mutter/examples/cogl-sdl2-hello.c
Neil Roberts 8282cee367 Update some of the examples to use the dirty callback
This updates Cogland and the three hello examples to use the dirty
callback. For Cogland, this removes the manual handling of X events
and for the other examples it removes the need to redraw continously.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 108e3c548b7866190845f163c84a05212718bd70)
2013-05-30 13:43:00 +01:00

169 lines
3.9 KiB
C

#include <cogl/cogl.h>
#include <stdio.h>
#include <SDL.h>
/* This short example is just to demonstrate mixing SDL with Cogl as a
simple way to get portable support for events */
typedef struct Data
{
CoglPrimitive *triangle;
CoglPipeline *pipeline;
float center_x, center_y;
CoglFramebuffer *fb;
CoglBool quit;
CoglBool redraw_queued;
CoglBool ready_to_draw;
} Data;
static void
redraw (Data *data)
{
CoglFramebuffer *fb = data->fb;
cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
cogl_framebuffer_push_matrix (fb);
cogl_framebuffer_translate (fb, data->center_x, -data->center_y, 0.0f);
cogl_framebuffer_draw_primitive (fb, data->pipeline, data->triangle);
cogl_framebuffer_pop_matrix (fb);
cogl_onscreen_swap_buffers (COGL_ONSCREEN (fb));
}
static void
dirty_cb (CoglOnscreen *onscreen,
const CoglOnscreenDirtyInfo *info,
void *user_data)
{
Data *data = user_data;
data->redraw_queued = TRUE;
}
static void
handle_event (Data *data, SDL_Event *event)
{
switch (event->type)
{
case SDL_WINDOWEVENT:
switch (event->window.event)
{
case SDL_WINDOWEVENT_CLOSE:
data->quit = TRUE;
break;
}
break;
case SDL_MOUSEMOTION:
{
int width =
cogl_framebuffer_get_width (COGL_FRAMEBUFFER (data->fb));
int height =
cogl_framebuffer_get_height (COGL_FRAMEBUFFER (data->fb));
data->center_x = event->motion.x * 2.0f / width - 1.0f;
data->center_y = event->motion.y * 2.0f / height - 1.0f;
data->redraw_queued = TRUE;
}
break;
case SDL_QUIT:
data->quit = TRUE;
break;
}
}
static void
frame_cb (CoglOnscreen *onscreen,
CoglFrameEvent event,
CoglFrameInfo *info,
void *user_data)
{
Data *data = user_data;
if (event == COGL_FRAME_EVENT_SYNC)
data->ready_to_draw = TRUE;
}
int
main (int argc, char **argv)
{
CoglContext *ctx;
CoglOnscreen *onscreen;
CoglError *error = NULL;
CoglVertexP2C4 triangle_vertices[] = {
{0, 0.7, 0xff, 0x00, 0x00, 0xff},
{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
};
Data data;
SDL_Event event;
ctx = cogl_sdl_context_new (SDL_USEREVENT, &error);
if (!ctx)
{
fprintf (stderr, "Failed to create context: %s\n", error->message);
return 1;
}
onscreen = cogl_onscreen_new (ctx, 800, 600);
data.fb = COGL_FRAMEBUFFER (onscreen);
cogl_onscreen_add_frame_callback (onscreen,
frame_cb,
&data,
NULL /* destroy callback */);
cogl_onscreen_add_dirty_callback (onscreen,
dirty_cb,
&data,
NULL /* destroy callback */);
data.center_x = 0.0f;
data.center_y = 0.0f;
data.quit = FALSE;
/* In SDL2, setting resizable only works before allocating the
* onscreen */
cogl_onscreen_set_resizable (onscreen, TRUE);
cogl_onscreen_show (onscreen);
data.triangle = cogl_primitive_new_p2c4 (ctx, COGL_VERTICES_MODE_TRIANGLES,
3, triangle_vertices);
data.pipeline = cogl_pipeline_new (ctx);
data.redraw_queued = FALSE;
data.ready_to_draw = TRUE;
while (!data.quit)
{
if (!SDL_PollEvent (&event))
{
if (data.redraw_queued && data.ready_to_draw)
{
redraw (&data);
data.redraw_queued = FALSE;
data.ready_to_draw = FALSE;
continue;
}
cogl_sdl_idle (ctx);
if (!SDL_WaitEvent (&event))
{
fprintf (stderr, "Error waiting for SDL events");
return 1;
}
}
handle_event (&data, &event);
cogl_sdl_handle_event (ctx, &event);
}
cogl_object_unref (ctx);
return 0;
}