b9640c091f
Otherwise libwayland-client will abort() when we get that event. https://bugzilla.gnome.org/show_bug.cgi?id=743594
854 lines
28 KiB
C
854 lines
28 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <wayland-client.h>
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#include <wayland-egl.h>
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#include <string.h>
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#include <errno.h>
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#include "cogl-winsys-egl-wayland-private.h"
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#include "cogl-winsys-egl-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-wayland-renderer.h"
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#include "cogl-error-private.h"
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#include "cogl-poll-private.h"
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#include "cogl-frame-info-private.h"
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static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
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static const CoglWinsysVtable *parent_vtable;
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typedef struct _CoglRendererWayland
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{
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struct wl_display *wayland_display;
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struct wl_compositor *wayland_compositor;
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struct wl_shell *wayland_shell;
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struct wl_registry *wayland_registry;
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int fd;
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} CoglRendererWayland;
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typedef struct _CoglDisplayWayland
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{
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struct wl_surface *dummy_wayland_surface;
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struct wl_egl_window *dummy_wayland_egl_native_window;
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} CoglDisplayWayland;
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typedef struct _CoglOnscreenWayland
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{
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struct wl_egl_window *wayland_egl_native_window;
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struct wl_surface *wayland_surface;
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struct wl_shell_surface *wayland_shell_surface;
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/* Resizing a wayland framebuffer doesn't take affect
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* until the next swap buffers request, so we have to
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* track the resize geometry until then... */
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int pending_width;
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int pending_height;
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int pending_dx;
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int pending_dy;
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CoglBool has_pending;
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CoglBool shell_surface_type_set;
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CoglList frame_callbacks;
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} CoglOnscreenWayland;
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typedef struct
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{
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CoglList link;
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CoglFrameInfo *frame_info;
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struct wl_callback *callback;
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CoglOnscreen *onscreen;
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} FrameCallbackData;
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static void
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registry_handle_global_cb (void *data,
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struct wl_registry *registry,
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uint32_t id,
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const char *interface,
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uint32_t version)
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{
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CoglRendererEGL *egl_renderer = (CoglRendererEGL *)data;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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if (strcmp (interface, "wl_compositor") == 0)
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wayland_renderer->wayland_compositor =
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wl_registry_bind (registry, id, &wl_compositor_interface, 1);
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else if (strcmp(interface, "wl_shell") == 0)
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wayland_renderer->wayland_shell =
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wl_registry_bind (registry, id, &wl_shell_interface, 1);
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}
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static void
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registry_handle_global_remove_cb (void *data,
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struct wl_registry *registry,
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uint32_t name)
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{
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/* Nothing to do for now */
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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if (egl_renderer->edpy)
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eglTerminate (egl_renderer->edpy);
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if (wayland_renderer->wayland_display)
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{
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_cogl_poll_renderer_remove_fd (renderer, wayland_renderer->fd);
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if (renderer->foreign_wayland_display == NULL)
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wl_display_disconnect (wayland_renderer->wayland_display);
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}
