583a86b537
If we use float temporaries when computing the bounds of a group, then, depending on what variables are kept in registers and what stored on the stack, the accumulated difference between natural_width and min_width can be more than FLOAT_EPSILON. Using double temporaries will eliminate the difference in most cases, or, very rarely, reduce it to a last-bit error. http://bugzilla.openedhand.com/show_bug.cgi?id=1632 Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
666 lines
18 KiB
C
666 lines
18 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2006 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-group
|
|
* @short_description: Actor class containing multiple children.
|
|
* actors.
|
|
*
|
|
* A #ClutterGroup is an Actor which contains multiple child actors positioned
|
|
* relative to the #ClutterGroup position. Other operations such as scaling,
|
|
* rotating and clipping of the group will apply to the child actors.
|
|
*
|
|
* A #ClutterGroup's size is defined by the size and position of its children.
|
|
* Resize requests via the #ClutterActor API will be ignored.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <stdarg.h>
|
|
|
|
#include "clutter-group.h"
|
|
|
|
#include "clutter-container.h"
|
|
#include "clutter-main.h"
|
|
#include "clutter-private.h"
|
|
#include "clutter-debug.h"
|
|
#include "clutter-marshal.h"
|
|
#include "clutter-enum-types.h"
|
|
|
|
#include "cogl/cogl.h"
|
|
|
|
enum
|
|
{
|
|
ADD,
|
|
REMOVE,
|
|
|
|
LAST_SIGNAL
|
|
};
|
|
|
|
static void clutter_container_iface_init (ClutterContainerIface *iface);
|
|
|
|
G_DEFINE_TYPE_WITH_CODE (ClutterGroup,
|
|
clutter_group,
|
|
CLUTTER_TYPE_ACTOR,
|
|
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
|
|
clutter_container_iface_init));
|
|
|
|
#define CLUTTER_GROUP_GET_PRIVATE(obj) \
|
|
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_GROUP, ClutterGroupPrivate))
|
|
|
|
struct _ClutterGroupPrivate
|
|
{
|
|
GList *children;
|
|
};
|
|
|
|
|
|
static void
|
|
clutter_group_paint (ClutterActor *actor)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
|
GList *child_item;
|
|
|
|
CLUTTER_NOTE (PAINT, "ClutterGroup paint enter '%s'",
|
|
clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
|
|
: "unknown");
|
|
|
|
for (child_item = priv->children;
|
|
child_item != NULL;
|
|
child_item = child_item->next)
|
|
{
|
|
ClutterActor *child = child_item->data;
|
|
|
|
g_assert (child != NULL);
|
|
|
|
clutter_actor_paint (child);
|
|
}
|
|
|
|
CLUTTER_NOTE (PAINT, "ClutterGroup paint leave '%s'",
|
|
clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
|
|
: "unknown");
|
|
}
|
|
|
|
static void
|
|
clutter_group_pick (ClutterActor *actor,
|
|
const ClutterColor *color)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
|
GList *child_item;
|
|
|
|
/* Chain up so we get a bounding box pained (if we are reactive) */
|
|
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor, color);
|
|
|
|
for (child_item = priv->children;
|
|
child_item != NULL;
|
|
child_item = child_item->next)
|
|
{
|
|
ClutterActor *child = child_item->data;
|
|
|
|
g_assert (child != NULL);
|
|
|
|
clutter_actor_paint (child);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_fixed_layout_get_preferred_width (GList *children,
|
|
gfloat *min_width_p,
|
|
gfloat *natural_width_p)
|
|
{
|
|
GList *l;
|
|
gdouble min_left, min_right;
|
|
gdouble natural_left, natural_right;
|
|
|
|
min_left = 0;
|
|
min_right = 0;
|
|
natural_left = 0;
|
|
natural_right = 0;
|
|
|
|
for (l = children; l != NULL; l = l->next)
|
|
{
|
|
ClutterActor *child = l->data;
|
|
gfloat child_x, child_min, child_natural;
|
|
|
|
child_x = clutter_actor_get_x (child);
|
|
|
|
clutter_actor_get_preferred_size (child,
|
|
&child_min, NULL,
|
|
&child_natural, NULL);
|
|
|
|
if (l == children)
|
|
{
|
|
/* First child */
|
|
min_left = child_x;
|
|
natural_left = child_x;
|
|
min_right = min_left + child_min;
|
|
natural_right = natural_left + child_natural;
|
|
}
|
|
else
|
|
{
|
|
/* Union of extents with previous children */
|
|
if (child_x < min_left)
|
|
min_left = child_x;
|
|
|
|
if (child_x < natural_left)
|
|
natural_left = child_x;
|
|
|
|
if (child_x + child_min > min_right)
|
|
min_right = child_x + child_min;
|
|
|
|
if (child_x + child_natural > natural_right)
|
|
natural_right = child_x + child_natural;
|
|
}
|
|
}
|
|
|
|
/* The preferred size is defined as the width and height we want starting
|
|
* from our origin, since our allocation will set the origin; so we now
|
|
* need to remove any part of the request that is to the left of the origin.
