiple times from that. This struct is used
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to keep the image data for a series of blits */
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typedef struct _CoglAtlasBlitData
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{
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CoglHandle src_tex, dst_tex;
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/* If we're using an FBO to blit, then FBO will be non-zero and
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old_fbo will be the previous framebuffer binding */
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GLuint fbo, old_fbo;
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/* If we're not using an FBO then we g_malloc a buffer and copy the
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complete texture data in */
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unsigned char *image_data;
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CoglPixelFormat format;
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int bpp;
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unsigned int src_height, src_width;
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GLenum dst_gl_target;
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} CoglAtlasBlitData;
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static void
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_cogl_atlas_blit_begin (CoglAtlasBlitData *data,
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CoglHandle dst_tex,
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CoglHandle src_tex)
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{
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GLenum src_gl_target;
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GLuint src_gl_texture;
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GLuint dst_gl_texture;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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data->dst_tex = dst_tex;
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data->src_tex = src_tex;
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data->fbo = 0;
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/* If we can use an FBO then we don't need to download the data and
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we can tell GL to blit directly between the textures */
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if (cogl_features_available (COGL_FEATURE_OFFSCREEN) &&
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!cogl_texture_is_sliced (dst_tex) &&
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cogl_texture_get_gl_texture (src_tex, &src_gl_texture, &src_gl_target) &&
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cogl_texture_get_gl_texture (dst_tex, &dst_gl_texture,
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&data->dst_gl_target))
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{
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/* Ideally we would use the cogl-offscreen API here, but I'd
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rather avoid creating a stencil renderbuffer which you can't
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currently do */
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/* Preserve the previous framebuffer binding so we don't trample
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on cogl-offscreen */
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data->old_fbo = 0;
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GE( glGetIntegerv (GL_FRAMEBUFFER_BINDING, (GLint *) &data->old_fbo) );
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_cogl_texture_set_filters (src_tex, GL_NEAREST, GL_NEAREST);
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/* Create an FBO to read from the src texture */
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GE( glGenFramebuffers (1, &data->fbo) );
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GE( glBindFramebuffer (GL_FRAMEBUFFER, data->fbo) );
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GE( glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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src_gl_target, src_gl_texture, 0) );
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if (glCheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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{
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/* The FBO failed for whatever reason so we'll fallback to
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reading the texture data */
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GE( glBindFramebuffer (GL_FRAMEBUFFER, data->old_fbo) );
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GE( glDeleteFramebuffers (1, &data->fbo) );
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data->fbo = 0;
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}
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_cogl_bind_gl_texture_transient (data->dst_gl_target,
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dst_gl_texture,
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FALSE);
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}
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if (data->fbo)
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COGL_NOTE (ATLAS, "Blit set up using an FBO");
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else
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{
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/* We need to retrieve the entire texture data (there is no
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glGetTexSubImage2D) */
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data->format = cogl_texture_get_format (src_tex);
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data->bpp = _cogl_get_format_bpp (data->format);
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data->src_width = cogl_texture_get_width (src_tex);
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data->src_height = cogl_texture_get_height (src_tex);
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data->image_data = g_malloc (data->bpp * data->src_width *
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data->src_height);
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cogl_texture_get_data (src_tex, data->format,
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data->src_width * data->bpp, data->image_data);
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}
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}
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static void
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_cogl_atlas_blit (CoglAtlasBlitData *data,
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unsigned int src_x,
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unsigned int src_y,
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unsigned int dst_x,
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unsigned int dst_y,
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unsigned int width,
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unsigned int height)
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{
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/* If we have an FBO then we can do a fast blit */
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if (data->fbo)
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GE( glCopyTexSubImage2D (data->dst_gl_target, 0, dst_x, dst_y, src_x, src_y,
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width, height) );
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else
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cogl_texture_set_region (data->dst_tex,
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src_x, src_y,
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dst_x, dst_y,
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width, height,
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data->src_width, data->src_height,
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data->format,
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data->src_width * data->bpp,
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data->image_data);
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}
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static void
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_cogl_atlas_blit_end (CoglAtlasBlitData *data)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (data->fbo)
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{
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GE( glBindFramebuffer (GL_FRAMEBUFFER, data->old_fbo) );
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GE( glDeleteFramebuffers (1, &data->fbo) );
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}
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else
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g_free (data->image_data);
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}
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CoglAtlas *
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_cogl_atlas_new (CoglPixelFormat texture_format,
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CoglAtlasFlags flags,
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CoglAtlasUpdatePositionCallback update_position_cb)
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{
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CoglAtlas *atlas = g_new (CoglAtlas, 1);
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atlas->update_position_cb = update_position_cb;
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atlas->map = NULL;
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atlas->texture = NULL;
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atlas->flags = flags;
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atlas->texture_format = texture_format;
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_cogl_callback_list_init (&atlas->reorganize_callbacks);
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return atlas;
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}
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void
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_cogl_atlas_free (CoglAtlas *atlas)
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{
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if (atlas->texture)
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cogl_handle_unref (atlas->texture);
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if (atlas->map)
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_cogl_rectangle_map_free (atlas->map);
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_cogl_callback_list_destroy (&atlas->reorganize_callbacks);
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g_free (atlas);
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}
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typedef struct _CoglAtlasRepositionData
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{
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/* The current user data for this texture */
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void *user_data;
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/* The old and new positions of the texture */
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CoglRectangleMapEntry old_position;
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CoglRectangleMapEntry new_position;
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} CoglAtlasRepositionData;
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static void
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_cogl_atlas_migrate (CoglAtlas *atlas,
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unsigned int n_textures,
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CoglAtlasRepositionData *textures,
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CoglHandle old_texture,
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CoglHandle new_texture,
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void *skip_user_data)
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{
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unsigned int i;
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CoglAtlasBlitData blit_data;
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/* If the 'disable migrate' flag is set then we won't actually copy
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the textures to their new location. Instead we'll just invoke the
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callback to update the position */
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if ((atlas->flags & COGL_ATLAS_DISABLE_MIGRATION))
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for (i = 0; i < n_textures; i++)
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/* Update the texture position */
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atlas->update_position_cb (textures[i].user_data,
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new_texture,
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&textures[i].new_position);
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else
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{
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_cogl_atlas_blit_begin (&blit_data, new_texture, old_texture);
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for (i = 0; i < n_textures; i++)
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{
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/* Skip the texture that is being added because it doesn't contain
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any data yet */
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if (textures[i].user_data != skip_user_data)
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_cogl_atlas_blit (&blit_data,
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textures[i].old_position.x,
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textures[i].old_position.y,
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textures[i].new_position.x,
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textures[i].new_position.y,
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textures[i].new_position.width,
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textures[i].new_position.height);
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/* Update the texture position */
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atlas->update_position_cb (textures[i].user_data,
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new_texture,
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&textures[i].new_position);
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}
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_cogl_atlas_blit_end (&blit_data);
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}
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}
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typedef struct _CoglAtlasGetRectanglesData
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{
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CoglAtlasRepositionData *textures;
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/* Number of textures found so far */
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unsigned int n_textures;
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} CoglAtlasGetRectanglesData;
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static void
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_cogl_atlas_get_rectangles_cb (const CoglRectangleMapEntry *rectangle,
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void *rect_data,
