mutter/clutter/x11/clutter-stage-x11.c
Emmanuele Bassi d6d208da7d Remove Units from the public API
With the recent change to internal floating point values, ClutterUnit
has become a redundant type, defined to be a float. All integer entry
points are being internally converted to floating point values to be
passed to the GL pipeline with the least amount of conversion.

ClutterUnit is thus exposed as just a "pixel with fractionary bits",
and not -- as users might think -- as generic, resolution and device
independent units. not that it was the case, but a definitive amount
of people was convinced it did provide this "feature", and was flummoxed
about the mere existence of this type.

So, having ClutterUnit exposed in the public API doubles the entry
points and has the following disadvantages:

  - we have to maintain twice the amount of entry points in ClutterActor
  - we still do an integer-to-float implicit conversion
  - we introduce a weird impedance between pixels and "pixels with
    fractionary bits"
  - language bindings will have to choose what to bind, and resort
    to manually overriding the API
    + *except* for language bindings based on GObject-Introspection, as
      they cannot do manual overrides, thus will replicate the entire
      set of entry points

For these reason, we should coalesces every Actor entry point for
pixels and for ClutterUnit into a single entry point taking a float,
like:

  void clutter_actor_set_x (ClutterActor *self,
                            gfloat        x);
  void clutter_actor_get_size (ClutterActor *self,
                               gfloat       *width,
                               gfloat       *height);
  gfloat clutter_actor_get_height (ClutterActor *self);

etc.

The issues I have identified are:

  - we'll have a two cases of compiler warnings:
    - printf() format of the return values from %d to %f
    - clutter_actor_get_size() taking floats instead of unsigned ints
  - we'll have a problem with varargs when passing an integer instead
    of a floating point value, except on 64bit platforms where the
    size of a float is the same as the size of an int

To be clear: the *intent* of the API should not change -- we still use
pixels everywhere -- but:

  - we remove ambiguity in the API with regard to pixels and units
  - we remove entry points we get to maintain for the whole 1.0
    version of the API
  - we make things simpler to bind for both manual language bindings
    and automatic (gobject-introspection based) ones
  - we have the simplest API possible while still exposing the
    capabilities of the underlying GL implementation
2009-05-06 16:44:47 +01:00