|
|
*/
|
|
if (min_left < 0)
|
|
min_left = 0;
|
|
|
|
if (natural_left < 0)
|
|
natural_left = 0;
|
|
|
|
if (min_right < 0)
|
|
min_right = 0;
|
|
|
|
if (natural_right < 0)
|
|
natural_right = 0;
|
|
|
|
g_assert (min_right >= min_left);
|
|
g_assert (natural_right >= natural_left);
|
|
|
|
if (min_width_p)
|
|
*min_width_p = min_right - min_left;
|
|
|
|
if (natural_width_p)
|
|
*natural_width_p = natural_right - min_left;
|
|
}
|
|
|
|
static void
|
|
clutter_fixed_layout_get_preferred_height (GList *children,
|
|
gfloat *min_height_p,
|
|
gfloat *natural_height_p)
|
|
{
|
|
GList *l;
|
|
gdouble min_top, min_bottom;
|
|
gdouble natural_top, natural_bottom;
|
|
|
|
min_top = 0;
|
|
min_bottom = 0;
|
|
natural_top = 0;
|
|
natural_bottom = 0;
|
|
|
|
for (l = children; l != NULL; l = l->next)
|
|
{
|
|
ClutterActor *child = l->data;
|
|
gfloat child_y, child_min, child_natural;
|
|
|
|
child_y = clutter_actor_get_y (child);
|
|
|
|
clutter_actor_get_preferred_size (child,
|
|
NULL, &child_min,
|
|
NULL, &child_natural);
|
|
|
|
if (l == children)
|
|
{
|
|
/* First child */
|
|
min_top = child_y;
|
|
natural_top = child_y;
|
|
min_bottom = min_top + child_min;
|
|
natural_bottom = natural_top + child_natural;
|
|
}
|
|
else
|
|
{
|
|
/* Union of extents with previous children */
|
|
if (child_y < min_top)
|
|
min_top = child_y;
|
|
|
|
if (child_y < natural_top)
|
|
natural_top = child_y;
|
|
|
|
if (child_y + child_min > min_bottom)
|
|
min_bottom = child_y + child_min;
|
|
|
|
if (child_y + child_natural > natural_bottom)
|
|
natural_bottom = child_y + child_natural;
|
|
}
|
|
}
|
|
|
|
/* The preferred size is defined as the width and height we want starting
|
|
* from our origin, since our allocation will set the origin; so we now
|
|
* need to remove any part of the request that is above the origin.
