mutter/clutter/clutter-input-device.c
Emmanuele Bassi 51a3e49c82 device: Allow updating devices from embedding toolkits
Embedding toolkits most likely will disable the event handling, so all
the input device code will not be executed. Unfortunately, the newly
added synthetic event generation of ENTER and LEAVE event pairs depends
on having input devices.

In order to unbreak things without reintroducing the madness of the
previous code we should allow embedding toolkits to just update the
state of an InputDevice by using the data contained inside the
ClutterEvent. This strategy has two obvious reasons:

  • the embedding toolkit is creating a ClutterEvent by translating
    a toolkit-native event anyway

  • this is exactly what ClutterStage does when processing events

We are, essentially, deferring input device handling to the embedding
toolkits, just like we're deferring event handling to them.
2010-02-17 18:21:50 +00:00

607 lines
17 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-input-device
* @short_description: An input device managed by Clutter
*
* #ClutterInputDevice represents an input device known to Clutter.
*
* The #ClutterInputDevice class holds the state of the device, but
* its contents are usually defined by the Clutter backend in use.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-input-device.h"
#include "clutter-private.h"
enum
{
PROP_0,
PROP_ID,
PROP_DEVICE_TYPE,
PROP_NAME
};
G_DEFINE_TYPE (ClutterInputDevice, clutter_input_device, G_TYPE_OBJECT);
static void
clutter_input_device_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterInputDevice *self = CLUTTER_INPUT_DEVICE (gobject);
switch (prop_id)
{
case PROP_ID:
self->id = g_value_get_int (value);
break;
case PROP_DEVICE_TYPE:
self->device_type = g_value_get_enum (value);
break;
case PROP_NAME:
self->device_name = g_strdup (g_value_get_string (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_input_device_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterInputDevice *self = CLUTTER_INPUT_DEVICE (gobject);
switch (prop_id)
{
case PROP_ID:
g_value_set_int (value, self->id);
break;
case PROP_DEVICE_TYPE:
g_value_set_enum (value, self->device_type);
break;
case PROP_NAME:
g_value_set_string (value, self->device_name);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_input_device_class_init (ClutterInputDeviceClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec;
gobject_class->set_property = clutter_input_device_set_property;
gobject_class->get_property = clutter_input_device_get_property;
/**
* ClutterInputDevice:id:
*
* The unique identifier of the device
*
* Since: 1.2
*/
pspec = g_param_spec_int ("id",
"Id",
"Unique identifier of the device",
-1, G_MAXINT,
0,
CLUTTER_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_property (gobject_class, PROP_ID, pspec);
/**
* ClutterInputDevice:name:
*
* The name of the device
*
* Since: 1.2
*/
pspec = g_param_spec_string ("name",
"Name",
"The name of the device",
NULL,
CLUTTER_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_property (gobject_class, PROP_NAME, pspec);
/**
* ClutterInputDevice:device-type:
*
* The type of the device
*
* Since: 1.2
*/
pspec = g_param_spec_enum ("device-type",
"Device Type",
"The type of the device",
CLUTTER_TYPE_INPUT_DEVICE_TYPE,
CLUTTER_POINTER_DEVICE,
CLUTTER_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_property (gobject_class, PROP_DEVICE_TYPE, pspec);
}
static void
clutter_input_device_init (ClutterInputDevice *self)
{
self->id = -1;
self->device_type = CLUTTER_POINTER_DEVICE;
self->click_count = 0;
self->current_time = self->previous_time = CLUTTER_CURRENT_TIME;
self->current_x = self->previous_x = -1;
self->current_y = self->previous_y = -1;
self->current_button_number = self->previous_button_number = -1;
self->current_state = self->previous_state = 0;
}
/*
* _clutter_input_device_set_coords:
* @device: a #ClutterInputDevice
* @x: X coordinate of the device
* @y: Y coordinate of the device
*
* Stores the last known coordinates of the device
*/
void
_clutter_input_device_set_coords (ClutterInputDevice *device,
gint x,
gint y)
{
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
if (device->current_x != x)
device->current_x = x;
if (device->current_y != y)
device->current_y = y;
}
/*
* _clutter_input_device_set_state:
* @device: a #ClutterInputDevice
* @state: a bitmask of modifiers
*
* Stores the last known modifiers state of the device
*/
void
_clutter_input_device_set_state (ClutterInputDevice *device,
ClutterModifierType state)
{
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
device->current_state = state;
}
/*
* _clutter_input_device_set_time:
* @device: a #ClutterInputDevice
* @time_: the time
*
* Stores the last known event time of the device