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g_slice_free (CoglRendererWayland, egl_renderer->platform);
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g_slice_free (CoglRendererEGL, egl_renderer);
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}
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static const struct wl_registry_listener registry_listener = {
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registry_handle_global_cb,
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registry_handle_global_remove_cb
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};
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static int64_t
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prepare_wayland_display_events (void *user_data)
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{
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CoglRenderer *renderer = user_data;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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int flush_ret;
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flush_ret = wl_display_flush (wayland_renderer->wayland_display);
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if (flush_ret == -1)
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{
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/* If the socket buffer became full then we need to wake up the
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* main loop once it is writable again */
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if (errno == EAGAIN)
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{
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_cogl_poll_renderer_modify_fd (renderer,
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wayland_renderer->fd,
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COGL_POLL_FD_EVENT_IN |
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COGL_POLL_FD_EVENT_OUT);
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}
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else if (errno != EINTR)
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{
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/* If the flush failed for some other reason then it's
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* likely that it's going to consistently fail so we'll stop
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* waiting on the file descriptor instead of making the
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* application take up 100% CPU. FIXME: it would be nice if
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* there was some way to report this to the application so
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* that it can quit or recover */
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_cogl_poll_renderer_remove_fd (renderer, wayland_renderer->fd);
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}
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}
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/* Calling this here is a bit dodgy because Cogl usually tries to
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* say that it won't do any event processing until
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* cogl_poll_renderer_dispatch is called. However Wayland doesn't
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* seem to provide any way to query whether the event queue is empty
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* and we would need to do that in order to force the main loop to
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* wake up to call it from dispatch. */
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wl_display_dispatch_pending (wayland_renderer->wayland_display);
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return -1;
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}
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static void
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dispatch_wayland_display_events (void *user_data, int revents)
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{
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CoglRenderer *renderer = user_data;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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if ((revents & COGL_POLL_FD_EVENT_IN))
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{
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if (wl_display_dispatch (wayland_renderer->wayland_display) == -1 &&
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errno != EAGAIN &&
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errno != EINTR)
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goto socket_error;
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}
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if ((revents & COGL_POLL_FD_EVENT_OUT))
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{
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int ret = wl_display_flush (wayland_renderer->wayland_display);
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if (ret == -1)
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{
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if (errno != EAGAIN && errno != EINTR)
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goto socket_error;
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}
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else
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{
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/* There is no more data to write so we don't need to wake
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* up when the write buffer is emptied anymore */
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_cogl_poll_renderer_modify_fd (renderer,
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wayland_renderer->fd,
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COGL_POLL_FD_EVENT_IN);
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}
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}
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return;
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socket_error:
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/* If there was an error on the wayland socket then it's likely that
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* it's going to consistently fail so we'll stop waiting on the file
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* descriptor instead of making the application take up 100% CPU.
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* FIXME: it would be nice if there was some way to report this to
