8e172aeecb
It makes sure we do not forget to zero the id and lets us avoid zero checks before. We use it for all new code, lets clean up the existing code base. https://gitlab.gnome.org/GNOME/mutter/merge_requests/947
246 lines
6.8 KiB
C
246 lines
6.8 KiB
C
#include <clutter/clutter.h>
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#include "test-conform-common.h"
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static const ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
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#ifdef COGL_HAS_XLIB
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#include <clutter/x11/clutter-x11.h>
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#include <cogl/cogl-texture-pixmap-x11.h>
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#define PIXMAP_WIDTH 512
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#define PIXMAP_HEIGHT 256
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#define GRID_SQUARE_SIZE 16
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/* Coordinates of a square that we'll update */
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#define PIXMAP_CHANGE_X 1
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#define PIXMAP_CHANGE_Y 1
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typedef struct _TestState
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{
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ClutterActor *stage;
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CoglHandle tfp;
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Pixmap pixmap;
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unsigned int frame_count;
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Display *display;
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} TestState;
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static Pixmap
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create_pixmap (TestState *state)
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{
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Pixmap pixmap;
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XGCValues gc_values = { 0, };
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GC black_gc, white_gc;
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int screen = DefaultScreen (state->display);
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int x, y;
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pixmap = XCreatePixmap (state->display,
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DefaultRootWindow (state->display),
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PIXMAP_WIDTH, PIXMAP_HEIGHT,
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DefaultDepth (state->display, screen));
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gc_values.foreground = BlackPixel (state->display, screen);
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black_gc = XCreateGC (state->display, pixmap, GCForeground, &gc_values);
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gc_values.foreground = WhitePixel (state->display, screen);
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white_gc = XCreateGC (state->display, pixmap, GCForeground, &gc_values);
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/* Draw a grid of alternative black and white rectangles to the
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pixmap */
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for (y = 0; y < PIXMAP_HEIGHT / GRID_SQUARE_SIZE; y++)
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for (x = 0; x < PIXMAP_WIDTH / GRID_SQUARE_SIZE; x++)
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XFillRectangle (state->display, pixmap,
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((x ^ y) & 1) ? black_gc : white_gc,
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x * GRID_SQUARE_SIZE,
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y * GRID_SQUARE_SIZE,
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GRID_SQUARE_SIZE,
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GRID_SQUARE_SIZE);
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XFreeGC (state->display, black_gc);
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XFreeGC (state->display, white_gc);
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return pixmap;
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}
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static void
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update_pixmap (TestState *state)
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{
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XGCValues gc_values = { 0, };
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GC black_gc;
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int screen = DefaultScreen (state->display);
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gc_values.foreground = BlackPixel (state->display, screen);
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black_gc = XCreateGC (state->display, state->pixmap,
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GCForeground, &gc_values);
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/* Fill in one the rectangles with black */
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XFillRectangle (state->display, state->pixmap,
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black_gc,
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PIXMAP_CHANGE_X * GRID_SQUARE_SIZE,
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PIXMAP_CHANGE_Y * GRID_SQUARE_SIZE,
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GRID_SQUARE_SIZE, GRID_SQUARE_SIZE);
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XFreeGC (state->display, black_gc);
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}
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static gboolean
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check_paint (TestState *state, int x, int y, int scale)
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{
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uint8_t *data, *p, update_value = 0;
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p = data = g_malloc (PIXMAP_WIDTH * PIXMAP_HEIGHT * 4);
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cogl_read_pixels (x, y, PIXMAP_WIDTH / scale, PIXMAP_HEIGHT / scale,
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COGL_READ_PIXELS_COLOR_BUFFER,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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data);
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for (y = 0; y < PIXMAP_HEIGHT / scale; y++)
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for (x = 0; x < PIXMAP_WIDTH / scale; x++)
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{
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int grid_x = x * scale / GRID_SQUARE_SIZE;
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int grid_y = y * scale / GRID_SQUARE_SIZE;
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/* If this is the updatable square then we'll let it be either
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color but we'll return which one it was */
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if (grid_x == PIXMAP_CHANGE_X && grid_y == PIXMAP_CHANGE_Y)
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{
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if (x % (GRID_SQUARE_SIZE / scale) == 0 &&
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y % (GRID_SQUARE_SIZE / scale) == 0)
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update_value = *p;
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else
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g_assert_cmpint (p[0], ==, update_value);
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g_assert (p[1] == update_value);
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g_assert (p[2] == update_value);
