2616ae0fa9
This adds a new CoglDriver for GL 3 called COGL_DRIVER_GL3. When requested, the GLX, EGL and SDL2 winsyss will set the necessary attributes to request a forward-compatible core profile 3.1 context. That means it will have no deprecated features. To simplify the explosion of checks for specific combinations of context->driver, many of these conditionals have now been replaced with private feature flags that are checked instead. The GL and GLES drivers now initialise these private feature flags depending on which driver is used. The fixed function backends now explicitly check whether the fixed function private feature is available which means the GL3 driver will fall back to always using the GLSL progend. Since Rob's latest patches the GLSL progend no longer uses any fixed function API anyway so it should just work. The driver is currently lower priority than COGL_DRIVER_GL so it will not be used unless it is specificly requested. We may want to change this priority at some point because apparently Mesa can make some memory savings if a core profile context is used. In GL 3, getting the combined extensions string with glGetString is deprecated so this patch changes it to use glGetStringi to build up an array of extensions instead. _cogl_context_get_gl_extensions now returns this array instead of trying to return a const string. The caller is expected to free the array. Some issues with this patch: • GL 3 does not support GL_ALPHA format textures. We should probably make this a feature flag or something. Cogl uses this to render text which currently just throws a GL error and breaks so it's pretty important to do something about this before considering the GL3 driver to be stable. • GL 3 doesn't support client side vertex buffers. This probably doesn't matter because CoglBuffer won't normally use malloc'd buffers if VBOs are available, but it might but worth making malloc'd buffers a private feature and forcing it not to use them. • GL 3 doesn't support the default vertex array object. This patch just makes it create and bind a single non-default vertex array object which gets used just like the normal default object. Ideally it would be good to use vertex array objects properly and attach them to a CoglPrimitive to cache the state. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 66c9db993595b3a22e63f4c201ea468bc9b88cb6)
1990 lines
64 KiB
C
1990 lines
64 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-context-private.h"
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#include "cogl-color-private.h"
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#include "cogl-blend-string.h"
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#include "cogl-util.h"
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#include "cogl-depth-state-private.h"
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#include "cogl-pipeline-state-private.h"
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#include "cogl-snippet-private.h"
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#include "cogl-error-private.h"
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#include "string.h"
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#ifndef GL_FUNC_ADD
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#define GL_FUNC_ADD 0x8006
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#endif
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CoglPipeline *
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_cogl_pipeline_get_user_program (CoglPipeline *pipeline)
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{
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CoglPipeline *authority;
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), NULL);
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authority =
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_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_USER_SHADER);
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return authority->big_state->user_program;
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}
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CoglBool
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_cogl_pipeline_color_equal (CoglPipeline *authority0,
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CoglPipeline *authority1)
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{
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return cogl_color_equal (&authority0->color, &authority1->color);
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}
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CoglBool
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_cogl_pipeline_lighting_state_equal (CoglPipeline *authority0,
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CoglPipeline *authority1)
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{
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CoglPipelineLightingState *state0 = &authority0->big_state->lighting_state;
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CoglPipelineLightingState *state1 = &authority1->big_state->lighting_state;
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if (memcmp (state0->ambient, state1->ambient, sizeof (float) * 4) != 0)
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return FALSE;
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if (memcmp (state0->diffuse, state1->diffuse, sizeof (float) * 4) != 0)
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return FALSE;
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if (memcmp (state0->specular, state1->specular, sizeof (float) * 4) != 0)
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return FALSE;
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if (memcmp (state0->emission, state1->emission, sizeof (float) * 4) != 0)
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return FALSE;
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if (state0->shininess != state1->shininess)
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return FALSE;
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return TRUE;
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}
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CoglBool
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_cogl_pipeline_alpha_func_state_equal (CoglPipeline *authority0,
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CoglPipeline *authority1)
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{
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CoglPipelineAlphaFuncState *alpha_state0 =
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&authority0->big_state->alpha_state;
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CoglPipelineAlphaFuncState *alpha_state1 =
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&authority1->big_state->alpha_state;
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return alpha_state0->alpha_func == alpha_state1->alpha_func;
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}
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CoglBool
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_cogl_pipeline_alpha_func_reference_state_equal (CoglPipeline *authority0,
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CoglPipeline *authority1)
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{
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CoglPipelineAlphaFuncState *alpha_state0 =
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&authority0->big_state->alpha_state;
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CoglPipelineAlphaFuncState *alpha_state1 =
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&authority1->big_state->alpha_state;
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return (alpha_state0->alpha_func_reference ==
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alpha_state1->alpha_func_reference);
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}
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CoglBool
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_cogl_pipeline_blend_state_equal (CoglPipeline *authority0,
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CoglPipeline *authority1)
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{
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CoglPipelineBlendState *blend_state0 = &authority0->big_state->blend_state;
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CoglPipelineBlendState *blend_state1 = &authority1->big_state->blend_state;
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_COGL_GET_CONTEXT (ctx, FALSE);
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#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
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if (ctx->driver != COGL_DRIVER_GLES1)
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{
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if (blend_state0->blend_equation_rgb != blend_state1->blend_equation_rgb)
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return FALSE;
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if (blend_state0->blend_equation_alpha !=
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blend_state1->blend_equation_alpha)
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return FALSE;
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if (blend_state0->blend_src_factor_alpha !=
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blend_state1->blend_src_factor_alpha)
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return FALSE;
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if (blend_state0->blend_dst_factor_alpha !=
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blend_state1->blend_dst_factor_alpha)
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return FALSE;
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}
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#endif
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if (blend_state0->blend_src_factor_rgb !=
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blend_state1->blend_src_factor_rgb)
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return FALSE;
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if (blend_state0->blend_dst_factor_rgb !=
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blend_state1->blend_dst_factor_rgb)
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return FALSE;
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#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
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if (ctx->driver != COGL_DRIVER_GLES1 &&
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(blend_state0->blend_src_factor_rgb == GL_ONE_MINUS_CONSTANT_COLOR ||
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blend_state0->blend_src_factor_rgb == GL_CONSTANT_COLOR ||
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blend_state0->blend_dst_factor_rgb == GL_ONE_MINUS_CONSTANT_COLOR ||
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blend_state0->blend_dst_factor_rgb == GL_CONSTANT_COLOR))
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{
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if (!cogl_color_equal (&blend_state0->blend_constant,
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&blend_state1->blend_constant))
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return FALSE;
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}
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#endif
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return TRUE;
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}
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CoglBool
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_cogl_pipeline_depth_state_equal (CoglPipeline *authority0,
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CoglPipeline *authority1)
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{
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if (authority0->big_state->depth_state.test_enabled == FALSE &&
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authority1->big_state->depth_state.test_enabled == FALSE)
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return TRUE;
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else
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{
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CoglDepthState *s0 = &authority0->big_state->depth_state;
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CoglDepthState *s1 = &authority1->big_state->depth_state;
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return s0->test_enabled == s1->test_enabled &&
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s0->test_function == s1->test_function &&
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s0->write_enabled == s1->write_enabled &&
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s0->range_near == s1->range_near &&
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s0->range_far == s1->range_far;
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}
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}
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CoglBool
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_cogl_pipeline_fog_state_equal (CoglPipeline *authority0,
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CoglPipeline *authority1)
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{
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CoglPipelineFogState *fog_state0 = &authority0->big_state->fog_state;
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CoglPipelineFogState *fog_state1 = &authority1->big_state->fog_state;
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if (fog_state0->enabled == fog_state1->enabled &&
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cogl_color_equal (&fog_state0->color, &fog_state1->color) &&
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fog_state0->mode == fog_state1->mode &&
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fog_state0->density == fog_state1->density &&
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fog_state0->z_near == fog_state1->z_near &&
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fog_state0->z_far == fog_state1->z_far)
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return TRUE;
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else
