mutter/cogl/driver/gles
Robert Bragg 8d80a88e14 cogl-program: Adds use_uniform_xyz methods
Instead of exposing an API that provides an OpenGL state machine style
where you first have to bind the program to the context using
cogl_program_use() followed by updating uniforms using
cogl_program_uniform_xyz we now have uniform setter methods that take an
explicit CoglHandle for the program.

This deprecates cogl_program_use and all the cogl_program_uniform
variants and provides the following replacements:
    cogl_program_set_uniform_1i
    cogl_program_set_uniform_1f
    cogl_program_set_uniform_int
    cogl_program_set_uniform_float
    cogl_program_set_uniform_matrix
2010-08-12 16:50:46 +01:00
..
cogl-context-driver.c cogl-gles2: Prefix internal GLES 2 wrapper symbols with _ 2010-06-11 16:06:31 +01:00
cogl-context-driver.h cogl: Introduce private feature flags and check for ARB_fp 2010-06-09 15:19:30 +01:00
cogl-feature-functions.h Add a Cogl texture 3D backend 2010-07-13 14:28:52 +01:00
cogl-fixed-fragment-shader.glsl cogl-gles2: Prefix internal GLES 2 wrapper symbols with _ 2010-06-11 16:06:31 +01:00
cogl-fixed-vertex-shader.glsl cogl-material: Add a property for setting the point size 2010-07-08 16:34:30 +01:00
cogl-gles2-wrapper.c gles2: Have CoglProgram track uniforms per program 2010-08-03 15:00:04 +01:00
cogl-gles2-wrapper.h gles2: Have CoglProgram track uniforms per program 2010-08-03 15:00:04 +01:00
cogl-program.c cogl-program: Adds use_uniform_xyz methods 2010-08-12 16:50:46 +01:00
cogl-program.h gles2: Have CoglProgram track uniforms per program 2010-08-03 15:00:04 +01:00
cogl-texture-driver.c Add an internal _cogl_bitmap_new_from_buffer 2010-07-15 17:27:15 +01:00
cogl.c cogl-material: Add support for point sprites 2010-07-08 16:34:30 +01:00
Makefile.am cogl-shader: unifies the driver/{gl,gles} shader files 2010-08-03 12:41:37 +01:00
stringify.sh Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00