mutter/tests/interactive/test-clip.c
Emmanuele Bassi 0b4899ef23 tests: Clean up interactive test build
The build for interactive tests creates symbolic links for the data
under tests/data; it also uses symbolic links for creating "binaries"
for each interactive test. This is less than ideal, though.

Instead, the tests should build a path to the data files by using
a pre-processor define like TESTS_DATADIR; both g_build_filename() and
pre-processor string concatenation can be used to generate a valid
file name with the full path to the files.

The build system should also create wrapper scripts, just like we
do inside the conformance test suite, to be able to launch single
tests.
2009-11-05 17:47:26 +00:00

340 lines
8.3 KiB
C

#include <clutter/clutter.h>
#include <gmodule.h>
typedef struct _CallbackData CallbackData;
typedef struct _Clip Clip;
typedef enum
{
CLIP_NONE,
CLIP_RECTANGLE,
CLIP_ELLIPSE,
CLIP_SHAPES
} ClipType;
struct _Clip
{
ClipType type;
gint x1, y1, x2, y2;
};
struct _CallbackData
{
ClutterActor *stage;
CoglHandle hand;
Clip current_clip;
GSList *clips;
};
static const char
instructions[] =
"Press and drag any of the three mouse buttons to add a clip with different "
"shapes. Press 'r' to reset or 'u' to undo the last clip.";
static void
path_shapes (gint x, gint y, gint width, gint height)
{
cogl_path_move_to (x, y);
cogl_path_line_to (x, (y + height * 4 / 5));
cogl_path_line_to ((x + width * 4 / 15), (y + height * 4 / 5));
cogl_path_close ();
cogl_path_rectangle (x + width / 3,
y,
x + width * 9 / 15,
y + height * 4 / 5);
cogl_path_ellipse ((x + width * 4 / 5),
(y + height * 2 / 5),
(width * 2 / 15),
(height * 2 / 5));
}
static void
draw_shapes (gint x, gint y)
{
path_shapes (x, y, 300, 100);
cogl_set_source_color4ub (0x00, 0x00, 0xff, 0xff);
cogl_path_fill_preserve ();
cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
cogl_path_stroke ();
}
static void
make_clip_path (Clip *clip)
{
switch (clip->type)
{
case CLIP_NONE:
break;
case CLIP_RECTANGLE:
cogl_path_rectangle (clip->x1,
clip->y1,
clip->x2,
clip->y2);
break;
case CLIP_ELLIPSE:
cogl_path_ellipse ((clip->x1 + clip->x2) / 2,
(clip->y1 + clip->y2) / 2,
(clip->x2 - clip->x1) / 2,
(clip->y2 - clip->y1) / 2);
break;
case CLIP_SHAPES:
{
int x, y, width, height;
if (clip->x1 < clip->x2)
{
x = clip->x1;
width = clip->x2 - x;
}
else
{
x = clip->x2;
width = clip->x1 - x;
}
if (clip->y1 < clip->y2)
{
y = clip->y1;
height = clip->y2 - y;
}
else
{
y = clip->y2;
height = clip->y1 - y;
}
path_shapes (x, y, width, height);
}
break;
}
}
static void
on_paint (ClutterActor *actor, CallbackData *data)
{
int i;
ClutterGeometry stage_size;
gint hand_width, hand_height;
GSList *node;
clutter_actor_get_allocation_geometry (data->stage, &stage_size);
hand_width = cogl_texture_get_width (data->hand);
hand_height = cogl_texture_get_height (data->hand);
/* Setup the clipping */
for (node = data->clips; node; node = node->next)
{
Clip *clip = (Clip *) node->data;
if (clip->type == CLIP_RECTANGLE)
cogl_clip_push (clip->x1,
clip->y1,
clip->x2 - clip->x1,
clip->y2 - clip->y1);
else
{
make_clip_path (clip);
cogl_clip_push_from_path ();
}
}
/* Draw a rectangle filling the entire stage */
cogl_set_source_color4ub (0x80, 0x80, 0xff, 0xff);
cogl_rectangle (0, 0, stage_size.width, stage_size.height);
draw_shapes (10, 10);
/* Draw the hand at different rotations */
for (i = -2; i <= 2; i++)
{
cogl_push_matrix ();
cogl_translate (stage_size.width / 2 + stage_size.width / 6 * i,
stage_size.height / 2, 0);
cogl_rotate (i * 40, 0, 1, 0);
cogl_set_source_color4ub (0xff, 0xff, 0xff, 0xff);
cogl_set_source_texture (data->hand);
cogl_rectangle_with_texture_coords ((-hand_width / 2),
(-hand_height / 2),