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return FALSE;
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}
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CoglBool
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_cogl_pipeline_point_size_equal (CoglPipeline *authority0,
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CoglPipeline *authority1)
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{
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return authority0->big_state->point_size == authority1->big_state->point_size;
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}
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CoglBool
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_cogl_pipeline_logic_ops_state_equal (CoglPipeline *authority0,
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CoglPipeline *authority1)
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{
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CoglPipelineLogicOpsState *logic_ops_state0 = &authority0->big_state->logic_ops_state;
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CoglPipelineLogicOpsState *logic_ops_state1 = &authority1->big_state->logic_ops_state;
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return logic_ops_state0->color_mask == logic_ops_state1->color_mask;
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}
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CoglBool
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_cogl_pipeline_cull_face_state_equal (CoglPipeline *authority0,
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CoglPipeline *authority1)
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{
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CoglPipelineCullFaceState *cull_face_state0
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= &authority0->big_state->cull_face_state;
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CoglPipelineCullFaceState *cull_face_state1
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= &authority1->big_state->cull_face_state;
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/* The cull face state is considered equal if two pipelines are both
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set to no culling. If the front winding property is ever used for
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anything else or the comparison is used not just for drawing then
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this would have to change */
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if (cull_face_state0->mode == COGL_PIPELINE_CULL_FACE_MODE_NONE)
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return cull_face_state1->mode == COGL_PIPELINE_CULL_FACE_MODE_NONE;
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return (cull_face_state0->mode == cull_face_state1->mode &&
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cull_face_state0->front_winding == cull_face_state1->front_winding);
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}
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CoglBool
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_cogl_pipeline_user_shader_equal (CoglPipeline *authority0,
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CoglPipeline *authority1)
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{
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return (authority0->big_state->user_program ==
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authority1->big_state->user_program);
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}
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typedef struct
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{
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const CoglBoxedValue **dst_values;
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const CoglBoxedValue *src_values;
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int override_count;
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} GetUniformsClosure;
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static CoglBool
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get_uniforms_cb (int uniform_num, void *user_data)
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{
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GetUniformsClosure *data = user_data;
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if (data->dst_values[uniform_num] == NULL)
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data->dst_values[uniform_num] = data->src_values + data->override_count;
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data->override_count++;
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return TRUE;
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}
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static void
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_cogl_pipeline_get_all_uniform_values (CoglPipeline *pipeline,
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const CoglBoxedValue **values)
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{
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GetUniformsClosure data;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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memset (values, 0,
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sizeof (const CoglBoxedValue *) * ctx->n_uniform_names);
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data.dst_values = values;
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do
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{
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if ((pipeline->differences & COGL_PIPELINE_STATE_UNIFORMS))
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{
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const CoglPipelineUniformsState *uniforms_state =
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&pipeline->big_state->uniforms_state;
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data.override_count = 0;
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data.src_values = uniforms_state->override_values;
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_cogl_bitmask_foreach (&uniforms_state->override_mask,
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get_uniforms_cb,
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&data);
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}
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pipeline = _cogl_pipeline_get_parent (pipeline);
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}
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while (pipeline);
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}
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CoglBool
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_cogl_pipeline_uniforms_state_equal (CoglPipeline *authority0,
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CoglPipeline *authority1)
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{
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unsigned long *differences;
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const CoglBoxedValue **values0, **values1;
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int n_longs;
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int i;
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_COGL_GET_CONTEXT (ctx, FALSE);
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if (authority0 == authority1)
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return TRUE;
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values0 = g_alloca (sizeof (const CoglBoxedValue *) * ctx->n_uniform_names);
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values1 = g_alloca (sizeof (const CoglBoxedValue *) * ctx->n_uniform_names);
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n_longs = COGL_FLAGS_N_LONGS_FOR_SIZE (ctx->n_uniform_names);
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differences = g_alloca (n_longs * sizeof (unsigned long));
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memset (differences, 0, sizeof (unsigned long) * n_longs);
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_cogl_pipeline_compare_uniform_differences (differences,
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authority0,
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authority1);
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_cogl_pipeline_get_all_uniform_values (authority0, values0);
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_cogl_pipeline_get_all_uniform_values (authority1, values1);
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COGL_FLAGS_FOREACH_START (differences, n_longs, i)
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{
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const CoglBoxedValue *value0 = values0[i];
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const CoglBoxedValue *value1 = values1[i];
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if (value0 == NULL)
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{
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if (value1 != NULL && value1->type != COGL_BOXED_NONE)
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return FALSE;
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}
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else if (value1 == NULL)
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{
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if (value0 != NULL && value0->type != COGL_BOXED_NONE)
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return FALSE;
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}
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else if (!_cogl_boxed_value_equal (value0, value1))
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return FALSE;
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}
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COGL_FLAGS_FOREACH_END;
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return TRUE;
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}
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CoglBool
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_cogl_pipeline_vertex_snippets_state_equal (CoglPipeline *authority0,
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CoglPipeline *authority1)
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{
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return _cogl_pipeline_snippet_list_equal (&authority0->big_state->
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vertex_snippets,
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&authority1->big_state->
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vertex_snippets);
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}
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CoglBool
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_cogl_pipeline_fragment_snippets_state_equal (CoglPipeline *authority0,
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CoglPipeline *authority1)
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{
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return _cogl_pipeline_snippet_list_equal (&authority0->big_state->
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fragment_snippets,
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&authority1->big_state->
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fragment_snippets);
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}
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void
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cogl_pipeline_get_color (CoglPipeline *pipeline,
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CoglColor *color)
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{
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CoglPipeline *authority;
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_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
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authority =
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_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_COLOR);
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*color = authority->color;
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}
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/* This is used heavily by the cogl journal when logging quads */
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void
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_cogl_pipeline_get_colorubv (CoglPipeline *pipeline,
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uint8_t *color)
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{
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CoglPipeline *authority =
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_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_COLOR);
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_cogl_color_get_rgba_4ubv (&authority->color, color);
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}
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void
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cogl_pipeline_set_color (CoglPipeline *pipeline,
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const CoglColor *color)
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{
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CoglPipelineState state = COGL_PIPELINE_STATE_COLOR;
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CoglPipeline *authority;
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_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
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authority = _cogl_pipeline_get_authority (pipeline, state);
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if (cogl_color_equal (color, &authority->color))
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return;
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/* - Flush journal primitives referencing the current state.
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* - Make sure the pipeline has no dependants so it may be modified.
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* - If the pipeline isn't currently an authority for the state being
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* changed, then initialize that state from the current authority.