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* the application so that it can quit or recover */
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_cogl_poll_renderer_remove_fd (renderer, wayland_renderer->fd);
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}
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static CoglBool
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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CoglError **error)
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{
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CoglRendererEGL *egl_renderer;
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CoglRendererWayland *wayland_renderer;
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renderer->winsys = g_slice_new0 (CoglRendererEGL);
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egl_renderer = renderer->winsys;
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wayland_renderer = g_slice_new0 (CoglRendererWayland);
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egl_renderer->platform = wayland_renderer;
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egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
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if (renderer->foreign_wayland_display)
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{
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wayland_renderer->wayland_display = renderer->foreign_wayland_display;
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}
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else
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{
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wayland_renderer->wayland_display = wl_display_connect (NULL);
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if (!wayland_renderer->wayland_display)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"Failed to connect wayland display");
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goto error;
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}
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}
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wayland_renderer->wayland_registry =
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wl_display_get_registry (wayland_renderer->wayland_display);
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wl_registry_add_listener (wayland_renderer->wayland_registry,
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®istry_listener,
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egl_renderer);
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/*
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* Ensure that that we've received the messages setting up the
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* compostor and shell object.
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*/
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wl_display_roundtrip (wayland_renderer->wayland_display);
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if (!wayland_renderer->wayland_compositor || !wayland_renderer->wayland_shell)
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{
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_cogl_set_error (error,
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COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"Unable to find wl_compositor or wl_shell");
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goto error;
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}
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egl_renderer->edpy =
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eglGetDisplay ((EGLNativeDisplayType) wayland_renderer->wayland_display);
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if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
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goto error;
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wayland_renderer->fd = wl_display_get_fd (wayland_renderer->wayland_display);
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if (renderer->wayland_enable_event_dispatch)
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_cogl_poll_renderer_add_fd (renderer,
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wayland_renderer->fd,
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COGL_POLL_FD_EVENT_IN,
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prepare_wayland_display_events,
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dispatch_wayland_display_events,
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renderer);
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return TRUE;
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error:
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_cogl_winsys_renderer_disconnect (renderer);
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return FALSE;
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}
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static CoglBool
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_cogl_winsys_egl_display_setup (CoglDisplay *display,
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CoglError **error)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayWayland *wayland_display;
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wayland_display = g_slice_new0 (CoglDisplayWayland);
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egl_display->platform = wayland_display;
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return TRUE;
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}
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static void
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_cogl_winsys_egl_display_destroy (CoglDisplay *display)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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g_slice_free (CoglDisplayWayland, egl_display->platform);
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}
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static CoglBool
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make_dummy_surface (CoglDisplay *display,
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CoglError **error)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayWayland *wayland_display = egl_display->platform;
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const char *error_message;
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wayland_display->dummy_wayland_surface =
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wl_compositor_create_surface (wayland_renderer->wayland_compositor);
