19058afe82
wrapped in reference-counted CoglHandles instead. * clutter/cogl/gl/cogl-shader.c: * clutter/cogl/gl/cogl-shader.h: * clutter/cogl/gl/cogl-program.c: * clutter/cogl/gl/cogl-program.h: New files to hold the shader and program functions. * clutter/cogl/gl/cogl.c: Removed shader and program functions. * clutter/cogl/common/cogl-handle.h: New header to define COGL_HANDLE_DEFINE which helps build functions to create reference-counted handles. This reduces the amount of duplicated code. * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE from cogl-handle.h to avoid duplicating some of the common code. * clutter/cogl/gles/cogl-defines.h.in: * clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle * clutter/cogl/gl/cogl-context.h: Added handle arrays for programs and shaders. * clutter/cogl/gl/cogl-context.c (cogl_create_context): Added initialisers for shader_handles and program_handles. (cogl_destroy_context): Added calls to g_array_free for all handle arrays. * clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added cogl-{program,shader}.{c,h} * clutter/cogl/common/Makefile.am (libclutter_cogl_common_la_SOURCES): Added cogl-handle.h * clutter/cogl/gles/cogl.c: * clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in CoglHandles instead of COGLhandles. cogl_program_destroy and cogl_shader_destroy is now replaced with cogl_program_unref and cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also added. * clutter/clutter-shader.c: Converted to use CoglHandles for the programs and shaders instead of COGLhandles. * cogl/cogl-sections.txt: Added cogl_shader_ref, cogl_shader_unref, cogl_is_shader, cogl_program_ref, cogl_program_unref, cogl_is_program and cogl_is_offscreen.
137 lines
3.5 KiB
C
137 lines
3.5 KiB
C
/*
|
|
* Clutter COGL
|
|
*
|
|
* A basic GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2008 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "cogl.h"
|
|
#include "cogl-shader.h"
|
|
#include "cogl-internal.h"
|
|
#include "cogl-context.h"
|
|
#include "cogl-handle.h"
|
|
|
|
#include <glib.h>
|
|
|
|
/* Expecting ARB functions not to be defined */
|
|
#define glCreateShaderObjectARB ctx->pf_glCreateShaderObjectARB
|
|
#define glGetObjectParameterivARB ctx->pf_glGetObjectParameterivARB
|
|
#define glGetInfoLogARB ctx->pf_glGetInfoLogARB
|
|
#define glCompileShaderARB ctx->pf_glCompileShaderARB
|
|
#define glShaderSourceARB ctx->pf_glShaderSourceARB
|
|
#define glDeleteObjectARB ctx->pf_glDeleteObjectARB
|
|
|
|
static void _cogl_shader_free (CoglShader *shader);
|
|
|
|
COGL_HANDLE_DEFINE (Shader, shader, shader_handles);
|
|
|
|
static void
|
|
_cogl_shader_free (CoglShader *shader)
|
|
{
|
|
/* Frees shader resources but its handle is not
|
|
released! Do that separately before this! */
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
glDeleteObjectARB (shader->gl_handle);
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_create_shader (COGLenum shaderType)
|
|
{
|
|
CoglShader *shader;
|
|
|
|
_COGL_GET_CONTEXT (ctx, 0);
|
|
|
|
shader = g_slice_new (CoglShader);
|
|
shader->ref_count = 1;
|
|
shader->gl_handle = glCreateShaderObjectARB (shaderType);
|
|
|
|
COGL_HANDLE_DEBUG_NEW (shader, shader);
|
|
|
|
return _cogl_shader_handle_new (shader);
|
|
}
|
|
|
|
void
|
|
cogl_shader_source (CoglHandle handle,
|
|
const gchar *source)
|
|
{
|
|
CoglShader *shader;
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (!cogl_is_shader (handle))
|
|
return;
|
|
|
|
shader = _cogl_shader_pointer_from_handle (handle);
|
|
|
|
glShaderSourceARB (shader->gl_handle, 1, &source, NULL);
|
|
}
|
|
|
|
void
|
|
cogl_shader_compile (CoglHandle handle)
|
|
{
|
|
CoglShader *shader;
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (!cogl_is_shader (handle))
|
|
return;
|
|
|
|
shader = _cogl_shader_pointer_from_handle (handle);
|
|
|
|
glCompileShaderARB (shader->gl_handle);
|
|
}
|
|
|
|
void
|
|
cogl_shader_get_info_log (CoglHandle handle,
|
|
guint size,
|
|
gchar *buffer)
|
|
{
|
|
CoglShader *shader;
|
|
COGLint len;
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (!cogl_is_shader (handle))
|
|
return;
|
|
|
|
shader = _cogl_shader_pointer_from_handle (handle);
|
|
|
|
glGetInfoLogARB (shader->gl_handle, size-1, &len, buffer);
|
|
buffer[len]='\0';
|
|
}
|
|
|
|
void
|
|
cogl_shader_get_parameteriv (CoglHandle handle,
|
|
COGLenum pname,
|
|
COGLint *dest)
|
|
{
|
|
CoglShader *shader;
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (!cogl_is_shader (handle))
|
|
return;
|
|
|
|
shader = _cogl_shader_pointer_from_handle (handle);
|
|
|
|
glGetObjectParameterivARB (shader->gl_handle, pname, dest);
|
|
}
|