|
|
*/
|
|
if (min_top < 0)
|
|
min_top = 0;
|
|
|
|
if (natural_top < 0)
|
|
natural_top = 0;
|
|
|
|
if (min_bottom < 0)
|
|
min_bottom = 0;
|
|
|
|
if (natural_bottom < 0)
|
|
natural_bottom = 0;
|
|
|
|
g_assert (min_bottom >= min_top);
|
|
g_assert (natural_bottom >= natural_top);
|
|
|
|
if (min_height_p)
|
|
*min_height_p = min_bottom - min_top;
|
|
|
|
if (natural_height_p)
|
|
*natural_height_p = natural_bottom - min_top;
|
|
}
|
|
|
|
static void
|
|
clutter_fixed_layout_allocate (GList *children,
|
|
ClutterAllocationFlags flags)
|
|
{
|
|
GList *l;
|
|
|
|
for (l = children; l != NULL; l = l->next)
|
|
{
|
|
ClutterActor *child = l->data;
|
|
clutter_actor_allocate_preferred_size (child, flags);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_group_get_preferred_width (ClutterActor *self,
|
|
gfloat for_height,
|
|
gfloat *min_width_p,
|
|
gfloat *natural_width_p)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (self)->priv;
|
|
|
|
/* for_height is irrelevant to the fixed layout, so it's not used */
|
|
clutter_fixed_layout_get_preferred_width (priv->children,
|
|
min_width_p,
|
|
natural_width_p);
|
|
}
|
|
|
|
static void
|
|
clutter_group_get_preferred_height (ClutterActor *self,
|
|
gfloat for_width,
|
|
gfloat *min_height_p,
|
|
gfloat *natural_height_p)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (self)->priv;
|
|
|
|
/* for_width is irrelevant to the fixed layout, so it's not used */
|
|
clutter_fixed_layout_get_preferred_height (priv->children,
|
|
min_height_p,
|
|
natural_height_p);
|
|
}
|
|
|
|
static void
|
|
clutter_group_allocate (ClutterActor *self,
|
|
const ClutterActorBox *box,
|
|
ClutterAllocationFlags flags)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (self)->priv;
|
|
|
|
/* chain up to set actor->allocation */
|
|
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->allocate (self, box, flags);
|
|
|
|
/* Note that fixed-layout allocation of children does not care what
|
|
* allocation the container received, so "box" is not passed in
|
|
* here. We do not require that children's allocations are completely
|
|
* contained by our own.
|
|
*/
|
|
clutter_fixed_layout_allocate (priv->children, flags);
|
|
}
|
|
|
|
static void
|
|
clutter_group_dispose (GObject *object)
|
|
{
|
|
ClutterGroup *self = CLUTTER_GROUP (object);
|
|
ClutterGroupPrivate *priv = self->priv;
|
|
|
|
if (priv->children)
|
|
{
|
|
g_list_foreach (priv->children, (GFunc) clutter_actor_destroy, NULL);
|
|
g_list_free (priv->children);
|
|
|
|
priv->children = NULL;
|
|
}
|
|
|
|
G_OBJECT_CLASS (clutter_group_parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_show_all (ClutterActor *actor)
|
|
{
|
|
clutter_container_foreach (CLUTTER_CONTAINER (actor),
|
|
CLUTTER_CALLBACK (clutter_actor_show),
|
|
NULL);
|
|
clutter_actor_show (actor);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_hide_all (ClutterActor *actor)
|
|
{
|
|
clutter_actor_hide (actor);
|
|
clutter_container_foreach (CLUTTER_CONTAINER (actor),
|
|
CLUTTER_CALLBACK (clutter_actor_hide),
|
|
NULL);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_add (ClutterContainer *container,
|
|
ClutterActor *actor)
|
|
{
|
|
ClutterGroup *group = CLUTTER_GROUP (container);
|
|
ClutterGroupPrivate *priv = group->priv;
|
|
|
|
g_object_ref (actor);
|
|
|
|
priv->children = g_list_append (priv->children, actor);
|
|
clutter_actor_set_parent (actor, CLUTTER_ACTOR (group));
|
|
|
|
/* queue a relayout, to get the correct positioning inside
|
|
* the ::actor-added signal handlers
|
|
*/
|
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (group));
|
|
|
|