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if (!wayland_display->dummy_wayland_surface)
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{
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error_message= "Failed to create a dummy wayland surface";
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goto fail;
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}
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wayland_display->dummy_wayland_egl_native_window =
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wl_egl_window_create (wayland_display->dummy_wayland_surface,
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1,
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1);
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if (!wayland_display->dummy_wayland_egl_native_window)
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{
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error_message= "Failed to create a dummy wayland native egl surface";
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goto fail;
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}
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egl_display->dummy_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_display->egl_config,
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(EGLNativeWindowType)
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wayland_display->dummy_wayland_egl_native_window,
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NULL);
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if (egl_display->dummy_surface == EGL_NO_SURFACE)
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{
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error_message= "Unable to create dummy window surface";
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goto fail;
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}
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return TRUE;
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fail:
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"%s", error_message);
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return FALSE;
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}
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static CoglBool
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_cogl_winsys_egl_context_created (CoglDisplay *display,
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CoglError **error)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglDisplayEGL *egl_display = display->winsys;
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if ((egl_renderer->private_features &
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COGL_EGL_WINSYS_FEATURE_SURFACELESS_CONTEXT) == 0 &&
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!make_dummy_surface(display, error))
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return FALSE;
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if (!_cogl_winsys_egl_make_current (display,
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egl_display->dummy_surface,
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egl_display->dummy_surface,
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egl_display->egl_context))
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{
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_cogl_set_error (error,
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COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"%s",
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"Unable to eglMakeCurrent with dummy surface");
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}
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return TRUE;
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}
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static void
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_cogl_winsys_egl_cleanup_context (CoglDisplay *display)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayWayland *wayland_display = egl_display->platform;
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if (egl_display->dummy_surface != EGL_NO_SURFACE)
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{
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eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface);
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egl_display->dummy_surface = EGL_NO_SURFACE;
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}
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if (wayland_display->dummy_wayland_egl_native_window)
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{
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wl_egl_window_destroy (wayland_display->dummy_wayland_egl_native_window);
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wayland_display->dummy_wayland_egl_native_window = NULL;
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}
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if (wayland_display->dummy_wayland_surface)
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{
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wl_surface_destroy (wayland_display->dummy_wayland_surface);
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wayland_display->dummy_wayland_surface = NULL;
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}
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}
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static CoglBool
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_cogl_winsys_egl_context_init (CoglContext *context,
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CoglError **error)
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{
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context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
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COGL_FLAGS_SET (context->features,
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COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE);
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COGL_FLAGS_SET (context->winsys_features,
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COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
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TRUE);
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COGL_FLAGS_SET (context->winsys_features,
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COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT,
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TRUE);
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/* We'll manually handle queueing dirty events when the surface is