783 lines
22 KiB
C

/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-backend-x11.h"
#include "clutter-stage-x11.h"
#include "clutter-x11.h"
#include "../clutter-stage-window.h"
#include "../clutter-main.h"
#include "../clutter-feature.h"
#include "../clutter-color.h"
#include "../clutter-util.h"
#include "../clutter-event.h"
#include "../clutter-enum-types.h"
#include "../clutter-private.h"
#include "../clutter-debug.h"
#include "../clutter-units.h"
#include "cogl/cogl.h"
#ifdef HAVE_XFIXES
#include <X11/extensions/Xfixes.h>
#endif
static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterStageX11,
clutter_stage_x11,
CLUTTER_TYPE_GROUP,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
clutter_stage_window_iface_init));
#define _NET_WM_STATE_REMOVE 0 /* remove/unset property */
#define _NET_WM_STATE_ADD 1 /* add/set property */
#define _NET_WM_STATE_TOGGLE 2 /* toggle property */
static void
send_wmspec_change_state (ClutterBackendX11 *backend_x11,
Window window,
Atom state,
gboolean add)
{
XClientMessageEvent xclient;
memset (&xclient, 0, sizeof (xclient));
xclient.type = ClientMessage;
xclient.window = window;
xclient.message_type = backend_x11->atom_NET_WM_STATE;
xclient.format = 32;
xclient.data.l[0] = add ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE;
xclient.data.l[1] = state;
xclient.data.l[2] = 0;
xclient.data.l[3] = 0;
xclient.data.l[4] = 0;
XSendEvent (backend_x11->xdpy,
DefaultRootWindow(backend_x11->xdpy),
False,
SubstructureRedirectMask|SubstructureNotifyMask,
(XEvent *)&xclient);
}
void
clutter_stage_x11_fix_window_size (ClutterStageX11 *stage_x11)
{
gboolean resize;
resize = clutter_stage_get_user_resizable (stage_x11->wrapper);
if (stage_x11->xwin != None && stage_x11->is_foreign_xwin == FALSE)
{
XSizeHints *size_hints;
gfloat min_width, min_height;
size_hints = XAllocSizeHints();
clutter_actor_get_preferred_width (CLUTTER_ACTOR (stage_x11),
-1,
&min_width, NULL);
clutter_actor_get_preferred_height (CLUTTER_ACTOR (stage_x11),
min_width,
&min_height, NULL);
size_hints->flags = 0;
/* If we are going fullscreen then we don't want any
restrictions on the window size */
if (!stage_x11->fullscreen_on_map)
{
size_hints->min_width = CLUTTER_UNITS_TO_DEVICE (min_width);
size_hints->min_height = CLUTTER_UNITS_TO_DEVICE (min_height);
size_hints->flags = PMinSize;
if (!resize)
{
size_hints->max_width = size_hints->min_width;
size_hints->max_height = size_hints->min_height;
size_hints->flags |= PMaxSize;
}
}
XSetWMNormalHints (stage_x11->xdpy, stage_x11->xwin, size_hints);
XFree(size_hints);
}
}
static void
clutter_stage_x11_show (ClutterActor *actor)
{
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (actor);
CLUTTER_ACTOR_CLASS (clutter_stage_x11_parent_class)->show (actor);
if (stage_x11->xwin)
{
/* Fire off a redraw to avoid flicker on first map.
* Appears not to work perfectly on intel drivers at least.
*/
clutter_redraw (stage_x11->wrapper);
XSync (stage_x11->xdpy, FALSE);
XMapWindow (stage_x11->xdpy, stage_x11->xwin);
}
}
static void
clutter_stage_x11_hide (ClutterActor *actor)
{
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (actor);
if (stage_x11->xwin)
XWithdrawWindow (stage_x11->xdpy, stage_x11->xwin, stage_x11->xscreen);
}
void
clutter_stage_x11_set_wm_protocols (ClutterStageX11 *stage_x11)
{
ClutterBackendX11 *backend_x11 = stage_x11->backend;
Atom protocols[2];
int n = 0;
protocols[n++] = backend_x11->atom_WM_DELETE_WINDOW;
protocols[n++] = backend_x11->atom_NET_WM_PING;
