mutter/clutter/cogl
Neil Roberts 9083fc8e1f cogl-pango: Use a seperate cache of pipelines
Instead of creating just two materials (one for texturing and one for
solid primitives) the pango renderer now maintains a cache of
pipelines. The display list can request a pipeline for a texture from
the cache. The same pipeline cache is used by all display lists so
that the pipelines can be shared. This avoids changing the texture on
the material during a paint run.
2011-05-05 16:14:25 +01:00
..
build/autotools
cogl cogl-bitmap-private.h: Include cogl-bitmap.h 2011-05-05 16:09:01 +01:00
doc
examples Adds a way for Cogl to control event_mask of foreign wins 2011-05-05 15:05:42 +01:00
pango cogl-pango: Use a seperate cache of pipelines 2011-05-05 16:14:25 +01:00
po
autogen.sh
configure.ac
Makefile.am