mutter/clutter/egl/clutter-egl-headers.h
Damien Lespiau 70dc3ecbd6 egl: Fix the installed headers
• Use the public COGL_HAS_GLES[12] define instead of the HAVE_COGL_*
   ones which are private and defined in config.h,
 • Install clutter-egl-headers.h which is needed by clutter-egl.h,
 • Remove clutter-stage.h as it's uneeded and does not work since the
   single clutter.h include policy,
 • Install the egl headers into their own egl directory as the x11 and
   glx backends do. The include should then be <clutter/egl/clutter-egl.h>,
   so document it. It does not really break anything as nobody could
   have used those broken headers.
2010-09-03 11:13:35 +01:00

41 lines
1.2 KiB
C

/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __CLUTTER_EGL_HEADERS_H__
#define __CLUTTER_EGL_HEADERS_H__
#include <cogl/cogl.h>
#ifdef COGL_HAS_GLES2
#include <GLES2/gl2.h>
#include <EGL/egl.h>
#else /* COGL_HAS_GLES2 */
#include <GLES/gl.h>
#include <GLES/egl.h>
#endif /* COGL_HAS_GLES2 */
#ifdef COGL_HAS_GLES2
#define NativeDisplayType EGLNativeDisplayType
#define NativeWindowType EGLNativeWindowType
#endif /* COGL_HAS_GLES2 */
#endif /* __CLUTTER_EGL_HEADERS_H__ */