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void *user_data)
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{
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CoglAtlasGetRectanglesData *data = user_data;
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data->textures[data->n_textures].old_position = *rectangle;
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data->textures[data->n_textures++].user_data = rect_data;
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}
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static void
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_cogl_atlas_get_next_size (unsigned int *map_width,
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unsigned int *map_height)
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{
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/* Double the size of the texture by increasing whichever dimension
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is smaller */
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if (*map_width < *map_height)
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*map_width <<= 1;
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else
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*map_height <<= 1;
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}
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static CoglRectangleMap *
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_cogl_atlas_create_map (unsigned int map_width,
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unsigned int map_height,
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unsigned int n_textures,
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CoglAtlasRepositionData *textures)
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{
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GLint max_texture_size = 1024;
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GE( glGetIntegerv (GL_MAX_TEXTURE_SIZE, &max_texture_size) );
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/* Sanity check that we're not going to get stuck in an infinite
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loop if the maximum texture size has the high bit set */
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if ((max_texture_size & (1 << (sizeof (GLint) * 8 - 2))))
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max_texture_size >>= 1;
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/* Keep trying increasingly larger atlases until we can fit all of
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the textures */
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while (map_width < max_texture_size && map_height < max_texture_size)
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{
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CoglRectangleMap *new_atlas = _cogl_rectangle_map_new (map_width,
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map_height,
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NULL);
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unsigned int i;
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/* Add all of the textures and keep track of the new position */
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for (i = 0; i < n_textures; i++)
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if (!_cogl_rectangle_map_add (new_atlas,
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textures[i].old_position.width,
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textures[i].old_position.height,
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textures[i].user_data,
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&textures[i].new_position))
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break;
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/* If the atlas can contain all of the textures then we have a
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winner */
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if (i >= n_textures)
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return new_atlas;
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_cogl_rectangle_map_free (new_atlas);
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_cogl_atlas_get_next_size (&map_width, &map_height);
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}
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/* If we get here then there's no atlas that can accommodate all of
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the rectangles */
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return NULL;
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}
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static CoglHandle
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_cogl_atlas_create_texture (CoglAtlas *atlas,
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int width,
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int height)
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{
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CoglHandle tex;
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if ((atlas->flags & COGL_ATLAS_CLEAR_TEXTURE))
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{
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guint8 *clear_data;
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CoglBitmap *clear_bmp;
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int bpp = _cogl_get_format_bpp (atlas->texture_format);
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/* Create a buffer of zeroes to initially clear the texture */
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clear_data = g_malloc0 (width * height * bpp);
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clear_bmp = _cogl_bitmap_new_from_data (clear_data,
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atlas->texture_format,
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width,
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height,
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width * bpp,
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(CoglBitmapDestroyNotify) g_free,
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NULL);
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tex = _cogl_texture_2d_new_from_bitmap (clear_bmp, COGL_TEXTURE_NONE,
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atlas->texture_format);
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cogl_object_unref (clear_bmp);
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}
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else
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tex = _cogl_texture_2d_new_with_size (width, height, COGL_TEXTURE_NONE,
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atlas->texture_format);
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return tex;
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}
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static int
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_cogl_atlas_compare_size_cb (const void *a,
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const void *b)
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{
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const CoglAtlasRepositionData *ta = a;
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const CoglAtlasRepositionData *tb = b;
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unsigned int a_size, b_size;
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a_size = ta->old_position.width * ta->old_position.height;
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b_size = tb->old_position.width * tb->old_position.height;
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return a_size < b_size ? 1 : a_size > b_size ? -1 : 0;
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}
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static void
