mutter/clutter/clutter-real.h
2007-05-18 07:32:41 +00:00

126 lines
3.8 KiB
C

/* -*- mode:C; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Tomas Frydrych <tf@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:clutter-real
* @short_description: An abstract numeric type encapsulating either float
* or fixed point number, depending whether clutter was configured using
* FPU or not.
*
* Since: 0.4
*/
#ifndef _HAVE_CLUTTER_REAL_H
#define _HAVE_CLUTTER_REAL_H
#include "clutter-fixed.h"
#if 1
#if CLUTTER_NO_FPU
#define CLUTTER_REAL_IS_FIXED() 1
#define CLUTTER_REAL_IS_FLOAT() 0
typedef ClutterFixed ClutterReal;
#define CLUTTER_REAL_MUL(x,y) CFX_MUL((x),(y))
#define CLUTTER_REAL_DIV(x,y) CFX_DIV((x),(y))
#define CLUTTER_REAL_ADD_INT(x,i) ((x) + CLUTTER_INT_TO_FIXED(i))
#define CLUTTER_REAL_SUB_INT(x,i) ((x) - CLUTTER_INT_TO_FIXED(i))
#define CLUTTER_REAL_TO_INT(x) CFX_INT((x) + (CFX_ONE >> 1))
#define CLUTTER_REAL_FROM_INT(i) CLUTTER_INT_TO_FIXED(i)
#define CLUTTER_REAL_TO_FLOAT(x) CLUTTER_FIXED_TO_FLOAT(x)
#define CLUTTER_REAL_FROM_FLOAT(f) CLUTTER_FLOAT_TO_FIXED(f)
#define CLUTTER_REAL_TO_FIXED(x) (x)
#define CLUTTER_REAL_FROM_FIXED(x) (x)
#define CLUTTER_REAL_ZERO 0
#else
#define CLUTTER_REAL_IS_FIXED() 0
#define CLUTTER_REAL_IS_FLOAT() 1
typedef float ClutterReal;
#define CLUTTER_REAL_MUL(x,y) ((x)*(y))
#define CLUTTER_REAL_DIV(x,y) ((x)/(y))
#define CLUTTER_REAL_ADD_INT(x,i) (x+i)
#define CLUTTER_REAL_SUB_INT(x,i) (x-i)
#define CLUTTER_REAL_TO_INT(x) CLUTTER_FLOAT_TO_INT(x+0.5)
#define CLUTTER_REAL_FROM_INT(i) ((float)i)
#define CLUTTER_REAL_TO_FLOAT(x) (x)
#define CLUTTER_REAL_FROM_FLOAT(f) (f)
#define CLUTTER_REAL_TO_FIXED(x) CLLUTER_FLOAT_TO_FIXED(x)
#define CLUTTER_REAL_FROM_FIXED(x) CLUTTER_FIXED_TO_FLOAT(x)
#define CLUTTER_REAL_ZERO 0.0
#endif
#else
/*
* This is an int defintion for reference / debugging purposes only
*
* FIXME : remove this when no longer needed.
*/
typedef gint ClutterReal;
#define CLUTTER_REAL_MUL(x,y) ((x)*(y))
#define CLUTTER_REAL_DIV(x,y) ((x)/(y))
#define CLUTTER_REAL_ADD_INT(x,i) (x + i)
#define CLUTTER_REAL_SUB_INT(x,i) (x - i)
#define CLUTTER_REAL_TO_INT(x) (x)
#define CLUTTER_REAL_FROM_INT(i) (i)
#define CLUTTER_REAL_TO_FLOAT(x) ((float)(x))
#define CLUTTER_REAL_FROM_FLOAT(f) ((gint)(f))
#define CLUTTER_REAL_TO_FIXED(x) CLUTTER_INT_TO_FIXED(x)
#define CLUTTER_REAL_FROM_FIXED(x) CFX_INT(x)
#define CLUTTER_REAL_ZERO 0
#endif
#define CLUTTER_REAL_EZ(x) (CLUTTER_REAL_TO_INT(x) == 0)
#define CLUTTER_REAL_NZ(x) (CLUTTER_REAL_TO_INT(x) != 0)
#define CLUTTER_REAL_EQ(x,y) (CLUTTER_REAL_TO_INT(x) == CLUTTER_REAL_TO_INT(y))
#define CLUTTER_REAL_NE(x,y) (CLUTTER_REAL_TO_INT(x) != CLUTTER_REAL_TO_INT(y))
#define CLUTTER_REAL_LT(x,y) (CLUTTER_REAL_TO_INT(x) < CLUTTER_REAL_TO_INT(y))
#define CLUTTER_REAL_GT(x,y) (CLUTTER_REAL_TO_INT(x) > CLUTTER_REAL_TO_INT(y))
#define CLUTTER_REAL_LE(x,y) (CLUTTER_REAL_TO_INT(x) <= CLUTTER_REAL_TO_INT(y))
#define CLUTTER_REAL_GE(x,y) (CLUTTER_REAL_TO_INT(x) >= CLUTTER_REAL_TO_INT(y))
#endif /* ifndef _HAVE_CLUTTER_REAL_H */