(hand_width / 2),
(hand_height / 2),
0, 0, 1, 1);
cogl_pop_matrix ();
}
draw_shapes (stage_size.width - 310, stage_size.height - 110);
/* Remove all of the clipping */
g_slist_foreach (data->clips, (GFunc) cogl_clip_pop, NULL);
/* Draw the bounding box for each of the clips */
for (node = data->clips; node; node = node->next)
{
Clip *clip = (Clip *) node->data;
make_clip_path (clip);
cogl_set_source_color4ub (0x00, 0x00, 0xff, 0xff);
cogl_path_stroke ();
}
/* Draw the bounding box for the pending new clip */
if (data->current_clip.type != CLIP_NONE)
{
make_clip_path (&data->current_clip);
cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
cogl_path_stroke ();
}
}
static gboolean
on_button_press (ClutterActor *stage, ClutterButtonEvent *event,
CallbackData *data)
{
data->current_clip.x1 = data->current_clip.x2 = event->x;
data->current_clip.y1 = data->current_clip.y2 = event->y;
data->current_clip.type
= event->button == 1 ? CLIP_RECTANGLE
: event->button == 2 ? CLIP_SHAPES
: CLIP_ELLIPSE;
clutter_actor_queue_redraw (stage);
return FALSE;
}
static gboolean
on_button_release (ClutterActor *stage, ClutterButtonEvent *event,
CallbackData *data)
{
if (data->current_clip.type != CLIP_NONE)
{
data->clips = g_slist_prepend (data->clips,
g_slice_copy (sizeof (Clip),
&data->current_clip));
data->current_clip.type = CLIP_NONE;
}
clutter_actor_queue_redraw (stage);
return FALSE;
}
static gboolean
on_motion (ClutterActor *stage, ClutterMotionEvent *event,
CallbackData *data)
{
if (data->current_clip.type != CLIP_NONE)
{
data->current_clip.x2 = event->x;
data->current_clip.y2 = event->y;
clutter_actor_queue_redraw (stage);
}
return FALSE;
}
static void
free_clips (CallbackData *data)
{
GSList *node;
for (node = data->clips; node; node = node->next)
g_slice_free (Clip, node->data);
g_slist_free (data->clips);
data->clips = NULL;
}
static gpointer
on_key_press (ClutterActor *stage, ClutterKeyEvent *event,
CallbackData *data)
{
switch (event->keyval)
{
case CLUTTER_r:
free_clips (data);
clutter_actor_queue_redraw (stage);
break;
case CLUTTER_u:
if (data->clips)
{
g_slice_free (Clip, data->clips->data);
data->clips = g_slist_delete_link (data->clips, data->clips);
clutter_actor_queue_redraw (stage);
}
break;
}
return FALSE;
}
G_MODULE_EXPORT int
test_clip_main (int argc, char **argv)
{
CallbackData data;
ClutterActor *stub_actor, *label;
gchar *file;
clutter_init (&argc, &argv);
data.current_clip.type = CLIP_NONE;
data.clips = NULL;
data.stage = clutter_stage_get_default ();
stub_actor = clutter_rectangle_new ();
clutter_container_add (CLUTTER_CONTAINER (data.stage), stub_actor, NULL);
file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
data.hand = cogl_texture_new_from_file (file,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_ANY,
NULL);
g_free (file);
label = clutter_text_new_with_text ("Sans 12px", instructions);
clutter_text_set_line_wrap (CLUTTER_TEXT (label), TRUE);
clutter_actor_set_width (label, clutter_actor_get_width (data.stage) - 310);
clutter_actor_set_y (label,
clutter_actor_get_height (data.stage)
- clutter_actor_get_height (label));
clutter_container_add (CLUTTER_CONTAINER (data.stage), label, NULL);
g_signal_connect (stub_actor, "paint", G_CALLBACK (on_paint), &data);
g_signal_connect (data.stage, "button-press-event",
G_CALLBACK (on_button_press), &data);
g_signal_connect (data.stage, "button-release-event",
G_CALLBACK (on_button_release), &data);
g_signal_connect (data.stage, "motion-event",
G_CALLBACK (on_motion), &data);
g_signal_connect (data.stage, "key-press-event",
G_CALLBACK (on_key_press), &data);
clutter_actor_show (data.stage);
clutter_main ();
cogl_handle_unref (data.hand);
free_clips (&data);
return 0;
}