mutter/doc/reference/tmpl/clutter-texture.sgml
Matthew Allum c39b868aeb 2006-06-22 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-color.c:
        * clutter/clutter-event.c:
        * clutter/clutter-group.c:
        * clutter/clutter-label.c:
        * clutter/clutter-main.c:
        * clutter/clutter-media.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-texture.c:
        * clutter/clutter-timeline.c:
        * clutter/clutter-util.c:
        * clutter/clutter-video-texture.c:
        * configure.ac:
        Documentation updates - add section headers.
2006-06-21 22:34:25 +00:00

199 lines
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Plaintext

<!-- ##### SECTION Title ##### -->
ClutterTexture
<!-- ##### SECTION Short_Description ##### -->
<!-- ##### SECTION Long_Description ##### -->
<para>
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### TYPEDEF ClutterTexturePrivate ##### -->
<para>
</para>
<!-- ##### STRUCT ClutterTexture ##### -->
<para>
</para>
<!-- ##### SIGNAL ClutterTexture::pixbuf-change ##### -->
<para>
</para>
@cluttertexture: the object which received the signal.
<!-- ##### SIGNAL ClutterTexture::size-change ##### -->
<para>
</para>
@cluttertexture: the object which received the signal.
@arg1:
@arg2:
<!-- ##### ARG ClutterTexture:filter-quality ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:pixbuf ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:pixel-format ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:pixel-type ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:repeat-x ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:repeat-y ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:sync-size ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:tile-waste ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:tiled ##### -->
<para>
</para>
<!-- ##### FUNCTION clutter_texture_new_from_pixbuf ##### -->
<para>
</para>
@pixbuf:
@Returns:
<!-- ##### FUNCTION clutter_texture_new ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_texture_set_pixbuf ##### -->
<para>
</para>
@texture:
@pixbuf:
<!-- ##### FUNCTION clutter_texture_get_pixbuf ##### -->
<para>
</para>
@texture:
@Returns:
<!-- ##### FUNCTION clutter_texture_get_base_size ##### -->
<para>
</para>
@texture:
@width:
@height:
<!-- ##### FUNCTION clutter_texture_bind_tile ##### -->
<para>
</para>
@texture:
@index:
<!-- ##### FUNCTION clutter_texture_get_n_tiles ##### -->
<para>
</para>
@texture:
@n_x_tiles:
@n_y_tiles:
<!-- ##### FUNCTION clutter_texture_get_x_tile_detail ##### -->
<para>
</para>
@texture:
@x_index:
@pos:
@size:
@waste:
<!-- ##### FUNCTION clutter_texture_get_y_tile_detail ##### -->
<para>
</para>
@texture:
@y_index:
@pos:
@size:
@waste:
<!-- ##### FUNCTION clutter_texture_has_generated_tiles ##### -->
<para>
</para>
@texture:
@Returns:
<!-- ##### FUNCTION clutter_texture_is_tiled ##### -->
<para>
</para>
@texture:
@Returns: