mutter/clutter/cogl
Robert Bragg 9130dc1311 util: optimize _clutter_util_fully_transform_vertices
Instead of unconditionally combining the modelview and projection
matrices and then iterating each of the vertices to call
cogl_matrix_transform_point for each one in turn we now only combine the
matrices if there are more than 4 vertices (with less than 4 vertices
its less work to transform them separately) and we use the new
cogl_vertex_{transform,project}_points APIs which can hopefully
vectorize the transformations.

Finally the perspective divide and viewport scale is done in a separate
loop at the end and we don't do the spurious perspective divide and
viewport scale for the z component.
2011-03-07 13:26:20 +00:00
..
cogl util: optimize _clutter_util_fully_transform_vertices 2011-03-07 13:26:20 +00:00
doc
pango cogl-atlas-texture: Don't let textures be destroyed during migration 2011-02-17 13:39:30 +00:00
Makefile.am