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* first shown or when it is resized. Note that this is slightly
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* different from the emulated behaviour that CoglFramebuffer would
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* provide if we didn't set this flag because we want to emit the
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* event on show instead of on allocation. The Wayland protocol
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* delays setting the surface type until the next buffer is attached
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* so attaching a buffer before setting the type would not cause
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* anything to be displayed */
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COGL_FLAGS_SET (context->private_features,
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COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
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TRUE);
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return TRUE;
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}
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static CoglBool
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_cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
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EGLConfig egl_config,
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CoglError **error)
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{
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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CoglOnscreenWayland *wayland_onscreen;
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = framebuffer->context;
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CoglRenderer *renderer = context->display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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wayland_onscreen = g_slice_new0 (CoglOnscreenWayland);
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egl_onscreen->platform = wayland_onscreen;
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_cogl_list_init (&wayland_onscreen->frame_callbacks);
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if (onscreen->foreign_surface)
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wayland_onscreen->wayland_surface = onscreen->foreign_surface;
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else
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wayland_onscreen->wayland_surface =
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wl_compositor_create_surface (wayland_renderer->wayland_compositor);
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if (!wayland_onscreen->wayland_surface)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Error while creating wayland surface for CoglOnscreen");
|
|
return FALSE;
|
|
}
|
|
|
|
wayland_onscreen->wayland_egl_native_window =
|
|
wl_egl_window_create (wayland_onscreen->wayland_surface,
|
|
cogl_framebuffer_get_width (framebuffer),
|
|
cogl_framebuffer_get_height (framebuffer));
|
|
if (!wayland_onscreen->wayland_egl_native_window)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Error while creating wayland egl native window "
|
|
"for CoglOnscreen");
|
|
return FALSE;
|
|
}
|
|
|
|
egl_onscreen->egl_surface =
|
|
eglCreateWindowSurface (egl_renderer->edpy,
|
|
egl_config,
|
|
(EGLNativeWindowType)
|
|
wayland_onscreen->wayland_egl_native_window,
|
|
NULL);
|
|
|
|
if (!onscreen->foreign_surface)
|
|
wayland_onscreen->wayland_shell_surface =
|
|
wl_shell_get_shell_surface (wayland_renderer->wayland_shell,
|
|
wayland_onscreen->wayland_surface);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
free_frame_callback_data (FrameCallbackData *callback_data)
|
|
{
|
|
cogl_object_unref (callback_data->frame_info);
|
|
wl_callback_destroy (callback_data->callback);
|
|
_cogl_list_remove (&callback_data->link);
|
|
g_slice_free (FrameCallbackData, callback_data);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_egl_onscreen_deinit (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
FrameCallbackData *frame_callback_data, *tmp;
|
|
|
|
_cogl_list_for_each_safe (frame_callback_data,
|
|
tmp,
|
|
&wayland_onscreen->frame_callbacks,
|
|
link)
|
|
free_frame_callback_data (frame_callback_data);
|
|
|
|
if (wayland_onscreen->wayland_egl_native_window)
|
|
{
|
|
wl_egl_window_destroy (wayland_onscreen->wayland_egl_native_window);
|
|
wayland_onscreen->wayland_egl_native_window = NULL;
|
|
}
|
|
|
|
if (!onscreen->foreign_surface)
|
|
{
|
|
/* NB: The wayland protocol docs explicitly state that
|
|
* "wl_shell_surface_destroy() must be called before destroying
|
|
* the wl_surface object." ... */
|
|
if (wayland_onscreen->wayland_shell_surface)
|
|
{
|
|
wl_shell_surface_destroy (wayland_onscreen->wayland_shell_surface);
|
|
wayland_onscreen->wayland_shell_surface = NULL;
|
|
}
|
|
|
|
if (wayland_onscreen->wayland_surface)
|
|
{
|
|
wl_surface_destroy (wayland_onscreen->wayland_surface);
|
|
wayland_onscreen->wayland_surface = NULL;
|
|
}
|
|
}
|
|
|
|
g_slice_free (CoglOnscreenWayland, wayland_onscreen);
|
|
}
|
|
|
|
static void
|
|
flush_pending_resize (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
|
|
if (wayland_onscreen->has_pending)
|
|
{
|
|
wl_egl_window_resize (wayland_onscreen->wayland_egl_native_window,
|
|
wayland_onscreen->pending_width,
|
|
wayland_onscreen->pending_height,
|
|
wayland_onscreen->pending_dx,
|
|
wayland_onscreen->pending_dy);
|
|
|
|
_cogl_framebuffer_winsys_update_size (COGL_FRAMEBUFFER (onscreen),
|
|
wayland_onscreen->pending_width,
|
|
wayland_onscreen->pending_height);
|
|
|
|
_cogl_onscreen_queue_full_dirty (onscreen);
|
|
|
|
wayland_onscreen->pending_dx = 0;
|
|
wayland_onscreen->pending_dy = 0;
|
|
wayland_onscreen->has_pending = FALSE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
frame_cb (void *data,
|
|
struct wl_callback *callback,
|
|
uint32_t time)
|
|
{
|
|
FrameCallbackData *callback_data = data;
|
|
CoglFrameInfo *info = callback_data->frame_info;
|
|
CoglOnscreen *onscreen = callback_data->onscreen;
|
|
|
|
g_assert (callback_data->callback == callback);
|
|
|
|
_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
|
|
_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
|
|
|
|
free_frame_callback_data (callback_data);
|
|
}
|
|
|
|
static const struct wl_callback_listener
|
|
frame_listener =
|
|
{
|
|
frame_cb
|
|
};
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
|
|
const int *rectangles,
|
|
int n_rectangles)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
