a0441778ad
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.
This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905
)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
994 lines
31 KiB
C
994 lines
31 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010,2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <windows.h>
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#include "cogl-util.h"
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#include "cogl-winsys-private.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-swap-chain-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-display-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-private.h"
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#include "cogl-feature-private.h"
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#include "cogl-win32-renderer.h"
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#include "cogl-winsys-wgl-private.h"
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#include "cogl-error-private.h"
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#include "cogl-poll-private.h"
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/* This magic handle will cause g_poll to wakeup when there is a
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* pending message */
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#define WIN32_MSG_HANDLE 19981206
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typedef struct _CoglRendererWgl
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{
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GModule *gl_module;
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/* Function pointers for GLX specific extensions */
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#define COGL_WINSYS_FEATURE_BEGIN(a, b, c, d, e, f)
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
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ret (APIENTRY * pf_ ## name) args;
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#define COGL_WINSYS_FEATURE_END()
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#include "cogl-winsys-wgl-feature-functions.h"
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#undef COGL_WINSYS_FEATURE_BEGIN
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#undef COGL_WINSYS_FEATURE_FUNCTION
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#undef COGL_WINSYS_FEATURE_END
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} CoglRendererWgl;
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typedef struct _CoglDisplayWgl
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{
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ATOM window_class;
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HGLRC wgl_context;
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HWND dummy_hwnd;
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HDC dummy_dc;
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} CoglDisplayWgl;
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typedef struct _CoglOnscreenWin32
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{
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HWND hwnd;
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CoglBool is_foreign_hwnd;
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} CoglOnscreenWin32;
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typedef struct _CoglContextWgl
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{
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HDC current_dc;
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} CoglContextWgl;
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typedef struct _CoglOnscreenWgl
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{
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CoglOnscreenWin32 _parent;
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HDC client_dc;
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} CoglOnscreenWgl;
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/* Define a set of arrays containing the functions required from GL
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for each winsys feature */
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#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
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feature_flags, feature_flags_private, \
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winsys_feature) \
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static const CoglFeatureFunction \
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cogl_wgl_feature_ ## name ## _funcs[] = {
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
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{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglRendererWgl, pf_ ## name) },
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#define COGL_WINSYS_FEATURE_END() \
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{ NULL, 0 }, \
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};
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#include "cogl-winsys-wgl-feature-functions.h"
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/* Define an array of features */
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#undef COGL_WINSYS_FEATURE_BEGIN
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#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
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feature_flags, feature_flags_private, \
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winsys_feature) \
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{ 255, 255, 0, namespaces, extension_names, \
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feature_flags, feature_flags_private, \
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winsys_feature, \
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cogl_wgl_feature_ ## name ## _funcs },
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#undef COGL_WINSYS_FEATURE_FUNCTION
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args)
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#undef COGL_WINSYS_FEATURE_END
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#define COGL_WINSYS_FEATURE_END()
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static const CoglFeatureData winsys_feature_data[] =
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{
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#include "cogl-winsys-wgl-feature-functions.h"
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};
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static CoglFuncPtr
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_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
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const char *name,
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CoglBool in_core)
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{
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CoglRendererWgl *wgl_renderer = renderer->winsys;
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void *proc = wglGetProcAddress ((LPCSTR) name);
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/* The documentation for wglGetProcAddress implies that it only
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returns pointers to extension functions so if it fails we'll try
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resolving the symbol directly from the the GL library. We could
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completely avoid using wglGetProcAddress if in_core is TRUE but
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on WGL any function that is in GL > 1.1 is considered an
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extension and is not directly exported from opengl32.dll.
