8b9f545e4c
...for all of the copying of the pre-configured headers for Cogl. This makes it much easier for people using the projects for building Cogl to clean up files that are "generated", and this commit is the last bit for it. Also clean up the property sheets as a result. Also fix the Cogl project that it does indeed look for headers in cogl/deprecated, so that the build is fixed. Similar updates to the Visual Studio 2010 Projects will follow.
303 lines
14 KiB
XML
303 lines
14 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioPropertySheet
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ProjectType="Visual C++"
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Version="8.00"
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Name="coglprops"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin"
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IntermediateDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\$(ProjectName)"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..;..\..\..\cogl;..\..\..\cogl\winsys;$(GlibEtcInstallRoot)\include;$(GlibEtcInstallRoot)\include\glib-2.0;$(GlibEtcInstallRoot)\include\cairo;$(GlibEtcInstallRoot)\include\pango-1.0;$(GlibEtcInstallRoot)\include\gdk-pixbuf-2.0;$(GlibEtcInstallRoot)\lib\glib-2.0\include"
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PreprocessorDefinitions="G_DISABLE_SINGLE_INCLUDES"
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ForcedIncludeFiles="msvc_recommended_pragmas.h"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="glib-2.0.lib gobject-2.0.lib"
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AdditionalLibraryDirectories="$(GlibEtcInstallRoot)\lib"
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/>
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<UserMacro
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Name="VSVer"
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Value="9"
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/>
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<UserMacro
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Name="GlibEtcInstallRoot"
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Value="$(SolutionDir)\..\..\..\..\vs$(VSVer)\$(PlatformName)"
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/>
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<UserMacro
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Name="GlibEtcInstallRootFromBuildWin32"
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Value="..\..\..\vs$(VSVer)\$(PlatformName)"
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/>
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<UserMacro
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Name="CopyDir"
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Value="$(GlibEtcInstallRoot)"
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/>
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<UserMacro
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Name="DefDir"
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Value="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\$(ProjectName)"
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/>
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<UserMacro
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Name="ApiVersion"
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Value="1.0"
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/>
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<UserMacro
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Name="BaseBuildDefines"
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Value="_WIN32_WINNT=0x0500;COGL_ENABLE_DEBUG"
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/>
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<UserMacro
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Name="LibBuildDefines"
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Value="HAVE_CONFIG_H;COGL_COMPILATION;$(BaseBuildDefines)"
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/>
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<UserMacro
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Name="ReleaseLibBuildDefines"
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Value="$(LibBuildDefines);G_DISABLE_CHECKS;G_DISABLE_CAST_CHECKS"
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/>
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<UserMacro
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Name="DebugLibBuildDefines"
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Value="_DEBUG;$(LibBuildDefines);COGL_GL_DEBUG;COGL_OBJECT_DEBUG;COGL_HANDLE_DEBUG"
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/>
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<UserMacro
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Name="CoglBuildDefines"
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Value="G_LOG_DOMAIN=\"Cogl\";COGL_HAS_WIN32_SUPPORT;COGL_BUILD_EXP;COGL_GL_LIBNAME=\"\";COGL_LOCALEDIR=\"/some/random/dir\""
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/>
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<UserMacro
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Name="CoglPathBuildDefines"
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Value="G_LOG_DOMAIN=\"CoglPath\""
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/>
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<UserMacro
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Name="CoglPangoBuildDefines"
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Value="G_LOG_DOMAIN=\"Cogl-Pango\""
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/>
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<UserMacro
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Name="TestProgDef"
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Value="COGL_COMPILATION"
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/>
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<UserMacro
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Name="CopyDefinesSDLH"
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Value="
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if exist ..\..\..\cogl\SDL_DEFINES goto DONE_COGL_DEFINES_H

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if not exist ..\..\..\cogl\WGL_DEFINES goto DO_COGL_DEFINES_H

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del ..\..\..\cogl\cogl-defines.h

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del ..\..\..\cogl\WGL_DEFINES