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*/
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_cogl_pipeline_pre_change_notify (pipeline, state, color, FALSE);
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pipeline->color = *color;
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_cogl_pipeline_update_authority (pipeline, authority, state,
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_cogl_pipeline_color_equal);
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_cogl_pipeline_update_blend_enable (pipeline, state);
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}
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void
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cogl_pipeline_set_color4ub (CoglPipeline *pipeline,
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uint8_t red,
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uint8_t green,
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uint8_t blue,
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uint8_t alpha)
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{
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CoglColor color;
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cogl_color_init_from_4ub (&color, red, green, blue, alpha);
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cogl_pipeline_set_color (pipeline, &color);
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}
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void
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cogl_pipeline_set_color4f (CoglPipeline *pipeline,
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float red,
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float green,
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float blue,
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float alpha)
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{
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CoglColor color;
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cogl_color_init_from_4f (&color, red, green, blue, alpha);
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cogl_pipeline_set_color (pipeline, &color);
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}
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CoglPipelineBlendEnable
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_cogl_pipeline_get_blend_enabled (CoglPipeline *pipeline)
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{
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CoglPipeline *authority;
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), FALSE);
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authority =
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_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_BLEND_ENABLE);
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return authority->blend_enable;
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}
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static CoglBool
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_cogl_pipeline_blend_enable_equal (CoglPipeline *authority0,
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CoglPipeline *authority1)
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{
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return authority0->blend_enable == authority1->blend_enable ? TRUE : FALSE;
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}
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void
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_cogl_pipeline_set_blend_enabled (CoglPipeline *pipeline,
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CoglPipelineBlendEnable enable)
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|
{
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_BLEND_ENABLE;
|
|
CoglPipeline *authority;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
_COGL_RETURN_IF_FAIL (enable > 1 &&
|
|
"don't pass TRUE or FALSE to _set_blend_enabled!");
|
|
|
|
authority = _cogl_pipeline_get_authority (pipeline, state);
|
|
|
|
if (authority->blend_enable == enable)
|
|
return;
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
pipeline->blend_enable = enable;
|
|
|
|
_cogl_pipeline_update_authority (pipeline, authority, state,
|
|
_cogl_pipeline_blend_enable_equal);
|
|
|
|
_cogl_pipeline_update_blend_enable (pipeline, state);
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_get_ambient (CoglPipeline *pipeline,
|
|
CoglColor *ambient)
|
|
{
|
|
CoglPipeline *authority;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
authority =
|
|
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
|
|
|
|
cogl_color_init_from_4fv (ambient,
|
|
authority->big_state->lighting_state.ambient);
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_set_ambient (CoglPipeline *pipeline,
|
|
const CoglColor *ambient)
|
|
{
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_LIGHTING;
|
|
CoglPipeline *authority;
|
|
CoglPipelineLightingState *lighting_state;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
authority = _cogl_pipeline_get_authority (pipeline, state);
|
|
|
|
lighting_state = &authority->big_state->lighting_state;
|
|
if (cogl_color_equal (ambient, &lighting_state->ambient))
|
|
return;
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
lighting_state = &pipeline->big_state->lighting_state;
|
|
lighting_state->ambient[0] = cogl_color_get_red_float (ambient);
|
|
lighting_state->ambient[1] = cogl_color_get_green_float (ambient);
|
|
lighting_state->ambient[2] = cogl_color_get_blue_float (ambient);
|
|
lighting_state->ambient[3] = cogl_color_get_alpha_float (ambient);
|
|
|
|
_cogl_pipeline_update_authority (pipeline, authority, state,
|
|
_cogl_pipeline_lighting_state_equal);
|
|
|
|
_cogl_pipeline_update_blend_enable (pipeline, state);
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_get_diffuse (CoglPipeline *pipeline,
|
|
CoglColor *diffuse)
|
|
{
|
|
CoglPipeline *authority;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
authority =
|
|
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
|
|
|
|
cogl_color_init_from_4fv (diffuse,
|
|
authority->big_state->lighting_state.diffuse);
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_set_diffuse (CoglPipeline *pipeline,
|
|
const CoglColor *diffuse)
|
|
{
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_LIGHTING;
|
|
CoglPipeline *authority;
|
|
CoglPipelineLightingState *lighting_state;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
authority = _cogl_pipeline_get_authority (pipeline, state);
|
|
|
|
lighting_state = &authority->big_state->lighting_state;
|
|
if (cogl_color_equal (diffuse, &lighting_state->diffuse))
|
|
return;
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
lighting_state = &pipeline->big_state->lighting_state;
|
|
lighting_state->diffuse[0] = cogl_color_get_red_float (diffuse);
|
|
lighting_state->diffuse[1] = cogl_color_get_green_float (diffuse);
|
|
lighting_state->diffuse[2] = cogl_color_get_blue_float (diffuse);
|
|
lighting_state->diffuse[3] = cogl_color_get_alpha_float (diffuse);
|
|
|
|
|
|
_cogl_pipeline_update_authority (pipeline, authority, state,
|
|
_cogl_pipeline_lighting_state_equal);
|
|
|
|
_cogl_pipeline_update_blend_enable (pipeline, state);
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_set_ambient_and_diffuse (CoglPipeline *pipeline,
|
|
const CoglColor *color)
|
|
{
|
|
cogl_pipeline_set_ambient (pipeline, color);
|
|
cogl_pipeline_set_diffuse (pipeline, color);
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_get_specular (CoglPipeline *pipeline,
|
|
CoglColor *specular)
|
|
{
|
|
CoglPipeline *authority;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
authority =
|
|
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
|
|
|
|
cogl_color_init_from_4fv (specular,
|
|