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Therefore we currently just assume wglGetProcAddress will return
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NULL for GL 1.1 functions and we can fallback to querying them
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directly from the library */
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if (proc == NULL)
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{
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if (wgl_renderer->gl_module == NULL)
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wgl_renderer->gl_module = g_module_open ("opengl32", 0);
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if (wgl_renderer->gl_module)
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g_module_symbol (wgl_renderer->gl_module, name, &proc);
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}
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return proc;
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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CoglRendererWgl *wgl_renderer = renderer->winsys;
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if (renderer->win32_enable_event_retrieval)
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_cogl_poll_renderer_remove_fd (renderer, WIN32_MSG_HANDLE);
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if (wgl_renderer->gl_module)
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g_module_close (wgl_renderer->gl_module);
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g_slice_free (CoglRendererWgl, renderer->winsys);
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}
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static CoglOnscreen *
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find_onscreen_for_hwnd (CoglContext *context, HWND hwnd)
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{
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CoglDisplayWgl *display_wgl = context->display->winsys;
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GList *l;
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/* If the hwnd has Cogl's window class then we can lookup the
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onscreen pointer directly by reading the extra window data */
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if (GetClassLongPtr (hwnd, GCW_ATOM) == display_wgl->window_class)
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{
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CoglOnscreen *onscreen = (CoglOnscreen *) GetWindowLongPtr (hwnd, 0);
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if (onscreen)
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return onscreen;
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}
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for (l = context->framebuffers; l; l = l->next)
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{
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CoglFramebuffer *framebuffer = l->data;
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if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
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{
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CoglOnscreenWin32 *win32_onscreen =
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COGL_ONSCREEN (framebuffer)->winsys;
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if (win32_onscreen->hwnd == hwnd)
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return COGL_ONSCREEN (framebuffer);
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}
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}
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return NULL;
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}
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static CoglFilterReturn
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win32_event_filter_cb (MSG *msg, void *data)
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{
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CoglContext *context = data;
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if (msg->message == WM_SIZE)
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{
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CoglOnscreen *onscreen =
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find_onscreen_for_hwnd (context, msg->hwnd);
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if (onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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/* Ignore size changes resulting from the stage being
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minimized - otherwise it will think the window has been
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resized to 0,0 */
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if (msg->wParam != SIZE_MINIMIZED)
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{
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WORD new_width = LOWORD (msg->lParam);
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WORD new_height = HIWORD (msg->lParam);
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_cogl_framebuffer_winsys_update_size (framebuffer,
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new_width,
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new_height);
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}
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}
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}
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else if (msg->message == WM_PAINT)
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{
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CoglOnscreen *onscreen =
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find_onscreen_for_hwnd (context, msg->hwnd);
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RECT rect;
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if (onscreen && GetUpdateRect (msg->hwnd, &rect, FALSE))
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{
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CoglOnscreenDirtyInfo info;
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/* Apparently this removes the dirty region from the window
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* so that it won't be included in the next WM_PAINT
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* message. This is also what SDL does to emit dirty
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* events */
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ValidateRect (msg->hwnd, &rect);
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info.x = rect.left;
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info.y = rect.top;
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info.width = rect.right - rect.left;
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info.height = rect.bottom - rect.top;
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_cogl_onscreen_queue_dirty (onscreen, &info);
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}
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}
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return COGL_FILTER_CONTINUE;
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}
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static CoglBool
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check_messages (void *user_data)
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{
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MSG msg;
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return PeekMessageW (&msg, NULL, 0, 0, PM_NOREMOVE) ? TRUE : FALSE;
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}
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static void
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dispatch_messages (void *user_data)
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{
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MSG msg;
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while (PeekMessageW (&msg, NULL, 0, 0, PM_REMOVE))
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/* This should cause the message to be sent to our window proc */
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DispatchMessageW (&msg);
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}
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static CoglBool
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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CoglError **error)
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{
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renderer->winsys = g_slice_new0 (CoglRendererWgl);
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if (renderer->win32_enable_event_retrieval)
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{
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/* We'll add a magic handle that will cause a GLib main loop to
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* wake up when there are messages. This will only work if the
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* application is using GLib but it shouldn't matter if it
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* doesn't work in other cases because the application shouldn't
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* be using the cogl_poll_* functions on non-Unix systems
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* anyway */
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_cogl_poll_renderer_add_fd (renderer,
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WIN32_MSG_HANDLE,
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COGL_POLL_FD_EVENT_IN,
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check_messages,
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dispatch_messages,
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renderer);
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}
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return TRUE;
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}
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static LRESULT CALLBACK
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window_proc (HWND hwnd, UINT umsg,
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WPARAM wparam, LPARAM lparam)
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{
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CoglBool message_handled = FALSE;
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CoglOnscreen *onscreen;
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/* It's not clear what the best thing to do with messages sent to
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the window proc is. We want the application to forward on all
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messages through Cogl so that it can have a chance to process
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them which might mean that that in it's GetMessage loop it could
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call cogl_win32_renderer_handle_event for every message. However
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the message loop would usually call DispatchMessage as well which
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mean this window proc would be invoked and Cogl would see the
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message twice. However we can't just ignore messages in the
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window proc because some messages are sent directly from windows
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without going through the message queue. This function therefore
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just forwards on all messages directly. This means that the
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application is not expected to forward on messages if it has let
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Cogl create the window itself because it will already see them
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via the window proc. This limits the kinds of messages that Cogl
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can handle to ones that are sent to the windows it creates, but I
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think that is a reasonable restriction */
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/* Convert the message to a MSG struct and pass it through the Cogl
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message handling mechanism */
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/* This window proc is only called for messages created with Cogl's
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window class so we should be able to work out the corresponding
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window class by looking in the extra window data. Windows will
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send some extra messages before we get a chance to set this value
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so we have to ignore these */
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onscreen = (CoglOnscreen *) GetWindowLongPtr (hwnd, 0);
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if (onscreen != NULL)
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{
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CoglRenderer *renderer;
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DWORD message_pos;
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MSG msg;
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msg.hwnd = hwnd;
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msg.message = umsg;
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msg.wParam = wparam;
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msg.lParam = lparam;
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msg.time = GetMessageTime ();
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/* Neither MAKE_POINTS nor GET_[XY]_LPARAM is defined in MinGW
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headers so we need to convert to a signed type explicitly */
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message_pos = GetMessagePos ();
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msg.pt.x = (SHORT) LOWORD (message_pos);
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msg.pt.y = (SHORT) HIWORD (message_pos);
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renderer = COGL_FRAMEBUFFER (onscreen)->context->display->renderer;
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message_handled =
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cogl_win32_renderer_handle_event (renderer, &msg);
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}
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if (!message_handled)
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return DefWindowProcW (hwnd, umsg, wparam, lparam);
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else
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return 0;
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}
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static CoglBool
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pixel_format_is_better (const PIXELFORMATDESCRIPTOR *pfa,
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const PIXELFORMATDESCRIPTOR *pfb)
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{
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/* Always prefer a format with a stencil buffer */
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if (pfa->cStencilBits == 0)
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{
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if (pfb->cStencilBits > 0)
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return TRUE;
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}
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else if (pfb->cStencilBits == 0)
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return FALSE;
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/* Prefer a bigger color buffer */
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if (pfb->cColorBits > pfa->cColorBits)
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return TRUE;
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else if (pfb->cColorBits < pfa->cColorBits)
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return FALSE;
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/* Prefer a bigger depth buffer */
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return pfb->cDepthBits > pfa->cDepthBits;
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}
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static int
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choose_pixel_format (CoglFramebufferConfig *config,
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HDC dc, PIXELFORMATDESCRIPTOR *pfd)
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{
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int i, num_formats, best_pf = 0;
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PIXELFORMATDESCRIPTOR best_pfd;
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num_formats = DescribePixelFormat (dc, 0, sizeof (best_pfd), NULL);
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/* XXX: currently we don't support multisampling on windows... */
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if (config->samples_per_pixel)
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return best_pf;
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for (i = 1; i <= num_formats; i++)
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{
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memset (pfd, 0, sizeof (*pfd));
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if (DescribePixelFormat (dc, i, sizeof (best_pfd), pfd) &&
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/* Check whether this format is useable by Cogl */
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((pfd->dwFlags & (PFD_SUPPORT_OPENGL |
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PFD_DRAW_TO_WINDOW |
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PFD_DOUBLEBUFFER |
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PFD_GENERIC_FORMAT)) ==
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(PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW)) &&
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pfd->iPixelType == PFD_TYPE_RGBA &&
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pfd->cColorBits >= 16 && pfd->cColorBits <= 32 &&
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pfd->cDepthBits >= 16 && pfd->cDepthBits <= 32 &&
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/* Check whether this is a better format than one we've
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already found */
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(best_pf == 0 || pixel_format_is_better (&best_pfd, pfd)))
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{
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if (config->swap_chain->has_alpha && pfd->cAlphaBits == 0)
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continue;
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if (config->need_stencil && pfd->cStencilBits == 0)
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continue;
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best_pf = i;
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best_pfd = *pfd;
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}
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}
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*pfd = best_pfd;
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return best_pf;
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}
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static CoglBool
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create_window_class (CoglDisplay *display, CoglError **error)
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{
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CoglDisplayWgl *wgl_display = display->winsys;
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char *class_name_ascii, *src;
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WCHAR *class_name_wchar, *dst;
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WNDCLASSW wndclass;
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/* We create a window class per display so that we have an
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opportunity to clean up the class when the display is
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destroyed */
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/* Generate a unique name containing the address of the display */
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class_name_ascii = g_strdup_printf ("CoglWindow0x%0*" G_GINTPTR_MODIFIER "x",
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sizeof (guintptr) * 2,
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(guintptr) display);
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/* Convert it to WCHARs */
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class_name_wchar = g_malloc ((strlen (class_name_ascii) + 1) *
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sizeof (WCHAR));
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for (src = class_name_ascii, dst = class_name_wchar;
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*src;
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src++, dst++)
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*dst = *src;
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*dst = L'\0';
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memset (&wndclass, 0, sizeof (wndclass));
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wndclass.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;
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wndclass.lpfnWndProc = window_proc;
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/* We reserve extra space in the window data for a pointer back to
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the CoglOnscreen */
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wndclass.cbWndExtra = sizeof (LONG_PTR);
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wndclass.hInstance = GetModuleHandleW (NULL);
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wndclass.hIcon = LoadIconW (NULL, (LPWSTR) IDI_APPLICATION);
|
|
wndclass.hCursor = LoadCursorW (NULL, (LPWSTR) IDC_ARROW);
|
|
wndclass.hbrBackground = NULL;
|
|
wndclass.lpszMenuName = NULL;
|
|
wndclass.lpszClassName = class_name_wchar;
|
|
wgl_display->window_class = RegisterClassW (&wndclass);
|
|
|
|
g_free (class_name_wchar);
|
|
g_free (class_name_ascii);
|
|
|
|
if (wgl_display->window_class == 0)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to register window class");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglBool
|
|
create_context (CoglDisplay *display, CoglError **error)
|
|
{
|
|
CoglDisplayWgl *wgl_display = display->winsys;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (wgl_display->wgl_context == NULL, FALSE);
|
|
|
|
/* Cogl assumes that there is always a GL context selected; in order
|
|
* to make sure that a WGL context exists and is made current, we
|
|
* use a small dummy window that never gets shown to which we can
|
|
* always fall back if no onscreen is available
|
|
*/
|
|
if (wgl_display->dummy_hwnd == NULL)
|
|
{
|
|
wgl_display->dummy_hwnd =
|
|
CreateWindowW ((LPWSTR) MAKEINTATOM (wgl_display->window_class),
|
|
L".",
|
|
WS_OVERLAPPEDWINDOW,
|
|
CW_USEDEFAULT,
|
|
CW_USEDEFAULT,
|
|
1, 1,
|
|
NULL, NULL,
|
|
GetModuleHandle (NULL),
|
|
NULL);
|
|
|
|
if (wgl_display->dummy_hwnd == NULL)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to create dummy window");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
if (wgl_display->dummy_dc == NULL)
|
|
{
|
|
PIXELFORMATDESCRIPTOR pfd;
|
|
int pf;
|
|
|
|
wgl_display->dummy_dc = GetDC (wgl_display->dummy_hwnd);
|
|
|
|
pf = choose_pixel_format (&display->onscreen_template->config,
|
|
wgl_display->dummy_dc, &pfd);
|
|
|
|
if (pf == 0 || !SetPixelFormat (wgl_display->dummy_dc, pf, &pfd))
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to find suitable GL pixel format");
|
|
ReleaseDC (wgl_display->dummy_hwnd, wgl_display->dummy_dc);
|
|
wgl_display->dummy_dc = NULL;
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
if (wgl_display->wgl_context == NULL)
|
|
{
|
|
wgl_display->wgl_context = wglCreateContext (wgl_display->dummy_dc);
|
|
|
|
if (wgl_display->wgl_context == NULL)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to create suitable GL context");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
COGL_NOTE (WINSYS, "Selecting dummy 0x%x for the WGL context",
|
|
(unsigned int) wgl_display->dummy_hwnd);
|
|
|
|
wglMakeCurrent (wgl_display->dummy_dc, wgl_display->wgl_context);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_display_destroy (CoglDisplay *display)
|
|
{
|
|
CoglDisplayWgl *wgl_display = display->winsys;
|
|
|
|
_COGL_RETURN_IF_FAIL (wgl_display != NULL);
|
|
|
|
if (wgl_display->wgl_context)
|
|
{
|
|
wglMakeCurrent (NULL, NULL);
|
|
wglDeleteContext (wgl_display->wgl_context);
|
|
}
|
|
|
|
if (wgl_display->dummy_dc)
|
|
ReleaseDC (wgl_display->dummy_hwnd, wgl_display->dummy_dc);
|
|
|
|
if (wgl_display->dummy_hwnd)
|
|
DestroyWindow (wgl_display->dummy_hwnd);
|
|
|
|
if (wgl_display->window_class)
|
|
UnregisterClassW ((LPWSTR) MAKEINTATOM (wgl_display->window_class),
|
|
GetModuleHandleW (NULL));
|
|
|
|
g_slice_free (CoglDisplayWgl, display->winsys);
|
|
display->winsys = NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_display_setup (CoglDisplay *display,
|
|
CoglError **error)
|
|
{
|
|
CoglDisplayWgl *wgl_display;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE);
|
|
|
|
wgl_display = g_slice_new0 (CoglDisplayWgl);
|
|
display->winsys = wgl_display;
|
|
|
|
if (!create_window_class (display, error))
|
|
goto error;
|
|
|
|
if (!create_context (display, error))
|
|
goto error;
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
_cogl_winsys_display_destroy (display);
|
|
return FALSE;
|
|
}
|
|
|
|
static const char *
|
|
get_wgl_extensions_string (HDC dc)
|
|
{
|
|
const char * (APIENTRY *pf_wglGetExtensionsStringARB) (HDC);
|
|
const char * (APIENTRY *pf_wglGetExtensionsStringEXT) (void);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
/* According to the docs for these two extensions, you are supposed
|
|
to use wglGetProcAddress to detect their availability so
|
|
presumably it will return NULL if they are not available */
|
|
|
|
pf_wglGetExtensionsStringARB =
|
|
(void *) wglGetProcAddress ("wglGetExtensionsStringARB");
|
|
|
|
if (pf_wglGetExtensionsStringARB)
|
|
return pf_wglGetExtensionsStringARB (dc);
|
|
|
|
pf_wglGetExtensionsStringEXT =
|
|
(void *) wglGetProcAddress ("wglGetExtensionsStringEXT");
|
|
|
|
if (pf_wglGetExtensionsStringEXT)
|
|
return pf_wglGetExtensionsStringEXT ();
|
|
|
|
/* The WGL_EXT_swap_control is also advertised as a GL extension as
|
|
GL_EXT_SWAP_CONTROL so if the extension to get the list of WGL
|
|
extensions isn't supported then we can at least fake it to
|
|
support the swap control extension */
|
|
{
|
|
char **extensions = _cogl_context_get_gl_extensions (ctx);
|
|
CoglBool have_ext = _cogl_check_extension ("WGL_EXT_swap_control",
|
|
extensions);
|
|
g_strfreev (extensions);
|
|
if (have_ext)
|
|
return "WGL_EXT_swap_control";
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
update_winsys_features (CoglContext *context, CoglError **error)
|
|
{
|
|
CoglDisplayWgl *wgl_display = context->display->winsys;
|
|
CoglRendererWgl *wgl_renderer = context->display->renderer->winsys;
|
|
const char *wgl_extensions;
|
|
int i;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (wgl_display->wgl_context, FALSE);
|
|
|
|
if (!_cogl_context_update_features (context, error))
|
|
return FALSE;
|
|
|
|
memset (context->winsys_features, 0, sizeof (context->winsys_features));
|
|
|
|
context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
|
|
COGL_FLAGS_SET (context->features,
|
|
COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE);
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
|
|
TRUE);
|
|
|
|
wgl_extensions = get_wgl_extensions_string (wgl_display->dummy_dc);
|
|
|
|
if (wgl_extensions)
|
|
{
|
|
char **split_extensions =
|
|
g_strsplit (wgl_extensions, " ", 0 /* max_tokens */);
|
|
|
|
COGL_NOTE (WINSYS, " WGL Extensions: %s", wgl_extensions);
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++)
|
|
if (_cogl_feature_check (context->display->renderer,
|
|
"WGL", winsys_feature_data + i, 0, 0,
|
|
COGL_DRIVER_GL,
|
|
split_extensions,
|
|
wgl_renderer))
|
|
{
|
|
context->feature_flags |= winsys_feature_data[i].feature_flags;
|
|
if (winsys_feature_data[i].winsys_feature)
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
winsys_feature_data[i].winsys_feature,
|
|
TRUE);
|
|
}
|
|
|
|
g_strfreev (split_extensions);
|
|
}
|
|
|
|
/* We'll manually handle queueing dirty events in response to
|
|
* WM_PAINT messages */
|
|
COGL_FLAGS_SET (context->private_features,
|
|
COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
|
|
TRUE);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_context_init (CoglContext *context, CoglError **error)
|
|
{
|
|
context->winsys = g_new0 (CoglContextWgl, 1);
|
|
|
|
cogl_win32_renderer_add_filter (context->display->renderer,
|
|
win32_event_filter_cb,
|
|
context);
|
|
|
|
return update_winsys_features (context, error);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_context_deinit (CoglContext *context)
|
|
{
|
|
cogl_win32_renderer_remove_filter (context->display->renderer,
|
|
win32_event_filter_cb,
|
|
context);
|
|
|
|
g_free (context->winsys);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *fb;
|
|
CoglContext *context;
|
|
CoglContextWgl *wgl_context;
|
|
CoglDisplayWgl *wgl_display;
|
|
CoglOnscreenWgl *wgl_onscreen;
|
|
CoglRendererWgl *wgl_renderer;
|
|
|
|
/* The glx backend tries to bind the dummy context if onscreen ==
|
|
NULL, but this isn't really going to work because before checking
|
|
whether onscreen == NULL it reads the pointer to get the
|
|
context */
|
|
_COGL_RETURN_IF_FAIL (onscreen != NULL);
|
|
|
|
fb = COGL_FRAMEBUFFER (onscreen);
|
|
context = fb->context;
|
|
wgl_context = context->winsys;
|
|
wgl_display = context->display->winsys;
|
|
wgl_onscreen = onscreen->winsys;
|
|
wgl_renderer = context->display->renderer->winsys;
|
|
|
|
if (wgl_context->current_dc == wgl_onscreen->client_dc)
|
|
return;
|
|
|
|
wglMakeCurrent (wgl_onscreen->client_dc, wgl_display->wgl_context);
|
|
|
|
/* According to the specs for WGL_EXT_swap_control SwapInterval()
|
|
* applies to the current window not the context so we apply it here
|
|
* to ensure its up-to-date even for new windows.
|
|
*/
|
|
if (wgl_renderer->pf_wglSwapInterval)
|
|
{
|
|
if (fb->config.swap_throttled)
|
|
wgl_renderer->pf_wglSwapInterval (1);
|
|
else
|
|
wgl_renderer->pf_wglSwapInterval (0);
|
|
}
|
|
|
|
wgl_context->current_dc = wgl_onscreen->client_dc;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglContextWgl *wgl_context = context->winsys;
|
|
CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
|
|
CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
|
|
|
|
/* If we never successfully allocated then there's nothing to do */
|
|
if (wgl_onscreen == NULL)
|
|
return;
|
|
|
|
if (wgl_onscreen->client_dc)
|
|
{
|
|
if (wgl_context->current_dc == wgl_onscreen->client_dc)
|
|
_cogl_winsys_onscreen_bind (NULL);
|
|
|
|
ReleaseDC (win32_onscreen->hwnd, wgl_onscreen->client_dc);
|
|
}
|
|
|
|
if (!win32_onscreen->is_foreign_hwnd && win32_onscreen->hwnd)
|
|
{
|
|
/* Drop the pointer to the onscreen in the window so that any
|
|
further messages won't be processed */
|
|
SetWindowLongPtrW (win32_onscreen->hwnd, 0, (LONG_PTR) 0);
|
|
DestroyWindow (win32_onscreen->hwnd);
|
|
}
|
|
|
|
g_slice_free (CoglOnscreenWgl, onscreen->winsys);
|
|
onscreen->winsys = NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
|
|
CoglError **error)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglDisplay *display = context->display;
|
|
CoglDisplayWgl *wgl_display = display->winsys;
|
|
CoglOnscreenWgl *wgl_onscreen;
|
|
CoglOnscreenWin32 *win32_onscreen;
|
|
PIXELFORMATDESCRIPTOR pfd;
|
|
int pf;
|
|
HWND hwnd;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (wgl_display->wgl_context, FALSE);
|
|
|
|
/* XXX: Note we ignore the user's original width/height when given a
|
|
* foreign window. */
|
|
if (onscreen->foreign_hwnd)
|
|
{
|
|
RECT client_rect;
|
|
|
|
hwnd = onscreen->foreign_hwnd;
|
|
|
|
GetClientRect (hwnd, &client_rect);
|
|
|
|
_cogl_framebuffer_winsys_update_size (framebuffer,
|
|
client_rect.right,
|
|
client_rect.bottom);
|
|
}
|
|
else
|
|
{
|
|
int width, height;
|
|
|
|
width = COGL_FRAMEBUFFER (onscreen)->width;
|
|
height = COGL_FRAMEBUFFER (onscreen)->height;
|
|
|
|
/* The size of the window passed to CreateWindow for some reason
|
|
includes the window decorations so we need to compensate for
|
|
that */
|
|
width += GetSystemMetrics (SM_CXSIZEFRAME) * 2;
|
|
height += (GetSystemMetrics (SM_CYSIZEFRAME) * 2 +
|
|
GetSystemMetrics (SM_CYCAPTION));
|
|
|
|
hwnd = CreateWindowW ((LPWSTR) MAKEINTATOM (wgl_display->window_class),
|
|
L".",
|
|
WS_OVERLAPPEDWINDOW,
|
|
CW_USEDEFAULT, /* xpos */
|
|
CW_USEDEFAULT, /* ypos */
|
|
width,
|
|
height,
|
|
NULL, /* parent */
|
|
NULL, /* menu */
|
|
GetModuleHandle (NULL),
|
|
NULL /* lparam for the WM_CREATE message */);
|
|
|
|
if (hwnd == NULL)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Unable to create window");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Store a pointer back to the onscreen in the window extra data
|
|
so we can refer back to it quickly */
|
|
SetWindowLongPtrW (hwnd, 0, (LONG_PTR) onscreen);
|
|
}
|
|
|
|
onscreen->winsys = g_slice_new0 (CoglOnscreenWgl);
|
|
win32_onscreen = onscreen->winsys;
|
|
wgl_onscreen = onscreen->winsys;
|
|
|
|
win32_onscreen->hwnd = hwnd;
|
|
|
|
wgl_onscreen->client_dc = GetDC (hwnd);
|
|
|
|
/* Use the same pixel format as the dummy DC from the renderer */
|
|
pf = choose_pixel_format (&framebuffer->config,
|
|
wgl_onscreen->client_dc, &pfd);
|
|
|
|
if (pf == 0 || !SetPixelFormat (wgl_onscreen->client_dc, pf, &pfd))
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Error setting pixel format on the window");
|
|
|
|
_cogl_winsys_onscreen_deinit (onscreen);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
|
|
const int *rectangles,
|
|
int n_rectangles)
|
|
{
|
|
CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
|
|
|
|
SwapBuffers (wgl_onscreen->client_dc);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglContextWgl *wgl_context = context->winsys;
|
|
CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
|
|
|
|
if (wgl_context->current_dc != wgl_onscreen->client_dc)
|
|
return;
|
|
|
|
/* This will cause it to rebind the context and update the swap interval */
|
|
wgl_context->current_dc = NULL;
|
|
_cogl_winsys_onscreen_bind (onscreen);
|
|
}
|
|
|
|
static HWND
|
|
_cogl_winsys_onscreen_win32_get_window (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
|
|
return win32_onscreen->hwnd;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
|
|
CoglBool visibility)
|
|
{
|
|
CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
|
|
|
|
ShowWindow (win32_onscreen->hwnd, visibility ? SW_SHOW : SW_HIDE);
|
|
}
|
|
|
|
const CoglWinsysVtable *
|
|
_cogl_winsys_wgl_get_vtable (void)
|
|
{
|
|
static CoglBool vtable_inited = FALSE;
|
|
static CoglWinsysVtable vtable;
|
|
|
|
/* It would be nice if we could use C99 struct initializers here
|
|
like the GLX backend does. However this code is more likely to be
|
|
compiled using Visual Studio which (still!) doesn't support them
|
|
so we initialize it in code instead */
|
|
|
|
if (!vtable_inited)
|
|
{
|
|
memset (&vtable, 0, sizeof (vtable));
|
|
|
|
vtable.id = COGL_WINSYS_ID_WGL;
|
|
vtable.name = "WGL";
|
|
vtable.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address;
|
|
vtable.renderer_connect = _cogl_winsys_renderer_connect;
|
|
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
|
|
vtable.display_setup = _cogl_winsys_display_setup;
|
|
vtable.display_destroy = _cogl_winsys_display_destroy;
|
|
vtable.context_init = _cogl_winsys_context_init;
|
|
vtable.context_deinit = _cogl_winsys_context_deinit;
|
|
vtable.onscreen_init = _cogl_winsys_onscreen_init;
|
|
vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
|
|
vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
|
|
vtable.onscreen_swap_buffers_with_damage =
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage;
|
|
vtable.onscreen_update_swap_throttled =
|
|
_cogl_winsys_onscreen_update_swap_throttled;
|
|
vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility;
|
|
vtable.onscreen_win32_get_window = _cogl_winsys_onscreen_win32_get_window;
|
|
|
|
vtable_inited = TRUE;
|
|
}
|
|
|
|
return &vtable;
|
|
}
|