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_cogl_atlas_notify_reorganize (CoglAtlas *atlas)
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{
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_cogl_callback_list_invoke (&atlas->reorganize_callbacks);
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}
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gboolean
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_cogl_atlas_reserve_space (CoglAtlas *atlas,
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unsigned int width,
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unsigned int height,
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void *user_data)
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{
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CoglAtlasGetRectanglesData data;
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CoglRectangleMap *new_map;
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CoglHandle new_tex;
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unsigned int map_width, map_height;
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gboolean ret;
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CoglRectangleMapEntry new_position;
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/* Check if we can fit the rectangle into the existing map */
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if (atlas->map &&
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_cogl_rectangle_map_add (atlas->map, width, height,
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user_data,
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&new_position))
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{
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int waste =
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_cogl_rectangle_map_get_remaining_space (atlas->map) *
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100 / (_cogl_rectangle_map_get_width (atlas->map) *
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_cogl_rectangle_map_get_height (atlas->map));
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COGL_NOTE (ATLAS, "Atlas is %ix%i, has %i textures and is %i%% waste",
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_cogl_rectangle_map_get_width (atlas->map),
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_cogl_rectangle_map_get_height (atlas->map),
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_cogl_rectangle_map_get_n_rectangles (atlas->map),
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waste);
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atlas->update_position_cb (user_data,
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atlas->texture,
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&new_position);
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return TRUE;
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}
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/* We need to reorganise the atlas so we'll get an array of all the
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textures currently in the atlas. */
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data.n_textures = 0;
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if (atlas->map == NULL)
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data.textures = g_malloc (sizeof (CoglAtlasRepositionData));
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else
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{
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unsigned int n_rectangles =
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_cogl_rectangle_map_get_n_rectangles (atlas->map);
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data.textures = g_malloc (sizeof (CoglAtlasRepositionData) *
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(n_rectangles + 1));
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_cogl_rectangle_map_foreach (atlas->map,
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_cogl_atlas_get_rectangles_cb,
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&data);
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}
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/* Add the new rectangle as a dummy texture so that it can be
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positioned with the rest */
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data.textures[data.n_textures].old_position.x = 0;
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data.textures[data.n_textures].old_position.y = 0;
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data.textures[data.n_textures].old_position.width = width;
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data.textures[data.n_textures].old_position.height = height;
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data.textures[data.n_textures++].user_data = user_data;
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/* The atlasing algorithm works a lot better if the rectangles are
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added in decreasing order of size so we'll first sort the
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array */
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qsort (data.textures, data.n_textures,
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sizeof (CoglAtlasRepositionData),
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_cogl_atlas_compare_size_cb);
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/* Try to create a new atlas that can contain all of the textures */
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if (atlas->map)
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{
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map_width = _cogl_rectangle_map_get_width (atlas->map);
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map_height = _cogl_rectangle_map_get_height (atlas->map);
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/* If there is enough space in the existing for the new
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rectangle in the existing atlas we'll start with the same
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size, otherwise we'll immediately double it */
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if (_cogl_rectangle_map_get_remaining_space (atlas->map) <
|
|
width * height)
|
|
_cogl_atlas_get_next_size (&map_width, &map_height);
|
|
}
|
|
else
|
|
{
|
|
/* At least on Intel hardware, the texture size will be rounded
|
|
up to at least 1MB so we might as well try to aim for that as
|
|
an initial minimum size. If the format is only 1 byte per
|
|
pixel we can use 1024x1024, otherwise we'll assume it will
|
|
take 4 bytes per pixel and use 512x512. */
|
|
if (_cogl_get_format_bpp (atlas->texture_format) == 1)
|
|
{
|
|
map_width = 1024;
|
|
map_height = 1024;
|
|
}
|
|
else
|
|
{
|
|
map_width = 512;
|
|
map_height = 512;
|
|
}
|
|
}
|
|
|
|
new_map = _cogl_atlas_create_map (map_width, map_height,
|
|
data.n_textures, data.textures);
|
|
|
|
/* If we can't create a map with the texture then give up */
|
|
if (new_map == NULL)
|
|
{
|
|
COGL_NOTE (ATLAS, "Could not fit texture in the atlas");
|
|
ret = FALSE;
|
|
}
|
|
/* We need to migrate the existing textures into a new texture */
|
|
else if ((new_tex = _cogl_atlas_create_texture
|
|
(atlas,
|
|
_cogl_rectangle_map_get_width (new_map),
|
|
_cogl_rectangle_map_get_height (new_map))) == COGL_INVALID_HANDLE)
|
|
{
|
|
COGL_NOTE (ATLAS, "Could not create a CoglTexture2D");
|
|
_cogl_rectangle_map_free (new_map);
|
|
ret = FALSE;
|
|
}
|
|
else
|
|
{
|
|
int waste;
|
|
|
|
_cogl_atlas_notify_reorganize (atlas);
|
|
|
|
COGL_NOTE (ATLAS,
|
|
"Atlas %s with size %ix%i",
|
|
atlas->map == NULL ||
|
|
_cogl_rectangle_map_get_width (atlas->map) !=
|
|
_cogl_rectangle_map_get_width (new_map) ||
|
|
_cogl_rectangle_map_get_height (atlas->map) !=
|
|
_cogl_rectangle_map_get_height (new_map) ?
