5b40709270
* clutter/clutter-event.c (clutter_event_copy): Take an extra reference on the related actor in ClutterEventCrossing that we explicitly unref in clutter_event_free(). (#714, Neil Roberts)
478 lines
10 KiB
C
478 lines
10 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-keysyms-table.h"
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#include "clutter-event.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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/**
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* SECTION:clutter-event
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* @short_description: User and window system events
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*
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* Windowing events handled by Clutter.
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*/
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/**
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* clutter_event_type:
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* @event: a #ClutterEvent
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*
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* Retrieves the type of the event.
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*
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* Return value: a #ClutterEventType
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*/
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ClutterEventType
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clutter_event_type (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, CLUTTER_NOTHING);
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return event->type;
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}
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/**
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* clutter_event_get_time:
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* @event: a #ClutterEvent
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*
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* Retrieves the time of the event.
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*
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* Return value: the time of the event, or %CLUTTER_CURRENT_TIME
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*
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* Since: 0.4
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*/
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guint32
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clutter_event_get_time (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, CLUTTER_CURRENT_TIME);
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return event->any.time;
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}
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/**
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* clutter_event_get_state:
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* @event: a #ClutterEvent
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*
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* Retrieves the modifier state of the event.
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*
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* Return value: the modifier state parameter, or 0
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*
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* Since: 0.4
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*/
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ClutterModifierType
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clutter_event_get_state (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, 0);
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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return event->key.modifier_state;
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case CLUTTER_BUTTON_PRESS:
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return event->button.modifier_state;
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case CLUTTER_MOTION:
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return event->motion.modifier_state;
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case CLUTTER_SCROLL:
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return event->scroll.modifier_state;
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default:
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break;
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}
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return 0;
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}
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/**
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* clutter_event_get_coords:
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* @event: a #ClutterEvent
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* @x: return location for the X coordinate
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* @y: return location for the Y coordinate
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*
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* Retrieves the coordinates of @event and puts them into @x and @y.
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*
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* Since: 0.4
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*/
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void
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clutter_event_get_coords (ClutterEvent *event,
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gint *x,
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gint *y)
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{
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gint event_x, event_y;
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g_return_if_fail (event != NULL);
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event_x = event_y = 0;
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switch (event->type)
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{
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case CLUTTER_NOTHING:
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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case CLUTTER_STAGE_STATE:
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case CLUTTER_DESTROY_NOTIFY:
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case CLUTTER_CLIENT_MESSAGE:
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case CLUTTER_DELETE:
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case CLUTTER_ENTER:
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case CLUTTER_LEAVE:
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break;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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event_x = event->button.x;
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event_y = event->button.y;
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break;
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case CLUTTER_MOTION:
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event_x = event->motion.x;
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event_y = event->motion.y;
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break;
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case CLUTTER_SCROLL:
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event_x = event->scroll.x;
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event_y = event->scroll.y;
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break;
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}
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if (x)
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*x = event_x;
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if (y)
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*y = event_y;
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}
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/**
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* clutter_event_get_source:
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* @event: a #ClutterEvent
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*
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* Retrieves the source #ClutterActor the event originated from, or
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* NULL if the event has no source.
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*
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* Return value: a #ClutterActor
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*
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* Since: 0.6
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*/
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ClutterActor*
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clutter_event_get_source (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, NULL);
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return event->any.source;
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}
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/**
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* clutter_button_event_button:
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* @buttev: a #ClutterButtonEvent
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*
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* Retrieve the button number of the event.
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*
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* Return value: the button number.
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*
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* Since: 0.4
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*/
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guint32
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clutter_button_event_button (ClutterButtonEvent *buttev)
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{
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g_return_val_if_fail (buttev != NULL, 0);
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return buttev->button;
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}
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/* keys */
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/**
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* clutter_key_event_symbol:
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* @keyev: A #ClutterKeyEvent
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*
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* Retrieves the value of the key that caused @keyev.
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*
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* Return value: The keysym representing the key
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*/
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guint
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clutter_key_event_symbol (ClutterKeyEvent *keyev)
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{
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g_return_val_if_fail (keyev != NULL, 0);
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return keyev->keyval;
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}
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/**
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* clutter_key_event_code:
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* @keyev: A #ClutterKeyEvent
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*
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* Retrieves the keycode of the key that caused @keyev.
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*
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* Return value: The keycode representing the key
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*/
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guint16
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clutter_key_event_code (ClutterKeyEvent *keyev)
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{
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g_return_val_if_fail (keyev != NULL, 0);
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return keyev->hardware_keycode;
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}
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/**
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* clutter_key_event_unicode:
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* @keyev: A #ClutterKeyEvent
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*
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* Retrieves the unicode value for the key that caused @keyev.
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*
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* Return value: The unicode value representing the key
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*/
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guint32
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clutter_key_event_unicode (ClutterKeyEvent *keyev)
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{
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g_return_val_if_fail (keyev != NULL, 0);
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return clutter_keysym_to_unicode (keyev->keyval);
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}
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/**
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* clutter_keysym_to_unicode:
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* @keyval: a clutter key symbol
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*
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* Convert from a Clutter key symbol to the corresponding ISO10646 (Unicode)
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* character.
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*
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* Return value: the corresponding unicode character, or 0 if there
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* is no corresponding character.