*/
void
_clutter_input_device_set_time (ClutterInputDevice *device,
guint32 time_)
{
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
if (device->current_time != time_)
device->current_time = time_;
}
/*
* cursor_weak_unref:
*
* #ClutterInputDevice keeps a weak reference on the actor
* under its pointer; this function unsets the reference on
* the actor to avoid keeping around stale pointers
*/
static void
cursor_weak_unref (gpointer user_data,
GObject *object_pointer)
{
ClutterInputDevice *device = user_data;
device->cursor_actor = NULL;
}
/*
* _clutter_input_device_set_stage:
* @device: a #ClutterInputDevice
* @stage: a #ClutterStage or %NULL
*
* Stores the stage under the device
*/
void
_clutter_input_device_set_stage (ClutterInputDevice *device,
ClutterStage *stage)
{
ClutterStage *old_stage;
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
old_stage = device->stage;
device->stage = stage;
/* if we left the stage then we also need to unset the
* cursor actor (and update its :has-pointer property)
*/
if (device->stage == NULL &&
device->cursor_actor != NULL &&
device->cursor_actor != CLUTTER_ACTOR (old_stage))
{
ClutterEvent cev;
cev.crossing.type = CLUTTER_LEAVE;
cev.crossing.time = device->current_time;
cev.crossing.flags = 0;
cev.crossing.stage = old_stage;
cev.crossing.source = device->cursor_actor;
cev.crossing.x = device->current_x;
cev.crossing.y = device->current_y;
cev.crossing.device = device;
cev.crossing.related = device->stage != NULL
? CLUTTER_ACTOR (device->stage)
: CLUTTER_ACTOR (old_stage);
_clutter_stage_queue_event (old_stage, &cev);
_clutter_actor_set_has_pointer (device->cursor_actor, FALSE);
g_object_weak_unref (G_OBJECT (device->cursor_actor),
cursor_weak_unref,
device);
device->cursor_actor = NULL;
}
}
/*
* _clutter_input_device_set_actor:
* @device: a #ClutterInputDevice
* @actor: a #ClutterActor
*
* Sets the actor under the pointer coordinates of @device
*
* This function is called by _clutter_input_device_update()
* and it will:
*
* - queue a %CLUTTER_LEAVE event on the previous pointer actor
* of @device, if any
* - set to %FALSE the :has-pointer property of the previous
* pointer actor of @device, if any
* - queue a %CLUTTER_ENTER event on the new pointer actor
* - set to %TRUE the :has-pointer property of the new pointer
* actor
*/
void
_clutter_input_device_set_actor (ClutterInputDevice *device,
ClutterActor *actor)
{
ClutterActor *old_actor;
ClutterEvent cev;
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
if (actor == device->cursor_actor)
return;
old_actor = device->cursor_actor;
if (old_actor != NULL)
{
cev.crossing.type = CLUTTER_LEAVE;
cev.crossing.time = device->current_time;
cev.crossing.flags = 0;
cev.crossing.stage = device->stage;
cev.crossing.source = device->cursor_actor;
cev.crossing.x = device->current_x;
cev.crossing.y = device->current_y;
cev.crossing.device = device;
cev.crossing.related = actor;
/* we need to make sure that this event is processed before
* any other event we might have queued up until now, so we
* go on and synthesize the event emission
*/
_clutter_process_event (&cev);
_clutter_actor_set_has_pointer (device->cursor_actor, FALSE);
g_object_weak_unref (G_OBJECT (device->cursor_actor),
cursor_weak_unref,
device);
device->cursor_actor = NULL;
}
if (actor != NULL)
{
cev.crossing.type = CLUTTER_ENTER;
cev.crossing.time = device->current_time;
cev.crossing.flags = 0;
cev.crossing.stage = device->stage;
cev.crossing.source = actor;
cev.crossing.x = device->current_x;
cev.crossing.y = device->current_y;
cev.crossing.device = device;
cev.crossing.related = old_actor;
/* as above: we need to make sure that this event is processed
* before any other event we might have queued up until now, so
* we go on and synthesize the event emission
*/
_clutter_process_event (&cev);
}
device->cursor_actor = actor;
if (device->cursor_actor != NULL)
{
g_object_weak_ref (G_OBJECT (device->cursor_actor),
cursor_weak_unref,
device);
_clutter_actor_set_has_pointer (device->cursor_actor, TRUE);
}
}
/**
* clutter_input_device_get_device_type:
* @device: a #ClutterInputDevice
*
* Retrieves the type of @device
*
* Return value: the type of the device
*
* Since: 1.0
*/
ClutterInputDeviceType
clutter_input_device_get_device_type (ClutterInputDevice *device)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device),
CLUTTER_POINTER_DEVICE);
return device->device_type;
}
/**
* clutter_input_device_get_device_id:
* @device: a #ClutterInputDevice
*
* Retrieves the unique identifier of @device
*
* Return value: the identifier of the device
*
* Since: 1.0
*/
gint
clutter_input_device_get_device_id (ClutterInputDevice *device)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), -1);
return device->id;
}