authority->big_state->lighting_state.specular);
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_set_specular (CoglPipeline *pipeline, const CoglColor *specular)
|
|
{
|
|
CoglPipeline *authority;
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_LIGHTING;
|
|
CoglPipelineLightingState *lighting_state;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
authority = _cogl_pipeline_get_authority (pipeline, state);
|
|
|
|
lighting_state = &authority->big_state->lighting_state;
|
|
if (cogl_color_equal (specular, &lighting_state->specular))
|
|
return;
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
lighting_state = &pipeline->big_state->lighting_state;
|
|
lighting_state->specular[0] = cogl_color_get_red_float (specular);
|
|
lighting_state->specular[1] = cogl_color_get_green_float (specular);
|
|
lighting_state->specular[2] = cogl_color_get_blue_float (specular);
|
|
lighting_state->specular[3] = cogl_color_get_alpha_float (specular);
|
|
|
|
_cogl_pipeline_update_authority (pipeline, authority, state,
|
|
_cogl_pipeline_lighting_state_equal);
|
|
|
|
_cogl_pipeline_update_blend_enable (pipeline, state);
|
|
}
|
|
|
|
float
|
|
cogl_pipeline_get_shininess (CoglPipeline *pipeline)
|
|
{
|
|
CoglPipeline *authority;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), 0);
|
|
|
|
authority =
|
|
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
|
|
|
|
return authority->big_state->lighting_state.shininess;
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_set_shininess (CoglPipeline *pipeline,
|
|
float shininess)
|
|
{
|
|
CoglPipeline *authority;
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_LIGHTING;
|
|
CoglPipelineLightingState *lighting_state;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
if (shininess < 0.0)
|
|
{
|
|
g_warning ("Out of range shininess %f supplied for pipeline\n",
|
|
shininess);
|
|
return;
|
|
}
|
|
|
|
authority = _cogl_pipeline_get_authority (pipeline, state);
|
|
|
|
lighting_state = &authority->big_state->lighting_state;
|
|
|
|
if (lighting_state->shininess == shininess)
|
|
return;
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
lighting_state = &pipeline->big_state->lighting_state;
|
|
lighting_state->shininess = shininess;
|
|
|
|
_cogl_pipeline_update_authority (pipeline, authority, state,
|
|
_cogl_pipeline_lighting_state_equal);
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_get_emission (CoglPipeline *pipeline,
|
|
CoglColor *emission)
|
|
{
|
|
CoglPipeline *authority;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
authority =
|
|
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
|
|
|
|
cogl_color_init_from_4fv (emission,
|
|
authority->big_state->lighting_state.emission);
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_set_emission (CoglPipeline *pipeline, const CoglColor *emission)
|
|
{
|
|
CoglPipeline *authority;
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_LIGHTING;
|
|
CoglPipelineLightingState *lighting_state;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
authority = _cogl_pipeline_get_authority (pipeline, state);
|
|
|
|
lighting_state = &authority->big_state->lighting_state;
|
|
if (cogl_color_equal (emission, &lighting_state->emission))
|
|
return;
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
lighting_state = &pipeline->big_state->lighting_state;
|
|
lighting_state->emission[0] = cogl_color_get_red_float (emission);
|
|
lighting_state->emission[1] = cogl_color_get_green_float (emission);
|
|
lighting_state->emission[2] = cogl_color_get_blue_float (emission);
|
|
lighting_state->emission[3] = cogl_color_get_alpha_float (emission);
|
|
|
|
_cogl_pipeline_update_authority (pipeline, authority, state,
|
|
_cogl_pipeline_lighting_state_equal);
|
|
|
|
_cogl_pipeline_update_blend_enable (pipeline, state);
|
|
}
|
|
|
|
static void
|
|
_cogl_pipeline_set_alpha_test_function (CoglPipeline *pipeline,
|
|
CoglPipelineAlphaFunc alpha_func)
|
|
{
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_ALPHA_FUNC;
|
|
CoglPipeline *authority;
|
|
CoglPipelineAlphaFuncState *alpha_state;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
authority = _cogl_pipeline_get_authority (pipeline, state);
|
|
|
|
alpha_state = &authority->big_state->alpha_state;
|
|
if (alpha_state->alpha_func == alpha_func)
|
|
return;
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
alpha_state = &pipeline->big_state->alpha_state;
|
|
alpha_state->alpha_func = alpha_func;
|
|
|
|
_cogl_pipeline_update_authority (pipeline, authority, state,
|
|
_cogl_pipeline_alpha_func_state_equal);
|
|
}
|
|
|
|
static void
|
|
_cogl_pipeline_set_alpha_test_function_reference (CoglPipeline *pipeline,
|
|
float alpha_reference)
|
|
{
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE;
|
|
CoglPipeline *authority;
|
|
CoglPipelineAlphaFuncState *alpha_state;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
authority = _cogl_pipeline_get_authority (pipeline, state);
|
|
|
|
alpha_state = &authority->big_state->alpha_state;
|
|
if (alpha_state->alpha_func_reference == alpha_reference)
|
|
return;
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
alpha_state = &pipeline->big_state->alpha_state;
|
|
alpha_state->alpha_func_reference = alpha_reference;
|
|
|
|
_cogl_pipeline_update_authority
|
|
(pipeline, authority, state,
|
|
_cogl_pipeline_alpha_func_reference_state_equal);
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_set_alpha_test_function (CoglPipeline *pipeline,
|
|
CoglPipelineAlphaFunc alpha_func,
|
|
float alpha_reference)
|
|
{
|
|
_cogl_pipeline_set_alpha_test_function (pipeline, alpha_func);
|
|
_cogl_pipeline_set_alpha_test_function_reference (pipeline, alpha_reference);
|
|
}
|
|
|
|
CoglPipelineAlphaFunc
|
|
cogl_pipeline_get_alpha_test_function (CoglPipeline *pipeline)
|
|
{
|
|
CoglPipeline *authority;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), 0);
|
|
|
|
authority =
|
|
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_ALPHA_FUNC);
|
|
|
|
return authority->big_state->alpha_state.alpha_func;
|
|
}
|
|
|
|
float
|
|
cogl_pipeline_get_alpha_test_reference (CoglPipeline *pipeline)
|
|
{
|
|
CoglPipeline *authority;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), 0.0f);
|
|
|
|
authority =
|
|
_cogl_pipeline_get_authority (pipeline,
|
|
COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE);
|
|
|
|
return authority->big_state->alpha_state.alpha_func_reference;
|
|
}
|
|
|
|
static GLenum
|
|
arg_to_gl_blend_factor (CoglBlendStringArgument *arg)
|
|
{
|
|
if (arg->source.is_zero)
|
|
return GL_ZERO;
|
|
if (arg->factor.is_one)
|
|
return GL_ONE;
|
|
else if (arg->factor.is_src_alpha_saturate)
|
|
return GL_SRC_ALPHA_SATURATE;
|
|
else if (arg->factor.source.info->type ==
|
|
COGL_BLEND_STRING_COLOR_SOURCE_SRC_COLOR)
|
|
{
|
|
if (arg->factor.source.mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA)
|
|
{
|
|
if (arg->factor.source.one_minus)
|
|
return GL_ONE_MINUS_SRC_COLOR;
|
|
else
|
|
return GL_SRC_COLOR;
|
|
}
|
|
else
|
|
{
|
|
if (arg->factor.source.one_minus)
|
|
return GL_ONE_MINUS_SRC_ALPHA;
|
|
else
|
|
return GL_SRC_ALPHA;
|
|
}
|
|
}
|
|
else if (arg->factor.source.info->type ==
|
|
COGL_BLEND_STRING_COLOR_SOURCE_DST_COLOR)
|
|
{
|
|
if (arg->factor.source.mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA)
|
|
{
|
|
if (arg->factor.source.one_minus)
|
|
return GL_ONE_MINUS_DST_COLOR;
|
|
else
|
|
return GL_DST_COLOR;
|
|
}
|
|
else
|
|
{
|
|
if (arg->factor.source.one_minus)
|
|
return GL_ONE_MINUS_DST_ALPHA;
|
|
else
|
|
return GL_DST_ALPHA;
|
|
}
|
|
}
|
|
#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
|
|
else if (arg->factor.source.info->type ==
|
|
COGL_BLEND_STRING_COLOR_SOURCE_CONSTANT)
|
|
{
|
|
if (arg->factor.source.mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA)
|
|
{
|
|
if (arg->factor.source.one_minus)
|
|