FrameCallbackData *frame_callback_data = g_slice_new (FrameCallbackData);
|
|
|
|
flush_pending_resize (onscreen);
|
|
|
|
/* Before calling the winsys function,
|
|
* cogl_onscreen_swap_buffers_with_damage() will have pushed the
|
|
* frame info object onto the end of the pending frames. We can grab
|
|
* it out of the queue now because we don't care about the order and
|
|
* we will just directly queue the event corresponding to the exact
|
|
* frame that Wayland reports as completed. This will steal the
|
|
* reference */
|
|
frame_callback_data->frame_info =
|
|
g_queue_pop_tail (&onscreen->pending_frame_infos);
|
|
frame_callback_data->onscreen = onscreen;
|
|
|
|
frame_callback_data->callback =
|
|
wl_surface_frame (wayland_onscreen->wayland_surface);
|
|
wl_callback_add_listener (frame_callback_data->callback,
|
|
&frame_listener,
|
|
frame_callback_data);
|
|
|
|
_cogl_list_insert (&wayland_onscreen->frame_callbacks,
|
|
&frame_callback_data->link);
|
|
|
|
parent_vtable->onscreen_swap_buffers_with_damage (onscreen,
|
|
rectangles,
|
|
n_rectangles);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
|
|
CoglBool visibility)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
|
|
/* The first time the onscreen is shown we will set it to toplevel
|
|
* so that it will appear on the screen. If the surface is foreign
|
|
* then we won't have the shell surface and we'll just let the
|
|
* application deal with setting the surface type. */
|
|
if (visibility &&
|
|
wayland_onscreen->wayland_shell_surface &&
|
|
!wayland_onscreen->shell_surface_type_set)
|
|
{
|
|
wl_shell_surface_set_toplevel (wayland_onscreen->wayland_shell_surface);
|
|
wayland_onscreen->shell_surface_type_set = TRUE;
|
|
_cogl_onscreen_queue_full_dirty (onscreen);
|
|
}
|
|
|
|
/* FIXME: We should also do something here to hide the surface when
|
|
* visilibity == FALSE. It sounds like there are currently ongoing
|
|
* discussions about adding support for hiding surfaces in the
|
|
* Wayland protocol so we might as well wait until then to add that
|
|
* here. */
|
|
}
|
|
|
|
void
|
|
cogl_wayland_renderer_set_foreign_display (CoglRenderer *renderer,
|
|
struct wl_display *display)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
|
|
|
|
/* NB: Renderers are considered immutable once connected */
|
|
_COGL_RETURN_IF_FAIL (!renderer->connected);
|
|
|
|
renderer->foreign_wayland_display = display;
|
|
}
|
|
|
|
void
|
|
cogl_wayland_renderer_set_event_dispatch_enabled (CoglRenderer *renderer,
|
|
CoglBool enable)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
|
|
/* NB: Renderers are considered immutable once connected */
|
|
_COGL_RETURN_IF_FAIL (!renderer->connected);
|
|
|
|
renderer->wayland_enable_event_dispatch = enable;
|
|
}
|
|
|
|
struct wl_display *
|
|
cogl_wayland_renderer_get_display (CoglRenderer *renderer)
|
|
{
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
|
|
|
|
if (renderer->foreign_wayland_display)
|
|
return renderer->foreign_wayland_display;
|
|
else if (renderer->connected)
|
|
{
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
|
|
return wayland_renderer->wayland_display;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
struct wl_surface *
|
|
cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen;
|
|
CoglOnscreenWayland *wayland_onscreen;
|
|
|
|
cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), NULL);
|
|
|
|
egl_onscreen = onscreen->winsys;
|
|
wayland_onscreen = egl_onscreen->platform;
|
|
|
|
return wayland_onscreen->wayland_surface;
|
|
}
|
|
|
|
struct wl_shell_surface *
|
|
cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen;
|
|
CoglOnscreenWayland *wayland_onscreen;
|
|
|
|
cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), NULL);
|
|
|
|
egl_onscreen = onscreen->winsys;
|
|
wayland_onscreen = egl_onscreen->platform;
|
|
|
|
return wayland_onscreen->wayland_shell_surface;
|
|
}
|
|
|
|
void
|
|
cogl_wayland_onscreen_set_foreign_surface (CoglOnscreen *onscreen,
|
|
struct wl_surface *surface)
|
|
{
|
|
CoglFramebuffer *fb;
|
|
|
|
fb = COGL_FRAMEBUFFER (onscreen);
|
|
_COGL_RETURN_IF_FAIL (!fb->allocated);
|
|
|
|
onscreen->foreign_surface = surface;
|
|
}
|
|
|
|
void
|
|
cogl_wayland_onscreen_resize (CoglOnscreen *onscreen,
|
|
int width,
|
|
int height,
|
|
int offset_x,
|
|
int offset_y)
|
|
{
|
|
CoglFramebuffer *fb;
|
|
|
|
fb = COGL_FRAMEBUFFER (onscreen);
|
|
if (fb->allocated)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
|
|
if (cogl_framebuffer_get_width (fb) != width ||
|
|
cogl_framebuffer_get_height (fb) != height ||
|
|
offset_x ||
|
|
offset_y)
|
|
{
|
|
wayland_onscreen->pending_width = width;
|
|
wayland_onscreen->pending_height = height;
|
|
wayland_onscreen->pending_dx += offset_x;
|
|
wayland_onscreen->pending_dy += offset_y;
|
|
wayland_onscreen->has_pending = TRUE;
|
|
|
|
/* If nothing has been drawn to the framebuffer since the
|
|
* last swap then wl_egl_window_resize will take effect
|
|
* immediately. Otherwise it might not take effect until the
|
|
* next swap, depending on the version of Mesa. To keep
|
|
* consistent behaviour we'll delay the resize until the
|
|
* next swap unless we're sure nothing has been drawn */
|
|
if (!fb->mid_scene)
|
|
flush_pending_resize (onscreen);
|
|
}
|
|
}
|
|
else
|
|
_cogl_framebuffer_winsys_update_size (fb, width, height);
|
|
}
|
|
|
|
static const CoglWinsysEGLVtable
|
|
_cogl_winsys_egl_vtable =
|
|
{
|
|
.display_setup = _cogl_winsys_egl_display_setup,
|
|
.display_destroy = _cogl_winsys_egl_display_destroy,
|
|
.context_created = _cogl_winsys_egl_context_created,
|
|
.cleanup_context = _cogl_winsys_egl_cleanup_context,
|
|
.context_init = _cogl_winsys_egl_context_init,
|
|
.onscreen_init = _cogl_winsys_egl_onscreen_init,
|
|
.onscreen_deinit = _cogl_winsys_egl_onscreen_deinit
|
|
};
|
|
|
|
const CoglWinsysVtable *
|
|
_cogl_winsys_egl_wayland_get_vtable (void)
|
|
{
|
|
static CoglBool vtable_inited = FALSE;
|
|
static CoglWinsysVtable vtable;
|
|
|
|
if (!vtable_inited)
|
|
{
|
|
/* The EGL_WAYLAND winsys is a subclass of the EGL winsys so we
|
|
start by copying its vtable */
|
|
|
|
parent_vtable = _cogl_winsys_egl_get_vtable ();
|
|
vtable = *parent_vtable;
|
|
|
|
vtable.id = COGL_WINSYS_ID_EGL_WAYLAND;
|
|
vtable.name = "EGL_WAYLAND";
|
|
|
|
vtable.renderer_connect = _cogl_winsys_renderer_connect;
|
|
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
|
|
|
|
vtable.onscreen_swap_buffers_with_damage =
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage;
|
|
|
|
vtable.onscreen_set_visibility =
|
|
_cogl_winsys_onscreen_set_visibility;
|
|
|
|
vtable_inited = TRUE;
|
|
}
|
|
|
|
return &vtable;
|
|
}
|