mutter/gles
Neil Roberts b11b74fcde Use a single index array
There's no point in clearing the index array because it is always the
same sequence of indices regardless of the vertices. Instead it is
just added to when there are more vertices than ever before.
2008-12-09 18:03:29 +00:00
..
cogl-context.c Support cogl_texture_multiple_rectangles in GL ES backend 2008-12-09 15:10:33 +00:00
cogl-context.h Support cogl_texture_multiple_rectangles in GL ES backend 2008-12-09 15:10:33 +00:00
cogl-defines.h.in
cogl-fbo.c
cogl-fbo.h
cogl-fixed-fragment-shader.glsl
cogl-fixed-vertex-shader.glsl
cogl-gles2-wrapper.c 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com> 2008-11-18 15:08:40 +00:00
cogl-gles2-wrapper.h 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com> 2008-11-18 15:08:40 +00:00
cogl-internal.h * clutter/cogl/gl/cogl-internal.h 2008-11-18 16:23:40 +00:00
cogl-primitives.c Bug 1172 - Disjoint paths and clip to path 2008-12-04 13:45:09 +00:00
cogl-program.c 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com> 2008-11-18 15:21:02 +00:00
cogl-program.h
cogl-shader-private.h
cogl-shader.c
cogl-texture-private.h A comparison of gl/cogl-texture.c and gles/cogl-texture.c, to reduce 2008-11-18 16:24:09 +00:00
cogl-texture.c Use a single index array 2008-12-09 18:03:29 +00:00
cogl-util.c
cogl-util.h
cogl.c Bug 1172 - Disjoint paths and clip to path 2008-12-04 13:45:09 +00:00
Makefile.am
stringify.sh