return GL_ONE_MINUS_CONSTANT_COLOR;
|
|
else
|
|
return GL_CONSTANT_COLOR;
|
|
}
|
|
else
|
|
{
|
|
if (arg->factor.source.one_minus)
|
|
return GL_ONE_MINUS_CONSTANT_ALPHA;
|
|
else
|
|
return GL_CONSTANT_ALPHA;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
g_warning ("Unable to determine valid blend factor from blend string\n");
|
|
return GL_ONE;
|
|
}
|
|
|
|
static void
|
|
setup_blend_state (CoglBlendStringStatement *statement,
|
|
GLenum *blend_equation,
|
|
GLint *blend_src_factor,
|
|
GLint *blend_dst_factor)
|
|
{
|
|
switch (statement->function->type)
|
|
{
|
|
case COGL_BLEND_STRING_FUNCTION_ADD:
|
|
*blend_equation = GL_FUNC_ADD;
|
|
break;
|
|
/* TODO - add more */
|
|
default:
|
|
g_warning ("Unsupported blend function given");
|
|
*blend_equation = GL_FUNC_ADD;
|
|
}
|
|
|
|
*blend_src_factor = arg_to_gl_blend_factor (&statement->args[0]);
|
|
*blend_dst_factor = arg_to_gl_blend_factor (&statement->args[1]);
|
|
}
|
|
|
|
CoglBool
|
|
cogl_pipeline_set_blend (CoglPipeline *pipeline,
|
|
const char *blend_description,
|
|
CoglError **error)
|
|
{
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_BLEND;
|
|
CoglPipeline *authority;
|
|
CoglBlendStringStatement statements[2];
|
|
CoglBlendStringStatement *rgb;
|
|
CoglBlendStringStatement *a;
|
|
int count;
|
|
CoglPipelineBlendState *blend_state;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), FALSE);
|
|
|
|
count =
|
|
_cogl_blend_string_compile (blend_description,
|
|
COGL_BLEND_STRING_CONTEXT_BLENDING,
|
|
statements,
|
|
error);
|
|
if (!count)
|
|
return FALSE;
|
|
|
|
if (count == 1)
|
|
rgb = a = statements;
|
|
else
|
|
{
|
|
rgb = &statements[0];
|
|
a = &statements[1];
|
|
}
|
|
|
|
authority =
|
|
_cogl_pipeline_get_authority (pipeline, state);
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
blend_state = &pipeline->big_state->blend_state;
|
|
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES2)
|
|
if (ctx->driver != COGL_DRIVER_GLES1)
|
|
{
|
|
setup_blend_state (rgb,
|
|
&blend_state->blend_equation_rgb,
|
|
&blend_state->blend_src_factor_rgb,
|
|
&blend_state->blend_dst_factor_rgb);
|
|
setup_blend_state (a,
|
|
&blend_state->blend_equation_alpha,
|
|
&blend_state->blend_src_factor_alpha,
|
|
&blend_state->blend_dst_factor_alpha);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
setup_blend_state (rgb,
|
|
NULL,
|
|
&blend_state->blend_src_factor_rgb,
|
|
&blend_state->blend_dst_factor_rgb);
|
|
}
|
|
|
|
/* If we are the current authority see if we can revert to one of our
|
|
* ancestors being the authority */
|
|
if (pipeline == authority &&
|
|
_cogl_pipeline_get_parent (authority) != NULL)
|
|
{
|
|
CoglPipeline *parent = _cogl_pipeline_get_parent (authority);
|
|
CoglPipeline *old_authority =
|
|
_cogl_pipeline_get_authority (parent, state);
|
|
|
|
if (_cogl_pipeline_blend_state_equal (authority, old_authority))
|
|
pipeline->differences &= ~state;
|
|
}
|
|
|
|
/* If we weren't previously the authority on this state then we need
|
|
* to extended our differences mask and so it's possible that some
|
|
* of our ancestry will now become redundant, so we aim to reparent
|
|
* ourselves if that's true... */
|
|
if (pipeline != authority)
|
|
{
|
|
pipeline->differences |= state;
|
|
_cogl_pipeline_prune_redundant_ancestry (pipeline);
|
|
}
|
|
|
|
_cogl_pipeline_update_blend_enable (pipeline, state);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_set_blend_constant (CoglPipeline *pipeline,
|
|
const CoglColor *constant_color)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_BLEND_CONSTANT))
|
|
return;
|
|
|
|
#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
|
|
{
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_BLEND;
|
|
CoglPipeline *authority;
|
|
CoglPipelineBlendState *blend_state;
|
|
|
|
authority = _cogl_pipeline_get_authority (pipeline, state);
|
|
|
|
blend_state = &authority->big_state->blend_state;
|
|
if (cogl_color_equal (constant_color, &blend_state->blend_constant))
|
|
return;
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
blend_state = &pipeline->big_state->blend_state;
|
|
blend_state->blend_constant = *constant_color;
|
|
|
|
_cogl_pipeline_update_authority (pipeline, authority, state,
|
|
_cogl_pipeline_blend_state_equal);
|
|
|
|
_cogl_pipeline_update_blend_enable (pipeline, state);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_pipeline_get_user_program (CoglPipeline *pipeline)
|
|
{
|
|
CoglPipeline *authority;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), COGL_INVALID_HANDLE);
|
|
|
|
authority =
|
|
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_USER_SHADER);
|
|
|
|
return authority->big_state->user_program;
|
|
}
|
|
|
|
/* XXX: for now we don't mind if the program has vertex shaders
|
|
* attached but if we ever make a similar API public we should only
|
|
* allow attaching of programs containing fragment shaders. Eventually
|
|
* we will have a CoglPipeline abstraction to also cover vertex
|
|
* processing.
|
|
*/
|
|
void
|
|
cogl_pipeline_set_user_program (CoglPipeline *pipeline,
|
|
CoglHandle program)
|
|
{
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_USER_SHADER;
|
|
CoglPipeline *authority;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
authority = _cogl_pipeline_get_authority (pipeline, state);
|
|
|
|
if (authority->big_state->user_program == program)
|
|
return;
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
if (program != COGL_INVALID_HANDLE)
|
|
_cogl_pipeline_set_progend (pipeline, COGL_PIPELINE_PROGEND_UNDEFINED);
|
|
|
|
/* If we are the current authority see if we can revert to one of our
|
|
* ancestors being the authority */
|
|
if (pipeline == authority &&
|
|
_cogl_pipeline_get_parent (authority) != NULL)
|
|
{
|
|
CoglPipeline *parent = _cogl_pipeline_get_parent (authority);
|
|
CoglPipeline *old_authority =
|
|
_cogl_pipeline_get_authority (parent, state);
|
|
|
|
if (old_authority->big_state->user_program == program)
|
|
pipeline->differences &= ~state;
|
|
}
|
|
else if (pipeline != authority)
|
|
{
|
|
/* If we weren't previously the authority on this state then we
|
|
* need to extended our differences mask and so it's possible
|
|
* that some of our ancestry will now become redundant, so we
|
|
* aim to reparent ourselves if that's true... */
|
|
pipeline->differences |= state;
|
|
_cogl_pipeline_prune_redundant_ancestry (pipeline);
|
|
}
|
|
|
|
if (program != COGL_INVALID_HANDLE)
|
|
cogl_handle_ref (program);
|
|
if (authority == pipeline &&
|
|
pipeline->big_state->user_program != COGL_INVALID_HANDLE)
|
|
cogl_handle_unref (pipeline->big_state->user_program);
|
|
pipeline->big_state->user_program = program;
|
|
|
|
_cogl_pipeline_update_blend_enable (pipeline, state);
|
|
}
|
|
|
|
CoglBool
|
|
cogl_pipeline_set_depth_state (CoglPipeline *pipeline,
|
|
const CoglDepthState *depth_state,
|
|
CoglError **error)
|
|
{
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_DEPTH;
|
|
CoglPipeline *authority;
|
|
CoglDepthState *orig_state;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), FALSE);
|
|
_COGL_RETURN_VAL_IF_FAIL (depth_state->magic == COGL_DEPTH_STATE_MAGIC, FALSE);
|
|
|
|
authority = _cogl_pipeline_get_authority (pipeline, state);
|
|
|
|
orig_state = &authority->big_state->depth_state;
|
|
if (orig_state->test_enabled == depth_state->test_enabled &&
|
|
orig_state->write_enabled == depth_state->write_enabled &&
|
|
orig_state->test_function == depth_state->test_function &&
|
|
orig_state->range_near == depth_state->range_near &&
|
|
orig_state->range_far == depth_state->range_far)
|
|
return TRUE;
|
|
|
|
if (ctx->driver == COGL_DRIVER_GLES1 &&
|
|
(depth_state->range_near != 0 ||
|
|
depth_state->range_far != 1))
|
|
{
|
|
_cogl_set_error (error,
|
|
COGL_SYSTEM_ERROR,
|
|
COGL_SYSTEM_ERROR_UNSUPPORTED,
|
|
"glDepthRange not available on GLES 1");
