mutter/build/win32/vs9/cogl.vcprojin
Chun-wei Fan 72b25bd098 Update Visual Studio Project Files
-Make entries of the property sheets more like the property sheets of the
 projects in the GTK+/Clutter stack, mainly changing CoglApiVersion to
 ApiVersion, for better consistency, and update the corresponding projects
-Add command item in property sheets to build introspection files for Cogl
 and Cogl Pango.
-Stop building and installing the cogl-msaa example, as it is something
 that isn't really meant for Windows, and causes an internal compiler error
 on Visual Studio 2010 x64 builds
2013-03-07 11:37:32 +08:00

405 lines
12 KiB
XML

<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="cogl"
ProjectGUID="{F3A80987-5411-43DB-A23B-06F2076E1206}"
RootNamespace="cogl"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefines)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug_SDL|Win32"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefinesSDL)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglSDLDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefines)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Debug_SDL|x64"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefinesSDL)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglSDLDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefines)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="1"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release_SDL|Win32"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefinesSDL)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglSDLDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="1"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|x64"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefines)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release_SDL|x64"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefinesSDL)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglSDLDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter Name="Sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File RelativePath="..\..\..\cogl\winsys\cogl-winsys-wgl.c" />
<File RelativePath="..\..\..\cogl\winsys\cogl-winsys-sdl.c" >
<FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Release|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl-sdl.c" >
<FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Release|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl-win32-renderer.c" />
#include "cogl.sourcefiles"
<Filter Name="Driver_GL" >
<File RelativePath="..\..\..\cogl\driver\gl\gl\cogl-driver-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\gl\cogl-texture-driver-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-attribute-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-buffer-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-clip-stack-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-framebuffer-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-2d-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-util-gl.c" />
</Filter>
</Filter>
<Filter Name="Headers"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
</Filter>
<Filter Name="Resource Files">
<File RelativePath="..\..\..\cogl\cogl.rc" />
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>