159 lines
6.5 KiB
C
159 lines
6.5 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CLUTTER_MAIN_H__
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#define __CLUTTER_MAIN_H__
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#include <clutter/clutter-actor.h>
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#include <clutter/clutter-stage.h>
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#include <pango/pango.h>
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G_BEGIN_DECLS
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typedef enum
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{
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CLUTTER_DEBUG_MISC = 1 << 0,
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CLUTTER_DEBUG_ACTOR = 1 << 1,
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CLUTTER_DEBUG_TEXTURE = 1 << 2,
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CLUTTER_DEBUG_EVENT = 1 << 3,
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CLUTTER_DEBUG_PAINT = 1 << 4,
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CLUTTER_DEBUG_PANGO = 1 << 5,
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CLUTTER_DEBUG_BACKEND = 1 << 6,
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CLUTTER_DEBUG_SCHEDULER = 1 << 7,
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CLUTTER_DEBUG_SCRIPT = 1 << 8,
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CLUTTER_DEBUG_SHADER = 1 << 9,
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CLUTTER_DEBUG_MULTISTAGE = 1 << 10,
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CLUTTER_DEBUG_ANIMATION = 1 << 11,
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CLUTTER_DEBUG_LAYOUT = 1 << 12,
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CLUTTER_DEBUG_PICK = 1 << 13,
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CLUTTER_DEBUG_EVENTLOOP = 1 << 14,
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CLUTTER_DEBUG_CLIPPING = 1 << 15,
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CLUTTER_DEBUG_OOB_TRANSFORMS = 1 << 16,
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CLUTTER_DEBUG_FRAME_TIMINGS = 1 << 17,
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CLUTTER_DEBUG_DETAILED_TRACE = 1 << 18,
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CLUTTER_DEBUG_GRABS = 1 << 19,
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CLUTTER_DEBUG_FRAME_CLOCK = 1 << 20,
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} ClutterDebugFlag;
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typedef enum
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{
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CLUTTER_DEBUG_NOP_PICKING = 1 << 0,
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} ClutterPickDebugFlag;
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typedef enum
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{
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CLUTTER_DEBUG_DISABLE_SWAP_EVENTS = 1 << 0,
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CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS = 1 << 1,
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CLUTTER_DEBUG_REDRAWS = 1 << 2,
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CLUTTER_DEBUG_PAINT_VOLUMES = 1 << 3,
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CLUTTER_DEBUG_DISABLE_CULLING = 1 << 4,
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CLUTTER_DEBUG_DISABLE_OFFSCREEN_REDIRECT = 1 << 5,
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CLUTTER_DEBUG_CONTINUOUS_REDRAW = 1 << 6,
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CLUTTER_DEBUG_PAINT_DEFORM_TILES = 1 << 7,
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CLUTTER_DEBUG_PAINT_DAMAGE_REGION = 1 << 8,
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CLUTTER_DEBUG_DISABLE_DYNAMIC_MAX_RENDER_TIME = 1 << 9,
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CLUTTER_DEBUG_PAINT_MAX_RENDER_TIME = 1 << 10,
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} ClutterDrawDebugFlag;
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/**
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* CLUTTER_PRIORITY_REDRAW:
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*
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* Priority of the redraws. This is chosen to be lower than the GTK+
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* redraw and resize priorities, because in application with both
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* GTK+ and Clutter it's more likely that the Clutter part will be
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* continually animating (and thus able to starve GTK+) than
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* vice-versa.
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*/
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#define CLUTTER_PRIORITY_REDRAW (G_PRIORITY_HIGH_IDLE + 50)
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CLUTTER_EXPORT
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void clutter_do_event (ClutterEvent *event);
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/* Debug utility functions */
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CLUTTER_EXPORT
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gboolean clutter_get_accessibility_enabled (void);
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CLUTTER_EXPORT
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void clutter_disable_accessibility (void);
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/* Threading functions */
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CLUTTER_EXPORT
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guint clutter_threads_add_idle (GSourceFunc func,
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gpointer data);
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CLUTTER_EXPORT
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guint clutter_threads_add_idle_full (gint priority,
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GSourceFunc func,
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gpointer data,
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GDestroyNotify notify);
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CLUTTER_EXPORT
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guint clutter_threads_add_timeout (guint interval,
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GSourceFunc func,
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gpointer data);
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CLUTTER_EXPORT
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guint clutter_threads_add_timeout_full (gint priority,
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guint interval,
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GSourceFunc func,
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gpointer data,
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GDestroyNotify notify);
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CLUTTER_EXPORT
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guint clutter_threads_add_repaint_func (GSourceFunc func,
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gpointer data,
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GDestroyNotify notify);
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CLUTTER_EXPORT
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guint clutter_threads_add_repaint_func_full (ClutterRepaintFlags flags,
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GSourceFunc func,
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gpointer data,
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GDestroyNotify notify);
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CLUTTER_EXPORT
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void clutter_threads_remove_repaint_func (guint handle_id);
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CLUTTER_EXPORT
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PangoFontMap * clutter_get_font_map (void);
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CLUTTER_EXPORT
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ClutterTextDirection clutter_get_default_text_direction (void);
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CLUTTER_EXPORT
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void clutter_add_debug_flags (ClutterDebugFlag debug_flags,
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ClutterDrawDebugFlag draw_flags,
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ClutterPickDebugFlag pick_flags);
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CLUTTER_EXPORT
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void clutter_remove_debug_flags (ClutterDebugFlag debug_flags,
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ClutterDrawDebugFlag draw_flags,
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ClutterPickDebugFlag pick_flags);
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CLUTTER_EXPORT
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void clutter_debug_set_max_render_time_constant (int max_render_time_constant_us);
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CLUTTER_EXPORT
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ClutterTextDirection clutter_get_text_direction (void);
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G_END_DECLS
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#endif /* _CLUTTER_MAIN_H__ */
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