|
|
return FALSE;
|
|
}
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
pipeline->big_state->depth_state = *depth_state;
|
|
|
|
_cogl_pipeline_update_authority (pipeline, authority, state,
|
|
_cogl_pipeline_depth_state_equal);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_get_depth_state (CoglPipeline *pipeline,
|
|
CoglDepthState *state)
|
|
{
|
|
CoglPipeline *authority;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
authority =
|
|
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_DEPTH);
|
|
*state = authority->big_state->depth_state;
|
|
}
|
|
|
|
CoglColorMask
|
|
cogl_pipeline_get_color_mask (CoglPipeline *pipeline)
|
|
{
|
|
CoglPipeline *authority;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), 0);
|
|
|
|
authority =
|
|
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LOGIC_OPS);
|
|
|
|
return authority->big_state->logic_ops_state.color_mask;
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_set_color_mask (CoglPipeline *pipeline,
|
|
CoglColorMask color_mask)
|
|
{
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_LOGIC_OPS;
|
|
CoglPipeline *authority;
|
|
CoglPipelineLogicOpsState *logic_ops_state;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
authority = _cogl_pipeline_get_authority (pipeline, state);
|
|
|
|
logic_ops_state = &authority->big_state->logic_ops_state;
|
|
if (logic_ops_state->color_mask == color_mask)
|
|
return;
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
logic_ops_state = &pipeline->big_state->logic_ops_state;
|
|
logic_ops_state->color_mask = color_mask;
|
|
|
|
_cogl_pipeline_update_authority (pipeline, authority, state,
|
|
_cogl_pipeline_logic_ops_state_equal);
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_set_fog_state (CoglPipeline *pipeline,
|
|
const CoglPipelineFogState *fog_state)
|
|
{
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_FOG;
|
|
CoglPipeline *authority;
|
|
CoglPipelineFogState *current_fog_state;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
authority = _cogl_pipeline_get_authority (pipeline, state);
|
|
|
|
current_fog_state = &authority->big_state->fog_state;
|
|
|
|
if (current_fog_state->enabled == fog_state->enabled &&
|
|
cogl_color_equal (¤t_fog_state->color, &fog_state->color) &&
|
|
current_fog_state->mode == fog_state->mode &&
|
|
current_fog_state->density == fog_state->density &&
|
|
current_fog_state->z_near == fog_state->z_near &&
|
|
current_fog_state->z_far == fog_state->z_far)
|
|
return;
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
pipeline->big_state->fog_state = *fog_state;
|
|
|
|
_cogl_pipeline_update_authority (pipeline, authority, state,
|
|
_cogl_pipeline_fog_state_equal);
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_set_cull_face_mode (CoglPipeline *pipeline,
|
|
CoglPipelineCullFaceMode cull_face_mode)
|
|
{
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_CULL_FACE;
|
|
CoglPipeline *authority;
|
|
CoglPipelineCullFaceState *cull_face_state;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
authority = _cogl_pipeline_get_authority (pipeline, state);
|
|
|
|
cull_face_state = &authority->big_state->cull_face_state;
|
|
|
|
if (cull_face_state->mode == cull_face_mode)
|
|
return;
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
pipeline->big_state->cull_face_state.mode = cull_face_mode;
|
|
|
|
_cogl_pipeline_update_authority (pipeline, authority, state,
|
|
_cogl_pipeline_cull_face_state_equal);
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_set_front_face_winding (CoglPipeline *pipeline,
|
|
CoglWinding front_winding)
|
|
{
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_CULL_FACE;
|
|
CoglPipeline *authority;
|
|
CoglPipelineCullFaceState *cull_face_state;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
authority = _cogl_pipeline_get_authority (pipeline, state);
|
|
|
|
cull_face_state = &authority->big_state->cull_face_state;
|
|
|
|
if (cull_face_state->front_winding == front_winding)
|
|
return;
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
pipeline->big_state->cull_face_state.front_winding = front_winding;
|
|
|
|
_cogl_pipeline_update_authority (pipeline, authority, state,
|
|
_cogl_pipeline_cull_face_state_equal);
|
|
}
|
|
|
|
CoglPipelineCullFaceMode
|
|
cogl_pipeline_get_cull_face_mode (CoglPipeline *pipeline)
|
|
{
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_CULL_FACE;
|
|
CoglPipeline *authority;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline),
|
|
COGL_PIPELINE_CULL_FACE_MODE_NONE);
|
|
|
|
authority = _cogl_pipeline_get_authority (pipeline, state);
|
|
|
|
return authority->big_state->cull_face_state.mode;
|
|
}
|
|
|
|
CoglWinding
|
|
cogl_pipeline_get_front_face_winding (CoglPipeline *pipeline)
|
|
{
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_CULL_FACE;
|
|
CoglPipeline *authority;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline),
|
|
COGL_PIPELINE_CULL_FACE_MODE_NONE);
|
|
|
|
authority = _cogl_pipeline_get_authority (pipeline, state);
|
|
|
|
return authority->big_state->cull_face_state.front_winding;
|
|
}
|
|
|
|
float
|
|
cogl_pipeline_get_point_size (CoglPipeline *pipeline)
|
|
{
|
|
CoglPipeline *authority;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), FALSE);
|
|
|
|
authority =
|
|
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_POINT_SIZE);
|
|
|
|
return authority->big_state->point_size;
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_set_point_size (CoglPipeline *pipeline,
|
|
float point_size)
|
|
{
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_POINT_SIZE;
|
|
CoglPipeline *authority;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
authority = _cogl_pipeline_get_authority (pipeline, state);
|
|
|
|
if (authority->big_state->point_size == point_size)
|
|
return;
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
pipeline->big_state->point_size = point_size;
|
|
|
|
_cogl_pipeline_update_authority (pipeline, authority, state,
|
|
_cogl_pipeline_point_size_equal);
|
|
}
|
|
|
|
static CoglBoxedValue *
|
|
_cogl_pipeline_override_uniform (CoglPipeline *pipeline,
|
|
int location)
|
|
{
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_UNIFORMS;
|
|
CoglPipelineUniformsState *uniforms_state;
|
|
int override_index;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
g_return_val_if_fail (cogl_is_pipeline (pipeline), NULL);
|
|
g_return_val_if_fail (location >= 0, NULL);
|
|
g_return_val_if_fail (location < ctx->n_uniform_names, NULL);
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
uniforms_state = &pipeline->big_state->uniforms_state;
|
|
|
|
/* Count the number of bits that are set below this location. That
|
|
should give us the position where our new value should lie */
|
|
override_index = _cogl_bitmask_popcount_upto (&uniforms_state->override_mask,
|
|
location);
|
|
|
|
_cogl_bitmask_set (&uniforms_state->changed_mask, location, TRUE);
|
|
|
|
/* If this pipeline already has an override for this value then we
|
|
can just use it directly */
|
|
if (_cogl_bitmask_get (&uniforms_state->override_mask, location))
|
|
return uniforms_state->override_values + override_index;
|
|
|
|
/* We need to create a new override value in the right position
|
|
within the array. This is pretty inefficient but the hope is that
|
|
it will be much more common to modify an existing uniform rather
|
|
than modify a new one so it is more important to optimise the
|
|
former case. */
|
|
|
|
if (uniforms_state->override_values == NULL)
|
|
{
|
|
g_assert (override_index == 0);
|
|
uniforms_state->override_values = g_new (CoglBoxedValue, 1);
|
|
}
|
|
else
|
|
{
|
|
/* We need to grow the array and copy in the old values */
|
|
CoglBoxedValue *old_values = uniforms_state->override_values;
|
|
int old_size = _cogl_bitmask_popcount (&uniforms_state->override_mask);
|
|
|
|
