mutter/clutter/clutter-actor.h
Emmanuele Bassi 33d0c989ca 2006-06-22 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeline.h:
	* clutter/clutter-timeline.c: Add a "started" and a "paused"
	signals; add more sanity checks on the public functions.
	
	(clutter_timeline_get_loop): Add a getter function for the
	loop property.

	* clutter/clutter-marshal.list: Add marshallers.

	* clutter/clutter-timeline.h:
	* clutter/clutter-actor.h: Add padding for future expansion
	without breaking ABI.
2006-06-22 12:05:51 +00:00

272 lines
7.0 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_ACTOR_H
#define _HAVE_CLUTTER_ACTOR_H
/* clutter-actor.h */
#include <glib-object.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ())
#define CLUTTER_TYPE_ACTOR_BOX (clutter_actor_box_get_type ())
#define CLUTTER_TYPE_ACTOR clutter_actor_get_type()
#define CLUTTER_ACTOR(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR, ClutterActor))
#define CLUTTER_ACTOR_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTOR, ClutterActorClass))
#define CLUTTER_IS_ACTOR(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR))
#define CLUTTER_IS_ACTOR_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTOR))
#define CLUTTER_ACTOR_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR, ClutterActorClass))
#define CLUTTER_ACTOR_SET_FLAGS(e,f) ((e)->flags |= (f))
#define CLUTTER_ACTOR_UNSET_FLAGS(e,f) ((e)->flags &= ~(f))
#define CLUTTER_ACTOR_IS_MAPPED(e) ((e)->flags & CLUTTER_ACTOR_MAPPED)
#define CLUTTER_ACTOR_IS_REALIZED(e) ((e)->flags & CLUTTER_ACTOR_REALIZED)
#define CLUTTER_ACTOR_IS_VISIBLE(e) \
(CLUTTER_ACTOR_IS_MAPPED(e) && CLUTTER_ACTOR_IS_REALIZED(e))
typedef struct _ClutterActor ClutterActor;
typedef struct _ClutterActorClass ClutterActorClass;
typedef struct _ClutterActorBox ClutterActorBox;
typedef struct _ClutterActorPrivate ClutterActorPrivate;
typedef struct _ClutterGeometry ClutterGeometry;
typedef void (*ClutterCallback) (ClutterActor *actor, gpointer data);
struct _ClutterGeometry
{
gint x;
gint y;
guint width;
guint height;
};
GType clutter_geometry_get_type (void) G_GNUC_CONST;
typedef enum
{
CLUTTER_ACTOR_MAPPED = 1 << 1,
CLUTTER_ACTOR_REALIZED = 1 << 2
} ClutterActorFlags;
struct _ClutterActorBox { gint x1, y1, x2, y2; };
GType clutter_actor_box_get_type (void) G_GNUC_CONST;
struct _ClutterActor
{
/*< public >*/
GObject parent;
guint32 flags;
/*< private >*/
ClutterActorPrivate *priv;
};
struct _ClutterActorClass
{
GObjectClass parent_class;
void (* show) (ClutterActor *actor);
void (* hide) (ClutterActor *actor);
void (* realize) (ClutterActor *actor);
void (* unrealize) (ClutterActor *actor);
void (* paint) (ClutterActor *actor);
void (* request_coords) (ClutterActor *actor,
ClutterActorBox *box);
void (* allocate_coords) (ClutterActor *actor,
ClutterActorBox *box);
void (* set_depth) (ClutterActor *actor,
gint depth);
gint (* get_depth) (ClutterActor *actor);
/* to go ? */
void (* show_all) (ClutterActor *actor);
void (* hide_all) (ClutterActor *actor);
void (* queue_redraw) (ClutterActor *actor);
/* padding for future expansion */
void (*_clutter_actor_1) (void);
void (*_clutter_actor_2) (void);
void (*_clutter_actor_3) (void);
void (*_clutter_actor_4) (void);
void (*_clutter_actor_5) (void);
void (*_clutter_actor_6) (void);
};
GType clutter_actor_get_type (void);
void
clutter_actor_show (ClutterActor *self);
void
clutter_actor_hide (ClutterActor *self);
void
clutter_actor_realize (ClutterActor *self);
void
clutter_actor_unrealize (ClutterActor *self);
void
clutter_actor_paint (ClutterActor *self);
void
clutter_actor_queue_redraw (ClutterActor *self);
void
clutter_actor_request_coords (ClutterActor *self,
ClutterActorBox *box);
void
clutter_actor_allocate_coords (ClutterActor *self,
ClutterActorBox *box);
void
clutter_actor_set_geometry (ClutterActor *self,
ClutterGeometry *geom);
void
clutter_actor_get_geometry (ClutterActor *self,
ClutterGeometry *geom);
void
clutter_actor_get_coords (ClutterActor *self,
gint *x1,
gint *y1,
gint *x2,
gint *y2);
void
clutter_actor_set_position (ClutterActor *self,
gint x,
gint y);
void
clutter_actor_set_size (ClutterActor *self,
gint width,
gint height);
void
clutter_actor_get_abs_position (ClutterActor *self,
gint *x,
gint *y);
guint
clutter_actor_get_width (ClutterActor *self);
guint
clutter_actor_get_height (ClutterActor *self);
gint
clutter_actor_get_x (ClutterActor *self);
gint
clutter_actor_get_y (ClutterActor *self);
void
clutter_actor_rotate_z (ClutterActor *self,
gfloat angle,
gint x,
gint y);
void
clutter_actor_rotate_x (ClutterActor *self,
gfloat angle,
gint y,
gint z);
void
clutter_actor_rotate_y (ClutterActor *self,
gfloat angle,
gint x,
gint z);
void
clutter_actor_set_opacity (ClutterActor *self,
guint8 opacity);
guint8
clutter_actor_get_opacity (ClutterActor *self);
void
clutter_actor_set_name (ClutterActor *self,
const gchar *id);
const gchar*
clutter_actor_get_name (ClutterActor *self);
guint32
clutter_actor_get_id (ClutterActor *self);
void
clutter_actor_set_clip (ClutterActor *self,
gint xoff,
gint yoff,
gint width,
gint height);
void
clutter_actor_remove_clip (ClutterActor *self);
void
clutter_actor_set_parent (ClutterActor *self, ClutterActor *parent);
ClutterActor*
clutter_actor_get_parent (ClutterActor *self);
void
clutter_actor_raise (ClutterActor *self, ClutterActor *below);
void
clutter_actor_lower (ClutterActor *self, ClutterActor *above);
void
clutter_actor_raise_top (ClutterActor *self);
void
clutter_actor_lower_bottom (ClutterActor *self);
void
clutter_actor_set_depth (ClutterActor *self,
gint depth);
gint
clutter_actor_get_depth (ClutterActor *self);
G_END_DECLS
#endif