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p += 4;
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}
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else
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{
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uint8_t value = ((grid_x ^ grid_y) & 1) ? 0x00 : 0xff;
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g_assert_cmpint (*(p++), ==, value);
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g_assert_cmpint (*(p++), ==, value);
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g_assert_cmpint (*(p++), ==, value);
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p++;
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}
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}
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g_free (data);
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return update_value == 0x00;
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}
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/* We skip these frames first */
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#define FRAME_COUNT_BASE 5
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/* First paint the tfp with no mipmaps */
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#define FRAME_COUNT_NORMAL 6
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/* Then use mipmaps */
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#define FRAME_COUNT_MIPMAP 7
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/* After this frame will start waiting for the pixmap to change */
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#define FRAME_COUNT_UPDATED 8
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static void
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on_paint (ClutterActor *actor, TestState *state)
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{
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CoglHandle material;
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material = cogl_material_new ();
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cogl_material_set_layer (material, 0, state->tfp);
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if (state->frame_count == FRAME_COUNT_MIPMAP)
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{
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const CoglMaterialFilter min_filter =
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COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST;
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cogl_material_set_layer_filters (material, 0,
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min_filter,
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COGL_MATERIAL_FILTER_NEAREST);
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}
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else
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cogl_material_set_layer_filters (material, 0,
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COGL_MATERIAL_FILTER_NEAREST,
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COGL_MATERIAL_FILTER_NEAREST);
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cogl_set_source (material);
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cogl_rectangle (0, 0, PIXMAP_WIDTH, PIXMAP_HEIGHT);
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cogl_rectangle (0, PIXMAP_HEIGHT,
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PIXMAP_WIDTH / 4, PIXMAP_HEIGHT * 5 / 4);
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if (state->frame_count >= 5)
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{
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gboolean big_updated, small_updated;
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big_updated = check_paint (state, 0, 0, 1);
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small_updated = check_paint (state, 0, PIXMAP_HEIGHT, 4);
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g_assert (big_updated == small_updated);
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if (state->frame_count < FRAME_COUNT_UPDATED)
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g_assert (big_updated == FALSE);
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else if (state->frame_count == FRAME_COUNT_UPDATED)
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/* Change the pixmap and keep drawing until it updates */
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update_pixmap (state);
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else if (big_updated)
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/* If we successfully got the update then the test is over */
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clutter_main_quit ();
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}
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state->frame_count++;
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}
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static gboolean
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queue_redraw (void *stage)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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return TRUE;
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}
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#endif /* COGL_HAS_XLIB */
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void
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test_texture_pixmap_x11 (TestUtilsGTestFixture *fixture,
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void *data)
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{
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#ifdef COGL_HAS_XLIB
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TestState state;
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unsigned int idle_handler;
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unsigned long paint_handler;
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state.frame_count = 0;
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state.stage = clutter_stage_get_default ();
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state.display = clutter_x11_get_default_display ();
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state.pixmap = create_pixmap (&state);
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state.tfp = cogl_texture_pixmap_x11_new (state.pixmap, TRUE);
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clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
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paint_handler = g_signal_connect_after (state.stage, "paint",
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G_CALLBACK (on_paint), &state);
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idle_handler = g_idle_add (queue_redraw, state.stage);
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clutter_actor_show_all (state.stage);
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clutter_main ();
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g_clear_signal_handler (&paint_handler, state.stage);
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g_clear_handle_id (&idle_handler, g_source_remove);
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XFreePixmap (state.display, state.pixmap);
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if (cogl_test_verbose ())
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g_print ("OK\n");
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#else /* COGL_HAS_XLIB */
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if (cogl_test_verbose ())
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g_print ("Skipping\n");
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#endif /* COGL_HAS_XLIB */
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}
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