XSetWMProtocols (stage_x11->xdpy, stage_x11->xwin, protocols, n);
}
static void
clutter_stage_x11_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (self);
gboolean resize;
if (stage_x11->fullscreen_on_map)
{
int width;
width = DisplayWidth (stage_x11->xdpy, stage_x11->xscreen);
if (min_width_p)
*min_width_p = CLUTTER_UNITS_FROM_DEVICE (width);
if (natural_width_p)
*natural_width_p = CLUTTER_UNITS_FROM_DEVICE (width);
return;
}
resize = clutter_stage_get_user_resizable (stage_x11->wrapper);
if (min_width_p)
{
/* FIXME need API to set this */
if (resize)
*min_width_p = CLUTTER_UNITS_FROM_DEVICE (1);
else
*min_width_p = CLUTTER_UNITS_FROM_DEVICE (stage_x11->xwin_width);
}
if (natural_width_p)
*natural_width_p = CLUTTER_UNITS_FROM_DEVICE (stage_x11->xwin_width);
}
static void
clutter_stage_x11_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (self);
gboolean resize;
if (stage_x11->fullscreen_on_map)
{
int height;
height = DisplayHeight (stage_x11->xdpy, stage_x11->xscreen);
if (min_height_p)
*min_height_p = CLUTTER_UNITS_FROM_DEVICE (height);
if (natural_height_p)
*natural_height_p = CLUTTER_UNITS_FROM_DEVICE (height);
return;
}
resize = clutter_stage_get_user_resizable (stage_x11->wrapper);
if (min_height_p)
{
if (resize)
*min_height_p = CLUTTER_UNITS_FROM_DEVICE (1); /* FIXME need API
* to set this
*/
else
*min_height_p = CLUTTER_UNITS_FROM_DEVICE (stage_x11->xwin_height);
}
if (natural_height_p)
*natural_height_p = CLUTTER_UNITS_FROM_DEVICE (stage_x11->xwin_height);
}
static void
clutter_stage_x11_allocate (ClutterActor *self,
const ClutterActorBox *box,
gboolean origin_changed)
{
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (self);
ClutterActorClass *parent_class;
gint new_width, new_height;
new_width = ABS (CLUTTER_UNITS_TO_INT (box->x2 - box->x1));
new_height = ABS (CLUTTER_UNITS_TO_INT (box->y2 - box->y1));
if (new_width == 0 || new_height == 0)
{
/* Should not happen, if this turns up we need to debug it and
* determine the cleanest way to fix.
*/
g_warning ("X11 stage not allowed to have 0 width or height");
new_width = 1;
new_height = 1;
}
if (new_width != stage_x11->xwin_width ||
new_height != stage_x11->xwin_height)
{
stage_x11->xwin_width = new_width;
stage_x11->xwin_height = new_height;
if (stage_x11->xwin != None &&
!stage_x11->is_foreign_xwin)
{
CLUTTER_NOTE (BACKEND, "%s: XResizeWindow[%x] (%d, %d)",
G_STRLOC,
(unsigned int) stage_x11->xwin,
stage_x11->xwin_width,
stage_x11->xwin_height);
XResizeWindow (stage_x11->xdpy,
stage_x11->xwin,
stage_x11->xwin_width,
stage_x11->xwin_height);
}
clutter_stage_x11_fix_window_size (stage_x11);
if (stage_x11->xpixmap != None)
{
/* Need to recreate to resize */
_clutter_actor_rerealize (self, NULL, NULL);
}
}
/* chain up to fill in actor->priv->allocation */
parent_class = CLUTTER_ACTOR_CLASS (clutter_stage_x11_parent_class);
parent_class->allocate (self, box, origin_changed);
}
static inline void
set_wm_title (ClutterStageX11 *stage_x11)
{
ClutterBackendX11 *backend_x11 = stage_x11->backend;
if (stage_x11->xwin == None)
return;
if (stage_x11->title == NULL)
{
XDeleteProperty (stage_x11->xdpy,
stage_x11->xwin,
backend_x11->atom_NET_WM_NAME);
}
else
{
XChangeProperty (stage_x11->xdpy,
stage_x11->xwin,
backend_x11->atom_NET_WM_NAME,
backend_x11->atom_UTF8_STRING,
8,
PropModeReplace,
(unsigned char *) stage_x11->title,
(int) strlen (stage_x11->title));
}
}
static inline void
set_cursor_visible (ClutterStageX11 *stage_x11)
{
if (stage_x11->xwin == None)
return;