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**/
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guint32
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clutter_keysym_to_unicode (guint keyval)
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{
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int min = 0;
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int max = G_N_ELEMENTS (clutter_keysym_to_unicode_tab) - 1;
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int mid;
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/* First check for Latin-1 characters (1:1 mapping) */
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if ((keyval >= 0x0020 && keyval <= 0x007e) ||
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(keyval >= 0x00a0 && keyval <= 0x00ff))
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return keyval;
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/* Also check for directly encoded 24-bit UCS characters:
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*/
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if ((keyval & 0xff000000) == 0x01000000)
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return keyval & 0x00ffffff;
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/* binary search in table */
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while (max >= min) {
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mid = (min + max) / 2;
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if (clutter_keysym_to_unicode_tab[mid].keysym < keyval)
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min = mid + 1;
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else if (clutter_keysym_to_unicode_tab[mid].keysym > keyval)
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max = mid - 1;
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else {
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/* found it */
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return clutter_keysym_to_unicode_tab[mid].ucs;
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}
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}
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/* No matching Unicode value found */
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return 0;
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}
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GType
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clutter_event_get_type (void)
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{
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static GType our_type = 0;
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if (!our_type)
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our_type = g_boxed_type_register_static (I_("ClutterEvent"),
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(GBoxedCopyFunc) clutter_event_copy,
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(GBoxedFreeFunc) clutter_event_free);
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return our_type;
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}
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/**
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* clutter_event_new:
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* @type: The type of event.
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*
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* Creates a new #ClutterEvent of the specified type.
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*
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* Return value: A newly allocated #ClutterEvent.
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*/
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ClutterEvent *
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clutter_event_new (ClutterEventType type)
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{
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ClutterEvent *new_event;
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new_event = g_slice_new0 (ClutterEvent);
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new_event->type = new_event->any.type = type;
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return new_event;
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}
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/**
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* clutter_event_copy:
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* @event: A #ClutterEvent.
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*
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* Copies @event.
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*
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* Return value: A newly allocated #ClutterEvent
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*/
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ClutterEvent *
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clutter_event_copy (ClutterEvent *event)
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{
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ClutterEvent *new_event;
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g_return_val_if_fail (event != NULL, NULL);
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new_event = clutter_event_new (CLUTTER_NOTHING);
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*new_event = *event;
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/* deep copies or references must be added here */
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switch (new_event->type)
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{
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case CLUTTER_ENTER:
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case CLUTTER_LEAVE:
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if (new_event->crossing.related)
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g_object_ref (new_event->crossing.related);
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break;
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default:
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break;
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}
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return new_event;
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}
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/**
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* clutter_event_free:
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* @event: A #ClutterEvent.
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*
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* Frees all resources used by @event.
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*/
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void
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clutter_event_free (ClutterEvent *event)
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{
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if (G_LIKELY (event))
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{
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if ((event->type == CLUTTER_LEAVE || event->type == CLUTTER_ENTER) &&
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event->crossing.related)
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g_object_unref (event->crossing.related);
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g_slice_free (ClutterEvent, event);
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}
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}
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/**
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* clutter_event_get:
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*
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* Pops an event off the event queue. Applications should not need to call
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* this.
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*
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* Return value: A #ClutterEvent or NULL if queue empty
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*
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* Since: 0.4
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*/
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ClutterEvent *
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clutter_event_get (void)
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{
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ClutterMainContext *context = clutter_context_get_default ();
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if (!context->events_queue)
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return NULL;
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if (g_queue_is_empty (context->events_queue))
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return NULL;
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return g_queue_pop_tail (context->events_queue);
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}
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/**
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* clutter_event_peek:
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*
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* Returns a pointer to the first event from the event queue but
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* does not remove it.
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*
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* Return value: A #ClutterEvent or NULL if queue empty.
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*
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* Since: 0.4
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*/
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ClutterEvent *
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clutter_event_peek (void)
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{
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ClutterMainContext *context = clutter_context_get_default ();
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g_return_val_if_fail (context != NULL, NULL);
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if (context->events_queue == NULL)
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return NULL;
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if (g_queue_is_empty (context->events_queue))
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return NULL;
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return g_queue_peek_tail (context->events_queue);
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}
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/**
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* clutter_event_put:
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* @event: a #ClutterEvent
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*
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* Puts a copy of the event on the back of the event queue. The event will have
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* the #CLUTTER_EVENT_FLAG_SYNTHETIC flag set. If the source is set event
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* signals will be emitted for this source and capture/bubbling for it's
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* ancestors. If the source is not set it will be generated by picking or use
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* the actor that currently has keyboard focus.
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*
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* Since: 0.6
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*/
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void
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clutter_event_put (ClutterEvent *event)
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{
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ClutterMainContext *context = clutter_context_get_default ();
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ClutterEvent *event_copy;
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/* FIXME: check queue is valid */
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g_return_if_fail (context != NULL);
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event_copy = clutter_event_copy (event);
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event_copy->any.flags |= CLUTTER_EVENT_FLAG_SYNTHETIC;
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g_queue_push_head (context->events_queue, event_copy);
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}
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/**
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* clutter_events_pending:
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*
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* Checks if events are pending in the event queue.
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*
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* Return value: TRUE if there are pending events, FALSE otherwise.
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*
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* Since: 0.4
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*/
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gboolean
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clutter_events_pending (void)
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{
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ClutterMainContext *context = clutter_context_get_default ();
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g_return_val_if_fail (context != NULL, FALSE);
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if (!context->events_queue)
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return FALSE;
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return g_queue_is_empty (context->events_queue) == FALSE;
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}
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