mutter/clutter/clutter/clutter-virtual-input-device.c
Bilal Elmoussaoui b852bbba47 cleanup: Stop translating nick/blurb for pspecs
As those strings are intended to be used by some UI but nothing uses
that in reality except GStreamer.
So drop them similar to what GTK did at
https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/4717

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3101>
2023-07-19 11:33:59 +00:00

294 lines
10 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2016 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Jonas Ådahl <jadahl@gmail.com>
*/
#include "clutter-build-config.h"
#include <glib-object.h>
#include "clutter-virtual-input-device.h"
#include "clutter-enum-types.h"
#include "clutter-private.h"
#include "clutter-seat.h"
enum
{
PROP_0,
PROP_SEAT,
PROP_DEVICE_TYPE,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
typedef struct _ClutterVirtualInputDevicePrivate
{
ClutterSeat *seat;
ClutterInputDeviceType device_type;
} ClutterVirtualInputDevicePrivate;
G_DEFINE_TYPE_WITH_PRIVATE (ClutterVirtualInputDevice,
clutter_virtual_input_device,
G_TYPE_OBJECT)
void
clutter_virtual_input_device_notify_relative_motion (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
double dx,
double dy)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
klass->notify_relative_motion (virtual_device, time_us, dx, dy);
}
void
clutter_virtual_input_device_notify_absolute_motion (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
double x,
double y)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
klass->notify_absolute_motion (virtual_device, time_us, x, y);
}
void
clutter_virtual_input_device_notify_button (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
uint32_t button,
ClutterButtonState button_state)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
klass->notify_button (virtual_device, time_us, button, button_state);
}
void
clutter_virtual_input_device_notify_key (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
uint32_t key,
ClutterKeyState key_state)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
klass->notify_key (virtual_device, time_us, key, key_state);
}
void
clutter_virtual_input_device_notify_keyval (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
uint32_t keyval,
ClutterKeyState key_state)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
klass->notify_keyval (virtual_device, time_us, keyval, key_state);
}
void
clutter_virtual_input_device_notify_discrete_scroll (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
ClutterScrollDirection direction,
ClutterScrollSource scroll_source)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
klass->notify_discrete_scroll (virtual_device, time_us,
direction, scroll_source);
}
void
clutter_virtual_input_device_notify_scroll_continuous (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
double dx,
double dy,
ClutterScrollSource scroll_source,
ClutterScrollFinishFlags finish_flags)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
klass->notify_scroll_continuous (virtual_device, time_us,
dx, dy, scroll_source, finish_flags);
}
void
clutter_virtual_input_device_notify_touch_down (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
int slot,
double x,
double y)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
g_return_if_fail (CLUTTER_IS_VIRTUAL_INPUT_DEVICE (virtual_device));
g_return_if_fail (slot >= 0 &&
slot < CLUTTER_VIRTUAL_INPUT_DEVICE_MAX_TOUCH_SLOTS);
klass->notify_touch_down (virtual_device, time_us,
slot, x, y);
}
void
clutter_virtual_input_device_notify_touch_motion (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
int slot,
double x,
double y)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
g_return_if_fail (CLUTTER_IS_VIRTUAL_INPUT_DEVICE (virtual_device));
g_return_if_fail (slot >= 0 &&
slot < CLUTTER_VIRTUAL_INPUT_DEVICE_MAX_TOUCH_SLOTS);
klass->notify_touch_motion (virtual_device, time_us,
slot, x, y);
}
void
clutter_virtual_input_device_notify_touch_up (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
int slot)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
g_return_if_fail (CLUTTER_IS_VIRTUAL_INPUT_DEVICE (virtual_device));
g_return_if_fail (slot >= 0 &&
slot < CLUTTER_VIRTUAL_INPUT_DEVICE_MAX_TOUCH_SLOTS);
klass->notify_touch_up (virtual_device, time_us,
slot);
}
int
clutter_virtual_input_device_get_device_type (ClutterVirtualInputDevice *virtual_device)
{
ClutterVirtualInputDevicePrivate *priv =
clutter_virtual_input_device_get_instance_private (virtual_device);
return priv->device_type;
}
/**
* clutter_virtual_input_device_get_seat:
*
* Returns: (transfer none): The seat of the virtual input device
*/
ClutterSeat *
clutter_virtual_input_device_get_seat (ClutterVirtualInputDevice *virtual_device)
{
ClutterVirtualInputDevicePrivate *priv =
clutter_virtual_input_device_get_instance_private (virtual_device);
return priv->seat;
}
static void
clutter_virtual_input_device_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterVirtualInputDevice *virtual_device =
CLUTTER_VIRTUAL_INPUT_DEVICE (object);
ClutterVirtualInputDevicePrivate *priv =
clutter_virtual_input_device_get_instance_private (virtual_device);
switch (prop_id)
{
case PROP_SEAT:
g_value_set_object (value, priv->seat);
break;
case PROP_DEVICE_TYPE:
g_value_set_enum (value, priv->device_type);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_virtual_input_device_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterVirtualInputDevice *virtual_device =
CLUTTER_VIRTUAL_INPUT_DEVICE (object);
ClutterVirtualInputDevicePrivate *priv =
clutter_virtual_input_device_get_instance_private (virtual_device);
switch (prop_id)
{
case PROP_SEAT:
priv->seat = g_value_get_object (value);
break;
case PROP_DEVICE_TYPE:
priv->device_type = g_value_get_enum (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_virtual_input_device_init (ClutterVirtualInputDevice *virtual_device)
{
}
static void
clutter_virtual_input_device_class_init (ClutterVirtualInputDeviceClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->get_property = clutter_virtual_input_device_get_property;
object_class->set_property = clutter_virtual_input_device_set_property;
obj_props[PROP_SEAT] =
g_param_spec_object ("seat", NULL, NULL,
CLUTTER_TYPE_SEAT,
CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
obj_props[PROP_DEVICE_TYPE] =
g_param_spec_enum ("device-type", NULL, NULL,
CLUTTER_TYPE_INPUT_DEVICE_TYPE,
CLUTTER_POINTER_DEVICE,
CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_properties (object_class, PROP_LAST, obj_props);
}