8e65e510d4
OpenGL requires more hand holding in the driver regarding what pixel memory layouts can be written when calling glReadPixels(), compared to GLES2. Lets move the details of this logic to the corresponding backends, so in the future, the GLES2 backend can be adapted to handle more formats, without placing that logic in the generic layer. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2461> |
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cogl | ||
cogl-pango | ||
.gitignore | ||
cogl-config.h.meson | ||
cogl-mutter-config.h.in | ||
config-custom.h | ||
meson.build |