c50cb72748
The GLES2 wrapper no longer needs to generate any fragment shader state because the GLSL pipeline backend will always give the wrapper a custom fragment shader. This simplifies a lot of the state comparison done by the wrapper. The fog generation is also removed even though it's actually part of the vertex shader because only the fixed function pipeline backend actually calls the fog functions so it would be disabled when using any of the other backends anyway. We can fix this when the two shader backends also start generating vertex shaders.
378 lines
11 KiB
Makefile
378 lines
11 KiB
Makefile
include $(top_srcdir)/build/autotools/Makefile.am.silent
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# preamble
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NULL =
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SUBDIRS =
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BUILT_SOURCES =
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EXTRA_DIST =
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CLEANFILES =
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DISTCLEANFILES =
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noinst_LTLIBRARIES =
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INCLUDES = \
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-I$(top_srcdir) \
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-I$(top_srcdir)/clutter/cogl \
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-I$(srcdir)/tesselator \
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-I$(srcdir)/winsys \
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-I$(srcdir)/driver/$(COGL_DRIVER) \
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-I$(top_builddir)/clutter/cogl \
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$(NULL)
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AM_CPPFLAGS = \
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-DG_DISABLE_SINGLE_INCLUDES \
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-DG_DISABLE_DEPRECATED \
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-DG_LOG_DOMAIN=\"Cogl-$(COGL_WINSYS)\" \
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-DCLUTTER_COMPILATION \
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$(COGL_DEBUG_CFLAGS) \
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$(CLUTTER_DEBUG_CFLAGS) \
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$(NULL)
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AM_CFLAGS = $(CLUTTER_CFLAGS) $(MAINTAINER_CFLAGS)
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BUILT_SOURCES += cogl-defines.h
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DISTCLEANFILES += cogl-defines.h
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EXTRA_DIST += cogl-defines.h.in
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# pkg-config
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pc_files = \
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cogl-$(COGL_DRIVER)-$(CLUTTER_API_VERSION).pc \
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cogl-$(CLUTTER_API_VERSION).pc
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cogl-$(COGL_DRIVER)-$(CLUTTER_API_VERSION).pc: cogl-$(CLUTTER_API_VERSION).pc
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$(QUIET_GEN)cp -f $< $(@F)
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pkgconfigdir = $(libdir)/pkgconfig
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pkgconfig_DATA = $(pc_files)
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EXTRA_DIST += cogl.pc.in
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DISTCLEANFILES += $(pc_files)
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# public headers
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cogl_public_h = \
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$(srcdir)/cogl-object.h \
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$(srcdir)/cogl-bitmap.h \
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$(srcdir)/cogl-buffer.h \
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$(srcdir)/cogl-color.h \
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$(srcdir)/cogl-fixed.h \
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$(srcdir)/cogl-material-compat.h \
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$(srcdir)/cogl-pipeline.h \
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$(srcdir)/cogl-vector.h \
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$(srcdir)/cogl-matrix.h \
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$(srcdir)/cogl-offscreen.h \
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$(srcdir)/cogl-primitives.h \
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$(srcdir)/cogl-path.h \
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$(srcdir)/cogl-pixel-array.h \
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$(srcdir)/cogl-shader.h \
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$(srcdir)/cogl-texture.h \
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$(srcdir)/cogl-texture-3d.h \
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$(srcdir)/cogl-types.h \
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$(srcdir)/cogl-vertex-buffer.h \
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$(srcdir)/cogl-index-array.h \
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$(srcdir)/cogl-vertex-array.h \
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$(srcdir)/cogl-indices.h \
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$(srcdir)/cogl-vertex-attribute.h \
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$(srcdir)/cogl-primitive.h \
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$(srcdir)/cogl.h \
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$(NULL)
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cogl_experimental_h = \
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$(srcdir)/cogl2-path.h \
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$(NULL)
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# driver sources
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cogl_driver_sources =
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if COGL_DRIVER_GL
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cogl_driver_sources += \
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$(srcdir)/driver/gl/cogl-context-driver-gl.c \
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$(srcdir)/driver/gl/cogl-context-driver-gl.h \
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$(srcdir)/driver/gl/cogl-feature-functions-gl.h \
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$(srcdir)/driver/gl/cogl-gl.c \
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$(srcdir)/driver/gl/cogl-texture-driver-gl.c \
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$(NULL)
