72f4ddf532
Since using addresses that might change is something that finally the FSF acknowledge as a plausible scenario (after changing address twice), the license blurb in the source files should use the URI for getting the license in case the library did not come with it. Not that URIs cannot possibly change, but at least it's easier to set up a redirection at the same place. As a side note: this commit closes the oldes bug in Clutter's bug report tool. http://bugzilla.openedhand.com/show_bug.cgi?id=521
256 lines
7.0 KiB
C
256 lines
7.0 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-program.h"
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#include "cogl-shader-private.h"
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#include "cogl-internal.h"
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#include "cogl-handle.h"
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#include "cogl-context.h"
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#include "cogl-journal-private.h"
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#include <glib.h>
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#define glCreateProgramObject ctx->drv.pf_glCreateProgramObject
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#define glAttachObject ctx->drv.pf_glAttachObject
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#define glUseProgramObject ctx->drv.pf_glUseProgramObject
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#define glLinkProgram ctx->drv.pf_glLinkProgram
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#define glGetUniformLocation ctx->drv.pf_glGetUniformLocation
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#define glUniform1f ctx->drv.pf_glUniform1f
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#define glUniform2f ctx->drv.pf_glUniform2f
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#define glUniform3f ctx->drv.pf_glUniform3f
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#define glUniform4f ctx->drv.pf_glUniform4f
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#define glUniform1fv ctx->drv.pf_glUniform1fv
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#define glUniform2fv ctx->drv.pf_glUniform2fv
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#define glUniform3fv ctx->drv.pf_glUniform3fv
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#define glUniform4fv ctx->drv.pf_glUniform4fv
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#define glUniform1i ctx->drv.pf_glUniform1i
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#define glUniform2i ctx->drv.pf_glUniform2i
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#define glUniform3i ctx->drv.pf_glUniform3i
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#define glUniform4i ctx->drv.pf_glUniform4i
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#define glUniform1iv ctx->drv.pf_glUniform1iv
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#define glUniform2iv ctx->drv.pf_glUniform2iv
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#define glUniform3iv ctx->drv.pf_glUniform3iv
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#define glUniform4iv ctx->drv.pf_glUniform4iv
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#define glUniformMatrix2fv ctx->drv.pf_glUniformMatrix2fv
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#define glUniformMatrix3fv ctx->drv.pf_glUniformMatrix3fv
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#define glUniformMatrix4fv ctx->drv.pf_glUniformMatrix4fv
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#define glDeleteObject ctx->drv.pf_glDeleteObject
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static void _cogl_program_free (CoglProgram *program);
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COGL_HANDLE_DEFINE (Program, program);
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static void
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_cogl_program_free (CoglProgram *program)
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{
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/* Frees program resources but its handle is not
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released! Do that separately before this! */
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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glDeleteObject (program->gl_handle);
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}
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CoglHandle
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cogl_create_program (void)
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{
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CoglProgram *program;
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_COGL_GET_CONTEXT (ctx, 0);
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program = g_slice_new (CoglProgram);
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program->gl_handle = glCreateProgramObject ();
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return _cogl_program_handle_new (program);
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}
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void
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cogl_program_attach_shader (CoglHandle program_handle,
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CoglHandle shader_handle)
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{
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CoglProgram *program;
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CoglShader *shader;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (!cogl_is_program (program_handle) || !cogl_is_shader (shader_handle))
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return;
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program = _cogl_program_pointer_from_handle (program_handle);
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shader = _cogl_shader_pointer_from_handle (shader_handle);
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glAttachObject (program->gl_handle, shader->gl_handle);
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}
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void
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cogl_program_link (CoglHandle handle)
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{
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CoglProgram *program;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (!cogl_is_program (handle))
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return;
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program = _cogl_program_pointer_from_handle (handle);
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glLinkProgram (program->gl_handle);
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}
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void
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cogl_program_use (CoglHandle handle)
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{
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CoglProgram *program;
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GLhandleARB gl_handle;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (handle != COGL_INVALID_HANDLE && !cogl_is_program (handle))
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return;
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/* The Cogl journal doesn't currently cope with the use of
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* shaders so we have to flush all priitives whenever the
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* current shader changes... */
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_cogl_journal_flush ();
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if (handle == COGL_INVALID_HANDLE)
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gl_handle = 0;
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else
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{
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program = _cogl_program_pointer_from_handle (handle);
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gl_handle = program->gl_handle;
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}
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glUseProgramObject (gl_handle);
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}
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int
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cogl_program_get_uniform_location (CoglHandle handle,
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const char *uniform_name)
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{
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CoglProgram *program;
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_COGL_GET_CONTEXT (ctx, 0);
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if (!cogl_is_program (handle))
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return 0;
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program = _cogl_program_pointer_from_handle (handle);
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return glGetUniformLocation (program->gl_handle, uniform_name);
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}
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void
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cogl_program_uniform_1f (int uniform_no,
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float value)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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glUniform1f (uniform_no, value);
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}
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void
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cogl_program_uniform_1i (int uniform_no,
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int value)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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glUniform1i (uniform_no, value);
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}
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void
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cogl_program_uniform_float (int uniform_no,
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int size,
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int count,
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const GLfloat *value)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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switch (size)
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{
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case 1:
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glUniform1fv (uniform_no, count, value);
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break;
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case 2:
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glUniform2fv (uniform_no, count, value);
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break;
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case 3:
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glUniform3fv (uniform_no, count, value);
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break;
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case 4:
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glUniform4fv (uniform_no, count, value);
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break;
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default:
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g_warning ("%s called with invalid size parameter", G_STRFUNC);
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}
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}
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void
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cogl_program_uniform_int (int uniform_no,
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int size,
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int count,
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const int *value)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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switch (size)
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{
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case 1:
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glUniform1iv (uniform_no, count, value);
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break;
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case 2:
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glUniform2iv (uniform_no, count, value);
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break;
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case 3:
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glUniform3iv (uniform_no, count, value);
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break;
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case 4:
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glUniform4iv (uniform_no, count, value);
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break;
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default:
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g_warning ("%s called with invalid size parameter", G_STRFUNC);
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}
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}
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void
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cogl_program_uniform_matrix (int uniform_no,
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int size,
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int count,
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gboolean transpose,
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const GLfloat *value)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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switch (size)
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{
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case 2 :
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glUniformMatrix2fv (uniform_no, count, transpose, value);
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break;
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case 3 :
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glUniformMatrix3fv (uniform_no, count, transpose, value);
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break;
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case 4 :
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glUniformMatrix4fv (uniform_no, count, transpose, value);
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break;
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default :
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g_warning ("%s called with invalid size parameter", G_STRFUNC);
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}
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}
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