CLUTTER_NOTE (BACKEND, "setting cursor state ('%s') over stage window (%u)",
stage_x11->is_cursor_visible ? "visible" : "invisible",
(unsigned int) stage_x11->xwin);
if (stage_x11->is_cursor_visible)
{
#if 0 /* HAVE_XFIXES - seems buggy/unreliable */
XFixesShowCursor (stage_x11->xdpy, stage_x11->xwin);
#else
XUndefineCursor (stage_x11->xdpy, stage_x11->xwin);
#endif /* HAVE_XFIXES */
}
else
{
#if 0 /* HAVE_XFIXES - seems buggy/unreliable, check cursor in firefox
* loading page after hiding.
*/
XFixesHideCursor (stage_x11->xdpy, stage_x11->xwin);
#else
XColor col;
Pixmap pix;
Cursor curs;
pix = XCreatePixmap (stage_x11->xdpy, stage_x11->xwin, 1, 1, 1);
memset (&col, 0, sizeof (col));
curs = XCreatePixmapCursor (stage_x11->xdpy,
pix, pix,
&col, &col,
1, 1);
XFreePixmap (stage_x11->xdpy, pix);
XDefineCursor (stage_x11->xdpy, stage_x11->xwin, curs);
#endif /* HAVE_XFIXES */
}
}
static void
clutter_stage_x11_realize (ClutterActor *actor)
{
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (actor);
set_wm_title (stage_x11);
set_cursor_visible (stage_x11);
}
static void
clutter_stage_x11_set_fullscreen (ClutterStageWindow *stage_window,
gboolean is_fullscreen)
{
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
ClutterBackendX11 *backend_x11 = stage_x11->backend;
ClutterStage *stage = stage_x11->wrapper;
if (!stage)
return;
CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_SYNC_MATRICES);
if (is_fullscreen)
{
int width, height;
/* FIXME: this will do the wrong thing for dual-headed
displays. This will return the size of the combined display
but Metacity (at least) will fullscreen to only one of the
displays. This will cause the actor to report the wrong size
until the ConfigureNotify for the correct size is received */
width = DisplayWidth (stage_x11->xdpy, stage_x11->xscreen);
height = DisplayHeight (stage_x11->xdpy, stage_x11->xscreen);
/* we force the stage to the screen size here, in order to
* get the fullscreen stage size right after the call to
* clutter_stage_fullscreen(). XXX this might break in case
* the stage is not fullscreened, but if that does not happen
* we are massively screwed anyway
*/
stage_x11->xwin_width = width;
stage_x11->xwin_height = height;
clutter_actor_set_size (CLUTTER_ACTOR (stage), width, height);
stage_x11->fullscreen_on_map = TRUE;
if (stage_x11->xwin != None)
{
/* if the actor is not mapped we resize the stage window to match
* the size of the screen; this is useful for e.g. EGLX to avoid
* a resize when calling clutter_stage_fullscreen() before showing
* the stage
*/
if (!CLUTTER_ACTOR_IS_MAPPED (stage_x11))
{
/* FIXME: This wont work if we support more states */
XChangeProperty (stage_x11->xdpy,
stage_x11->xwin,
backend_x11->atom_NET_WM_STATE, XA_ATOM, 32,
PropModeReplace,
(unsigned char *) &backend_x11->atom_NET_WM_STATE_FULLSCREEN, 1);
}
else
{
/* We need to fix the window size so that it will remove
the maximum and minimum window hints. Otherwise
metacity will honour the restrictions and not
fullscreen correctly. */
clutter_stage_x11_fix_window_size (stage_x11);
send_wmspec_change_state (backend_x11, stage_x11->xwin,
backend_x11->atom_NET_WM_STATE_FULLSCREEN,
TRUE);
}
}
}
else
{
stage_x11->fullscreen_on_map = FALSE;
if (stage_x11->xwin != None)
{
if (!CLUTTER_ACTOR_IS_MAPPED (stage_x11))
{
/* FIXME: This wont work if we support more states */
XDeleteProperty (stage_x11->xdpy,
stage_x11->xwin,
backend_x11->atom_NET_WM_STATE);
}
else
{
send_wmspec_change_state (backend_x11,
