mutter/doc
Robert Bragg 90f106117f texture: Make CoglTextureRectangle experimentally public
This exposes CoglTextureRectangle in the experimental cogl 2.0 api. For
now we just expose a single constructor;
cogl_texture_rectangle_new_with_size() but we can add more later.

This is part of going work to improve our texture apis with more
emphasis on providing low-level access to the varying semantics of
different texture types understood by the gpu instead of only trying to
present a lowest common denominator api.

CoglTextureRectangle is notably useful for never being restricted to
power of two sizes and for being sampled with non-normalized texture
coordinates which can be convenient for use a lookup tables in glsl due
to not needing separate uniforms for mapping normalized coordinates to
texels. Unlike CoglTexture2D though rectangle textures can't have a
mipmap and they only support the _CLAMP_TO_EDGE wrap mode.

Applications wanting to use CoglTextureRectangle should first check
cogl_has_feature (COGL_FEATURE_ID_TEXTURE_RECTANGLE).

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:02 +00:00
..
reference texture: Make CoglTextureRectangle experimentally public 2011-11-01 12:03:02 +00:00
CODING_STYLE cogl: improves header and coding style consistency 2010-02-12 14:05:00 +00:00
Makefile.am build: Distribute CODING_STYLE 2011-05-06 18:56:38 +01:00
RELEASING doc/RELEASING: Add a note about testing windows compilation 2011-10-17 15:00:31 +01:00