mutter/tests/conform/test-conform-main.c
Emmanuele Bassi 87831b3427 [tests] Add a Group actor unit
We need to test that the depth sorting of ClutterGroup works correctly
in case we wish to change the data structure that stores the children,
and do so without changing the default behaviour.
2009-08-25 17:57:22 +01:00

175 lines
6.7 KiB
C

#include "config.h"
#include <clutter/clutter.h>
#include <glib.h>
#include <locale.h>
#include <stdlib.h>
#include "test-conform-common.h"
static void
test_conform_skip_test (TestConformSimpleFixture *fixture,
gconstpointer data)
{
/* void */
}
static TestConformSharedState *shared_state = NULL;
/* This is a bit of sugar for adding new conformance tests:
*
* - It adds an extern function definition just to save maintaining a header
* that lists test entry points.
* - It sets up callbacks for a fixture, which lets us share initialization
* *code* between tests. (see test-conform-common.c)
* - It passes in a shared *data* pointer that is initialised once in main(),
* that gets passed to the fixture setup and test functions. (See the
* definition in test-conform-common.h)
*/
#define TEST_CONFORM_SIMPLE(NAMESPACE, FUNC) G_STMT_START { \
extern void FUNC (TestConformSimpleFixture *fixture, gconstpointer data); \
g_test_add ("/conform" NAMESPACE "/" #FUNC, \
TestConformSimpleFixture, \
shared_state, /* data argument for test */ \
test_conform_simple_fixture_setup, \
FUNC, \
test_conform_simple_fixture_teardown); } G_STMT_END
/* this is a macro that conditionally executes a test if CONDITION
* evaluates to TRUE; otherwise, it will put the test under the
* "/skip" namespace and execute a dummy function that will always
* pass.
*/
#define TEST_CONFORM_SKIP(CONDITION, NAMESPACE, FUNC) G_STMT_START { \
if (CONDITION) { \
g_test_add ("/skipped" NAMESPACE "/" #FUNC, \
TestConformSimpleFixture, \
shared_state, /* data argument for test */ \
test_conform_simple_fixture_setup, \
test_conform_skip_test, \
test_conform_simple_fixture_teardown); \
} else { TEST_CONFORM_SIMPLE (NAMESPACE, FUNC); } } G_STMT_END
#define TEST_CONFORM_TODO(NAMESPACE, FUNC) G_STMT_START { \
g_test_add ("/todo" NAMESPACE "/" #FUNC, \
TestConformSimpleFixture, \
shared_state, \
test_conform_simple_fixture_setup, \
test_conform_skip_test, \
test_conform_simple_fixture_teardown); } G_STMT_END
static void
clutter_test_init (gint *argc,
gchar ***argv)
{
#ifdef HAVE_CLUTTER_GLX
/* on X11 we need a display connection to run the test suite */
const gchar *display = g_getenv ("DISPLAY");
if (!display || *display == '\0')
{
g_print ("No DISPLAY found. Unable to run the conformance "
"test suite without a display.");
exit (EXIT_SUCCESS);
}
#endif
/* Turning of sync-to-vblank removes a dependency on the specifics of the
* test environment. It also means that the timeline-only tests are
* throttled to a reasonable frame rate rather than running in tight
* infinite loop.
*/
g_setenv ("CLUTTER_VBLANK", "none", FALSE);
g_test_init (argc, argv, NULL);
g_test_bug_base ("http://bugzilla.openedhand.com/show_bug.cgi?id=%s");
/* Initialise the state you need to share with everything.