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:DO_COGL_DEFINES_H

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copy ..\..\..\cogl\cogl-defines.h.win32_sdl ..\..\..\cogl\SDL_DEFINES

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copy ..\..\..\cogl\SDL_DEFINES ..\..\..\cogl\cogl-defines.h

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:DONE_COGL_DEFINES_H

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"
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/>
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<UserMacro
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Name="CopyDefinesH"
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Value="
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if exist ..\..\..\cogl\WGL_DEFINES goto DONE_COGL_DEFINES_H

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if not exist ..\..\..\cogl\SDL_DEFINES goto DO_COGL_DEFINES_H

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del ..\..\..\cogl\cogl-defines.h

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del ..\..\..\cogl\SDL_DEFINES

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:DO_COGL_DEFINES_H

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copy ..\..\..\cogl\cogl-defines.h.win32 ..\..\..\cogl\WGL_DEFINES

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copy ..\..\..\cogl\WGL_DEFINES ..\..\..\cogl\cogl-defines.h

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:DONE_COGL_DEFINES_H

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"
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/>
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<UserMacro
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Name="CopyConfigH"
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Value="copy ..\..\..\config.h.win32 ..\..\..\config.h"
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/>
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<UserMacro
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Name="CopyGLHeaderH"
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Value="copy ..\..\..\cogl\cogl-gl-header.h.win32 ..\..\..\cogl\cogl-gl-header.h"
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/>
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<UserMacro
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Name="GenCoglPathEnumsH"
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Value="
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cd ..\..\..\cogl-path

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perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-path-enum-types.h.in cogl-path-types.h cogl1-path-functions.h > cogl-path-enum-types.h

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cd $(SolutionDir)

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"
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/>
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<UserMacro
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Name="GenCoglPathEnumsC"
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Value="
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cd ..\..\..\cogl-path

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perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-path-enum-types.c.in cogl-path-types.h cogl1-path-functions.h > cogl-path-enum-types.c

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cd $(SolutionDir)

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"
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/>
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<UserMacro
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Name="GenCoglEnumsH"
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Value="
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cd ..\..\..\cogl

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perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.h.in deprecated\cogl-clip-state.h deprecated\cogl-fixed.h deprecated\cogl-material-compat.h deprecated\cogl-vertex-buffer.h deprecated\cogl-shader.h deprecated\cogl-clutter.h deprecated\cogl-type-casts.h deprecated\cogl-framebuffer-deprecated.h deprecated\cogl-texture-deprecated.h deprecated\cogl-auto-texture.h cogl1-context.h cogl-bitmap.h cogl-color.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-texture.h cogl-types.h cogl.h cogl-win32-renderer.h > cogl-enum-types.h

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cd $(SolutionDir)

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"
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/>
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<UserMacro
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Name="GenCoglEnumsC"
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Value="
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cd ..\..\..\cogl

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perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.c.in deprecated\cogl-clip-state.h deprecated\cogl-fixed.h deprecated\cogl-material-compat.h deprecated\cogl-vertex-buffer.h deprecated\cogl-shader.h deprecated\cogl-clutter.h deprecated\cogl-type-casts.h deprecated\cogl-framebuffer-deprecated.h deprecated\cogl-texture-deprecated.h deprecated\cogl-auto-texture.h cogl1-context.h cogl-bitmap.h cogl-color.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-texture.h cogl-types.h cogl.h cogl-win32-renderer.h > cogl-enum-types.c

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cd $(SolutionDir)

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"
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/>
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<UserMacro
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Name="CoglDoInstall"
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Value="
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mkdir $(CopyDir)

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mkdir $(CopyDir)\bin

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copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*.dll $(CopyDir)\bin

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copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*.exe $(CopyDir)\bin

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copy ..\*.bat $(CopyDir)\bin

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mkdir $(CopyDir)\share\cogl-$(ApiVersion)\examples-data

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copy ..\..\..\examples\crate.jpg $(CopyDir)\share\cogl-$(ApiVersion)\examples-data