g_signal_emit_by_name (container, "actor-added", actor);
|
|
|
|
clutter_container_sort_depth_order (container);
|
|
|
|
g_object_unref (actor);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_remove (ClutterContainer *container,
|
|
ClutterActor *actor)
|
|
{
|
|
ClutterGroup *group = CLUTTER_GROUP (container);
|
|
ClutterGroupPrivate *priv = group->priv;
|
|
|
|
g_object_ref (actor);
|
|
|
|
priv->children = g_list_remove (priv->children, actor);
|
|
clutter_actor_unparent (actor);
|
|
|
|
/* queue a relayout, to get the correct positioning inside
|
|
* the ::actor-removed signal handlers
|
|
*/
|
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (group));
|
|
|
|
/* at this point, the actor passed to the "actor-removed" signal
|
|
* handlers is not parented anymore to the container but since we
|
|
* are holding a reference on it, it's still valid
|
|
*/
|
|
g_signal_emit_by_name (container, "actor-removed", actor);
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (group)))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (group));
|
|
|
|
g_object_unref (actor);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_foreach (ClutterContainer *container,
|
|
ClutterCallback callback,
|
|
gpointer user_data)
|
|
{
|
|
ClutterGroup *group = CLUTTER_GROUP (container);
|
|
ClutterGroupPrivate *priv = group->priv;
|
|
GList *l;
|
|
|
|
for (l = priv->children; l; l = l->next)
|
|
(* callback) (CLUTTER_ACTOR (l->data), user_data);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_raise (ClutterContainer *container,
|
|
ClutterActor *actor,
|
|
ClutterActor *sibling)
|
|
{
|
|
ClutterGroup *self = CLUTTER_GROUP (container);
|
|
ClutterGroupPrivate *priv = self->priv;
|
|
|
|
priv->children = g_list_remove (priv->children, actor);
|
|
|
|
/* Raise at the top */
|
|
if (!sibling)
|
|
{
|
|
GList *last_item;
|
|
|
|
last_item = g_list_last (priv->children);
|
|
|
|
if (last_item)
|
|
sibling = last_item->data;
|
|
|
|
priv->children = g_list_append (priv->children, actor);
|
|
}
|
|
else
|
|
{
|
|
gint pos;
|
|
|
|
pos = g_list_index (priv->children, sibling) + 1;
|
|
|
|
priv->children = g_list_insert (priv->children, actor, pos);
|
|
}
|
|
|
|
/* set Z ordering a value below, this will then call sort
|
|
* as values are equal ordering shouldn't change but Z
|
|
* values will be correct.
|
|
*
|
|
* FIXME: optimise
|
|
*/
|
|
if (sibling &&
|
|
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
|
{
|
|
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
|
}
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (container))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_lower (ClutterContainer *container,
|
|
ClutterActor *actor,
|
|
ClutterActor *sibling)
|
|
{
|
|
ClutterGroup *self = CLUTTER_GROUP (container);
|
|
ClutterGroupPrivate *priv = self->priv;
|
|
|
|
priv->children = g_list_remove (priv->children, actor);
|
|
|
|
/* Push to bottom */
|
|
if (!sibling)
|
|
{
|
|
GList *last_item;
|
|
|
|
last_item = g_list_first (priv->children);
|
|
|
|
if (last_item)
|
|
sibling = last_item->data;
|
|
|
|
priv->children = g_list_prepend (priv->children, actor);
|
|
}
|
|
else
|
|
{
|
|
gint pos;
|
|
|
|
pos = g_list_index (priv->children, sibling);
|
|
|
|
priv->children = g_list_insert (priv->children, actor, pos);
|
|
}
|
|
|
|
/* See comment in group_raise for this */
|
|
if (sibling &&
|
|
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
|
{
|
|
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
|
}
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (container))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
|
}
|
|
|
|
static gint
|
|
