mutter/clutter/clutter/clutter.h
Naveen Kumar 12c02b3f1a clutter: Attach color state information to actors
ClutterColorState, that is a GObject. each ClutterActor would own
such an object, and it'd be set via a GObject property.
It would have an API to get the colorspace, whether the actor
content is in pq or not, and things like that.
if it is NULL, it will default to color state with sRGB colorspace.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2443>
2022-06-09 15:00:07 +00:00

120 lines
3.6 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __CLUTTER_H__
#define __CLUTTER_H__
#define __CLUTTER_H_INSIDE__
#include "clutter-types.h"
#include "clutter-action.h"
#include "clutter-actor.h"
#include "clutter-actor-meta.h"
#include "clutter-align-constraint.h"
#include "clutter-animatable.h"
#include "clutter-backend.h"
#include "clutter-bind-constraint.h"
#include "clutter-binding-pool.h"
#include "clutter-bin-layout.h"
#include "clutter-blur-effect.h"
#include "clutter-box-layout.h"
#include "clutter-brightness-contrast-effect.h"
#include "clutter-cairo.h"
#include "clutter-canvas.h"
#include "clutter-child-meta.h"
#include "clutter-click-action.h"
#include "clutter-clone.h"
#include "clutter-color.h"
#include "clutter-color-state.h"
#include "clutter-color-static.h"
#include "clutter-colorize-effect.h"
#include "clutter-constraint.h"
#include "clutter-container.h"
#include "clutter-content.h"
#include "clutter-deform-effect.h"
#include "clutter-desaturate-effect.h"
#include "clutter-effect.h"
#include "clutter-enums.h"
#include "clutter-enum-types.h"
#include "clutter-event.h"
#include "clutter-fixed-layout.h"
#include "clutter-flow-layout.h"
#include "clutter-frame-clock.h"
#include "clutter-frame.h"
#include "clutter-gesture-action.h"
#include "clutter-grab.h"
#include "clutter-grid-layout.h"
#include "clutter-image.h"
#include "clutter-input-device.h"
#include "clutter-input-device-tool.h"
#include "clutter-input-method.h"
#include "clutter-input-focus.h"
#include "clutter-interval.h"
#include "clutter-keyframe-transition.h"
#include "clutter-keymap.h"
#include "clutter-keysyms.h"
#include "clutter-layout-manager.h"
#include "clutter-layout-meta.h"
#include "clutter-macros.h"
#include "clutter-main.h"
#include "clutter-offscreen-effect.h"
#include "clutter-page-turn-effect.h"
#include "clutter-paint-nodes.h"
#include "clutter-paint-node.h"
#include "clutter-pan-action.h"
#include "clutter-path-constraint.h"
#include "clutter-path.h"
#include "clutter-property-transition.h"
#include "clutter-rotate-action.h"
#include "clutter-scriptable.h"
#include "clutter-script.h"
#include "clutter-scroll-actor.h"
#include "clutter-settings.h"
#include "clutter-shader-effect.h"
#include "clutter-shader-types.h"
#include "clutter-swipe-action.h"
#include "clutter-snap-constraint.h"
#include "clutter-stage.h"
#include "clutter-stage-manager.h"
#include "clutter-stage-view.h"
#include "clutter-tap-action.h"
#include "clutter-text.h"
#include "clutter-texture-content.h"
#include "clutter-timeline.h"
#include "clutter-transition-group.h"
#include "clutter-transition.h"
#include "clutter-units.h"
#include "clutter-virtual-input-device.h"
#include "clutter-zoom-action.h"
#include "clutter-deprecated.h"
#include "clutter-autocleanups.h"
#undef __CLUTTER_H_INSIDE__
#endif /* __CLUTTER_H__ */