/**
* clutter_input_device_get_device_coords:
* @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE
* @x: (out): return location for the X coordinate
* @y: (out): return location for the Y coordinate
*
* Retrieves the latest coordinates of the pointer of @device
*
* Since: 1.2
*/
void
clutter_input_device_get_device_coords (ClutterInputDevice *device,
gint *x,
gint *y)
{
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
g_return_if_fail (device->device_type == CLUTTER_POINTER_DEVICE);
if (x)
*x = device->current_x;
if (y)
*y = device->current_y;
}
/*
* _clutter_input_device_update:
* @device: a #ClutterInputDevice
*
* Updates the input @device by determining the #ClutterActor underneath the
* pointer's cursor
*
* This function calls _clutter_input_device_set_actor() if needed.
*
* This function only works for #ClutterInputDevice of type
* %CLUTTER_POINTER_DEVICE.
*
* Since: 1.2
*/
ClutterActor *
_clutter_input_device_update (ClutterInputDevice *device)
{
ClutterStage *stage;
ClutterActor *new_cursor_actor;
ClutterActor *old_cursor_actor;
gint x, y;
g_return_val_if_fail (device->device_type == CLUTTER_POINTER_DEVICE, NULL);
stage = device->stage;
if (stage == NULL)
return NULL;
clutter_input_device_get_device_coords (device, &x, &y);
old_cursor_actor = device->cursor_actor;
new_cursor_actor = _clutter_do_pick (stage, x, y, CLUTTER_PICK_REACTIVE);
/* if the pick could not find an actor then we do not update the
* input device, to avoid ghost enter/leave events; the pick should
* never fail, except for bugs in the glReadPixels() implementation
* in which case this is the safest course of action anyway
*/
if (new_cursor_actor == NULL)
return NULL;
CLUTTER_NOTE (EVENT,
"Actor under cursor (device %d, at %d, %d): %s",
clutter_input_device_get_device_id (device),
x, y,
clutter_actor_get_name (new_cursor_actor) != NULL
? clutter_actor_get_name (new_cursor_actor)
: G_OBJECT_TYPE_NAME (new_cursor_actor));
/* short-circuit here */
if (new_cursor_actor == old_cursor_actor)
return old_cursor_actor;
_clutter_input_device_set_actor (device, new_cursor_actor);
return device->cursor_actor;
}
/**
* clutter_input_device_get_pointer_actor:
* @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE
*
* Retrieves the #ClutterActor underneath the pointer of @device
*
* Return value: (transfer none): a pointer to the #ClutterActor or %NULL
*
* Since: 1.2
*/
ClutterActor *
clutter_input_device_get_pointer_actor (ClutterInputDevice *device)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
g_return_val_if_fail (device->device_type == CLUTTER_POINTER_DEVICE, NULL);
return device->cursor_actor;
}
/**
* clutter_input_device_get_pointer_stage:
* @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE
*
* Retrieves the #ClutterStage underneath the pointer of @device
*
* Return value: (transfer none): a pointer to the #ClutterStage or %NULL
*
* Since: 1.2
*/
ClutterStage *
clutter_input_device_get_pointer_stage (ClutterInputDevice *device)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
g_return_val_if_fail (device->device_type == CLUTTER_POINTER_DEVICE, NULL);
return device->stage;
}
/**
* clutter_input_device_get_device_name:
* @device: a #ClutterInputDevice
*
* Retrieves the name of the @device
*
* Return value: the name of the device, or %NULL. The returned string
* is owned by the #ClutterInputDevice and should never be modified
* or freed
*
* Since: 1.2
*/
G_CONST_RETURN gchar *
clutter_input_device_get_device_name (ClutterInputDevice *device)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
return device->device_name;
}
/**
* clutter_input_device_update_from_event:
* @device: a #ClutterInputDevice
* @event: a #ClutterEvent
* @update_stage: whether to update the #ClutterStage of the @device
* using the stage of the event
*
* Forcibly updates the state of the @device using a #ClutterEvent
*
* This function should never be used by applications: it is meant
* for integration with embedding toolkits, like clutter-gtk
*
* Since: 1.2
*/
void
clutter_input_device_update_from_event (ClutterInputDevice *device,
ClutterEvent *event,
gboolean update_stage)
{
ClutterModifierType event_state;
ClutterStage *event_stage;
gfloat event_x, event_y;
guint32 event_time;
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
g_return_if_fail (event != NULL);
event_state = clutter_event_get_state (event);
event_time = clutter_event_get_time (event);
event_stage = clutter_event_get_stage (event);
clutter_event_get_coords (event, &event_x, &event_y);
_clutter_input_device_set_coords (device, event_x, event_y);
_clutter_input_device_set_state (device, event_state);
_clutter_input_device_set_time (device, event_time);
if (update_stage)
_clutter_input_device_set_stage (device, event_stage);
}