uniforms_state->override_values = g_new (CoglBoxedValue, old_size + 1);
|
|
|
|
/* Copy in the old values leaving a gap for the new value */
|
|
memcpy (uniforms_state->override_values,
|
|
old_values,
|
|
sizeof (CoglBoxedValue) * override_index);
|
|
memcpy (uniforms_state->override_values + override_index + 1,
|
|
old_values + override_index,
|
|
sizeof (CoglBoxedValue) * (old_size - override_index));
|
|
|
|
g_free (old_values);
|
|
}
|
|
|
|
_cogl_boxed_value_init (uniforms_state->override_values + override_index);
|
|
|
|
_cogl_bitmask_set (&uniforms_state->override_mask, location, TRUE);
|
|
|
|
return uniforms_state->override_values + override_index;
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_set_uniform_1f (CoglPipeline *pipeline,
|
|
int uniform_location,
|
|
float value)
|
|
{
|
|
CoglBoxedValue *boxed_value;
|
|
|
|
boxed_value = _cogl_pipeline_override_uniform (pipeline, uniform_location);
|
|
|
|
_cogl_boxed_value_set_1f (boxed_value, value);
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_set_uniform_1i (CoglPipeline *pipeline,
|
|
int uniform_location,
|
|
int value)
|
|
{
|
|
CoglBoxedValue *boxed_value;
|
|
|
|
boxed_value = _cogl_pipeline_override_uniform (pipeline, uniform_location);
|
|
|
|
_cogl_boxed_value_set_1i (boxed_value, value);
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_set_uniform_float (CoglPipeline *pipeline,
|
|
int uniform_location,
|
|
int n_components,
|
|
int count,
|
|
const float *value)
|
|
{
|
|
CoglBoxedValue *boxed_value;
|
|
|
|
boxed_value = _cogl_pipeline_override_uniform (pipeline, uniform_location);
|
|
|
|
_cogl_boxed_value_set_float (boxed_value, n_components, count, value);
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_set_uniform_int (CoglPipeline *pipeline,
|
|
int uniform_location,
|
|
int n_components,
|
|
int count,
|
|
const int *value)
|
|
{
|
|
CoglBoxedValue *boxed_value;
|
|
|
|
boxed_value = _cogl_pipeline_override_uniform (pipeline, uniform_location);
|
|
|
|
_cogl_boxed_value_set_int (boxed_value, n_components, count, value);
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_set_uniform_matrix (CoglPipeline *pipeline,
|
|
int uniform_location,
|
|
int dimensions,
|
|
int count,
|
|
CoglBool transpose,
|
|
const float *value)
|
|
{
|
|
CoglBoxedValue *boxed_value;
|
|
|
|
boxed_value = _cogl_pipeline_override_uniform (pipeline, uniform_location);
|
|
|
|
_cogl_boxed_value_set_matrix (boxed_value,
|
|
dimensions,
|
|
count,
|
|
transpose,
|
|
value);
|
|
}
|
|
|
|
static void
|
|
_cogl_pipeline_add_vertex_snippet (CoglPipeline *pipeline,
|
|
CoglSnippet *snippet)
|
|
{
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_VERTEX_SNIPPETS;
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
_cogl_pipeline_snippet_list_add (&pipeline->big_state->vertex_snippets,
|
|
snippet);
|
|
}
|
|
|
|
static void
|
|
_cogl_pipeline_add_fragment_snippet (CoglPipeline *pipeline,
|
|
CoglSnippet *snippet)
|
|
{
|
|
CoglPipelineState state = COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS;
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
|
|
|
_cogl_pipeline_snippet_list_add (&pipeline->big_state->fragment_snippets,
|
|
snippet);
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_add_snippet (CoglPipeline *pipeline,
|
|
CoglSnippet *snippet)
|
|
{
|
|
g_return_if_fail (cogl_is_pipeline (pipeline));
|
|
g_return_if_fail (cogl_is_snippet (snippet));
|
|
g_return_if_fail (snippet->hook < COGL_SNIPPET_FIRST_LAYER_HOOK);
|
|
|
|
if (snippet->hook < COGL_SNIPPET_FIRST_PIPELINE_FRAGMENT_HOOK)
|
|
_cogl_pipeline_add_vertex_snippet (pipeline, snippet);
|
|
else
|
|
_cogl_pipeline_add_fragment_snippet (pipeline, snippet);
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_pipeline_has_non_layer_vertex_snippets (CoglPipeline *pipeline)
|
|
{
|
|
CoglPipeline *authority =
|
|
_cogl_pipeline_get_authority (pipeline,
|
|
COGL_PIPELINE_STATE_VERTEX_SNIPPETS);
|
|
|
|
return !COGL_LIST_EMPTY (&authority->big_state->vertex_snippets);
|
|
}
|
|
|
|
static CoglBool
|
|
check_layer_has_vertex_snippet (CoglPipelineLayer *layer,
|
|
void *user_data)
|
|
{
|
|
unsigned long state = COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS;
|
|
CoglPipelineLayer *authority =
|
|
_cogl_pipeline_layer_get_authority (layer, state);
|
|
CoglBool *found_vertex_snippet = user_data;
|
|
|
|
if (!COGL_LIST_EMPTY (&authority->big_state->vertex_snippets))
|
|
{
|
|
*found_vertex_snippet = TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_pipeline_has_vertex_snippets (CoglPipeline *pipeline)
|
|
{
|
|
CoglBool found_vertex_snippet = FALSE;
|
|
|
|
if (_cogl_pipeline_has_non_layer_vertex_snippets (pipeline))
|
|
return TRUE;
|
|
|
|
_cogl_pipeline_foreach_layer_internal (pipeline,
|
|
check_layer_has_vertex_snippet,
|
|
&found_vertex_snippet);
|
|
|
|
return found_vertex_snippet;
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_pipeline_has_non_layer_fragment_snippets (CoglPipeline *pipeline)
|
|
{
|
|
CoglPipeline *authority =
|
|
_cogl_pipeline_get_authority (pipeline,
|
|
COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS);
|
|
|
|
return !COGL_LIST_EMPTY (&authority->big_state->fragment_snippets);
|
|
}
|
|
|
|
static CoglBool
|
|
check_layer_has_fragment_snippet (CoglPipelineLayer *layer,
|
|
void *user_data)
|
|
{
|
|
unsigned long state = COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS;
|
|
CoglPipelineLayer *authority =
|
|
_cogl_pipeline_layer_get_authority (layer, state);
|
|
CoglBool *found_fragment_snippet = user_data;
|
|
|
|
if (!COGL_LIST_EMPTY (&authority->big_state->fragment_snippets))
|
|
{
|
|
*found_fragment_snippet = TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_pipeline_has_fragment_snippets (CoglPipeline *pipeline)
|
|
{
|
|
CoglBool found_fragment_snippet = FALSE;
|
|
|
|
if (_cogl_pipeline_has_non_layer_fragment_snippets (pipeline))
|
|
return TRUE;
|
|
|
|
_cogl_pipeline_foreach_layer_internal (pipeline,
|
|
check_layer_has_fragment_snippet,
|
|
&found_fragment_snippet);
|
|
|
|
return found_fragment_snippet;
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_hash_color_state (CoglPipeline *authority,
|
|
CoglPipelineHashState *state)
|
|
{
|
|
state->hash = _cogl_util_one_at_a_time_hash (state->hash, &authority->color,
|
|
_COGL_COLOR_DATA_SIZE);
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_hash_blend_enable_state (CoglPipeline *authority,
|
|
CoglPipelineHashState *state)
|
|
{
|
|
uint8_t blend_enable = authority->blend_enable;
|
|
state->hash = _cogl_util_one_at_a_time_hash (state->hash, &blend_enable, 1);
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_hash_lighting_state (CoglPipeline *authority,
|
|
CoglPipelineHashState *state)
|
|
{
|
|
CoglPipelineLightingState *lighting_state =
|
|
&authority->big_state->lighting_state;
|
|
state->hash =
|
|
_cogl_util_one_at_a_time_hash (state->hash, lighting_state,
|
|
sizeof (CoglPipelineLightingState));
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_hash_alpha_func_state (CoglPipeline *authority,
|
|
CoglPipelineHashState *state)
|
|
{
|
|
CoglPipelineAlphaFuncState *alpha_state = &authority->big_state->alpha_state;
|
|
state->hash =
|
|
_cogl_util_one_at_a_time_hash (state->hash, &alpha_state->alpha_func,
|
|
sizeof (alpha_state->alpha_func));
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_hash_alpha_func_reference_state (CoglPipeline *authority,
|
|
CoglPipelineHashState *state)
|
|
{
|
|
CoglPipelineAlphaFuncState *alpha_state = &authority->big_state->alpha_state;
|
|
float ref = alpha_state->alpha_func_reference;
|
|
state->hash =
|
|
_cogl_util_one_at_a_time_hash (state->hash, &ref, sizeof (float));
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_hash_blend_state (CoglPipeline *authority,
|
|
CoglPipelineHashState *state)
|
|
{
|
|
CoglPipelineBlendState *blend_state = &authority->big_state->blend_state;
|
|