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endif
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if COGL_DRIVER_GLES
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cogl_driver_sources += \
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$(srcdir)/driver/gles/cogl-context-driver-gles.c \
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$(srcdir)/driver/gles/cogl-context-driver-gles.h \
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$(srcdir)/driver/gles/cogl-feature-functions-gles.h \
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$(srcdir)/driver/gles/cogl-gles.c \
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$(srcdir)/driver/gles/cogl-texture-driver-gles.c \
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$(NULL)
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if USE_GLES2_WRAPPER
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cogl_driver_sources += \
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$(srcdir)/driver/gles/cogl-gles2-wrapper.c \
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$(srcdir)/driver/gles/cogl-gles2-wrapper.h \
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$(NULL)
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BUILT_SOURCES += \
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cogl-fixed-vertex-shader.h \
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cogl-fixed-vertex-shader.c
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%.h: $(srcdir)/driver/gles/%.glsl
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/bin/sh $(top_srcdir)/build/stringify.sh -h $< > $@
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%.c: $(srcdir)/driver/gles/%.glsl
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/bin/sh $(top_srcdir)/build/stringify.sh $< > $@
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endif # USE_GLES2_WAPPER
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endif # COGL_DRIVER_GLES
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EXTRA_DIST += \
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$(srcdir)/driver/gles/cogl-fixed-vertex-shader.glsl \
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$(NULL)
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# winsys sources, common to all backends
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cogl_winsys_common_sources = \
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$(srcdir)/winsys/cogl-winsys.h \
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$(srcdir)/winsys/cogl-context-winsys.h \
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$(srcdir)/winsys/cogl-context-winsys.c \
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$(srcdir)/winsys/cogl-winsys-feature-functions.h \
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$(NULL)
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# tesselator sources
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cogl_tesselator_sources = \
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$(srcdir)/tesselator/dict-list.h \
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$(srcdir)/tesselator/dict.c \
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$(srcdir)/tesselator/dict.h \
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$(srcdir)/tesselator/geom.c \
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$(srcdir)/tesselator/geom.h \
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$(srcdir)/tesselator/gluos.h \
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$(srcdir)/tesselator/memalloc.h \
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$(srcdir)/tesselator/mesh.c \
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$(srcdir)/tesselator/mesh.h \
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$(srcdir)/tesselator/normal.c \
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$(srcdir)/tesselator/normal.h \
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$(srcdir)/tesselator/priorityq-heap.h \
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$(srcdir)/tesselator/priorityq-sort.h \
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$(srcdir)/tesselator/priorityq.c \
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$(srcdir)/tesselator/priorityq.h \
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$(srcdir)/tesselator/render.c \
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$(srcdir)/tesselator/render.h \
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$(srcdir)/tesselator/sweep.c \
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$(srcdir)/tesselator/sweep.h \
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$(srcdir)/tesselator/tess.c \
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$(srcdir)/tesselator/tess.h \
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$(srcdir)/tesselator/tesselator.h \
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$(srcdir)/tesselator/tessmono.c \
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$(srcdir)/tesselator/tessmono.h \
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$(srcdir)/tesselator/GL/glu.h \
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$(NULL)
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EXTRA_DIST += \
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$(srcdir)/tesselator/README \
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$(srcdir)/tesselator/priorityq-heap.c \
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$(NULL)
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# sources
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cogl_sources_c = \
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$(cogl_driver_sources) \
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$(cogl_winsys_common_sources) \
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$(cogl_tesselator_sources) \
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$(srcdir)/cogl-private.h \
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$(srcdir)/cogl-debug.h \
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$(srcdir)/cogl-debug-options.h \
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$(srcdir)/cogl-handle.h \
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$(srcdir)/cogl-context.h \
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$(srcdir)/cogl-context.c \
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$(srcdir)/cogl-internal.h \
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$(srcdir)/cogl.c \
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$(srcdir)/cogl-object-private.h \
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$(srcdir)/cogl-object.h \
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$(srcdir)/cogl-object.c \
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$(srcdir)/cogl-util.h \
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$(srcdir)/cogl-util.c \