stage_x11->xwin,
backend_x11->atom_NET_WM_STATE_FULLSCREEN,
FALSE);
/* Fix the window size to restore the minimum/maximum
restriction */
clutter_stage_x11_fix_window_size (stage_x11);
}
}
}
}
static void
clutter_stage_x11_set_cursor_visible (ClutterStageWindow *stage_window,
gboolean cursor_visible)
{
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
stage_x11->is_cursor_visible = (cursor_visible == TRUE);
set_cursor_visible (stage_x11);
}
static void
clutter_stage_x11_set_title (ClutterStageWindow *stage_window,
const gchar *title)
{
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
g_free (stage_x11->title);
stage_x11->title = g_strdup (title);
set_wm_title (stage_x11);
}
static void
clutter_stage_x11_set_user_resizable (ClutterStageWindow *stage_window,
gboolean is_resizable)
{
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
clutter_stage_x11_fix_window_size (stage_x11);
}
static ClutterActor *
clutter_stage_x11_get_wrapper (ClutterStageWindow *stage_window)
{
return CLUTTER_ACTOR (CLUTTER_STAGE_X11 (stage_window)->wrapper);
}
static void
clutter_stage_x11_finalize (GObject *gobject)
{
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (gobject);
g_free (stage_x11->title);
G_OBJECT_CLASS (clutter_stage_x11_parent_class)->finalize (gobject);
}
static void
clutter_stage_x11_dispose (GObject *gobject)
{
G_OBJECT_CLASS (clutter_stage_x11_parent_class)->dispose (gobject);
}
static void
clutter_stage_x11_class_init (ClutterStageX11Class *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
gobject_class->finalize = clutter_stage_x11_finalize;
gobject_class->dispose = clutter_stage_x11_dispose;
actor_class->realize = clutter_stage_x11_realize;
actor_class->show = clutter_stage_x11_show;
actor_class->hide = clutter_stage_x11_hide;
actor_class->get_preferred_width = clutter_stage_x11_get_preferred_width;
actor_class->get_preferred_height = clutter_stage_x11_get_preferred_height;
actor_class->allocate = clutter_stage_x11_allocate;
}
static void
clutter_stage_x11_init (ClutterStageX11 *stage)
{
stage->xdpy = NULL;
stage->xwin_root = None;
stage->xscreen = 0;
stage->xwin = None;
stage->xwin_width = 640;
stage->xwin_height = 480;
stage->xvisinfo = None;
stage->is_foreign_xwin = FALSE;
stage->fullscreen_on_map = FALSE;
stage->is_cursor_visible = TRUE;
stage->title = NULL;
stage->wrapper = NULL;
CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_IS_TOPLEVEL);
}
static void
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
{
iface->get_wrapper = clutter_stage_x11_get_wrapper;
iface->set_title = clutter_stage_x11_set_title;
iface->set_fullscreen = clutter_stage_x11_set_fullscreen;
iface->set_cursor_visible = clutter_stage_x11_set_cursor_visible;
iface->set_user_resizable = clutter_stage_x11_set_user_resizable;
}
/**
* clutter_x11_get_stage_window:
* @stage: a #ClutterStage
*
* Gets the stages X Window.
*
* Return value: An XID for the stage window.
*
* Since: 0.4
*/
Window
clutter_x11_get_stage_window (ClutterStage *stage)
{
ClutterStageWindow *impl;
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), None);
impl = _clutter_stage_get_window (stage);
g_assert (CLUTTER_IS_STAGE_X11 (impl));
return CLUTTER_STAGE_X11 (impl)->xwin;
}
/**
* clutter_x11_get_stage_from_window:
* @win: an X Window ID
*
* Gets the stage for a particular X window.
*
* Return value: The stage or NULL if a stage does not exist for the window.
*
* Since: 0.8
*/
ClutterStage *
clutter_x11_get_stage_from_window (Window win)
{
ClutterMainContext *context;