|
|
"resized" : "reorganized",
|
|
_cogl_rectangle_map_get_width (new_map),
|
|
_cogl_rectangle_map_get_height (new_map));
|
|
|
|
if (atlas->map)
|
|
{
|
|
/* Move all the textures to the right position in the new
|
|
texture. This will also update the texture's rectangle */
|
|
_cogl_atlas_migrate (atlas,
|
|
data.n_textures,
|
|
data.textures,
|
|
atlas->texture,
|
|
new_tex,
|
|
user_data);
|
|
_cogl_rectangle_map_free (atlas->map);
|
|
cogl_handle_unref (atlas->texture);
|
|
}
|
|
else
|
|
/* We know there's only one texture so we can just directly
|
|
update the rectangle from its new position */
|
|
atlas->update_position_cb (data.textures[0].user_data,
|
|
new_tex,
|
|
&data.textures[0].new_position);
|
|
|
|
atlas->map = new_map;
|
|
atlas->texture = new_tex;
|
|
|
|
waste = (_cogl_rectangle_map_get_remaining_space (atlas->map) *
|
|
100 / (_cogl_rectangle_map_get_width (atlas->map) *
|
|
_cogl_rectangle_map_get_height (atlas->map)));
|
|
|
|
COGL_NOTE (ATLAS, "Atlas is %ix%i, has %i textures and is %i%% waste",
|
|
_cogl_rectangle_map_get_width (atlas->map),
|
|
_cogl_rectangle_map_get_height (atlas->map),
|
|
_cogl_rectangle_map_get_n_rectangles (atlas->map),
|
|
waste);
|
|
|
|
ret = TRUE;
|
|
}
|
|
|
|
g_free (data.textures);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void
|
|
_cogl_atlas_remove (CoglAtlas *atlas,
|
|
const CoglRectangleMapEntry *rectangle)
|
|
{
|
|
_cogl_rectangle_map_remove (atlas->map, rectangle);
|
|
|
|
COGL_NOTE (ATLAS, "Removed rectangle sized %ix%i",
|
|
rectangle->width,
|
|
rectangle->height);
|
|
COGL_NOTE (ATLAS, "Atlas is %ix%i, has %i textures and is %i%% waste",
|
|
_cogl_rectangle_map_get_width (atlas->map),
|
|
_cogl_rectangle_map_get_height (atlas->map),
|
|
_cogl_rectangle_map_get_n_rectangles (atlas->map),
|
|
_cogl_rectangle_map_get_remaining_space (atlas->map) *
|
|
100 / (_cogl_rectangle_map_get_width (atlas->map) *
|
|
_cogl_rectangle_map_get_height (atlas->map)));
|
|
};
|
|
|
|
CoglHandle
|
|
_cogl_atlas_copy_rectangle (CoglAtlas *atlas,
|
|
unsigned int x,
|
|
unsigned int y,
|
|
unsigned int width,
|
|
unsigned int height,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat format)
|
|
{
|
|
CoglHandle tex;
|
|
CoglAtlasBlitData blit_data;
|
|
|
|
/* Create a new texture at the right size */
|
|
tex = cogl_texture_new_with_size (width, height, flags, format);
|
|
|
|
/* Blit the data out of the atlas to the new texture. If FBOs
|
|
aren't available this will end up having to copy the entire
|
|
atlas texture */
|
|
_cogl_atlas_blit_begin (&blit_data, tex, atlas->texture);
|
|
_cogl_atlas_blit (&blit_data,
|
|
x, y,
|
|
0, 0,
|
|
width, height);
|
|
_cogl_atlas_blit_end (&blit_data);
|
|
|
|
return tex;
|
|
}
|
|
|
|
void
|
|
_cogl_atlas_add_reorganize_callback (CoglAtlas *atlas,
|
|
CoglCallbackListFunc callback,
|
|
void *user_data)
|
|
{
|
|
_cogl_callback_list_add (&atlas->reorganize_callbacks, callback, user_data);
|
|
}
|
|
|
|
void
|
|
_cogl_atlas_remove_reorganize_callback (CoglAtlas *atlas,
|
|
CoglCallbackListFunc callback,
|
|
void *user_data)
|
|
{
|
|
_cogl_callback_list_remove (&atlas->reorganize_callbacks,
|
|
callback, user_data);
|
|
}
|