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$(srcdir)/cogl-bitmap-private.h \
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$(srcdir)/cogl-bitmap.c \
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$(srcdir)/cogl-bitmap-fallback.c \
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$(srcdir)/cogl-primitives-private.h \
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$(srcdir)/cogl-primitives.h \
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$(srcdir)/cogl-primitives.c \
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$(srcdir)/cogl-path-private.h \
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$(srcdir)/cogl-path.h \
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$(srcdir)/cogl-path.c \
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$(srcdir)/cogl2-path.h \
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$(srcdir)/cogl2-path.c \
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$(srcdir)/cogl-bitmap-pixbuf.c \
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$(srcdir)/cogl-clip-stack.h \
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$(srcdir)/cogl-clip-stack.c \
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$(srcdir)/cogl-clip-state.h \
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$(srcdir)/cogl-clip-state.c \
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$(srcdir)/cogl-feature-private.h \
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$(srcdir)/cogl-feature-private.c \
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$(srcdir)/cogl-fixed.c \
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$(srcdir)/cogl-color-private.h \
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$(srcdir)/cogl-color.c \
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$(srcdir)/cogl-buffer-private.h \
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$(srcdir)/cogl-buffer.c \
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$(srcdir)/cogl-pixel-array-private.h \
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$(srcdir)/cogl-pixel-array.c \
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$(srcdir)/cogl-vertex-buffer-private.h \
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$(srcdir)/cogl-vertex-buffer.c \
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$(srcdir)/cogl-index-array-private.h \
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$(srcdir)/cogl-index-array.c \
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$(srcdir)/cogl-vertex-array-private.h \
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$(srcdir)/cogl-vertex-array.c \
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$(srcdir)/cogl-indices-private.h \
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$(srcdir)/cogl-indices.c \
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$(srcdir)/cogl-vertex-attribute-private.h \
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$(srcdir)/cogl-vertex-attribute.c \
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$(srcdir)/cogl-primitive-private.h \
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$(srcdir)/cogl-primitive.c \
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$(srcdir)/cogl-matrix.c \
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$(srcdir)/cogl-vector.c \
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$(srcdir)/cogl-matrix-private.h \
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$(srcdir)/cogl-matrix-stack.c \
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$(srcdir)/cogl-matrix-stack.h \
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$(srcdir)/cogl-pipeline.c \
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$(srcdir)/cogl-pipeline-private.h \
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$(srcdir)/cogl-pipeline-opengl.c \
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$(srcdir)/cogl-pipeline-opengl-private.h \
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$(srcdir)/cogl-pipeline-glsl.c \
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$(srcdir)/cogl-pipeline-glsl-private.h \
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$(srcdir)/cogl-pipeline-arbfp.c \
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$(srcdir)/cogl-pipeline-arbfp-private.h \
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$(srcdir)/cogl-pipeline-fixed.c \
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$(srcdir)/cogl-pipeline-fixed-private.h \
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$(srcdir)/cogl-material-compat.c \
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$(srcdir)/cogl-program.c \
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$(srcdir)/cogl-program-private.h \
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$(srcdir)/cogl-blend-string.c \
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$(srcdir)/cogl-blend-string.h \
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$(srcdir)/cogl-debug.c \
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$(srcdir)/cogl-sub-texture-private.h \
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$(srcdir)/cogl-texture-private.h \
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$(srcdir)/cogl-texture-2d-private.h \
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$(srcdir)/cogl-texture-2d-sliced-private.h \
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$(srcdir)/cogl-texture-3d-private.h \
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$(srcdir)/cogl-texture-driver.h \
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$(srcdir)/cogl-sub-texture.c \
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$(srcdir)/cogl-texture.c \
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$(srcdir)/cogl-texture-2d.c \
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$(srcdir)/cogl-texture-2d-sliced.c \
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$(srcdir)/cogl-texture-3d.c \
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$(srcdir)/cogl-texture-rectangle-private.h \
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$(srcdir)/cogl-texture-rectangle.c \
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$(srcdir)/cogl-rectangle-map.h \
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$(srcdir)/cogl-rectangle-map.c \
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$(srcdir)/cogl-atlas.h \
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$(srcdir)/cogl-atlas.c \
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$(srcdir)/cogl-atlas-texture-private.h \
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$(srcdir)/cogl-atlas-texture.c \
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$(srcdir)/cogl-spans.h \
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$(srcdir)/cogl-spans.c \
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$(srcdir)/cogl-journal-private.h \