unsigned int hash;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (!authority->real_blend_enable)
|
|
return;
|
|
|
|
hash = state->hash;
|
|
|
|
#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
|
|
if (ctx->driver != COGL_DRIVER_GLES1)
|
|
{
|
|
hash =
|
|
_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_equation_rgb,
|
|
sizeof (blend_state->blend_equation_rgb));
|
|
hash =
|
|
_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_equation_alpha,
|
|
sizeof (blend_state->blend_equation_alpha));
|
|
hash =
|
|
_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_src_factor_alpha,
|
|
sizeof (blend_state->blend_src_factor_alpha));
|
|
hash =
|
|
_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_dst_factor_alpha,
|
|
sizeof (blend_state->blend_dst_factor_alpha));
|
|
|
|
if (blend_state->blend_src_factor_rgb == GL_ONE_MINUS_CONSTANT_COLOR ||
|
|
blend_state->blend_src_factor_rgb == GL_CONSTANT_COLOR ||
|
|
blend_state->blend_dst_factor_rgb == GL_ONE_MINUS_CONSTANT_COLOR ||
|
|
blend_state->blend_dst_factor_rgb == GL_CONSTANT_COLOR)
|
|
{
|
|
hash =
|
|
_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_constant,
|
|
sizeof (blend_state->blend_constant));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
hash =
|
|
_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_src_factor_rgb,
|
|
sizeof (blend_state->blend_src_factor_rgb));
|
|
hash =
|
|
_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_dst_factor_rgb,
|
|
sizeof (blend_state->blend_dst_factor_rgb));
|
|
|
|
state->hash = hash;
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_hash_user_shader_state (CoglPipeline *authority,
|
|
CoglPipelineHashState *state)
|
|
{
|
|
CoglHandle user_program = authority->big_state->user_program;
|
|
state->hash = _cogl_util_one_at_a_time_hash (state->hash, &user_program,
|
|
sizeof (user_program));
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_hash_depth_state (CoglPipeline *authority,
|
|
CoglPipelineHashState *state)
|
|
{
|
|
CoglDepthState *depth_state = &authority->big_state->depth_state;
|
|
unsigned int hash = state->hash;
|
|
|
|
if (depth_state->test_enabled)
|
|
{
|
|
uint8_t enabled = depth_state->test_enabled;
|
|
CoglDepthTestFunction function = depth_state->test_function;
|
|
hash = _cogl_util_one_at_a_time_hash (hash, &enabled, sizeof (enabled));
|
|
hash = _cogl_util_one_at_a_time_hash (hash, &function, sizeof (function));
|
|
}
|
|
|
|
if (depth_state->write_enabled)
|
|
{
|
|
uint8_t enabled = depth_state->write_enabled;
|
|
float near_val = depth_state->range_near;
|
|
float far_val = depth_state->range_far;
|
|
hash = _cogl_util_one_at_a_time_hash (hash, &enabled, sizeof (enabled));
|
|
hash = _cogl_util_one_at_a_time_hash (hash, &near_val, sizeof (near_val));
|
|
hash = _cogl_util_one_at_a_time_hash (hash, &far_val, sizeof (far_val));
|
|
}
|
|
|
|
state->hash = hash;
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_hash_fog_state (CoglPipeline *authority,
|
|
CoglPipelineHashState *state)
|
|
{
|
|
CoglPipelineFogState *fog_state = &authority->big_state->fog_state;
|
|
unsigned long hash = state->hash;
|
|
|
|
if (!fog_state->enabled)
|
|
hash = _cogl_util_one_at_a_time_hash (hash, &fog_state->enabled,
|
|
sizeof (fog_state->enabled));
|
|
else
|
|
hash = _cogl_util_one_at_a_time_hash (hash, &fog_state,
|
|
sizeof (CoglPipelineFogState));
|
|
|
|
state->hash = hash;
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_hash_point_size_state (CoglPipeline *authority,
|
|
CoglPipelineHashState *state)
|
|
{
|
|
float point_size = authority->big_state->point_size;
|
|
state->hash = _cogl_util_one_at_a_time_hash (state->hash, &point_size,
|
|
sizeof (point_size));
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_hash_logic_ops_state (CoglPipeline *authority,
|
|
CoglPipelineHashState *state)
|
|
{
|
|
CoglPipelineLogicOpsState *logic_ops_state = &authority->big_state->logic_ops_state;
|
|
state->hash = _cogl_util_one_at_a_time_hash (state->hash, &logic_ops_state->color_mask,
|
|
sizeof (CoglColorMask));
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_hash_cull_face_state (CoglPipeline *authority,
|
|
CoglPipelineHashState *state)
|
|
{
|
|
CoglPipelineCullFaceState *cull_face_state
|
|
= &authority->big_state->cull_face_state;
|
|
|
|
/* The cull face state is considered equal if two pipelines are both
|
|
set to no culling. If the front winding property is ever used for
|
|
anything else or the hashing is used not just for drawing then
|
|
this would have to change */
|
|
if (cull_face_state->mode == COGL_PIPELINE_CULL_FACE_MODE_NONE)
|
|
state->hash =
|
|
_cogl_util_one_at_a_time_hash (state->hash,
|
|
&cull_face_state->mode,
|
|
sizeof (CoglPipelineCullFaceMode));
|
|
else
|
|
state->hash =
|
|
_cogl_util_one_at_a_time_hash (state->hash,
|
|
cull_face_state,
|
|
sizeof (CoglPipelineCullFaceState));
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_hash_uniforms_state (CoglPipeline *authority,
|
|
CoglPipelineHashState *state)
|
|
{
|
|
/* This isn't used anywhere yet because the uniform state doesn't
|
|
affect program generation. It's quite a hassle to implement so
|
|
let's just leave it until something actually needs it */
|
|
g_warn_if_reached ();
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_compare_uniform_differences (unsigned long *differences,
|
|
CoglPipeline *pipeline0,
|
|
CoglPipeline *pipeline1)
|
|
{
|
|
GSList *head0 = NULL;
|
|
GSList *head1 = NULL;
|
|
CoglPipeline *node0;
|
|
CoglPipeline *node1;
|
|
int len0 = 0;
|
|
int len1 = 0;
|
|
int count;
|
|
GSList *common_ancestor0;
|
|
GSList *common_ancestor1;
|
|
|
|
/* This algorithm is copied from
|
|
_cogl_pipeline_compare_differences(). It might be nice to share
|
|
the code more */
|
|
|
|
for (node0 = pipeline0; node0; node0 = _cogl_pipeline_get_parent (node0))
|
|
{
|
|
GSList *link = alloca (sizeof (GSList));
|
|
link->next = head0;
|
|
link->data = node0;
|
|
head0 = link;
|
|
len0++;
|
|
}
|
|
for (node1 = pipeline1; node1; node1 = _cogl_pipeline_get_parent (node1))
|
|
{
|
|
GSList *link = alloca (sizeof (GSList));
|
|
link->next = head1;
|
|
link->data = node1;
|
|
head1 = link;
|
|
len1++;
|
|
}
|
|
|
|
/* NB: There's no point looking at the head entries since we know both
|
|
* pipelines must have the same default pipeline as their root node. */
|
|
common_ancestor0 = head0;
|
|
common_ancestor1 = head1;
|
|
head0 = head0->next;
|
|
head1 = head1->next;
|
|
count = MIN (len0, len1) - 1;
|
|
while (count--)
|
|
{
|
|
if (head0->data != head1->data)
|
|
break;
|
|
common_ancestor0 = head0;
|
|
common_ancestor1 = head1;
|
|
head0 = head0->next;
|
|
head1 = head1->next;
|
|
}
|
|
|
|
for (head0 = common_ancestor0->next; head0; head0 = head0->next)
|
|
{
|
|
node0 = head0->data;
|
|
if ((node0->differences & COGL_PIPELINE_STATE_UNIFORMS))
|
|
{
|
|
const CoglPipelineUniformsState *uniforms_state =
|
|
&node0->big_state->uniforms_state;
|
|
_cogl_bitmask_set_flags (&uniforms_state->override_mask,
|
|
differences);
|
|
}
|
|
}
|
|
for (head1 = common_ancestor1->next; head1; head1 = head1->next)
|
|
{
|
|
node1 = head1->data;
|
|
if ((node1->differences & COGL_PIPELINE_STATE_UNIFORMS))
|
|
{
|
|
const CoglPipelineUniformsState *uniforms_state =
|
|
&node1->big_state->uniforms_state;
|
|
_cogl_bitmask_set_flags (&uniforms_state->override_mask,
|
|
differences);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_hash_vertex_snippets_state (CoglPipeline *authority,
|
|
CoglPipelineHashState *state)
|
|
{
|
|
_cogl_pipeline_snippet_list_hash (&authority->big_state->vertex_snippets,
|
|
&state->hash);
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_hash_fragment_snippets_state (CoglPipeline *authority,
|
|
CoglPipelineHashState *state)
|
|
{
|
|
_cogl_pipeline_snippet_list_hash (&authority->big_state->fragment_snippets,
|
|
&state->hash);
|
|
}
|