454e493197
Most of these fixes are simple symbol shadowing issues, like index and the braindead y0 and y1 extern symbols exported by math.h on GNU libc systems. There is a masking issue in ClutterTexture which should be checked; I ran the tests and everything looked fine. The rest are just unused variables.
71 lines
1.9 KiB
C
71 lines
1.9 KiB
C
#include <clutter/clutter.h>
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#if 0
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static void
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on_entry_text_changed (ClutterEntry *entry)
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{
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g_print ("Text changed\n");
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}
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#endif
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void
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on_key_release_cb (ClutterStage *stage, ClutterEvent *event, ClutterEntry *entry)
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{
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if (event->type == CLUTTER_KEY_RELEASE)
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{
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ClutterKeyEvent* kev = (ClutterKeyEvent *) event;
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clutter_entry_handle_key_event (entry, kev);
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return;
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}
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}
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static void
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on_entry_activated (ClutterEntry *entry, gpointer null)
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{
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g_print ("Activated: %s\n", clutter_entry_get_text (entry));
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}
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int
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main (int argc, char *argv[])
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{
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ClutterActor *entry;
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ClutterActor *stage;
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ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
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ClutterColor entry_color = { 0x33, 0xdd, 0xff, 0xff };
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, 800, 600);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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clutter_stage_set_title (CLUTTER_STAGE (stage), "ClutterEntry Test");
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entry = clutter_entry_new_with_text ("Sans 14",
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"Type something, be sure to use the "
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"left/right arrow keys to move the "
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"cursor position.");
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clutter_entry_set_color (CLUTTER_ENTRY (entry), &entry_color);
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clutter_actor_set_size (entry, 600, 50);
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clutter_actor_set_position (entry, 100, 100);
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/*clutter_entry_set_visibility (CLUTTER_ENTRY (entry), FALSE);*/
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/*clutter_entry_set_max_length (CLUTTER_ENTRY (entry), 50);*/
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clutter_group_add (CLUTTER_GROUP (stage), entry);
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clutter_actor_show_all (stage);
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g_signal_connect (stage, "key-release-event",
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G_CALLBACK (on_key_release_cb), entry);
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/*
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g_signal_connect (entry, "text-changed",
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G_CALLBACK (on_entry_text_changed), NULL);
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*/
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g_signal_connect (entry, "activate",
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G_CALLBACK (on_entry_activated), NULL);
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clutter_main();
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return 0;
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}
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