*/
shared_state = g_new0 (TestConformSharedState, 1);
shared_state->argc_addr = argc;
shared_state->argv_addr = argv;
g_assert (clutter_init (shared_state->argc_addr, shared_state->argv_addr)
== CLUTTER_INIT_SUCCESS);
}
int
main (int argc, char **argv)
{
clutter_test_init (&argc, &argv);
TEST_CONFORM_SIMPLE ("/timeline", test_timeline);
TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", test_timeline_interpolate);
TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", test_timeline_rewind);
TEST_CONFORM_SIMPLE ("/picking", test_pick);
TEST_CONFORM_SIMPLE ("/text", test_text_utf8_validation);
TEST_CONFORM_SIMPLE ("/text", test_text_empty);
TEST_CONFORM_SIMPLE ("/text", test_text_set_empty);
TEST_CONFORM_SIMPLE ("/text", test_text_set_text);
TEST_CONFORM_SIMPLE ("/text", test_text_append_some);
TEST_CONFORM_SIMPLE ("/text", test_text_prepend_some);
TEST_CONFORM_SIMPLE ("/text", test_text_insert);
TEST_CONFORM_SIMPLE ("/text", test_text_delete_chars);
TEST_CONFORM_SIMPLE ("/text", test_text_delete_text);
TEST_CONFORM_SIMPLE ("/text", test_text_cursor);
TEST_CONFORM_SIMPLE ("/text", test_text_event);
TEST_CONFORM_SIMPLE ("/text", test_text_get_chars);
TEST_CONFORM_SIMPLE ("/text", test_text_cache);
TEST_CONFORM_SIMPLE ("/text", test_text_password_char);
TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_size);
TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_color);
TEST_CONFORM_SIMPLE ("/fixed", test_fixed_constants);
TEST_CONFORM_SIMPLE ("/invariants", test_initial_state);
TEST_CONFORM_SIMPLE ("/invariants", test_shown_not_parented);
TEST_CONFORM_SIMPLE ("/invariants", test_realized);
TEST_CONFORM_SIMPLE ("/invariants", test_realize_not_recursive);
TEST_CONFORM_SIMPLE ("/invariants", test_map_recursive);
TEST_CONFORM_SIMPLE ("/invariants", test_mapped);
TEST_CONFORM_SIMPLE ("/invariants", test_show_on_set_parent);
TEST_CONFORM_SIMPLE ("/invariants", test_clone_no_map);
TEST_CONFORM_SIMPLE ("/vertex-buffer", test_vertex_buffer_contiguous);
TEST_CONFORM_SIMPLE ("/vertex-buffer", test_vertex_buffer_interleved);
TEST_CONFORM_SIMPLE ("/vertex-buffer", test_vertex_buffer_mutability);
TEST_CONFORM_SIMPLE ("/opacity", test_label_opacity);
TEST_CONFORM_SIMPLE ("/opacity", test_rectangle_opacity);
TEST_CONFORM_SIMPLE ("/opacity", test_paint_opacity);
TEST_CONFORM_SIMPLE ("/texture", test_backface_culling);
TEST_CONFORM_SIMPLE ("/texture", test_npot_texture);
TEST_CONFORM_SIMPLE ("/texture", test_premult);
TEST_CONFORM_SIMPLE ("/path", test_path);
TEST_CONFORM_SIMPLE ("/binding-pool", test_binding_pool);
TEST_CONFORM_SIMPLE ("/actor", test_anchors);
TEST_CONFORM_SIMPLE ("/model", test_list_model_populate);
TEST_CONFORM_SIMPLE ("/model", test_list_model_iterate);
TEST_CONFORM_SIMPLE ("/model", test_list_model_filter);
TEST_CONFORM_SIMPLE ("/material", test_materials);
TEST_CONFORM_SIMPLE ("/material", test_blend_strings);
TEST_CONFORM_SIMPLE ("/color", test_color_from_string);
TEST_CONFORM_SIMPLE ("/color", test_color_to_string);
TEST_CONFORM_SIMPLE ("/color", test_color_hls_roundtrip);
TEST_CONFORM_SIMPLE ("/units", test_units_constructors);
TEST_CONFORM_SIMPLE ("/units", test_units_string);
TEST_CONFORM_SIMPLE ("/group", test_group_depth_sorting);
return g_test_run ();
}