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mkdir $(CopyDir)\lib

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copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*-$(ApiVersion).lib $(CopyDir)\lib

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mkdir $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-object.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-atlas-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-attribute-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-bitmap.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-color.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-deprecated.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-depth-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-error.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-euler.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-fence.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-fixed.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-frame-info.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-glib-source.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-macros.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-material-compat.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-pipeline.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-quaternion.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-vector.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-matrix.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-matrix-stack.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-offscreen.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-onscreen.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-output.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-primitives.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-primitive-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-pipeline-layer-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-pipeline-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-pixel-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-poll.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-shader.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-snippet.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-texture-2d.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-texture-2d-gl.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-texture-2d-sliced.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-sub-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-texture-rectangle.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-meta-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-texture-3d.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-types.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-vertex-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-index-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-indices.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-attribute.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-primitive.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-clip-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-framebuffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-clutter.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-defines.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-enum-types.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-renderer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-swap-chain.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-onscreen-template.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-display.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-context.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-version.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl-win32-renderer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl1-context.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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copy ..\..\..\cogl\cogl2-experimental.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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mkdir $(CopyDir)\include\cogl-$(ApiVersion)\cogl-pango

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copy ..\..\..\cogl-pango\cogl-pango.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-pango

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mkdir $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path

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copy ..\..\..\cogl-path\cogl-path.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path

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copy ..\..\..\cogl-path\cogl-path-types.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path

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copy ..\..\..\cogl-path\cogl1-path-functions.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path

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copy ..\..\..\cogl-path\cogl2-path-functions.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path

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copy ..\..\..\cogl-path\cogl-path-enum-types.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path

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mkdir $(CopyDir)\share\cogl-$(ApiVersion)\tests

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copy ..\..\..\tests\data\valgrind.suppressions $(CopyDir)\share\cogl-$(ApiVersion)\tests

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"
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/>
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<UserMacro
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Name="CoglDoInstallSDL"
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Value="
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copy ..\..\..\cogl\cogl-sdl.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl

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"
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/>
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<UserMacro
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Name="DoGenGir"
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Value="
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set VSVER=$(VSVer)

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set CONF=$(ConfigurationName)

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set PLAT=$(PlatformName)

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set BASEDIR=$(GlibEtcInstallRootFromBuildWin32)

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cd ..

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call gengir_cogl.bat

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cd vs$(VSVer)

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"
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/>
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<UserMacro
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Name="GenerateCoglDef"
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Value="
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echo EXPORTS > $(DefDir)\cogl.def

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cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols >> $(DefDir)\cogl.def

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"
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/>
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<UserMacro
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Name="GenerateCoglSDLDef"
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Value="
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echo EXPORTS > $(DefDir)\cogl.def

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cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_HAS_SDL_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols >> $(DefDir)\cogl.def

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"
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/>
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<UserMacro
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Name="GenerateCoglPangoDef"
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Value="
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echo EXPORTS > $(DefDir)\cogl-pango.def

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cl -EP ..\..\..\cogl-pango\cogl-pango.symbols >> $(DefDir)\cogl-pango.def

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"
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/>
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<UserMacro
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Name="CoglLibtoolCompatibleDllPrefix"
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Value="lib"
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/>
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<UserMacro
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Name="CoglLibtoolCompatibleDllSuffix"
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Value="-$(ApiVersion)-0"
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/>
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<UserMacro
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Name="CoglSeparateVSDllPrefix"
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Value=""
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/>
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<UserMacro
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Name="CoglSeparateVSDllSuffix"
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Value="-1-vs$(VSVER)"
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/>
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<!-- Change these two to GlibLibtoolCompatibleDllPrefix and
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GlibLibtoolCompatibleDllSuffix if that is what you want -->
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<UserMacro
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Name="CoglDllPrefix"
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Value="$(CoglSeparateVSDllPrefix)"
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/>
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<UserMacro
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Name="CoglDllSuffix"
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Value="$(CoglSeparateVSDllSuffix)"
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/>
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</VisualStudioPropertySheet>
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