sort_z_order (gconstpointer a,
|
|
gconstpointer b)
|
|
{
|
|
int depth_a, depth_b;
|
|
|
|
depth_a = clutter_actor_get_depth (CLUTTER_ACTOR(a));
|
|
depth_b = clutter_actor_get_depth (CLUTTER_ACTOR(b));
|
|
|
|
return (depth_a - depth_b);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_sort_depth_order (ClutterContainer *container)
|
|
{
|
|
ClutterGroup *self = CLUTTER_GROUP (container);
|
|
ClutterGroupPrivate *priv = self->priv;
|
|
|
|
priv->children = g_list_sort (priv->children, sort_z_order);
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (self))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
|
|
|
|
}
|
|
|
|
static void
|
|
clutter_container_iface_init (ClutterContainerIface *iface)
|
|
{
|
|
iface->add = clutter_group_real_add;
|
|
iface->remove = clutter_group_real_remove;
|
|
iface->foreach = clutter_group_real_foreach;
|
|
iface->raise = clutter_group_real_raise;
|
|
iface->lower = clutter_group_real_lower;
|
|
iface->sort_depth_order = clutter_group_real_sort_depth_order;
|
|
}
|
|
|
|
static void
|
|
clutter_group_class_init (ClutterGroupClass *klass)
|
|
{
|
|
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
|
|
g_type_class_add_private (object_class, sizeof (ClutterGroupPrivate));
|
|
|
|
object_class->dispose = clutter_group_dispose;
|
|
|
|
actor_class->paint = clutter_group_paint;
|
|
actor_class->pick = clutter_group_pick;
|
|
actor_class->show_all = clutter_group_real_show_all;
|
|
actor_class->hide_all = clutter_group_real_hide_all;
|
|
|
|
actor_class->get_preferred_width = clutter_group_get_preferred_width;
|
|
actor_class->get_preferred_height = clutter_group_get_preferred_height;
|
|
actor_class->allocate = clutter_group_allocate;
|
|
}
|
|
|
|
static void
|
|
clutter_group_init (ClutterGroup *self)
|
|
{
|
|
self->priv = CLUTTER_GROUP_GET_PRIVATE (self);
|
|
}
|
|
|
|
/**
|
|
* clutter_group_new:
|
|
*
|
|
* Create a new #ClutterGroup.
|
|
*
|
|
* Return value: the newly created #ClutterGroup actor
|
|
*/
|
|
ClutterActor *
|
|
clutter_group_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_GROUP, NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_group_remove_all:
|
|
* @group: A #ClutterGroup
|
|
*
|
|
* Removes all children actors from the #ClutterGroup.
|
|
*/
|
|
void
|
|
clutter_group_remove_all (ClutterGroup *group)
|
|
{
|
|
GList *children;
|
|
|
|
g_return_if_fail (CLUTTER_IS_GROUP (group));
|
|
|
|
children = group->priv->children;
|
|
while (children)
|
|
{
|
|
ClutterActor *child = children->data;
|
|
children = children->next;
|
|
|
|
clutter_container_remove_actor (CLUTTER_CONTAINER (group), child);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_group_get_n_children:
|
|
* @self: A #ClutterGroup
|
|
*
|
|
* Gets the number of actors held in the group.
|
|
*
|
|
* Return value: The number of child actors held in the group.
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
gint
|
|
clutter_group_get_n_children (ClutterGroup *self)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_GROUP (self), 0);
|
|
|
|
return g_list_length (self->priv->children);
|
|
}
|
|
|
|
/**
|
|
* clutter_group_get_nth_child:
|
|
* @self: A #ClutterGroup
|
|
* @index_: the position of the requested actor.
|
|
*
|
|
* Gets a groups child held at @index_ in stack.
|
|
*
|
|
* Return value: (transfer none): A Clutter actor, or %NULL if
|
|
* @index_ is invalid.
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
ClutterActor *
|
|
clutter_group_get_nth_child (ClutterGroup *self,
|
|
gint index_)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
|
|
|
|
return g_list_nth_data (self->priv->children, index_);
|
|
}
|