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$(srcdir)/cogl-journal.c \
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$(srcdir)/cogl-framebuffer-private.h \
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$(srcdir)/cogl-framebuffer.c \
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$(srcdir)/cogl-matrix-mesa.h \
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$(srcdir)/cogl-matrix-mesa.c \
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$(srcdir)/cogl-profile.h \
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$(srcdir)/cogl-profile.c \
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$(srcdir)/cogl-bitmask.h \
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$(srcdir)/cogl-bitmask.c \
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$(srcdir)/cogl-shader-boilerplate.h \
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$(srcdir)/cogl-shader-private.h \
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$(srcdir)/cogl-shader.c \
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$(srcdir)/cogl-callback-list.h \
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$(srcdir)/cogl-callback-list.c \
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$(NULL)
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if SUPPORT_XLIB
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cogl_experimental_h += \
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$(srcdir)/winsys/cogl-texture-pixmap-x11.h
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-xlib.h \
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$(srcdir)/winsys/cogl-xlib.c \
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$(srcdir)/winsys/cogl-texture-pixmap-x11.c \
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$(srcdir)/winsys/cogl-texture-pixmap-x11-private.h
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endif
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if SUPPORT_GLX
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-glx.c
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endif
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if SUPPORT_EGL_PLATFORM_POWERVR_X11
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-egl.c
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endif
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if SUPPORT_EGL_PLATFORM_POWERVR_NULL
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-egl.c
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endif
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if SUPPORT_EGL_PLATFORM_POWERVR_GDL
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-egl.c
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endif
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if SUPPORT_EGL_PLATFORM_FRUITY
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-fruity.c
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endif
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if SUPPORT_EGL_PLATFORM_DRM_SURFACELESS
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-egl.c
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endif
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if SUPPORT_WIN32
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-win32.c
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endif
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if SUPPORT_OSX
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-osx.c
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endif
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EXTRA_DIST += stb_image.c
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# glib-mkenums rules
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glib_enum_h = cogl-enum-types.h
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glib_enum_c = cogl-enum-types.c
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glib_enum_headers = $(cogl_public_h)
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include $(top_srcdir)/build/autotools/Makefile.am.enums
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noinst_LTLIBRARIES += libclutter-cogl.la
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libclutter_cogl_la_LIBADD = -lm $(CLUTTER_LIBS)
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libclutter_cogl_la_SOURCES = $(cogl_sources_c)
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nodist_libclutter_cogl_la_SOURCES = $(BUILT_SOURCES)
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# Cogl installed headers
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cogl_headers = \
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$(cogl_public_h) \
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$(srcdir)/cogl-deprecated.h \
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$(NULL)
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coglincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
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coglinclude_HEADERS = $(cogl_headers) $(cogl_experimental_h)
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nodist_coglinclude_HEADERS = cogl-defines.h cogl-enum-types.h
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-include $(INTROSPECTION_MAKEFILE)
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INTROSPECTION_GIRS =
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if HAVE_INTROSPECTION
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Cogl-@CLUTTER_API_VERSION@.gir: libclutter-cogl.la Makefile
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Cogl_@CLUTTER_API_VERSION_AM@_gir_NAMESPACE = Cogl
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Cogl_@CLUTTER_API_VERSION_AM@_gir_VERSION = @CLUTTER_API_VERSION@
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Cogl_@CLUTTER_API_VERSION_AM@_gir_LIBS = libclutter-cogl.la
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Cogl_@CLUTTER_API_VERSION_AM@_gir_FILES = $(cogl_headers) cogl-enum-types.h
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Cogl_@CLUTTER_API_VERSION_AM@_gir_CFLAGS = $(INCLUDES) $(AM_CPPFLAGS)
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Cogl_@CLUTTER_API_VERSION_AM@_gir_INCLUDES = GL-1.0 GObject-2.0
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Cogl_@CLUTTER_API_VERSION_AM@_gir_EXPORT_PACKAGES = cogl-1.0
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Cogl_@CLUTTER_API_VERSION_AM@_gir_SCANNERFLAGS = --warn-all --c-include='cogl/cogl.h'
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INTROSPECTION_GIRS += Cogl-@CLUTTER_API_VERSION@.gir
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girdir = $(datadir)/gir-1.0
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gir_DATA = $(INTROSPECTION_GIRS)
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CLEANFILES += $(INTROSPECTION_GIRS)
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endif
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