mutter/cogl/driver
Neil Roberts a2c2797105 gles/cogl-shader.c: Store the shader type in CoglShader
Nothing was storing the shader type when a shader was created so it
would get confused about whether it was a custom vertex or fragment
shader.

Also the 'type' member of CoglShader was a GLenum but the only place
that read it was treating it as if it was CoglShaderType. This changes
it be CoglShaderType.
2010-07-22 22:22:23 +01:00
..
gl Plug the leaking CoglProgram and CoglShader 2010-07-22 21:51:43 +01:00
gles gles/cogl-shader.c: Store the shader type in CoglShader 2010-07-22 22:22:23 +01:00
Makefile.am Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00