ClutterStageManager *stage_manager;
GSList *l;
context = clutter_context_get_default ();
stage_manager = context->stage_manager;
/* FIXME: use a hash here for performance resaon */
for (l = stage_manager->stages; l; l = l->next)
{
ClutterStage *stage = l->data;
ClutterStageWindow *impl;
impl = _clutter_stage_get_window (stage);
g_assert (CLUTTER_IS_STAGE_X11 (impl));
if (CLUTTER_STAGE_X11 (impl)->xwin == win)
return stage;
}
return NULL;
}
/**
* clutter_x11_get_stage_visual:
* @stage: a #ClutterStage
*
* Returns the stage XVisualInfo
*
* Return value: The XVisualInfo for the stage.
*
* Since: 0.4
*/
XVisualInfo *
clutter_x11_get_stage_visual (ClutterStage *stage)
{
ClutterStageWindow *impl;
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
impl = _clutter_stage_get_window (stage);
g_assert (CLUTTER_IS_STAGE_X11 (impl));
return CLUTTER_STAGE_X11 (impl)->xvisinfo;
}
typedef struct {
ClutterStageX11 *stage_x11;
ClutterGeometry geom;
Window xwindow;
} ForeignWindowData;
static void
set_foreign_window_callback (ClutterActor *actor,
void *data)
{
ForeignWindowData *fwd = data;
CLUTTER_NOTE (BACKEND, "Setting foreign window (0x%x)", (int) fwd->xwindow);
fwd->stage_x11->xwin = fwd->xwindow;
fwd->stage_x11->is_foreign_xwin = TRUE;
fwd->stage_x11->xwin_width = fwd->geom.width;
fwd->stage_x11->xwin_height = fwd->geom.height;
clutter_actor_set_geometry (actor, &fwd->geom);
}
/**
* clutter_x11_set_stage_foreign:
* @stage: a #ClutterStage
* @xwindow: an existing X Window id
*
* Target the #ClutterStage to use an existing external X Window
*
* Return value: %TRUE if foreign window is valid
*
* Since: 0.4
*/
gboolean
clutter_x11_set_stage_foreign (ClutterStage *stage,
Window xwindow)
{
ClutterStageX11 *stage_x11;
ClutterStageWindow *impl;
ClutterActor *actor;
gint x, y;
guint width, height, border, depth;
Window root_return;
Status status;
ForeignWindowData fwd;
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
g_return_val_if_fail (xwindow != None, FALSE);
actor = CLUTTER_ACTOR (stage);
impl = _clutter_stage_get_window (stage);
stage_x11 = CLUTTER_STAGE_X11 (impl);
clutter_x11_trap_x_errors ();
status = XGetGeometry (stage_x11->xdpy, xwindow,
&root_return,
&x, &y,
&width, &height,
&border,
&depth);
if (clutter_x11_untrap_x_errors () ||
!status ||
width == 0 || height == 0 ||
depth != stage_x11->xvisinfo->depth)
{
g_warning ("Unable to retrieve the new window geometry");
return FALSE;
}
fwd.stage_x11 = stage_x11;
fwd.xwindow = xwindow;
fwd.geom.x = x;
fwd.geom.y = y;
fwd.geom.width = width;
fwd.geom.height = height;
_clutter_actor_rerealize (actor,
set_foreign_window_callback,
&fwd);
CLUTTER_SET_PRIVATE_FLAGS (actor, CLUTTER_ACTOR_SYNC_MATRICES);
return TRUE;
}
void
clutter_stage_x11_map (ClutterStageX11 *stage_x11)
{
/* set the mapped state on the wrapper */
clutter_actor_map (CLUTTER_ACTOR (stage_x11->wrapper));
/* and on the implementation second */
clutter_actor_map (CLUTTER_ACTOR (stage_x11));
if (stage_x11->fullscreen_on_map)
clutter_stage_fullscreen (CLUTTER_STAGE (stage_x11->wrapper));
else
clutter_stage_unfullscreen (CLUTTER_STAGE (stage_x11->wrapper));
clutter_actor_queue_relayout (CLUTTER_ACTOR (stage_x11->wrapper));
}
void
clutter_stage_x11_unmap (ClutterStageX11 *stage_x11)
{
/* like above, unset the MAPPED stage on both the implementation and
* the wrapper, but unmap in reverse order from map
*/
clutter_actor_unmap (CLUTTER_ACTOR (stage_x11));
clutter_actor_unmap (CLUTTER_ACTOR (stage_x11->wrapper));
}